What recommendations for a "simple" templating system? - makefile

Based upon How do I make multiple targets from a set of templates for the source?, I would now like to implement a simple-ish templating engine.
I'm quite happy with using sed for straight replacements, but I'd also like conditionals.
So, for example, if a template looked like this:
This is the file for engine:#if version != 'latest'##version#-#endif#alpine
Output for different versions (7.0 and latest for example).
This is the file for engine:7.0-alpine
This is the file for engine:alpine
Writing that in sed, whilst possible, does mean I'm having to reinvent the wheel somewhat.
What recommendations for simple templating available for a unix environment?

GNUmake is a full but pretty awkward functional programming language. The upside of this is that you are rather free to code however you like because a) there is no "church of GNUmake" that would look down on your coding style and b) its ging to look ugly anyway. That said, a little help from a source library which is hiding away much of the strangenesses is not a bad advice.
With gmtt your example could look like this:
include gmtt.mk
version = latest
VERSION_STR = $(if $(call str-eq,$(version),latest),,$(version))
$(info This is the file for engine: $(VERSION_STR)alpine)

Related

How would someone make their own programming language

So i'm trying to make my own Programming Language but don't really know how. I have looked it up but people say try using Python to make it, well i mean how do you make your own language like to use python you would have to Install it, Well to use my language you would have to install it aswell. How would someone make it also add Syntax Highlighting. I have tried making it in Lua and i'm not to Successful
I'm not able to make everything like that, and i also wanna have my own custom Syntax Highlighting but choose the colors like this
Syntax = {
log/Log/LOG = Blue; -- Print Function
bringback = Red; -- return function
}
function ByteText(...)
string.Byte(...)
end
function CustomFunctionsName(data)
Do(Data)
end
So i'm kinda successfull in this but i don't want it running of Lua i don't mind using a Lua api or c# or python api but i just want to learn how to make it customly like how did python and LOLCODE make their own languages? I wan't to make it like that LOLCODE's functions are so random and i wanna make it Customly and my own way just like them, If someone can Explain that would be amazing <3
You don't say why you'd want to write your own language when there are plenty available, but to answer your question....
Start by searching "language parsers" in your favorite search engine.
Learn about language parsing itself. If you're still interested after that (and it isn't an easy topic if you intend to write something from scratch) you should be able to figure out where to go next.
P.S.
Your first worry is only about what your language will accomplish and what grammar it will support. Stuff like syntax highlighting isn't something to worry about until after your language is written and can compile itself.

Scala dynamic class management

I would like to know if the following is possible in Scala (but I think the question can be applied also to Java):
Create a Scala file dynamically (ok, no problem here)
Compile it (I don't think this would be a real problem)
Load/Unload the new class dynamically
Aside from knowing if dynamic code loading/reloading is possible (it's possible in Java so I think it's feasible also in Scala) I would like also to know the implication of this in terms of performance degradation (I could have many many classes, with no name clash but really many of them!).
TIA!
P.S.: I know other questions about class loading in Scala exist, but I haven't been able to find an answer about performance!
Yes, everything you want to do is certainly possible. You might like to take a look at ScalaMock, which is an example of creating Scala source code dynamically. And at SBT which is an example of calling the compiler from code. And then there are many different systems that load classes dynamically - look at the documentation for loadLibrary as a starting point.
But, depending on what you want to achieve, you might like to look at Scala Macros instead. They provide the same kind of flexibility as you would get by generating source code and then compiling it, but without many of the downsides of that approach. The original version of ScalaMock used to work by generating source code, but I'm in the process of moving to using macros instead.
It's all possible in Scala, as is clearly demonstrated by the REPL. It's even going to be relatively easy with Scala 2.10.

syntax-check a VimL script

I have a sizable vim script (a .vim file, in viml syntax). I'd like to check (but not execute!) the file for simple syntax errors.
How do I accomplish this?
I just want a very rough syntax check. Something along the lines of perl -c or pyflakes.
Here is a syntax checker for VimL.
https://github.com/syngan/vim-vimlint/
I don't think (I'm relatively sure, as much as one can be) one exists. VimL is an internal language of Vim (and only Vim), and there aren't many tools developed for it.
I tried searching on vim.org and several other places, with no luck. Not suprising, because I've never heard of one either.
So you're either stuck with running the script, or switching to an outside language like Python, Perl or Ruby.
https://github.com/osyo-manga/vim-watchdogs
vim-watchdogs, apparently, is a syntax checker for vim, it says that it supports many languages, including vimL
if you use vundle, you can just drop this into your vimrc:
Plugin 'git://github.com/osyo-manga/vim-watchdogs.git'
..and then run:
:PluginInstall
..to set it up (vundle is a very nifty plugin manager) If you have syntastic, you might want to be careful and disable it first, and then see if it is an adequate replacement (since it says it supports all those languages anyway).
It is a safe bet that when you have multiple syntax checkers going, you will need to put your "dogs on a leash", so to speak; by configuring one to check languages that the other one does not, and vice-versa. If you do not, there will be at best collisions, duplications, or misdirections. At worst, you will have all of the above and more.
Make sure that you always backup your ~/.vim directory (or your VIMRUNTIME directory if you install things on a global level), you will be glad you did. Hope that helped you or someone else out, good luck! Sorry you had to wait 7.5 months for a response, heh :)
There's now a second option: vim-lint (as opposed to vimlint)

Migrating from one C language to another, change Style?

I find myself in conflict, regarding which code style I should follow when using a different C language.
Currently I am doing work (different projects) in C++, C# and Objective-C
I noticed there is a lot of discrepancy in the conventions basic frameworks follow. Generally, I don't think it's a bad idea to adhere to these conventions, as it makes code feel more "integrated" into the environment. However it is hard for me to remember all the differences and apply principles correctly.
In C# for example, all methods of a class start Uppercase, while Objective-C seems to prefer camelCase style methods.
What tactic would you choose:
One style to rule them all (as far as applicable)
Stick with what is common in the given environment
I do especially like the google styleguides, which seem to recommend the latter. However I disagree with them on using spaces instead of tabs and their indentation in general (e.g. methods on same level as class etc.)
I think you should stick to the "accepted" styles for each language. My rationale for that is that I think it would be much easier to recall what environment you're in when you have to think in the style used for that language. It will also be much easier for someone who is familiar with that environment to look at your code and feel more comfortable with the style and formatting (i.e. less chance for them to misunderstand what they're looking at).
My rule with porting code is: Don't touch it unless you have to.
My rule with modifying old code is: Use the style of the file.
Outside of those two situations, things like coding standards and perhaps your own opinion on good style can come into play.

What are the things you would like improved in the Ruby language?

What are the things you wish Ruby (and more generally the Ruby community) would improve?
I read somewhere that Ruby is the love-child of Smalltalk and LISP, with Miss Perl as the Nanny.
I have a lot of respect for Ruby's parents, but I'm not sure I like the influence Miss Perl had on the child. Specifically, I don't like the predefined variables: I need a cheat sheet to know what they mean. You could say "just don't use them". Well, I don't... but other people do. And when I download a plugin on the Web, I have no choice but to fetch my cheat-sheet if I ever need to go and touch the source code. I just wish they would remove those from the language itself.
Also, I think that Ruby is too much of a moving target. My code breaks on every new Ruby upgrade, even on minor releases. This is true also of Ruby on Rails and most Rails plugins I have worked with: they just change all the time, and nobody seems to care whether the changes break everything or not. IMHO, although I love a lot of things in Ruby, this lack of stability is almost a show-stopper.
I wish people would consider backward compatibility between minor releases as an unbreakable rule when releasing a new language (or library or framework) version.
I wish that some of the lesser used modules of the standard library were documented.
Make require-ing files less painful. Don't ask me how, but maybe have one file dedicated to knowing the paths involved and just get rid of the relative path crud from everything else.
Getting rid of the artificial distinction between Modules and Classes would be nice.
Both Modules and Classes are Namespaces. Modules are also Mixins, while Classes aren't. Classes can also be instantiated while Modules can't. This distinction is unnecessary. Just get rid of Modules and allow Classes to be used as Mixins.
An example of a language where this works is Newspeak.
I'd appreciate being able to install ruby 1.9 as an RPM rather than having to use the source.
Make Ruby completely Message Sending based, get rid of everything that is not a message send: local variables, global variables, instance variables, class hierarchy variables, constants, magic globals, magic constants, builtin operators, builtin keywords, even literals. See Self, Ioke or Newspeak for the incredible power and elegance this gains.
I wish they would get rid of the predefined variables: $!, $&, $+, etc.
I would like to have support for static compile-time metaprogramming. The Converge Programming Language might be a good starting point.
Replace the Mixin system with a Traits system.
Replace Exceptions with a Common Lisp style Conditions system.

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