Cordova Build causing xcodeBuild to quit unexpectedly - xcode

I've got a basic react app running in Cordova, when I run a
cordova build ios
Things seem to work OK but then after a short delay I get the following:
If I run a
cordova run ios
I get the following
No target specified for emulator. Deploying to iPhone-X, 12.1
simulator
/Users/Liam/code/ProjectName/app-src/platforms/ios/build/emulator/ProjectName/Info.plist
file not found.
I've done the usual, clean, remove platform, re-add platform but same issues. Any ideas what causes this or how to debug further?
I can run the Cordova App from XCode

Related

Xcode build is missing expected TARGET_BUILD_DIR build setting

I face error while launching on device on iPhone 12 Pro Max. This is console log
Launching lib/main.dart on iPhone 12 Pro Max in `debug mode`
Running Xcode build...
Xcode build done. 270.9s
Xcode build is missing expected TARGET_BUILD_DIR build setting.
Could not build the application for the simulator.
Error launching application on iPhone 12 Pro Max.
I just ran into this and fixed it as follows:
run command flutter upgrade
run command flutter clean
run command flutter pub get if you have missing dependencies
attach phone
run command flutter run
If it still fails, open the Xcode runner project, set your development team and run it directly from there.
After it runs, close Xcode, do a clean build, and run it using your preferred approach.

Getting error while running flutter project in simulator in debug mode

Error comes after running flutter run
The Xcode project does not define target "Runner" which is needed by
Flutter
tooling.
Open Xcode to fix the problem:
open ios/Runner.xcworkspace
Encountered error while building for device.
Just make sure that your app target called "Runner". It seems that flutter tooling relies on this target name.
Example

Missinig provisoning profile error when building an ios ionic app using xcode 10

I updated my version of xcode yesterday, and now when I build an ionic app that worked perfectly before I get the following error when validating the ipa:
Unable to process application at this time due to the following error: Missing Provisioning Profile - Apps must contain a provisioning profile in a file named embedded.mobileprovision..
How can I get the embedded.mobileprovision to be generated/ included?
Thanks,
Yuval
Currently the best workaround is to opt-out of the new build system:
If you're building on the command-line, you can specify --buildFlag="-UseModernBuildSystem=0":
Cordova CLI
cordova run ios --buildFlag='-UseModernBuildSystem=0'
cordova build ios --buildFlag='-UseModernBuildSystem=0'
Ionic CLI
ionic cordova run ios -- --buildFlag="-UseModernBuildSystem=0"
ionic cordova build ios -- --buildFlag="-UseModernBuildSystem=0"
If you're building with a build.json config file, you can add the following under the iOS release or debug config:
"buildFlag": [
"-UseModernBuildSystem=0"
]
If you are opening the project in the Xcode IDE, you need to change the build system in Workspace Settings to "Legacy Build System"
Solution from here
Worked For Me. Cheers.
https://github.com/apache/cordova-ios/issues/407 has an answer,
\just build with the --buildFlag="-UseModernBuildSystem=0" and adjust project settings to build using legacy mode.
It seems like this issue has been resolved with the release of cordova ios 5.0.0 ( https://cordova.apache.org/announcements/2019/02/09/cordova-ios-release-5.0.0.html ) - they added compatibility with the modern build system

Nativescript SideDrawer not able to run in iOS emulator but working fine in android

Hit the below when running in iOS emulator but working fine in andriod.
JS ERROR ReferenceError: Can't find variable: TKSideDrawerDelegate
Thanks for the help
Possible solution as originally posted here
I spent quite some time and finally get it work by using the following
steps (in my project folder):
tns platform remove ios
rm -rf node_modules lib platforms
tns plugin add nativescript-telerik-ui
Modify app.module.ts and add the nativescript-telerik-ui directives respectively
In iOS emulator, delete the existing app (I found this is critical)
tns run ios --emulator
I found the critical step seems to first delete the app manually on
iOS emulator after the plugin was added.

xcode build fails with error code 65 without indicative message

I'm experiencing weird behaviour with my iPhone CI job (running in TeamCity). Every once in a while our build fails without any indicative error in the build log. The build reaches the last stage of codesign validation and I get ** BUILD FAILED ** message immediately after.
These are the last lines of the log of a good and bad builds -
Bad Build
[15:00:56] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[15:00:58]W: [Step 3/6] ** BUILD FAILED **
Good Build
[14:09:13] : [CodeSign] /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Library/TeamCity/buildAgent/work/dc055fa257f562be/DerivedData/MyProject/Build/Products/AdHoc-iphoneos/MyProject.app
[14:09:13] : [Step 3/6] ** BUILD SUCCEEDED **
Because it's running in a CI I looked for user interaction problems (opening the keychain...etc') but usually xcodebuild spews the relevant errors.
Is there any other log I can dig into to find the cause of the build failures?
EDIT:
Seems I had the same problem like build failed jenkins iOS no error.
I also had a similar problem, in my case it was caused by the fact I'm using both Xcode 7.2 and Xcode 6.4 side by side. When the simulator of Xcode 6.4 is open (iOS Simulator 8.4) and I try to start a test from the commandline using Xcode 7.2 I get this 65 error.
Eg. when iOS Simulator 8.4 is open:
# sudo xcode-select -s "/Applications/Xcode 7.2.app/Contents/Developer"
# xcodebuild test CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO ONLY_ACTIVE_ARCH=NO -workspace "/path/to/MyWorkspace.xcworkspace" -scheme "MyProject" -destination "platform=iOS Simulator,name=iPhone 6,OS=9.2"
(cut)
** TEST FAILED **
# echo $?
65
Solution is to kill the simulator before starting the test:
# killall "iOS Simulator"
# killall "Simulator"
The process is called "iOS Simulator" for XCode 6.4 and earlier and called "Simulator" for later XCode versions.
Had the same problem as build failed jenkins iOS no error
tl;dr - CopyPNG failed because of two images with the same name.
You need to remove platform ios - cordova platform rm ios, and then add platform - cordova platform add ios. now build ios - cordova build ios
I hit this when updating to Xcode 8, in my case it was because I had set the PROVISIONING_PROFILE_SPECIFIER setting incorrectly
For Xcode version 13
The following is what worked for me, this is aimed at Xcode version 13, hoping to be helpful
My React native project was cloned, i was able to run the app in android, but while running on iOS it showed error code 65.
After trying most of the solutions and failing, i got it fixed finally. This is what worked for me, and could be useful for some people hopefully.
Clone the project again(not necessary, just telling you what was done)
npm install
pod install (in iOS directory)
If Xcode shows error code 65, if there is legacy deprecation issue --> go to Xcode -->file --> workspace settings --> Check the box at the end of the window saying "do not show diagnostic issue about build system deprecation
run the project again
This is what fixed it for me.
My issue came up after updating to the latest version of Xcode. To resolve, I performed the following steps.
Completely quit Xcode and the Simulator. I had a zombie Simulator process running that I found and closed through Activity Monitor. Be sure no processes for Xcode or Simulator are running.
In Xcode, open the project found in the ios folder of your react-native project.
Xcode may suggest some recommended updates to modules. I accepted their recommendations.
Close Xcode, relaunch your react-native app

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