I am trying rebuild a C++/winrt app by beginning with the BlankApp1 that is created by VS2017 - at first the blankapp built and ran just fine, but then I tried disabling xaml designer using the disable switch in tools/options/xaml (I prefer not to use the designer). However, the original sample xaml files remained, so the sample interface remained. I tried deleting the xaml files, after which nothing would build. Finally I trashed the whole blankapp directory, turned xaml designer back on in VS, restarted VS, and now have tried twice to create and run new BlankApps without changing anything in them. I get build errors: "Cannot open include file 'XamlMetaDataProvider.g.h' (compiling source file GeneratedFiles\XamlTypeInfo.Impl.g.cpp)" Does anyone know what to change in VS to make it functional again? And if I want to disable designer, is it enough to turn it off in options, or do certain files also need changing?
I think I know how to make it build and run, though I haven't yet succeeded in programmatically adding xaml elements as I had done with a previous app. Here's what makes the blankapp compile and run with the xamldesigner disabled: (1) Use the switch in Tools/Options/Xaml to turn off the designer, then restart Visual Studio. (2) Find the mainpage.idl and insert this declaration:
runtimeclass XamlMetaDataProvider : Windows.UI.Xaml.Markup.IXamlMetadataProvider
{
XamlMetaDataProvider();
};
That seems to be the missing step required if the designer gets turned off. I hope someone will correct me if I'm mistaken, but this appears to do the trick.
[Update] In Visual Studio 15.9.0 Preview 3, now with support for xaml designer in C++/winrt apps, I cannot find a way to use the complex and dynamic xaml interface I had created programmatically in the previous VS. I may have to post a new and separate question about this: is it still possible to programmatically add xaml elements?
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I have to create around 200 WP7 apps that are very similar. They differ only in the content, icons and name. So manually create them isn't a good idea so let's I've written a little tool, which does the following:
Copy the created template project
Copy the content files from a source directory to the copied template.
Change the app name, tile name and app id in the WMAppManifest.xml
Add the copied content files in the .csproj-file.
This works and the generated project opens error-free in Visual Studio 2010 and compiles without errors. The xap-file can be deployed on device and emulator.
The problems:
If I want to debug the app by pressing F5 in Visual Studio I get "The application could not be launched for debugging. Ensure that the target device screen is unlocked and that application is installed", both for device (which is unlocked and connected with Zune/WPConnect) and the emulator.
If I try to start the app on the emulator it closes immediatle after start. BUT if I start the app on my device it works like a charm. Crazy stuff.
The curious stuff: If I do the things which my little tool does manuelly I can debug the project from Visual Studio.
This only occures with my generated projects. Every other WP7 project (existing or newly created within VS) works and debugs error-free.
I tried to PCs: Win7 x64 with VS2010 Ultimate and an other one Win7 x64/VS2010 Pro and on both maschines I have the problem.
Maybe someone has an idea which causes the problem. Thanks for the help!
Edit: I've seen something new: The AssemblyInfo.cs file is located in the properties folder and correctly included in the csproj-file. But if I try to open the Assembly Information from the project properties all fields are empty and if I try to set them I get an error ("value is not in the expected range" or something like this).
I've got similar problem with some sample programs.
It turned out that I have to set in a Solution properties:
Active config => Debug|Windows Phone
it works for me
If they only differ in content, icons, and name, would it be simpler to make one complete app, copy it 199 times, and then just put the appropriate files into the correct directories?(if you made a tool to make templated projects, i'm sure you could do this with code too)
Plus that way if you ever need to change the program you can just recopy with that code again, but not copy the content, thus updating all of your individual 200 apps.
When I try to open any activity in design mode designer fails with message "The document contains errors that must be fixed before the designer can be loaded. Reload the designer after you have fixed the errors". The project builds and runs fine though. This happens even with a fresh newly created solution. I mean that if I create a new workflow project and add a new item -> activity the problem persists.
If I click "Reload the designer" I get the following error: "Undefined CLR namespace. The 'clr-namespace' URI refers to a namespace 'System' that is not included in the assembly". If I build the project the error disappears but the designer doesn't start working.
I'm using VS2010 Premium. The only plugin installed is ReSharper. However I tried removing it but it didn't solve the problem. I've also asked a friend of mine to reproduce the same error on his computer but everything worked well.
The problem was that there are several types of editor for .xaml files. If you right click open with you can choose one of them. In my case WPF designer was selected by default though it's better to choose automatic selection.
Hope this information will be helpful for someone else :)
My Visual Studio 2010 debugger sometimes has a very strange behaviour...
Sometimes it doesn't stop at breakpoints, but when it stops, and I want to step into a method, the debugger just steps over it. Also the breakpoints in those over-stepped methods are ignored.
When this strange behaviour occurs, it also does not break on exceptions but simply ignores them.
I've tried to rebuild my project, reset the Visual Studio settings and disabled debugger settings like "Break only in my code", but nothing has worked.
How do I solve this problem?
Here are a couple of reasons and workarounds for why Visual Studio will avoid stepping into a particular method.
Just My Code is enabled. In certain circumstances the "Just My Code" setting will prevent you from stepping into a method / property. To avoid this you can disable "Just My Code" in the debugger options page (Tools -> Options -> Debugger -> Uncheck "Just My Code")
Symbols are not loaded for the target method. If the target method is a part of another DLL it's possible that symbols are not loaded for that DLL and hence Visual Studio will not be able to step into it by default. To force the symbols to load, open up the Modules view (Debugger -> Windows -> Modules), navigate to the DLL containing the method, right click and load symbols.
The method is explicitly marked with a debugger attribute such as DebuggerNonUserCode which causes the debugger to step over the method.
The method is actually a property or operator and you have "Step Over Properties and Operators" setting enabled (this is the default). This can be disabled via the debugger options dialog.
In my case it was "Step Over Properties and Operators" in Tools -> Options -> Debugger. Just had to uncheck that and after that everything was fine, I could step into.
Another source of confusion is iterator methods that use the yield return operator because they are rewritten by the C# compiler in such a way that stepping into them (F11) is kind of a "no-op".
You must wait for the iteration to occur to break into the method's code.
I've found the solution of the problem and it is really simple:
In my solution's build configuration, the "Build" check-box of the project where the methods are, that get over-stepped, was not checked. I checked it, and now everything works.
The most important thing to check is whether when trying to put a new breakpoint inside the method it refuses to step into, if the breakpoint is filled red liked the others, or half filled or has a special "look". If it does, hover over the breakpoint you created to find out why it isn't working.
If the breakpoint looks normal but still you can't seem to step into the method, try clearing the shadow copy cache: http://weblogs.asp.net/mreynolds/archive/2003/08/11/23576.aspx
Another thing to try is to make sure that you are indeed using the DLL you've just rebuilt by adding a MessageBox.Show (or something similar) to the method you can't seem to stop at, and make sure you get the box.
I struggled with this for a while. None of the answers given worked for me. I finally got it to work by doing the following:
Make sure the project is in debug mode (all projects)
From Windows go to a Command prompt and be sure to run as administrator
Navigate to c:\windows\syswow64\ (or folder where gacUtil.exe is located)
Run the following command (substitute path below to where your debug output version of the DLL is located.
gacutil /i "C:\Users\John\Documents\Visual Studio 2008\Projects\Project1\Project1\bin\Debug\MyAppDLL.dll"
You should get "Assembly successfully added to the cache"
Now run your project and you should be able to step into the DLL code.
WAG here, but I'd say you've referenced another project in your solution by BROWSING to a dll (project/bin/debug/mydll.dll) rather than by adding a "Project Reference." If you have multiple projects in your solution, remove ALL references to each project. Then, in the Add Reference dialog, hit the "add project reference" tab and select the project you wish to reference.
Project references are always updated on a new build. But if you, say, browse to bin/release and add a reference to a dll in that directory, when you switch to debug mode and add code and try to debug it, the old release version of the dll is loaded into the appdomain and VS won't be able to hit any breakpoints (you'll notice the breakpoints are empty circles and the tooltip will say something about the code not being loaded).
I have just found another reason for the problem, and a fix. I am creating a Windows Forms application using C++ in Visual Studio 2010. I am using the FreeType library and some code which depends on it and for various reasons this code has to be compiled with 'No Common Language Runtime Support' selected (Properties -> Configuration Properties -> General). I was not able to get breakpoints to be hit in this non-CLR code.
The fix is that the main app must be compiled with 'Common Language Runtime Support (/clr)', NOT 'Pure MSIL Common Language Runtime Support) (/clr:pure)'. That immediately solved the problem. I can now debug into, and hit breakpoints in, the non-CLR code, including the FreeType C code.
I have experienced the same recently. Not sure what I did exactly though. Try to physically clean up your solution, i.e. delete all bin directories from all projects of the solution. That usually helps to solve a lot of problems.
Try disabling "Require source file to be exactly matched" option in tools->options->debugging->general.
My solution was to create a new project and load all my .vb files into the new project. Solved all of my issues.
My problem was simple. I have multiple projects in the solution and I just need to set the project I am working with as Set As Startup Project.
I have a web project running in Visual Studio 2010 and target .Net framework 4. When I 'Build' the solution it will tell me the build was successful even though there are (known) errors in the code. If I open a page that has an error, the compiler will then pick up on the error and underline it in blue instead of red.
Is there a setting that would drive this kind of behavior? Any ideas on how to fix?
If you have multiple projects in your solution it is possible that one of them is not set to build. In your build output window did you see the name of the web project you are having issues with?
Also, check the build configuration manager to make sure you have it set.
If it's an MVC app, the view files (*.as{p,c}x) will not be compiled unless you explicitly enable it by passing /p:MvcBuildViews=true or enabling that flag in the project file for a given configuration.
I'm having similar (if not identical) problems with compiling an ASP.net 4.0 WebForm. I have a page that is a copy of an existing page in terms of markup, but the code-behind has not been created. As an example, the markup has an ASP:Button with a click event, but the event handler has not been declared in the codebehind yet. When I do a full Build/Rebuild/Clean etc., no errors are found. I open the page, and a compiler error is thrown. As far as I know I haven't made any changes to settings anywhere, just started doing this recently. Additionally, it appears that my break points aren't being caught anymore either. I'm not sure if the two are related, but they did start happening around the same time.
Wondering if anyone has a solution to this 2010 bug. I have a project that built fine in Visual Studio 2008 that wont build in 2010 because Visual Studio is holding on to the dll after the application is run ONLY if a designer window is open. I created a really light weight project that shows this problem. If you create an application then create a lib dll. Put one form in the dll, open the form in design view and then run the application. It will run fine, then close the app, go to the code view of the form in design view, and change the code ( I just renamed a single variable) then try to recompile you get the following:
Error 1 Unable to copy file "obj\Debug\customlib.dll" to "build\debug\customlib.dll". The process cannot access the file 'build\debug\Customlib.dll' because it is being used by another process.
If you run Process Explorer and search for the dll, the only process holding the dll is devenv.exe!!!
I have done a ton of searching on this problem and have found similar issues with older versions of Dev Studio where people were able to just add a pre-step to move the locked dll to another name (.locked) and build. Well that works the first time, but the next time you run then edit you are locked out of both the current dll and the one you moved to .locked, so unless I am willing to add code to randomly generate a name for the locked dll, this wont work for me (I don't want my debug directory size to grow with files never getting deleted.)
I have only found one workaround and if you are in this same boat this is what I have to do to edit and run. I make sure EVERY design view window is closed BEFORE I ever run my project in the debugger. If you close all the open design view windows devenv.exe will not hold the dll.
Does anyone have a better solution to this problem?
I'm not sure whether this will work for you or not, but this similar question if you have this line in AssemblyInfo.cs:
[assembly: AssemblyVersion("2.0.*")]
changing it to:
[assembly: AssemblyVersion("2.0.0.0")]
will solve this isue.
The Visual Studio add-on "VSCommands" claims to have a fix for this problem. I've not tested it yet, but it also claims to have an in-IDE stackoverflow reputation tracker which intrigues me :)
Your "Close designer before debugging" workaround seems to be working for me (so far), for which I'm very grateful. It was beginning to get to the stage where am large part of my day was spent in the following workflow...
F5
loud expletive
ALT F4
WIN 3
waits impatiently...
F5
I have had the same problems for a long time and then suddenly they disappeared. I realized that the source of the problems was initializing code in the constructors of WCF services and WPF controls. After cleaning the constructors from any dependencies to other assemblies everything has been fine.
So my suggestion is: Clean your constructors.
In WPF it is possible that inserting:
if (DesignerProperties.GetIsInDesignMode(this)) return;
or similar will have the same effect.