Two different coding standards - visual-studio

I would like to know if there is a way to work on one C# code standard but before committing the code change the format of the files to a different one in Visual Studio 2017.
I like to work with braces in the same line but would like to, once I'm done, update all the files to use braces on a new line before committing the code to source control. Also, I would like the ability to open the files I need to work with and have them formatted the way I like them
Is there a way to accomplish this without importing different settings before committing the code?
Thank you,

I am using prettier. Together with pre-commit tools like husky, you can reformat the code during the commit.
I don't know if you can define a custom format during coding beside of prettier or give prettier a diffrent config for coding and committing, but perhaps you give it a try.

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Better management for large number of shared files between TypeScript projects

I've been writing bots that run on a platform I do not have control over. Essentially, I can upload a single file, and it only has access to basic JS and the site runtime. I chose to actually develop in TypeScript and transpile, to make things easier (imo). Since the initial bot was written for an individual, I've been asked for a few other customized variants. I do not mind this as there is very little in the bots that need to be changed per person. I have been hardlinking the common files between the projects, so as to not have to update in multiple places. This is, without a doubt, a bad solution. I am developing this in Visual Studio 2015, although I also have Visual Studio Code available, if anyone knows of a better build method. I am not very familiar with either, however. I would prefer being able to keep the common files in one project, and import them as dependencies. Maybe I missed something obvious, but attempting the same as I would do for C# did not seem to work.
From the way you are describing things, it sounds like you need to use some sort of custom build.
I would keep each of your bots in the same project and make sure that they share code appropriately, and then after tsc transpiles your files, concatenate them for each bot. So, each bot will get the files that it needs all stuffed into a single, gargantuan file.
You will need to do some trickiness, like parsing import/require statements, or include some kind of directives in each file that describes what other files are needed.
This doesn't sound too tricky to do and is the approach that I would take given the problem description you have provided.
As it turns out, you can declare a tsconfig.json file, and in there, specify things like included directories and specific files. This wound up being exactly what I needed, and was remarkably easy to set up. I've been updated the apps/bots for a while now using this system, and all the common files are effortlessly "shared" between then, with only recompilation necessary.

Manage often used code in Visual Studio

When programming a big project, you often need the same pieces of code in different pages. calling methods, returning references, ...
Now, I always need to open a page, and copy paste parts from that. but I'm getting tired of that. There should be a better way to list very often used code. I've read about snippets but they seem a lot of work. How do you manage that?
Snippets are not a lot of work if you use one of the handy snippet-easing extensions to Visual Studio. I happen to like this one http://visualstudiogallery.msdn.microsoft.com/B08B0375-139E-41D7-AF9B-FAEE50F68392 by Matt Manela. Once it's installed, you can right-click a block of code and make it into a snippet. You can also set up replacements just like when you do an if or for block with the built-in snippets.

Schema for .vssettings files?

I would like to hand edit a Visual Studio team settings file to make a few changes. Is there a documented schema anywhere (either XSD or English prose) for .vssettings files?
Could you please elaborate on what you want to edit, and why? I'd be very surprised if you came across something that isn't settable from the GUI. If you need to automate some IDE setup across multiple machines, I'd suggest IDE macros.
Technically - the answer is no. vssettings files are not validated against any schema, documented or not.
In case it isn't obvious from the element names how to achieve what you want - you might, for example, set the desired option with the GUI and diff the resulting vssettings with the initial one.
But, again, why would you want to do that?

How best to deal with gigantic source code files in Visual Studio

I'm working on a project which makes substantial use of code generation. Some of the files it generates contain >0.25 million lines of code. VS (2K5) doesn't cope too badly, but R# (4.01) throws an out of memory exception every two minutes or so.
Splitting them out into partial classes/separate files isn't an option in the immediate term, though it may be later.
Are there any clever IDE tricks to dealing with this?
EDIT: so people are immediately saying (very sensibly) 'don't have a file that big' and suggesting ways to break it out into smaller files.
That's fine, but I'm on a time-boxed task taking a look around and deciding what to optimise. My problem is very specifically 'how to view an insanely big file in an IDE without pain', not 'how to refactor the project'. For purposes of the question please imagine the file is read-only. :)
I would at least change huge files extention to something like .cpp_gen or .cpp_huge to remove syntax highlighting, outlining etc. and then reassign build tool back to C/C++ compiler tool for them.
Seems like this R# tool (is that Resharper?) is the problem. Can you disable it?
Otherwise, changing the file type for the generated code might make sense - presumably, you aren't going to be doing major editing on those files, so losing syntax coloring and other features specific to source files wouldn't be an issue.
WOW!
250 000 lines of code?
you should think not in a machine point of view, but in a human been point of view. Let's say that you want to pass that code to someone else, can you see the time to see what the code does?
Design Patterns were made to deal with this ind stuff, try to start small, refactoring it, then go deeper and start applying more D.P.
you will have less and less lines of code, and Yes, one of the best tricks is to separate into several files according to it's propose.
Assuming you're not hand-editing your generated code. (=BAD IDEA!!)
You could put the generated files in a separate solution that you compile from the command line and then reference those dll's from the project you're working in.
Is the problem when you open the file for editing in Visual Studio? I've noticed that VS editor can be quite slow and inefficient on large files. Also, you could try turning off certain options, e.g. word-wrapping kills my machine for some reason.
Otherwise you could use something else like Textpad with syntax highlighting installed to edit the problematic large source file... not as nice, for sure.
Don't use visual studio. There is too much going on in VS.
Since the file is read only, you wont be using any IDE features (Intellisense, Refactoring tools, formatting).
You will probably get better performance using a simpler application, such as notepad++ for simply viewing the file. Notepad++ will do standard language highlighting if you like color.
Can't you break up the files and use the preprocessor to bring them back together when you compile?
It must be possible somehow to group large chunks of those files in separate libraries. You'd then separate them into several projects. Tried this? What the is the current structure of your source code/ project?

Scripting the Visual Studio IDE

I'd like to create a script that will configure the Visual Studio IDE the way I like it. Nothing vastly complicated, just a few Tools/Options settings, adding some External Tools, that kind of thing.
I know that this can be done inside VS with Import/Export Settings, but I'd like to be able to automate it from outside of VS. Is this possible, and if so, how?
Edited to add: doing it from outside of VS is important to me -- I'm hoping to use this as part of a more general "configure this newly-Ghosted PC just the way I like it" script.
Edited again: the solution seems to be to hack CurrentSettings.vssettings, or use AutoIt. Details below.
Answering my own question, in two ways:
In VS2005/8, the things I mentioned (Tools/Options, External Tools) are all stored in the CurrentSettings.vssettings file, in the folder "Visual Studio 200{5|8}\Settings". This file is just XML, and it can be edited programmatically by anything that knows how to parse XML. You can also just paste a new vssettings file over the top of the default one (at least, this works for me).
The larger question of configuring a virgin PC. It turns out that not everything I want to change has an API, so I need some way of pretending to be a user who is actually sitting there clicking on things. The best approach to this seems to be AutoIt, whose scripting language I will now have to learn in my Copious Free Time.
An easy way is to use the macro recorder to do something simple, then look at the code it produces and edit it as you see fit.
On my machine Visual Studio stores it's local settings in a file called VCComponents.dat. Its a text file, so perhaps you could find a way of placing your settings directly in there.
The file is stored in my users local AppData\Local\Microsoft\VC folder

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