How to access variable from outside class in another file - ruby

My file structure is as follows:
Main/
Games/
roulette.rb
casino.rb
wallet.rb
player.rb
I have a wallet class that holds a money value in the class like so.
class Wallet
attr_accessor :money
def initialize
#money = 0
end
end
I then have a player class that inherits from the Wallet class
class Player < Wallet
attr_accessor :name
def initialize
super()
#name = nil
get_user_info
end
I then have a Casino class that inherits from Player like so
class Casino < Player
def initialize
binding.pry
puts #money, #name
end
I have also used require_relative to pull in both files thinking that would give me access to their global variables #money, #name.
If I am inside the roulette.rb file here is my code I wrote just to see if it would have a value.
require_relative '../wallet.rb'
class Roulette
def initialize
puts #wallet
end
end
How would I go about getting access to these variables in the casino class? Thanks for the help.

Those are not global variables. They are called "instance variables" and to access them you need to create instances of your casinos and players. Looks like this.
player = Player.new
player.money # => 0
player.money += 10
player.money # => 10
In your Casino class you don't call parent initializers (a simple oversight, I think), so it doesn't initialize #name and #money.
And Roulette doesn't do anything at all to obtain a wallet. So it stays at default value nil.

Related

Ruby variable not accessible in classes

I'm trying to pass a variable to numerous classes but get an 'undefined local variable or method' error.
I've created a 'Player' class which has a method to initialise an object with two parameters, and have a 'Board' class where I want to use one of these parameters (I've just included a 'puts' statement for simplicity below) but this is where the error occurs. Outside of the 'Board' class, the same statement works (currently commented out).
How can I use the player1.name value inside of the 'Board' class please? Thanks
class Player
attr_accessor :name, :symbol
def initialize(name, symbol)
#name = name
#symbol = symbol
end
end
class Board
puts player1.name
end
player1 = Player.new("Player1","X")
#puts player1.name
When you open a class with the class keyword you open a new scope and the current bindings are thrown out of the window. Furthermore your code would never work since you reference player1 before defining the variable.
To solve these two issues we have to move the player1 definition above the class. Then instead of using the class keyword to define Board class we can use the Class constructor which keeps the current bindings.
This results in:
player1 = Player.new("Player1","X")
Board = Class.new do
puts player1.name
end
Although this might solve your problem, I doubt that this is the functionality you'll actually need. The question reeks of a XY-problem. The above will bind the class as a whole to what the player1 value is at the moment of class definition.
In turn this means that every instance of Board is in some way bound to player1. I assume that every instance of Board can have its own player(s), in which case the following would be a better fit:
class Board
def initialize(player1)
#player1 = player1
end
end
It seems that you're trying to call the instance of player1 inside the Board class before it is created.
This means player1 does not exist in that context.
I guess you could either instantiate it inside the Board class or pass it as an option. Here's an example:
class Board
def initialize(options={})
# Uses the player passed to it.
#player = options[:player]
end
# Not often seen since you can get it from the player class
# but can be done here inside the Board class too if you want to.
def player_name
puts #player.name
end
end
# Instantiate your player as usual.
player1 = Player.new("Player1","X")
# Adding it to an options hash
# this step is optional, you can add it directly to board
# like you did for adding the name and symbol to the player class.
options = {player: player1}
# Instantiate a board with the player you've created.
board = Board.new(options)
# To puts the player name run the method.
board.player_name # "Player1"
See Ruby Classes and Modules if you would like more examples and learn more.

Ruby - How to access instance variables from classes with "self" methods?

Sorry that I have no clue how to title this, I'm having a hard time looking this up because I don't know how to say this. Anyway...
Let's say I have a class that looks like this for example:
class Run
def self.starting
print "starting..."
end
def self.finished
print "Finished!"
end
end
All of the methods in Run have self before them, meaning that I don't have to do run = Run.new and I can just do Run.starting. Now let's say that I wanted to add some instance variables...
class Run
attr_accessor :starting, :finished
def self.starting
print "starting..."
#starting = true
#finished = false
end
def self.finished
print "finished!"
#starting = false
#finished = true
end
end
What if I wanted to access those instance variables from outside the class? I know that something like print "#{Run.finished}" or print "#{Run.starting}" won't do anything. Can I do that without run = Run.new? Or should I just remove self and then use run = Run.new? (Sorry if this question is a mess.)
All of the methods in Run have self before them, meaning that I don't have to do run = Run.new and I can just do Run.starting
There's much more to it than this. In your case you're calling class methods. If you did runner = Runner.new - then you'd be calling instance methods (those are defined without self.
In general, if you need "the thing" to hold some kind of state (like #running = true) then you'd rather want to instantiate an object, and call those methods.
Now, #whatever are instance variables, and you don't have the access to them in class methods.
class Run
attr_reader :running
def start
#running = true
end
def stop
#running = false
end
end
runner = Run.new
runner.running # nil
runner.start
runner.running # true
runner.stop
runner.running # false
I'd recommend you doing some tutorial or basic level book on rails programming, find a chapter about objects and classes. Do some exercises.
In Ruby instance variables are just lexical variables scoped to an instance of a class. Since they are scoped to the instance they always act like a private variable.
If you want to provide access to an instance variable from the outside you create setter and getter methods. Thats what attr_accessor does.
class Person
attr_accessor :name
def initialize(name:)
#name = name
end
def hello
"Hello my name is #{#name}"
end
end
john = Person.new(name: 'John')
john.name = "John Smith"
puts john.hello # "Hello my name is John Smith"
puts john.name # "John Smith"
Methods defined with def self.foo are class methods which are also referred to as singleton methods. You can't access variables belonging to an instance from inside a class method since the recipient when calling the method is the class itself and not an instance of the class.
Ruby also has class variables which are shared by a class and its subclasses:
class Person
##count = 0
def initialize
self.class.count += 1
end
def self.count
##count
end
def self.count=(value)
##count = value
end
end
class Student < Person
end
Person.new
Student.new
puts Person.count # 2 - wtf!
And class instance variables that are not shared with subclasses:
class Person
#count = 0 # sets an instance variable in the eigenclass
def initialize
self.class.count += 1
end
def self.count
#count
end
def self.count=(value)
#count = value
end
end
class Student < Person
#count = 0 # sets its own class instance variable
end
Person.new
Student.new
puts Person.count # 1
Class variables are not used as often and usually hold references to things like database connections or configuration which is shared by all instances of a class.
You can't access instance variables from outside the instance. That is the whole point of instance variables.
The only thing you can access from outside the instance are (public) methods.
However, you can create a public method that returns the instance variable. Such a method is called an attribute reader in Ruby, other languages may call it a getter. In Ruby, an attribute reader is typically named the same as the instance variable, but in your case that is not possible since there are already methods with the names starting and finished. Therefore, we have to find some other names for the attribute readers:
class Run
def self.starting?
#starting
end
def self.finished?
#finished
end
end
Since this is a common operation, there are helper methods which generate those methods for you, for example Module#attr_reader. However, they also assume that the name of the attribute reader method is the same as the name of the instance variable, so if you were to use this helper method, it would overwrite the methods you have already written!
class << Run
attr_reader :starting, :finished
end
When you do this, you will get warnings (you always have warning turned on when developing, do you?) telling you that you have overwritten your existing methods:
run.rb:19: warning: method redefined; discarding old starting
run.rb:2: warning: previous definition of starting was here
run.rb:19: warning: method redefined; discarding old finished
run.rb:5: warning: previous definition of finished was here

Ruby: Variable initialization within classes

Having some trouble when it comes to initializing variables within a class (instance variables etc.) and I was wondering if anybody could clarify the proper syntax for me.
Sample code:
Class Pets
attr_accessor :name
def initialize(name)
#name=name
end
def name=(name)
#name = name
#I believe this is where I change #name instance variable
end
#in this space I could create more <methods> for Class.new.<method>
end
My question is do I need to have attr_accessor as well as def initialize and def name=?
In addition, if I have multiple attr_accessors do I need to add them as arguments to def initialize, e.g.:
Class Pets
attr_accessor :name :age :color
def initialize(name, age, color)
#name = name
#age = age
#color = color
#and if this is the case do I need methods for each (name= age= color= etc.)
end
One last thing:
If someone could confirm or deny my thought process on the name= age= and color= type of methods within the classes. Am I correct in thinking method= is necessary to change the instance variable? I am a bit unsure about what the method= is for and why I cannot change the instance variable within initialize.
attr_accessor :symbol do the same as attr_writer :symbol and attr_reader :symbol, i.e. it creates both reader (def symbol; #symbol; end) and writer (def symbol=(value); #symbol = value; end).
Initialize is a method called every time new instance of the class is being created. It is not the same as new method as some classes may have its own custom factory methods. You don't need to define your initialize method, only problem is that then symbol reader would return nil, as the local variable would not been set.
In ruby everything is a method. In case of objects, object.attr = value is just a short for object.attr=(value) where attr= is just another method. (Similarly << operator is defined as a method on Array class, attr_accessor is a method defined on class "Class").
To piggy back on what what said earlier, recall that if you want your attributes to be accessible outside your class (you want to write over the attribute value or you want to read it) you will need to use the attr_accessor (or attr_writer or attr_reader).
If I had a class like ...
class Calendar
attr_reader :event_name, :all_events
def initialize
#event_name = event_name
#all_events = []
end
def create_event(event_name)
puts "#{event_name} has been added to your calendar."
#all_events << event_name
p #all_events
end
def see_all_events
puts "Here are your events --"
#all_events.each {|event| puts "- #{event}"}
end
end
my_calendar=Calendar.new
my_calendar.create_event("interview")
my_calendar.see_all_events
my_calendar.all_events
I can read all my events either with the method see_all_events or by calling all_events on my class Calendar object. If for some reason I did not want a see_all_events method but instead only wanted it to be seen by calling all_events on my object I can only do this because of attr_reader.
Basically the point here is to remember exactly how you want your users to interact with your object attributes. If it needs to be private and only accessed via methods then you should be weary of using attr_accessor or attr_writer or attr_reader (depending on the situation).

using attributes of different objects in different objects methods

what i need is basically to use variable from one file, in the method. let me explain
lets say we have
class Game
attr_accessor :number, :object
end
where number is just some number and object is object of some other class defined by me, lets name it Player class. now we make another file, which requires class Game, and which goes like this:
require './Game.rb'
require './Player.rb'
myGame = Game.new
myGame.number = 1
myGame.object = Player.new
and now the big moment. in method defined in Player class, i would like to use myGame.number attribute. eg like this
class Player
attr_accessor :some_var
def method
#some_var = myGame.number
end
end
How can i achieve this?
Your player should have a reference to the game is playing. For instance
class Game
attr_accessor :number
attr_reader :my_player
def my_player=(player)
player.my_game = self
#my_player = player
end
end
class Player
attr_accessor :some_var, :my_game
def method
#some_var = #my_game.number if #my_game
end
end
myGame = Game.new
myGame.number = 1
myGame.my_player = Player.new()
myGame.my_player.method
puts myGame.my_player.some_var
Alternatively to toch's answer, you can keep a reference to the game object when you set the player accessor. Instead of using automatic accessors you can use the get_ set_ accessor syntax to have custom code in the accessor, which would set the reference on the rvalue.

Ruby newbie, what is the difference between #var and ##var in a class

as the title says,
what is the difference between #var and ##var in a class definition?
Also, what is the difference between self.mymethod and mymethod in defining a method?
##var is a class variable, it is shared between class and all instances of this class. You can access this variable from class methods and from instance methods.
class C
##a = 1
def self.m1 # define class method (this is similar to def C.m1, because self will evaluate to C in this context)
##a
end
def m2 # define instance method
##a
end
end
C.m1 # => 1
C.new.m2 # => 1
#var is a class instance variable. Normally you can get access to this instance variable from the class methods.
class C
#a = 1
def self.m1
#a
end
def m2
# no direct access to #a because in this context #a will refer to regular instance variable, not instance variable of an object that represent class C
end
end
C.m1 # => 1
These variables might be confusing and you should always know the context where you define instance variable #... - it might be defined in the instance of an object that represent a class or might be an instance of regular object.
self always refers to the current object.Check the following Eg:-
class Test
def test
puts "At the instance level, self is #{self}"
end
def self.test
puts "At the class level, self is #{self}"
end
end
Test.test
#=> At the class level, self is Test
Test.new.test
#=> At the instance level, self is #<Test:0x28190>
object variables are so named because they have scope within, and are associated
to, the current object.an object variable, is then accessible from any other method inside that object.
Class variables are particularly useful for storing information relevant to all objects
of a certain class.
In intuitive terms, instance vars are used to keep track of the state of each object. On the other hand, class variables are used to keep track of the state of all instances of the class. E.g. you might use ##count to keep track of the number of this class' objects that have been instantiated, like so:
class User
##count = 0
attr_reader :name
def initialize(name)
##count += 1
#name = name
end
end
User.count gives you the number of users that have been instantiated so far.
user = User.new('Peter') increases User.count by one and user.name returns Peter.

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