I want to use the skscene editor in order to create a simple two picture animation. Since Xcode 10 i cannot add any pictures/textures to the animation because of the missing library bar. (I am aware of the programmatically solution)
you can access the Media Library using CMD + Shift + M (or View > Libraries > Show Media library). Just open it and drag your textures as usual.
Do you see the iPhone home button on the top towards the right? (It is a circle with a square inside) That is where it is located at now.
Related
I want to show Actionsheet with an arrow in my iPad app. I need this arrow to be displayed at a different position (may be based on the object being tapped)
I've done it before using with Rg.Plugins.Popup. I created a frame and added a triangular image below the frame.
https://github.com/rotorgames/Rg.Plugins.Popup
I am using XCode 6.1.1 on OSX 10.10
I have a following Cocoa Window
I am not able to make a vertical top down slider using IB only. (Second slider in B view)
As in the example
For horizontal slider it works fine when I set the other slider's layout to "Right to left". (As seen in A view)
But for the vertical slider when I set it to "Right to left" slider it is not working the other ways. (As seen in B view).
I also tried using setFrameCenterRotation, it solves the purpose but the autoalyout gets messed up. (As seen C view)
It seems to be an XCode bug.
So how do I make a top down slider using IB only ?
I don't think this is a bug. The layout direction is used to mirror controls in right-to-left interfaces. Therefore, the vertical slider will look the same for both layouts.
You may be able to subclass the slider to change his appearance manually.
XCode 4 (but also iTunes and other Mac apps) provide side or bottom bars that can be shown or hidden with a smooth animation as the user presses a button.
How can I obtain a similar effect in my applications?
You can use NSSplitView to do that. You can have more than 2 subviews in a split view (left|center|right) and you can build a kind of hierarchy for the different bars (center consists of top and lower split views).
The show/hide effect is not built in, though. But you should be able to use the animator to do that. Most certainly you can also define animations for hiding a view.
You could also use the BWSplitView of http://brandonwalkin.com/bwtoolkit/ where the show/hide animation is already included.
You could also consider subclassing NSViewAnimation, which I believe Xcode uses in a number of places to achieve its fancy animation effects.
I am trying to create an interface for my application using Qt Designer. I want it to have a tabbed, ribbon-style set of controls at the top, and a MDI-style area with docked windows which I plan to show and hide depending on which tab of the ribbon is currently selected. I am just beginning with Qt Designer as well as Qt4 itself for that matter so I'm not quite sure how to setup the window, which widgets and layouts should I use etc.
It's quite obvious there should be a QTabWidget at the top, but I'm not sure about the bottom. Should I use a QFrame? A QMdiArea? A dock widget? What layouts can I use to make sure the tab widget has a fixed height, occupies the whole width of the window at all times and the bottom area scales as the window is resized?
I've read in the manual that splitter layouts allow for manual adjustment of the size of the widgets they contain, but I can't drag the box size of a widget after I place them inside a splitter. Thus I'm unable to setup the area below the ribbon. Anyone, help?
You should look into the QMainWindow and check the multiple utilities it can provide you (Toolbar, StatusBar, DockWidgets, CentralWidget, etc...).
The way I understood your case is that you will always have the MDI Area visible, and that the tab bar will only be used to change the dockWidgets. Here's how I would do it.
The centralWidget of the mainWindow would be a QWidget with a QVBoxLayout containing a QTabBar widget first (up) and a QMdiArea under it. The sizes should be handled automatically.
This will allow the user (or you) to dock widgets on the left, bottom, top or right areas of the mainWindow's central widget. Keep pointers to the dockWidgets to be able to move and show/hide them at will.
Hope this helps.
VTK Designer, which is built on Qt, has a Ribbon-ish interface. You might take a look at the source code for reference.
I have a cocoa application that has a finder like feel it and is made up of five views. On the left there is a gallery which is a finder like interface to choose a given object. This view stretches across the whole height of the window. Then on the right I have a window for a 3D simulation view and then below it I have three editing views. I would like to be able to press a button and have the 3d view take over the entire window and then go into fullscreen mode, and I am wondering if a more experienced Cocoa developer could give me some advice on how I might want to try this. Should I be removing all the other subviews then resizing the window and 3d view to the size of the screen or would it make more sense to try and just stretch the 3d view to the size of the screen and push the other interface pieces off the screen that way? I would like to eliminate the menu bar when this occurs to have a real full screen feel for me 3d view.
Look up the NSView method enterFullScreenMode:withOptions:. It's easier than you think.