How do I turn off flash by default? In iOS, the camera flash is always activated. Android's default flash behavior is off so I have no problem with that.
I think this option is not available so far. I see the documentation and the code but didn't find.
There is also a open issue there in GitHub Set camera flash default. In this discussion, the author seems still working on this feature but haven't completed.
To solve this problem,
You can overwrite the plugin code and turn off flash by default.
Refer :flashlight
You can use this plugin https://github.com/kphillpotts/Xamarin.Plugins/tree/master/Lamp
Related
I'm using opengl es 3.0 API with the android studio ndk to create apps.
But I've encountered a very huge problem. I've created a demo app, all it does it change the background color of the screen from white to black and vice versa, every frame. And so when I go to minimize this app, I still see it rendering the background, mostly at the edges of the screen, and not in full color but still very strongly apparent. And it doesn't go away when I close the app, when I restart the device, or when I run "kill apps" on it. Only a factory data reset fixes the issue, so it's not easy for me to debug this.
This is the relevant code that I'm using for when the app is minimized and receives the APP_CMD_TERMINATE event:
eglMakeCurrent(engine->display,EGL_NO_SURFACE,EGL_NO_SURFACE,EGL_NO_CONTEXT);
eglDestroySurface(engine->display,engine->surface);
engine->display = EGL_NO_DISPLAY;
engine->surface = EGL_NO_SURFACE;
I've error checked that eglDestroySurface() is successful.
And I've put debugging messages in to make sure that the main draw loop is NOT executing when the app is minimized. But the problem persists and I don't know what to do about it. Thanks for any help.
UPDATE: well, no one has responded, and I still don't know what to do. Could it be related to threads?
UPDATE: Still can't determine what it is, but for some reason it's messing with the System UI. Willing to upload my entire source code somewhere if someone would be willing to go through this with me, as I'd really like to be able to continue working on my game engine.
Is it the "Strict Mode" developer option on the device settings, perhaps?
That one flashes the screen if an app is blocking.
It would explain why a factory reset changes behaviour.
The answer is not a solution here. The above comment by the user columbo was correct.
I've demoed switching from black to white at high framerates on 3 different android devices, and also my Linux Desktop, all via the openGL api, and it has exhibited this issue on all the devices. So what he said must be correct: this is a problem with LCD monitor technology itself. Interestingly, doing completely random colors does not cause this problem.
I'm in need of detecting if a microphone and/or camera is active but the only thing I found is iOS related only. The Apple documentation have examples (https://developer.apple.com/documentation/avfoundation/avaudiosession/responding_to_audio_session_interruptions) but this seems iOS only too. It seems there's no AVAudioSession on macOS. Can somebody give me a hint how can I achieve this?
We've begun evaluating Xamarin for a up and coming project involving both iOS and Android, with the overriding intention to produce a single UI layer (and some share code, obviously) (I'm also new to C#)
TL;DR
I've begun exploring Xamarin on iOS. I started with the Phoneword example and it worked well enough.
The first issue I found was running the code on the iPhone X, which I was able to solve by using MainPage.On<Xamarin.Forms.PlatformConfiguration.iOS>().SetUseSafeArea(true); in the platform App class
While testing this, I noticed some issues with the ListView not scrolling properly (the core issue was actually with the platform padding).
I then used (MainPage as Xamarin.Forms.NavigationPage).On<iOS>().EnableTranslucentNavigationBar(); to enable translucent navigation bars (as we're targeting iOS 11+) and now everything appears under the navigation bar.
This is easily fixed in xCode and after some research I've found that I need to be using UIKit.UIViewController.EdgesForExtendedLayout Property, the immediate problem I'm facing is, the only "snippets" of code I can find are from the View is displayed under status bar in iOS 7 and EdgesForExtendedLayout doesn't help forum post.
Issue at hand...
The example solution snippets posted seem to be making use of a platform (iOS) specific solution. The problem is, I want to keep using the "cross-platform" code in the "platform" project and simply provide some custom configuration for the iOS platform which can apply these states.
I understand it could be possible to use a renderer, but this seems to counter-interactive, as I'd need one for both iOS and Android, where the platform page is doing just fine as it.
I understand that I could setup a DependencyService, but this seems annoying to have to include a specific "configuration" service just to solve this issue for iOS
I was hoping it might be possible to setup a iOS Page which would "override" some of the functionality of the platform page and would allow me to make use of things like viewDidLoad so I can apply the iOS specific configurations on a page by pages bases, so we could keep the platform page as it, but when running under iOS, it would provide me access to iOS life cycle of the actual view...
I've been trying to search the documentation and tutorials and haven't yet come across anything which would seem to do this or something similar (not to say there isn't one, but I'm just not finding it).
Mac OSX 10.11.2, Firefox 45.0.1
I'm trying to access articles through Wiley publishers website (onlinelibrary.wiley.com) and the PDF viewing function forces me to use ReadCube Webreader, which fails every time to load my article. I also cannot download the article. I have full permissions to view the article, but everything but the first page is blurred out. I just want to use Adobe PDF Reader like I used to, but I cannot figure out how to disable ReadCube. I have toggle this setting https://www.readcube.com/epdf_settings, cleared my cookies, turned off my addblocker, but nothing works! If I use Safari, which I really don't want to do, it works just brilliantly. Please help.
My add-on HTTPS Everywhere was interfering. It can be disabled by clicking the HTTPS Everywhere Icon in the browser window, and selecting the red-highlighted processes that are being encrypted by clicking on it. This is a bad answer to my question, because I'm not entirely sure how this has fixed the problem, but it has worked.
I am developing a simple application in Cocoa, and I want to detect whether any application is running in full screen mode. Is this possible?
Through runningApplications API, I can get various informations but there is no specific property related to full screen mode. Does any one know how to detect it? Is there any carbon event or API for this?
I ran into this in the spring and spent forever trying to get it to work. I ended up packaging my code up into a little GitHub project, but I completely forgot to share it here.
https://github.com/shinypb/FullScreenDetector
Hope this is useful for someone.
Anyways after trying out so many options and digging into the NSWorkspace i have found way through which we can achieve this their is notification
"NSWorkspaceActiveSpaceDidChangeNotification"
Apple doc says "Posted when a Spaces change has occurred." so by using we can register for it. along with this we need to use the NSWindow's property "isOnActiveSpace" , so by this we can detect when application enters full screen mode and exits from it.
You want to key-value observe -[NSApplication currentSystemPresentationOptions]. When the active app is in full-screen mode, that property will include NSApplicationPresentationFullScreen.