Swift: Hash value of enum is getting random numbers - enums

I have the following enum:
enum MyEnum {
case One
case Two
case Three
}
But when I print this line:
print("This is the hash value of One \(MyEnum.One.hashValue)")
I get the following output:
This is the hash value of One -7827947590157343570
if I re-run the code I get:
This is the hash value of One 7980945707037922449
Should I being getting something like this:
This is the hash value of One 0
My question for you guys why am I getting random numbers?
I'll really appreciate your help.

The answer to this question it is well documented hashValue
The short answer is that this is normal behaviour.
Hash values are not guaranteed to be equal across different executions
of your program. Do not save hash values to use during a future
execution
Should I being getting something like this?
This is the hash value of One 0
No. HashValue is different from RawValue. If you want your enumeration cases to have a rawValue starting at 0 you need to declare your enumeration type as Int. Btw note that it is Swift naming convention to name your enumeration cases starting with a lowercase letter:
enum TestEnum: Int {
case one
case two
case three
}
TestEnum.one.rawValue // 0
TestEnum.two.rawValue // 1
TestEnum.three.rawValue // 2

Related

Performance: Replacing Series values with keys from a Dictionary in Python

I have a data series that contains various names of the same organizations. I want harmonize these names into a given standard using a mapping dictionary. I am currently using a nested for loop to iterate through each series element and if it is within the dictionary's values, I update the series value with the dictionary key.
# For example, corporation_series is:
0 'Corp1'
1 'Corp-1'
2 'Corp 1'
3 'Corp2'
4 'Corp--2'
dtype: object
# Dictionary is:
mapping_dict = {
'Corporation_1': ['Corp1', 'Corp-1', 'Corp 1'],
'Corporation_2': ['Corp2', 'Corp--2'],
}
# I use this logic to replace the values in the series
for index, value in corporation_series.items():
for key, list in mapping_dict.items():
if value in list:
corporation_series = corporation_series.replace(value, key)
So, if the series has a value of 'Corp1', and it exists in the dictionary's values, the logic replaces it with the corresponding key of corporations. However, it is an extremely expensive method. Could someone recommend me a better way of doing this operation? Much appreciated.
I found a solution by using python's .map function. In order to use .map, I had to invert my dictionary:
# Inverted Dict:
mapping_dict = {
'Corp1': ['Corporation_1'],
'Corp-1': ['Corporation_1'],
'Corp 1': ['Corporation_1'],
'Corp2': ['Corporation_2'],
'Corp--2':['Corporation_2'],
}
# use .map
corporation_series.map(newdict)
Instead of 5 minutes of processing, took around 5s. While this is works, I sure there are better solutions out there. Any suggestions would be most welcome.

How to Define a Constant Value of a User-defined Type in Go?

I am implementing a bit-vector in Go:
// A bit vector uses a slice of unsigned integer values or “words,”
// each bit of which represents an element of the set.
// The set contains i if the ith bit is set.
// The following program demonstrates a simple bit vector type with these methods.
type IntSet struct {
words []uint64 //uint64 is important because we need control over number and value of bits
}
I have defined several methods (e.g. membership test, adding or removing elements, set operations like union, intersection etc.) on it which all have a pointer receiver. Here is one such method:
// Has returns true if the given integer is in the set, false otherwise
func (this *IntSet) Has(m int) bool {
// details omitted for brevity
}
Now, I need to return an empty set that is a true constant, so that I can use the same constant every time I need to refer to an IntSet that contains no elements. One way is to return something like &IntSet{}, but I see two disadvantages:
Every time an empty set is to be returned, a new value needs to be allocated.
The returned value is not really constant since it can be modified by the callers.
How do you define a null set that does not have these limitations?
If you read https://golang.org/ref/spec#Constants you see that constants are limited to basic types. A struct or a slice or array will not work as a constant.
I think that the best you can do is to make a function that returns a copy of an internal empty set. If callers modify it, that isn't something you can fix.
Actually modifying it would be difficult for them since the words inside the IntSet are lowercase and therefore private. If you added a value next to words like mut bool you could add a if mut check to every method that changes the IntSet. If it isn't mutable, return an error or panic.
With that, you could keep users from modifying constant, non-mutable IntSet values.

For loops LUA Different Types

I wanted to learn more about for loops, as far as I know there are different types?
For instance,
for i = 1, 5 do
print("hello")
end
^ I know about this one, it's going to print hello 5 times, but there are others like the one below which I do not understand, specifically the index bit (does that mean it is number 1?) and what is the ipairs for
for index, 5 in ipairs(x) do
print("hello")
end
If there are any other types please let me know, I want to learn all of them and if you can provide any further reading I'd be more than greatful to check them out
As you can read in the Lua reference manual
3.3.5 For Statement
The for statement has two forms: one numerical and one generic.
The numerical for loop repeats a block of code while a control
variable runs through an arithmetic progression. It has the following
syntax:
stat ::= for Name ‘=’ exp ‘,’ exp [‘,’ exp] do block end
Example:
for i = 1, 3 do
print(i)
end
Will output
1
2
3
You seem familiar with that one. Read the reference manual section for more details.
The generic for statement works over functions, called iterators. On
each iteration, the iterator function is called to produce a new
value, stopping when this new value is nil. The generic for loop has
the following syntax:
stat ::= for namelist in explist do block end namelist ::= Name {‘,’
Name}
Example:
local myTable = {"a", "b", "c"}
for i, v in ipairs(myTable) do
print(i, v)
end
Will ouput
1 a
2 b
3 c
ipairs is one of those iterator functions mentioned:
Returns three values (an iterator function, the table t, and 0) so
that the construction
for i,v in ipairs(t) do body end will iterate over the key–value pairs (1,t[1]), (2,t[2]), ..., up to the first nil value.
Read more about ipairs and pairs here:
https://www.lua.org/manual/5.3/manual.html#pdf-pairs
https://www.lua.org/manual/5.3/manual.html#pdf-ipairs
Of course you can implement your own iterator functions!
Make sure you also read:
Programming in Lua: 7 Iterators and the Generic for
Yes, It will print hello 5 times
According to this answer on Difference between pairs, ipairs, and next?
ipairs does the exact same thing as pairs, but with a slight twist to it.
ipairs runs through the table, until it finds a nil value, or a value that is non-existent, if that makes sense. So, if you ran the script I showed you for pairs, but just replaced pairs with ipairs, it would do the exact same thing

How to check if nested hash attributes are empty

I have a Hash
person_params = {"firstname"=>"",
"lastname"=>"tom123",
"addresses_attributes"=>
{"0"=>
{"address_type"=>"main",
"catalog_delivery"=>"0",
"street"=>"tomstr",
"city"=>"tomcity"
}
}
}
With person_params[:addresses_attributes], I get:
# => {"0"=>{"address_type"=>"main", "catalog_delivery"=>"0", "street"=>"tomstr", "zip"=>"", "lockbox"=>"", "city"=>"tomcity", "country"=>""}}
1) How can I get a new hash without the leading 0?
desired_hash = {"address_type"=>"main", "catalog_delivery"=>"0", "street"=>"tomstr", "zip"=>"", "lockbox"=>"", "city"=>"tomcity", "country"=>""}
2) How can I check whether the attributes in the new hash are empty?
Answer 1:
person_params[:addresses_attributes]['0']
Answer 2:
hash = person_params[:addresses_attributes]['0']
hash.empty?
This looks just like a params hash from Rails =D. Anyway, it seems that your addresses_attributes contains some nested attributes. This means that what you have in practice is more of an array of hashes than a single hash, and that's what you see right? Instead of it being an actually Ruby Array, it is a hash with the index as a string.
So how do you get the address attributes? Well if you only want to get the first address, here are some ways to do that:
person_params[:addresses_attributes].values.first
# OR
person_params[:addresses_attributes]["0"]
In the first case, we will just take the values from the addreses_attributes hash, which gives us an Array from which we can take the first item. If there are no values in addresses_attributes, then we will get nil.
In the second case, we will just ask for the hash value with the key "0". If there are no values in addresses_attributes, we will get nil with this method also. (You might want to avoid using the second case, if you are not confident that the addresses_attributes hash will always be indexed from "0" and incremented by "1")

Simple way of getting key depending on value from hashmap in Golang

Given a hashmap in Golang which has a key and a value, what is the simplest way of retrieving the key given the value?
For example Ruby equivalent would be
key = hashMap.key(value)
There is no built-in function to do this; you will have to make your own. Below is an example function that will work for map[string]int, which you can adapt for other map types:
func mapkey(m map[string]int, value int) (key string, ok bool) {
for k, v := range m {
if v == value {
key = k
ok = true
return
}
}
return
}
Usage:
key, ok := mapkey(hashMap, value)
if !ok {
panic("value does not exist in map")
}
The important question is: How many times will you have to look up the value?
If you only need to do it once, then you can iterate over the key, value pairs and keep the key (or keys) that match the value.
If you have to do the look up often, then I would suggest you make another map that has key, values reversed (assuming all keys map to unique values), and use that for look up.
I am in the midst of working on a server based on bitcoin and there is a list of constants and byte codes for the payment scripts. In the C++ version it has both identifiers with the codes and then another function that returns the string version. So it's really not much extra work to just take the original, with opcodes as string keys and the byte as value, and then reverse the order. The only thing that niggles me is duplicate keys on values. But since those are just true and false, overlapping zero and one, all of the first index of the string slice are the numbers and opcodes, and the truth values are the second index.
To iterate the list every time to identify the script command to execute would cost on average 50% of the map elements being tested. It's much simpler to just have a reverse lookup table. Executing the scripts has to be done maybe up to as much as 10,000 times on a full block so it makes no sense to save memory and pay instead in processing.

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