get lat and long from expo location to fetch on map - location

I found this code on location docs of expo :
state = {
location: null,
errorMessage: null,
};
componentWillMount() {
if (Platform.OS === 'android' && !Constants.isDevice) {
this.setState({
errorMessage: 'Oops, this will not work on Sketch in an Android
emulator. Try it on your device!',
});
} else {
this._getLocationAsync();
}
}
_getLocationAsync = async () => {
let { status } = await Permissions.askAsync(Permissions.LOCATION);
if (status !== 'granted') {
this.setState({
errorMessage: 'Permission to access location was denied',
});
}
let location = await Location.getCurrentPositionAsync({});
this.setState({ location });
};
render() {
let text = 'Waiting..';
if (this.state.errorMessage) {
text = this.state.errorMessage;
} else if (this.state.location) {
text = JSON.stringify(this.state.location);
}
return (
<View style={styles.container}>
<Text style={styles.paragraph}>{text}</Text>
</View>
);
}
}
it works fine for me by returning my lat,long, accuracy timestamp and other things.
can someone tell me how can i get my coordinates and render them on a map?? i want to use a state of lat,long and pass the values which it accessed from my location into that state to further put it into the initial region of the mapview
anyone who can help??

I know this answer is a little late, but in case someone runs across it, this is what I did:
Added a region property to state:
state = {
location: null,
region: null,
errorMessage: null,
};
In getLocations, I translated the location object returned from the getCurrentPositionAsync() call to a Region:
getLocationAsync = async () => {
let { status } = await Permissions.askAsync(Permissions.LOCATION);
if (status !== 'granted') {
this.setState({
errorMessage: 'Permission to access location was denied',
});
}
let location = await Location.getCurrentPositionAsync({});
const region = {
latitude: location.coords.latitude,
longitude: location.coords.longitude,
latitudeDelta: 1.0,
longitudeDelta: 1.0
}
this.setState({ location, region });
};
And finally in the render method I used the region property of state to set the region in the mapview:
render() {
return (
<MapView
initialRegion={this.state.region}
/>
);
}
Once the async call to get the location is complete, the map jumps to the current location.

Related

ParseServer object not found

Parse.Query in cloud code cant find object
Running this code cloud function as a user who can reject or accept Invites. The code gets the invite (works) and checks for the given deckId, where the user should be added as a collaborator.
But for some reason i can't explain the Query for the Deck always returns:
https://pastebin.com/XjLjvzXZ
I have checked:
the docs for syntax -> should be fine
the Invite object exists and has a deckId
The Deck Objects exist and the deckId and Deck's objectId are matching
Parse.Cloud.define("inviteAction", async (request) =>
{
const user = request.user;
const inviteId = request.params.invite;
const action = request.params.actiom;
let inviteQuery = new Parse.Query("Invite");
const invite = await inviteQuery.get(inviteId, { useMasterKey: true } );
if (invite != null && invite != undefined)
{
const deckId = invite.get("deckId");
console.log(deckId);
if (invite.get("invited") === user.getUsername())
{
if (action === "accept")
{
let deckQuery = new Parse.Query("Deck");
await deckQuery.get(deckId, { useMasterKey: true } ).then((deck) =>
{
console.log(deck);
deck.addUnique("collaborators", user.getUsername());
deck.save();
}).catch((error) =>
{
console.log(error); // is always error
});
}
invite.destroy();
return true;
}
}
return false;
});
This gives me the same error:
let deckQuery = new Parse.Query("Deck");
await deckQuery.find({ useMasterKey: true } ).then((deck) =>
{
console.log(deck.length);
}).catch((error) =>
{
console.log(error);
});
OMG im so dumb,
apparently you get this error if you have a typo as well.
I just changed
const action = request.params.actiom;
to
const action = request.params.action;

How to save and display and image in react-native?

I have a question in react-native. Im using a module called "react-native-image-picker" to pick an image and display it on my app.
Now what i want is to store it somewhere (database, or local storage) and when i open again the app, the image that i choosed should be there. But i dont know what is the best option to do it.
I've already tryied to read some stuff like react-native-fs and fetch-blob but it doesnt help me, i guess.
What is the best option to do it?
Thank you.
First, renders view according to condition. For example if image is available then simply display the image else display TouchableOpacity which will help use to select pictures :
import React, { Component } from React;
import { View, TouchableOpacity, Text, Image } from 'react-native';
import ImagePicker from 'react-native-image-picker';
import AsyncStorage from '#react-native-community/async-storage';
class App extends Component {
constructor(props) {
super(props);
this.state = {
isImageAvailable: false,
profilePic: null
}
}
componentDidMount = () => {
this.getImage();
}
getImage = async () => {
const profilePic = await AsyncStorage.getItem("profilePic");
if (profilePic) {
this.setState({
isImageAvailable: true,
profilePic: JSON.parse(profilePic)
});
}
}
selectProfilePic = () => {
const options = {
title: 'Select Avatar',
storageOptions: {
skipBackup: true,
path: 'images',
},
};
ImagePicker.showImagePicker(options, (response) => {
console.log('Response = ', response);
if (response.didCancel) {
console.log('User cancelled image picker');
} else if (response.error) {
console.log('ImagePicker Error: ', response.error);
} else if (response.customButton) {
console.log('User tapped custom button: ', response.customButton);
} else {
const source = { uri: response.uri };
// You can also display the image using data:
// const source = { uri: 'data:image/jpeg;base64,' + response.data };
AsyncStorage.setItem("profilePic", JSON.stringify(source));
this.setState({
profilePic: source,
isImageAvailable: true
});
}
});
}
render() {
return (
<View>
{
this.state.isImageAvailable && (
<Image source={this.state.profilePic} style={{ width: 200, height: 200 }} />
)
}
{
!this.state.isImageAvailable && (
<TouchableOpacity onPress={this.selectProfilePic}>
<Text>Choose Profile Pic</Text>
</TouchableOpacity>
)
}
</View>
)
}
}
Hope it will help you.
You can use realmdb as an aternative to Asyncstorage.

Image fails to render after successful fetch in React native

I'm attempting to render an image that is the result of a successful fetch.
It seems fairly simple and everything works, except the picture fails to render.
In my constructor:
constructor(props) {
super(props);
const deliveryManPic = Config.images.deliveryManPic;
this.state = {
callModal: false,
beepModal: false,
pictureForBackground: null,
finished: deliveryManPic,
secondPic: null,
};
this.batteryLevelIndicator = '';
this.pictureUrl = 'someURL';
}
In my ComponentWillMount:
componentWillMount() {
const urlForPicture = this.pictureUrl;
apiService.getPicture(urlForPicture, (res) => {
if (res !== null) {
// console.log('here is your response', res);
this.setState({ pictureForBackground: res, });
} else {
loggingService.debug('theres been a problem');
}
});
}
Finally, inside my render method:
<View style={styles.deliveryGuyView}>
<Image
resizeMode="cover"
style={styles.policeCarIcon}
defaultSource={{ uri: this.state.finished }}
source={{ uri: this.state.pictureForBackground }}
onLoadEnd={() => {
console.log('pic has finished loading');
}}
/>
</View>
I don't see any yellow messages or errors in the console.log, but I don't see the picture that was successfully fetched. What could be the reason the picture fails to render?
I forgot to add the height and width inside the PoliceCarIcon styles object.

Efficiently update all items in large flat list in react native

I'm writing an image picker using react-native's CameraRoll API and rendering them in a FlatList inside CameraRollScreen component. This component takes a prop called maxPhotos, say 3, when a user has selected 3 photos, all other photos will be disabled (cannot be selected anymore), it looks like this (this is what I have right now, it works, but not performant):
As you can see, when I've selected 3 photos (which is the limit), all other photos are covered by a transparent view (disabled). This is not performant, doesn't seem so in the GIF, but when running on a real device, this problem can no longer be ignored. Selecting the first 2 photos doesn't cause any lag, however, upon selecting the last photo, since all other photos will have to be disabled, it becomes laggy. But I have no idea how else I could disable the other photos without disabling them 1 by 1. Here is the code I have for my image picker:
Since every image has different states, I also make each photo a PureComponent called CameraRollImage that has the following state:
{
uri: '',
index: -1 // if not selected, it's -1, if selected, it denotes
// the position of the photo in the 'selectedPhotos'
// array
disabled: false // Whether it should be disabled
}
CameraRollImage component:
class CameraRollImage extends PureComponent {
constructor(props) {
super(props);
this.state = {
uri: '',
index: -1,
disabled: false
};
this.onSelectPhoto = this.onSelectPhoto.bind(this);
}
componentWillMount() {
const { uri, index, disabled } = this.props;
this.setState({ uri, index, disabled });
}
componentWillReceiveProps(nextProps) {
const { uri, index, disabled } = nextProps;
this.setState({ uri, index, disabled });
}
onSelectPhoto() {
const { uri, index } = this.state;
this.props.onSelectPhoto({ uri, index });
// 'onSelectPhoto' is a method passed down to each photo
// from 'CameraRollScreen' component
}
render() {
const { uri, index, disabled } = this.state;
return (
<View style={{ ... }}>
<TouchableOpacity
disabled={disabled}
onPress={this.onSelectPhoto}
>
<Image
source={{ uri }}
style={{ ... }}
/>
</TouchableOpacity>
// If disabled, render a transparent view that covers the photo
{disabled && <View
style={{
position: 'absolute',
backgroundColor: 'rgba(0, 0, 0, 0.75)',
width: ... height: ...
}}
/>}
// render the index here
</View>
);
}
}
export default CameraRollImage;
Then, in CameraRollScreen Component:
class CameraRollScreen extends Component {
constructor(props) {
super(props);
this.state = {
allPhotos: [], // all photos in camera roll
selectedPhotos: []
};
this.onSelectPhoto = this.onSelectPhoto.bind(this);
this.renderPhoto = this.renderPhoto.bind(this);
}
componentWillMount() {
// Access the photo library to grab all photos
// using 'CameraRoll' API then push all photos
// to 'allPhotos' property of 'this.state'
}
onSelectPhoto({ uri, index }) {
let { selectedPhotos } = { ...this.state };
if (index === -1) {
// this means that this photo is not selected
// and we should add it to 'selectedPhotos' array
selectedPhotos.push(uri);
} else {
_.pullAt(selectedPhotos, index);
}
this.setState({ selectedPhotos });
}
renderPhoto({ item }) {
// item is the uri of the photo
const { selectedPhotos } = this.state;
const index = _.indexOf(selectedPhotos, item);
// A photo should be disabled when reach the limit &&
// it's not selected (index === -1)
return (
<CameraRollImage
uri={item}
index={index}
onSelectPhoto={this.onSelectPhoto}
disabled={index === -1 && selectedPhotos.length >= 3}
/>
);
}
render() {
const { allPhotos } = this.state;
return (
<FlatList
data={allPhotos}
extraData={this.state}
...
...
numColumns={3}
renderItem={this.renderPhoto}
/>
);
}
}
export default CameraRollScreen;
I have only 100 photos in my photo library and it's already causing lags, many people have way way way more photos than I do, this way will cause disaster, but how should I go about updating so many photos in FlatList? Or, should I use FlatList at all?
Found the solution, thanks to Pir Shukarullah Shah and RaphaMex.
If I scroll down fast enough, many images were not rendered and they are being rendered when I reach them. This seems right, why render them anyway when they're not on the screen? What I did was that I made use of onViewableItemsChanged of FlatList:
<FlatList
...
...
keyExtractor={(item) => item} // This is important!!!
onViewableItemsChanged={this.onViewablePhotosChanged}
initialNumberToRender={Math.ceil(SCREEN_HEIGHT / IMAGE_SIZE) * 3}
...
/>
Then, onViewablePhotosChanged method:
onViewablePhotosChanged({ viewableItems }) {
let viewablePhotos = [];
viewableItems.forEach((item) => viewablePhotos.push(item.key));
this.setState({ viewablePhotos });
// Here, every object in 'viewableItems' has a key, which
// is the key you provided in 'keyExtractor={(item) => ...}',
// I used the 'uri' of each photo as the key, that's why
// I am pushing viewable photos' uri's to 'viewablePhotos' array
}
Lastly, modify the renderPhoto function to pass a viewable prop
renderPhoto({ item }) {
...
...
return (
<CameraRollImage
...
...
viewable={_.include(this.state.viewablePhotos, item)}
/>
);
}
Then, in CameraRollImage component, where we render images, there is a prop called viewable, if viewable === false, we simply do not update it:
componentWillReceiveProps(nextProps) {
const { ..., ..., viewable } = nextProps;
if (!viewable) {
this.setState({ viewable: false });
return;
}
...
...
}
BETTER YET!!! if viewable is false, instead of rendering the image, we render an equal-sized empty view, you know, to save memory, which of course doesn't seem to be important if there're only 100 photos:
render() {
if (!this.state.viewable) {
return (
<View
style={{
width={IMAGE_SIZE}
height={IMAGE_SIZE}
}}
/>
);
}
return (
<Image
...
...
/>
);
}

Change Image when clicked and again change to previous image when again clicked in React Native

I need to change the image when clicked on the image and again if the image is clicked i need to return to the previous state when again clicked on the image in react native my code is:
constructor (props) {
super(props);
this.state = {
toggleCollapse: false,
selectedUnit: null,
uri: require('../resources/icons/circle.png')
};
_onPress = () => {
this.props.onPressItem(this.props.item, this.props.index);
this._renderLessons(this.props.item, this.props.index);
this.setState({
toggleCollapse: !this.state.toggleCollapse,
uri: require('../resources/loader.gif')
});
}
Here how I do it:
images = {
'first_image': require('../resources/icons/circle.png'),
'second_image': require('../resources/loader.gif'),
};
class Example extends Component {
constructor (props) {
super(props);
this.state = {
toggleCollapse: false,
selectedUnit: null,
};
}
_onPress = () => {
.....
this.setState({
toggleCollapse: !this.state.toggleCollapse
});
}
render() {
return (
....
<Image source={this.state.toggleCollapse ? images.first_image : images.second_image} />
....
)
}
}
Have two states that switch values
constructor (props) {
super(props);
this.state = {
toggleCollapse: false,
selectedUnit: null,
next = require('../resources/icons/circle.png'),
uri: require('../resources/icons/circle.png') ,
temp_store: ''
};
_onPress = () => {
this.props.onPressItem(this.props.item, this.props.index);
this._renderLessons(this.props.item, this.props.index);
this.setState({
toggleCollapse: !this.state.toggleCollapse,
temp_store: this.state.uri,
uri: this.state.next,
next: this.state.temp_store
});
}
Basically, store the current uri in a temporary state, change uri to the next state and then make the previous uri(inside temp_store) the next state.

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