Hello I wanted to create a nativescript project from terminal without using any templates, I wanted to just start from scratch. But, tns create won't allowed me to do that, it shows lists of templates. Is there any command that let me just create nativescript project from scratch? Thanks
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I am really not sure what I am doing. I have no idea what is coding , and I never used the terminal on my Mac. I am trying to set up a Course Builder on Google App Engine, and the instructions are telling to to follow these steps:
Deploy from Mac and Linux:
Open a command prompt and get to your coursebuilder directory. Type the following command:
bash ./scripts/deploy.sh <your_project_id>
If your deployment was successful, you can visit your new site.
That is what I am getting:
elena$ bash ./scripts/deploy.sh on-point-learning
bash: ./scripts/deploy.sh: No such file or directory
I am completely lost, is there anyone who can help me? And please in English, I speak no Computer, even using the Terminal makes my hands sweaty and my heartbeat unstable.
p.s.: I do apologize and maybe this questions was answered before but I understand nothing in the questions/answers I read.
First, you need to have downloaded and installed the Google App Engine SDK. Follow all the steps documented by Google here. You need to follow all the steps so that all the files are installed/copied and the necessary shortcuts created
Your course builder will be in a folder (directory)
a) Open command line and change directory to your project folder i.e. something like cd <path_to_project_folder>
b) Type gcloud app deploy
Note: Google's documentation says - Use the install script to add Cloud SDK tools to your PATH. You need to make sure you do that so that typing commands in your command line will work
If you do not want to tinker with your command line or you want to make things very very simple, then you can try using a GUI, for example our App, NoCommandLine
a) Select File > Add Existing Application
b) Navigate to your Course Builder Folder and select the file named app.yaml
c) Select your programming language and the framework (if neccessary), click on Add.
d) To run your project (on your local machine) or deploy it to Production, you just select it from the UI, and click the run or deploy icon.
I have updated my unity project from 5.6.2f1 to 2017.3.1f1.i am unable to append the unity iOS build with my previous build which is created by unity 5.6.2f1.i don't want to replace my previous version unity build because I have native support by that code.unity showing this popup
build folder already exist and created by other unity iPhone version or other target support device would u replace it.please suggest what should I do?
always keep backup of your existing projects while upgrading unity, in this case, you should first make a backup of 'build' folder(copy it to another place or make a zip of it) then replace the folder with the existing folder.
in case your project gets broken, just restore your backup folder.
I am developing a cross platform (Android, IOS, WP) application that needs to have a relatively large prepopulated database. I am using Visual Studio 2013 with Cordova plugins.
Most answers on the internet point here or here. However these links always start with "copy your prepopulated database to the assets folder".
In my Visual Studio project, there is no assets folder. This is what I have:
How should I go about this? Preferably the solution should work on all platforms. Thanks.
No need to copy or to insert the values at first run of your app.
Instead use openDatabase with createFromLocation param as described here:
http://redwanhilali.com/ionic-sqlite/
The SQLite forces you to create THE COMPLETE Database executing "Create Tables" commands in a function inside the App, right?
That function ONLY executes if the Database DON'T EXIST. If already exists = don't execute that function!
So... to the "CREATE TABLE" commands, add "INSERT INTO" commands with what you need to populate! This will only execute the first time.
If you want a cleaner code, you can put all the data in an Array and then execute the Inserts with a For Loop.
(I did this in many Apps and worked like a charm!)
ADDED:
To solve "Code Brevity" I suggest 2 Options:
Option 1 - XML File: Add an external XML file with the info, and just read it in the "create db" function, and execute the "inserts" in a For Loop reading the XML file.
Option 2 - create a special js file (name it "populateDB.js" for example!) and enter all the code there... you won't see the code again!
I hope it helps because you cannot include a DB in your project, you HAVE to create it on the device...
I like your question. It made me think about an upcoming project and how I am going to solve a similar issue.
The link you shared: http://gauravstomar.blogspot.com/2011/08/prepopulate-sqlite-in-phonegap.html is a good place to start. The "assets" directory referenced isn't visible because, through Visual Studio you are looking at the Windows platform version of the code. Note, in the Xcode/iOS screen capture in the link you reference, the database file isn't in an assets folder, but rather "Resources" that roughly equates to assets within the Android project.
You will need a Mac and Xcode to build your project for iOS, this can not be done with Visual Studio or on a Windows machine. When the project is created by cordova with the "cordova platform create ios" command, you will see a resources directory and you can continue with your instructions.
Similarly, with Android you can open the Android project in Eclipse, or another editor/file browser and do the same. Myself, I am not brave enough (lack of experience) with Visual Studio to browse other platforms in a Visual Studio Solution.
ADDED NOTE: At http://gauravstomar.blogspot.com/2011/08/prepopulate-sqlite-in-phonegap.html be sure to read through the recent discussions/comments with regard to copying the file into place within the app. Appears to still work fine, but the process has changed slightly with newer versions of Cordova.
When using Visual Studio (and Phonegap), you cannot see assets folder. If you would like to develop prepopulated DB in Visual Studio, you had better apply sqlite plugin.
You need two plugins.
1) Cordova-sqlite-evcore-extbuild-free
2) cordova-plugin-dbcopy ->this plugin will copy your database to assets folder.
I think the following Git will help you.
https://github.com/ymochi/prepopulated-DB-for-hybrid-applications
I’m trying to create a set-up project for a windows service. I’ve followed this tutorial and many others like it but, after installing my service, I still can’t see the service. I’ve added the primary output of the service to the application directory and created a custom action to include this output on Install, Commit, Rollback and Uninstall.
It claims that it installs correctly.
Should this work? Is there anything else that I can try to get this to install?
Did you create an installer for your service? It is separate from a Setup Project.
See: http://msdn.microsoft.com/en-us/library/system.serviceprocess.serviceinstaller.aspx
You can create an Installer by right-clicking on your service's Design window and selecting Add Installer.
In my case, adding the installer was a first step as described by dhirschl's answer. I then needed to add custom actions to the setup project.
Right click the setup project/view/custom actions
then add the primary output to every folder there.
Source
Hi
How can I change a project from running in HTML file
to run in exec file.
(I want to run a downloded project without using a browser)
Thanx
Use a different project template, like console application or windows form application. In case I totally misunderstand what you are trying to do. Provide some more info.