NativeScript: Overlay transparent PNG frame in camera view and save the picture with the frame effect - nativescript

I need to take a picture with a frame effect.
Can I preview camera image with the transparent PNG and later save the image?
Thanks!

Use nativescript-camera-plus plugin to add preview within your app, style it around with your frame.
Once the picture is taken, use nativescript-bitmap-factory to create a new image that combines your frame and the actual image form camera.

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I am downloading a number of images to my local drive then adding them to a spreadsheet using insert_image(). The images are correctly oriented in Windows Explorer and other image viewing apps. However when I add an image (portrait) to the spreadsheet it becomes rotated to landscape. Landscape images do not appear to be rotated.
I also have a URL link for each image. When I click the image it opens up in a viewer in the correct orientation. It appears as if the insert_image is not respecting the image orientation. The EXIF information does not contain orientation.
Is there a way to specify image orientation, or rotate the image before inserting?
Thanks in advance,
Ian
Thanks for your help. That does seem to be the behaviour. xlsxwriter insert images in the ‘raw’ orientation of the image.
I was trying to insert images which have exif information, where all image are captured in the same orientation - in supported viewers exif flag is used in to rotate the image to the way the camera was oriented when taking the photo. I have solved the problem by applying the rotation to the image before inserting it into excel using xlsxwriter.

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Use Adobe Photoshop To Resize them to Fit Original image
or
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Thanks
They use a blurred background image, a canvas and an unblurred version of the image. Moving the mouse 'draws' (a portion of) the sharp image onto an otherwise transparent canvas. This makes it look like some kind of magic, when in reality it's just selectively copying a src image onto a canvas. I imagine a second, off-screen canvas is used to allow the 'drawn' lines to have their opacity faded. This canvas is then used to blend the copied image with the blurred image. Look into "canvas blending modes"

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So say new layer's name is image2.png and i already have image1.png. Then image2 is getting loaded on image1. image2 size is less than image1. So whatever parts are visible of image1 i should be able to see meaning by image2 should be transparent. And all these images are in CCLayer background.
Any helps is really appreciated.
Thank you,
Anks.
Sounds like you need to set the size of the layer to be smaller than the first layer, or set the CCLayerColor to be transparent and load the second image as a sprite within that layer.
I just created different scene on same layer as transparent layer is not possible.

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