Perl6 NativeCall cannot locate symbol in native library - visual-studio

I have a module using NativeCall that works on both Linux and macOS, but not Windows. When I try to use the module on Windows I get lots of errors like:
# Cannot locate symbol 'TinyTIFFReader_open' in native library 'tinytiff.dll'
I use cmake for my C++ dependency on all three OS's. On Linux and macOS I can just cmake ..; make; sudo make install, and on Windows I cmake -G "Visual Studio 15 2017 Win64" .. and then open the created ".sln" in Visual Studio to compile. The build succeeds with no errors on all three OS's.
Does anyone have any ideas of what I would need to do/change to also get my module working on Windows?
The full module is located here: https://github.com/ryn1x/Graphics-TinyTIFF

I think you will have to give TINYTIFFREADER_LIB_EXPORT and TINYTIFFWRITER_LIB_EXPORT defines a value (either in the source, but probably better to have it be passed by the build system) and on windows i think it has to be __declspec(dllexport), otherwise the symbols may not be made available in the dll.

Related

building cmake from source for Visual Studio 2019

I get the following error, if trying to build cmake 3.18 from https://github.com/microsoft/CMake.
gmake: *** No rule to make target '/home/ubuntu/Projects/CMake/Source/cmStringTable.cxx'
The file by the way is not in any of the folders.
The system is ubuntu arm64.
It is said that this version must be used because of the activated CMake Server mode.
I can build cmake from kitware on the same machine without problems.
This is a known issue with Mircosoft's fork: https://github.com/microsoft/CMake/issues/90
User "tinco" writes:
I fixed it for myself by not using bootstrap and instead using cmake to compile itself.
I think the fix for this is to remove mention of cmStringTable from the bootstrap script. A more complete fix would be to have the bootstrap script generate the components instead of having them hardcoded.
So you should use your system CMake to build Microsoft's fork instead of using their bootstrap script.
It is said that this version must be used because of the activated CMake Server mode.
I wonder, though, who says this? The CMake Server mode was deprecated a while ago. Microsoft releases its own binaries as part of Visual Studio 2019's CMake tools for Windows. I am curious why you want to use this fork on Linux, rather than the upstream version.

JSON-C build on Windows Platform

Disclaimer: Please read question carefully, This question has a twist so read it till end.
So JSON-C is one of the highly popular library to work on JSON using C programming. Basic illustration on current work, whatever code building here is for multi-platform. Currently Linux & Windows are supported platform and I have small issue with Windows related JSON-C part.
I'm using Cygwin for Windows development, and when I compile JSON-C code as per provided instruction on it's GitHub page, using CMAKE it works out quite good and build system is able generate DLLs for Windows. But if you have worked with Cygwin then you must know that whatever is built using Cygwin, will have dependency on it's run-time environment (cygwin1.dll) (Why does GCC-Windows depend on cygwin?) and it won't be an independent DLL that can be moved around to different system with same architecture. So with this dependency on Cygwin if my project is built on Windows platform, I have to carry around either Cygwin Run-Time Env. or I have to make sure Cygwin installed on target system for smooth execution. This sort of dependency I do not wish to have for my project, it can ruin user experience.
So what I want as help here, Is there a way to build JSON-C independent of Cygwin (run-time environment)??
NOTE: I already know that, if using Cygwin one wishes to create such an independent DLL for Windows then that can be done using few parameters to compiler and some additional macros placed in-front of function declaration as described here Creating a DLL in GCC or Cygwin?
But I don't see such support in source code JSON-C for Windows. So I was just wondering if JSON-C Dev team has kept some provision via build-system then I'm keen to know that part.
PS: I have not dipped into JSON-C build system yet due to my other development, so if anyone out there (my beloved community) has anything on this then please share, that would be terrific.
EDIT
Forgot to mention the version I'm using :p
json-c-0.13.1-20180305
I am able to build JSON-C 0.14-20200419 (from https://github.com/json-c/json-c) under MSYS2 with MinGW-w64 - both static and shared - using these instructions (replace /usr/local as needed):
INSTALLPREFIX=/usr/local
mkdir -p build_static build_shared &&
cmake.exe -Wno-dev -GNinja -DCMAKE_INSTALL_PREFIX:PATH=$INSTALLPREFIX -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_SHARED_LIBS:BOOL=OFF -DBUILD_TESTING:BOOL=OFF -S. -Bbuild_static &&
cmake.exe -Wno-dev -GNinja -DCMAKE_INSTALL_PREFIX:PATH=$INSTALLPREFIX -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_SHARED_LIBS:BOOL=ON -DBUILD_TESTING:BOOL=OFF -S. -Bbuild_shared &&
ninja -Cbuild_static install/strip &&
ninja -Cbuild_shared install/strip &&
echo Success
If you don't have ninja you can probably also use -G"MSYS Makefiles" and use make instead of ninja.
Note that MinGW-w64 is different from Cygwin in that it compiles to native Windows binaries without dependancies on a compatibility layer (like Cygwin's cygwin1.dll). The following screenshots illustrates this:

Shared library under Windows and CMake: DLL not found before installation

The library mylib consists of the library proper, in directory lib/, and a test suite, in directory test/. It is completely under CMake control:
mylib/CMakeLists.txt:
...
add_subdirectory(lib)
add_subdirectory(test)
...
mylib/lib/CMakeLists.txt:
...
add_library(my_lib ${src_files})
...
mylib/test/CMakeLists.txt:
...
add_executable(mytest mytest.c)
target_link_libraries(mytest mylib)
Build steps are:
mkdir build
cd build
cmake ..
make
ctest # or make test
make install
Works under Linux, stable since many years. Under Windows10 though, a message window pops up, entitled "mytest.exe - System error": "The code execution cannot proceed because mylib.dll was not found. Reinstalling the program may fix this problem."
No, installing (rather than reinstalling) would not be a good solution: I need to first test the library before I install it (btw: this excludes most solutions proposed in response to somewhat similar questions).
Isn't CMake supposed to work cross-platform? What is the minimally invasive adjustment to make the above build steps work under Windows?
The right way of doing this on Windows is to populate the PATH environment variable for the test run:
set_tests_properties(your_test_name
PROPERTIES
ENVIRONMENT PATH="path-containing-your-dll")
I believe you can use generator expression if path-containing-your-dll is a function of an artifact that you generate in your build.
Cherry on top: since cmake 3.13, the variable VS_DEBUGGER_ENVIRONMENT can also be set on the target for having a nice debugging behaviour inside Visual Studio (eg. being able to debug the application directly from Visual instead of going through ctest).

How to compile Qt for 64-bit Windows from a 32-bit environment with Visual C++ 2010 Express?

I am trying to compile the Qt library (I don't need the demos or examples) for 64-bit Windows. There are instructions here but I run into the error described in the comment below it. There doesn't seem to be a reference anywhere for how one might go about doing this process.
I am targetting Microsoft Visual C++ 2010 Express. It looks like I need Perl and the Windows SDK as well - how do I go about this process?
This process is quite tedious and time-consuming - but I will explain each step in detail here for the benefit of others who try to compile Qt in the future.
The first step is to install all of the prerequisites.
ActivePerl, which is used during the configuration process. You will need to restart after installing Perl since it modifies environment variables.
The Windows SDK 7.1 (formerly called the Platform SDK). Be sure to include the x64 libraries when you select the components to install.
Download the Qt source archive from the Qt Downloads page.
Extract the contents of the archive to an easy-to-remember location (like C:\). You need to remember this location later since we will be using it to set some environment variables.
Now open the Windows SDK 7.1 Command Prompt. Begin by setting the environment to 32-bit release mode (we need to build some of the tools as 32-bit applications):
setenv /release /x86
Set the following environment variables (example below assumes you extracted to C:\):
set QTDIR=C:\qt-everywhere-opensource-src-4.8.0
set PATH=%PATH%;%QTDIR%\bin
Now run cd %QTDIR% and specify the configuration options - example is included below:
configure -release -opensource -qt-zlib -qt-libpng -qt-libmng -qt-libtiff
-qt-libjpeg -qt-style-windowsxp -qt-style-windowsvista -platform
win32-msvc2010
Once the configuration process is complete, cd to the src directory and run:
qmake
nmake
This process may take a considerable amount of time, so now would be a good time to take a break and answer some questions here on Stack Overflow :)
The tools are now built and you need to compile Qt as a 64-bit library. Enter the following command:
setenv /x64
You will need to set the environment variables from step 5 again. Enter those commands now.
Run cd %QTDIR% and then rerun the configure command being sure to specify one additional option:
configure -release -opensource -qt-zlib -qt-libpng -qt-libmng -qt-libtiff
-qt-libjpeg -qt-style-windowsxp -qt-style-windowsvista -platform
win32-msvc2010 -no-qmake
The -no-qmake option is very important - it indicates that we want to skip the compilation of the qmake.exe program because we want to keep the 32-bit version.
Now things get really complicated here because of some dependency problems. The tools (like moc) that Qt needs to build the core library and some of the other components are listed as dependencies in the src.pro file. This means that the compiler will attempt to build them as 64-bit applications and then try to run them - which will of course fail on a 32-bit system. So what we need to do is edit src.pro and remove those dependencies ourselves. Scroll down near line 85 and look for a line that begins with:
!wince*:!ordered:!symbian-abld:!symbian-sbsv2 {
Each subsequent line in the section lists a sub-target and its dependencies. What you want to do now is remove all dependencies that begin with src_tools_. For example:
src_gui.depends = src_corelib src_tools_uic
Becomes:
src_gui.depends = src_corelib
There might be a better way of doing this, but I haven't figured it out yet :)
Now we cd into the src directory once again and run the following command
nmake sub-winmain sub-corelib sub-xml sub-network sub-sql sub-testlib
sub-gui sub-qt3support sub-activeqt sub-opengl sub-xmlpatterns sub-phonon
sub-multimedia sub-svg sub-script sub-declarative sub-webkit
sub-scripttools sub-plugins sub-imports
This builds only the Qt libraries and skips the tool dependencies. Note that this too may take a considerable amount of time.
You should now have 64-bit libraries in the lib folder that you can link against in your 64-bit Qt applications.
Edit: it turns out that even this wasn't enough since I still ran into some problems when linking the QtWebKit4.dll library (something about unresolved symbols). It turns out that someone else has already found the solution and you need to change QMAKE_HOST.arch to QMAKE_TARGET.arch in WebCore.pro.
Also, the above options will build QNetwork4.dll without OpenSSL support (you won't be able to access sites over HTTPS - even in a QWebView). This, thankfully isn't too hard to fix. Download and build OpenSSL for Win64 and append the options below to the command in step #9:
-openssl -I C:\OpenSSL\inc32 -L C:\OpenSSL\out32dll
(You'll have to change the paths if you installed OpenSSL somewhere other than C:\OpenSSL.)
Further edit: to save the trouble of doing this yourself, I have uploaded the compiled libraries here:
http://www.box.com/s/9710cbb278ef4890a7b5
As I mentioned in the comments to George Edison's answer, there is a bug in the Microsoft Visual C++ compiler that comes with the Windows SDK 7.1. For more information on this, see QTBUG-11445 and QTBUG-19175.
I have compiled the Qt 4.8.2 64-bit binaries following George's instructions, including the OpenSSH library. In addition, I applied Microsoft's hotfix to fix the compiler bug.
For your convenience, I have made the resulting 64-bit libraries available for download from here: https://www.box.com/s/8948c60c3cdd743ef83b

qt configuration on windows

I'm having some trouble installing and configuring qt on my vista laptop.
I'm trying to setup a development environment on my laptop where I compile from the command line, because that's how the environment is setup on my university's linux machines, so I don't want to tie myself to some IDE .. (plus, real programmers use the command line!)
I haven't used the command line before for C++ development, it was all MSVC, so now I'm having a bit of trouble.
I'm still using MSVC, but from the command line. I practically have no idea what's going on, I just know that I have to run:
qmake
nmake
to compile my code!
I downloaded the opensource version of qt, and did the configuration, and tried a simple qt application (from a tutorial) and it worked, it compiled and executed pretty much as expected.
Now, when I decided to run another project that uses opengl, I got the following error:
fatal error C1083: Cannot open include file: 'qgl.h': No such file
or directory
I'm not sure where does the compiler look for header files, and I didn't copy any header files anywhere, I assume that configure.exe worked its magic somehow and added the include directory to one or more enviroment variables or to some registery location or whatever other peculier places that the MSVC compiler searches for to find include directories.
However, what I did was search my C:\qt\include\ folder to make sure that qgl.h exists, and sure enough there it was. so why can't nmake find it?
I think the actual solution to this is in your pro file:
QT += opengl
If you want to stay with the command line anyway (plus use it on a linux box later / parallel) I'd suggest at least trying out the MinGW version of Qt. I'm using it regularly, and besides of the non-existance of a GUI it works pretty well. Using MinGW also has the advantage that you can simply download and install the MinGW edition of Qt and don't need to reconfigure or recompile anything.
Also, trying out QtCreator might be interesting. It's still beta and requires the beta Qt 4.5 but it's a nice small IDE that integrates nicely with gcc.
Two potential solutions (they solved issues at my workplace)
Do you have qt include and bin folders in the PATH variable? I think the doc says only one of these is needed, but one of the students had Vista and putting the other in the PATH variable solved a "Cannot open include file" problem.
If you're using MSVC did you run configure and nmake from the Visual Studio command prompt? We had problems when using the bare windows Command Prompt because the VS one adds a lot of temporary environment variables to the configure process.
Good luck
Install the complete Qt SDK for Windows which includes Qt 4.6 SDK, Qt Creator 1.3, and MinGW.
It will also install "Qt Command Prompt" launcher that you can use to build Qt apps from the command line.
I'm sure you're more familiar with MSVC than MinGW, as I do too (I've been using MSVC 6.0 to MSVC# 2008 for developing .NET apps).
But try MinGW with Qt and I think it's better for long term. I do some C++ development on Linux too so getting familiar with MinGW will be beneficial for you in cross-platform C++/Qt development.
For more info, see Installation of Qt 4.6 SDK for Windows.
Qmake generates Makefile from *.pro file located in current directory. It has qt path compiled in. Type "qmake -v" to see it. You can't move qt's dir after compiling it. If You haven't moved it, first maybe try to install Qt following instruction from INSTALL file. Good luck.
The opensource version of Qt does not provide profiles (mkspecs in qt terms) so qmake can generate nmake (msvc) compatible makefiles.
You have to use mingw/gcc.

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