This is the example code that I have on my page
<!DOCTYPE html>
<html lang="en" dir="ltr">
<script src="https://www.netapp.com/us/static/js/jquery-1.8.1.min.js"></script>
<body>
<p>
<button class="bcls-button" onclick="playVideo()">Play Video</button>
<button class="bcls-button" onclick="pauseVideo()">Pause Video</button>
</p>
<div class="n-container">
<div class="n-row">
<div class="n-col-md-12">
<h2>Advanced (non-iFrame):</strong></h2>
<iframe src="//players.brightcove.net/260701648001/FcmqUildl_default/index.html?videoId=5448507890001" allowfullscreen="" webkitallowfullscreen="" mozallowfullscreen="" style="width: 640px; height: 360px;"></iframe>
</div></div></div>
<script>
var cid = "12345";
var theProtocol = location.protocol,
theURL = theProtocol + "//players.brightcove.net",
// Get a reference to the iframe element
iframeTag = document.querySelector("iframe"),
// Retrieve window object needed for postMessage
win = iframeTag.contentWindow;
console.log('theURL:', theURL);
console.log('win:', win);
function playVideo() {
// Post message passing 'playVideo' as the data
win.postMessage(cid, theURL);
}
function pauseVideo() {
// Post message passing 'pauseVideo' as the data
win.postMessage("pauseVideo", theURL);
}
</script>
</body>
</html>
The plugin code is added in the Brightcove player as per this reference https://support.brightcove.com/brightcove-player-sample-playpause-video-iframe-parent
videojs.registerPlugin('listenForParent', function() {
var myPlayer = this;
// This method called when postMessage sends data into the iframe
function controlVideo(evt){
console.log("evt.data" + evt.data)
};
// Listen for the message, then call controlVideo() method when received
window.addEventListener("message",controlVideo);
});
This works fine when i click on the PlayVideo. I need to make this work on load. If i call the function PlayVideo on document ready it gives error saying Failed to execute 'postMessage' on 'DOMWindow': The target origin provided ('http://players.brightcove.net') does not match the recipient window's origin ('http://localhost').
Any idea?
Related
So what's the deal? I'm simply trying to read text from this file. However, this code has the odd effect that, when I click the button, it seems to take the content of the page as the responseText, and will duplicate the button and paragraphs. Yet as far as I can tell I am mimmicking the W3Schools example, yet it doesn't work.
<head></head>
<body>
<button onclick = "loadDoc()">Something to load?</button>
<p>Here's a paragraph</p>
<script>
function loadDoc(){
let xhttp = new XMLHttpRequest();
xhttp.onload = function()
{
document.write(this.responseText);
}
xhttp.open("GET", "testText.txt");
xhttp.send();
}
</script>
</body>
In case of Edge browser say Browser One, passing a custom argument to second Browser.
if I pass a string it is available in the second window. But, if I pass an object (say XMLDocument) in the second window, I could not serialzetoString.
var myWin = window.open(...);
myWin.customArg = 'string parameter' // Works
myWin.customArg = xmlObject // Doesnt Work
in the second window,
new XMLSerializer().serializeToString(xmlDoc)
throws xml parser exception.
Can any one help in resolving this?
Same code works fine for Chrome.
Edit - Sample code of Parent Window is here -
<html>
<head>
<script type="text/javascript">
function OpenWindow()
{
var objXML = '<SelectedCharts><Chart ColumnNo="1" ChartName="E0PK" GroupName="test" OrderNo="1" /></SelectedCharts>';
var xmlDoc = new DOMParser().parseFromString(objXML,'text/xml');
var dialog = window.open("Child_Window.htm", "title", "width=550px, height= 350px,left=100,top=100,menubar=no,status=no,toolbar=no");
dialog.dialogArguments = xmlDoc ;
dialog.opener = window;
}
</script>
</head>
<body>
<span>Passing an XML Object to the child window:</span>
<input type="button" value="Open Popup" onclick="OpenWindow()" />
</body>
</html>
And the sample code of Child window is here -
<html>
<head>
<script type="text/javascript">
function onBodyLoad()
{
alert(new XMLSerializer().serializeToString(window.dialogArguments));
}
</script>
</head>
<body onload="onBodyLoad()">
<span>This is child window.</span>
</body>
</html>
The code snippet shown in the question works fine for Chrome browser. And to pass the context to another window in case of Edge browser, follow the below method.
declare a global variable and set it in the parent window
And, access the varable in the child window using window.opener.
And sample code is provided in Pass custom arguments to window.open in case of Edge browser
I want to pass the page script form data to index.js in my extension. What is the way to do it? I am trying to send it through content-script.js. To do this I am including my content-script.js file into the page-script. The content-script.js contains these lines of code-
function getInput(){
var url = document.getElementById('addr').value;
self.port.emit("addr",url);
}
Now from the page-script submit button I am calling getInput() function. But self.port.emit does not work here.
I have found out the solution. This can be done by creating DOM events.
In the page-script I have created a custom DOM event like this-
add.html->
<html>
<head>
<script>
function sendMessage() {
var url = document.getElementById('addr').value;
//console.log(url);
var event = document.createEvent('CustomEvent');
event.initCustomEvent("msg", true, true, url);
document.documentElement.dispatchEvent(event);
}
</script>
</head>
<body>
<form>
<input type="text" id="addr" name="addr">
<button onclick="sendMessage()">Add</button>
</form>
Next the helper.js listens for the new event and retrieves the message.
helper.js-
window.addEventListener("msg", function(event) {
var url = JSON.stringify(event.detail);
self.postMessage(url);
}, false);
Finally the index.js "panel" code looks like this-
var panels = require("sdk/panel");
var panel = panels.Panel({
width: 200,
height: 200,
contentURL: "./page.html",
contentScriptFile: "./helper.js",
onHide: handleHide,
onMessage: function(url) {
console.log(url); // displays the user input
}
});
Working fine. Is there other way to do this? Is this efficient one?
Also working fine with self.port.emit() and panel.port.on().
I am new in jquery I desperately need some help in running this code.I am trying to create a fade in-fade out image banner with 4 images within div tag, with the help of a function fadingbanner() which calls itself recursively and is initiated by a settimeout function.But for some reason its not working.Please help....
<HTML>
<HEAD>
<script type= "text/javascript" src="C:\Documents and Settings\A\Desktop\jquery-1.9.1.js"></script>
<SCRIPT>
<div>
<img src = "C:\Documents and Settings\A\Desktop\web_files\temp1.jpg" id = "i1">
<img src = "C:\Documents and Settings\A\Desktop\web_files\temp2.jpg" id = "i2">
<img src = "C:\Documents and Settings\A\Desktop\web_files\temp3.jpg" id = "i3">
<img src = "C:\Documents and Settings\A\Desktop\web_files\temp4.jpg" id = "i4">
</div>
function fadingbanner()
{
$(document).ready(function(){
$("#i1").fadeOut(2000,function(){
$("#i2").fadeIn(2000,function(){
$("#i2").fadeOut(2000,function(){
$("#i3").fadeIn(2000,function(){
$("#i3").fadeout(2000,function(){
$("#i4").fadeIn(2000,function(){
$("#i4").fadeout(2000,function(){
fadingbanner();
});
});
});
});
});
});
});
}
</SCRIPT>
</HEAD>
<BODY>
<IMG NAME = "bannerimage" src = "C:\Documents and Settings\A\Desktop\web_files\temp1.jpg" height = "200" width = "600" onload = "settimeout("fadingbanner()",1000)">
</BODY>
</HTML>
Take out the function and it should work ok. It is only defining a function and never running it. If it did run it, all it would do is schedule the code to run when the document finishes loading.
You also want to hide all but the first picture at the start.
So it should be like:
$(document).ready(function(){
$("#i2, #i3, #i4").hide();
$("#i1").fadeOut(2000,function(){
... all that other stuff
});
});
Here is a fiddle showing it: http://jsfiddle.net/ePBkX/1/
I borrowed the pictures there from the fiddle attached to this, which you might want to read: jQuery fade out then fade in
I'm trying to create a create a new CKEditor ver4 instance in response to the user clicking on an element. Due to the nature of the application, I can not use the "autoInline" feature as outlined in the CKEditor Sample. While the sample below does in fact create an editor instance, that instance has a significant problem. Inline instances are supposed to disappear when the user clicks away from them. In this example however, the user must first click away, click back into the instance, and then click away again. How can I prevent this?
<!doctype html>
<html>
<head>
<script src="jspath/ckeditor.js"></script>
<script>
var editor = null;
CKEDITOR.disableAutoInline = true;
function init() {
var e2 = document.getElementById("element2");
e2.addEventListener("click", function () {
if(!editor) {
editor = CKEDITOR.inline(e2);
editor.on('instanceReady', function () {
console.log("instanceReady")
console.log(editor.focusManager.hasFocus);
});
editor.on('focus', function() {
console.log("focus");
})
editor.on('blur', function() {
console.log("blur");
editor.destroy();
editor = null;
})
}
})
}
</script>
</head>
<body onload="init()">
<div tabindex="0" id="element2" style="background-color: yellow;" contentEditable = true>Element 2</div>
</body>
</html>
Despite the fact that editor.focusManager.hasFocus was true, the editor's element did not in fact have focus. Perhaps this is a bug? Anyway, adding editor.focus(); to the instanceReady function resolved the issue.