Is there a way to force entry to uppercase and How can I uppercase the items inside the picker? If possible without using plugins
For the Entry, you can change the text to uppercase in TextChanged event.
For the Picker, you usually control the ItemsSource, you just need to uppercase every string in the ItemsSource.
public MainPage()
{
InitializeComponent();
IList<Item> dummyData= new List<Item>
{
new Item { Id = 0, Name = "Item 0" },
new Item { Id = 1, Name = "Item 1" },
new Item { Id = 2, Name = "Item 2" },
};
picker.ItemsSource = dummyData
.Select(i => i.Name.ToUpperInvariant())
.ToList();
entry.TextChanged += OnTextChanged;
}
private void OnTextChanged(object sender, TextChangedEventArgs e)
{
(sender as Entry).Text = e.NewTextValue.ToUpperInvariant();
}
If you're using MVVM, you can use a custom converter for Entry.Text and Picker.ItemsSource binding to change the value to uppercase.
If you want to force UpperCase in the Entry there are a few ways to do this but let's use Effects this time.
If you haven't heard about Effects you can quickly read what are they for here
First you will need to create the effect in the Xamarin.Forms Project.
For simplicity I will call it EntryAllCapitalEffect and the code looks like this:
namespace YourAwesomeNamespace
{
public class EntryAllCapitalEffect : RoutingEffect
{
public EntryAllCapitalEffect() : base("StackOverflow.EntryAllCapitalEffect")
{
}
}
}
Where StackOverflow is your company name and EntryAllCapitalEffect is the effect name.
Now we need to implement the effect in each one of the Platform Projects.
Let's start with Android:
Let's create a file into the Android Project with the name EntryAllCapitalEffect and add the code below as part of the implementation.
[assembly: ResolutionGroupName("StackOverflow")] //Remember your companyName ?
[assembly: ExportEffect(typeof(YourAwesomeNamespace.Droid.EntryAllCapitalEffect), "EntryAllCapitalEffect")]
namespace YourAwesomeNamespace.Droid
{
public class EntryAllCapitalEffect : PlatformEffect
{
protected override void OnAttached()
{
try
{
//Let's don't do anything if the control is not a EditText
if (!(Control is EditText editText))
{
return;
}
//Force the keyboard setup all Caps letters
// But the user can still change the Caps taping on Shift
editText.InputType = InputTypes.TextFlagCapCharacters;
// Update any lowercase into Uppercase
var filters = new List<IInputFilter>(editText.GetFilters());
filters.Add(new InputFilterAllCaps());
editText.SetFilters(filters.ToArray());
}
catch (Exception) { }
}
protected override void OnDetached()
{
}
}
}
Now let's continue with iOS
Same as of Android, let's create a file into the iOS Project with the name EntryAllCapitalEffect. Add the code below into the class.
[assembly: ResolutionGroupName("StackOverflow")] // Again your CompanyName
[assembly: ExportEffect(typeof(YourAwesomeNamespace.iOS.EntryAllCapitalEffect), "EntryAllCapitalEffect")]
namespace YourAwesomeNamespace.iOS
{
public class EntryAllCapitalEffect : PlatformEffect
{
protected override void OnAttached()
{
try
{
if (!(Control is UITextField uiTextField))
{
return;
}
//Force the keyboard setup all Caps letters
// But the user can still change the Caps taping on Shift
uiTextField.AutocapitalizationType = UITextAutocapitalizationType.AllCharacters;
//Delegate to replace any Lowercase entry into UpperCase
uiTextField.ShouldChangeCharacters = OnShouldChangeCharacters;
}
catch (Exception) { }
}
protected override void OnDetached()
{
}
private bool OnShouldChangeCharacters(UITextField textfield, NSRange range, string replacementString)
{
using (NSString original = new NSString(textfield.Text), newString = new NSString(replacementString.ToUpper()))
{
textfield.Text = original.Replace(range, newString);
}
return false;
}
}
}
Ok so now to use it just assign it to any Entry in the XAML like this:
<Entry HorizontalOptions="FillAndExpand" Placeholder="Enter Text here" >
<Entry.Effects>
<local:EntryAllCapitalEffect />
</Entry.Effects>
</Entry>
Remember to add the local alias in the XAML
xmlns:local="clr-namespace:YourAwesomeNamespace"
This will be the namespace where your Effect is found.
Note: Your CompanyName can be anything but it must match is all placed this is used.
Note 2: If you have other Effects you don't need to repeat the CompanyName Registration. This is done only once by platform.
Hope this helps.-
Here is on more solution based on #Roger Leblanc's answer
Create a behavior:
public class AllCapsBehavior : Behavior<Entry>
{
protected override void OnAttachedTo(Entry entry)
{
entry.TextChanged += OnEntryTextChanged;
base.OnAttachedTo(entry);
}
protected override void OnDetachingFrom(Entry entry)
{
entry.TextChanged -= OnEntryTextChanged;
base.OnDetachingFrom(entry);
}
private static void OnEntryTextChanged(object sender, TextChangedEventArgs args)
{
((Entry)sender).Text = args.NewTextValue.ToUpperInvariant();
}
}
Add namespace reference to view:
xmlns:behav="clr-namespace:yourproject.Resources.Behaviors"
Add behavior to Entry:
<Entry>
<Entry.Behaviors>
<behav:AllCapsBehavior/>
</Entry.Behaviors>
</Entry>
Related
I am trying to make a custom renderer for an editor that changes the "return" key to a "done" button and fires the Completed event when you tap it instead of typing a newline. The code in OnElementChanged() is being hit, but it's not doing anything. The "return" key is still a "return" key and it still types newlines instead of making the editor go out of focus. What am I doing wrong?
Here is the class for the custom editor (in the .NET project):
using Xamarin.Forms;
namespace Partylist.Custom_Controls
{
public class ChecklistEditor : Editor
{
}
}
Here is the custom renderer for Android:
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Views.InputMethods;
using Android.Widget;
using Partylist.Custom_Controls;
using Partylist.Droid.Custom_Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(ChecklistEditor), typeof(ChecklistEditorRenderer))]
namespace Partylist.Droid.Custom_Renderers
{
class ChecklistEditorRenderer : EditorRenderer
{
// Constructor because it needs to exist.
public ChecklistEditorRenderer(Context context) : base(context)
{
}
// This gets overridden so I can change what I want to change.
protected override void OnElementChanged(ElementChangedEventArgs
<Editor> e)
{
// Make it do what is should normally do so it will exist.
base.OnElementChanged(e);
// Make the "Return" button on the keyboard be a "Done" button.
Control.ImeOptions = ImeAction.Done;
// Make the thing watch for when the user hits the "Return" button.
Control.EditorAction += OnEditorAction;
}
// This makes the "Return" button fire the "Completed" event
// instead of typing a newline.
private void OnEditorAction(object sender, TextView
.EditorActionEventArgs e)
{
e.Handled = false;
if (e.ActionId == ImeAction.Done)
{
Control.ClearFocus();
e.Handled = true;
}
}
}
}
Here is the custom renderer for iOS:
using Foundation;
using Partylist.Custom_Controls;
using Partylist.iOS.Custom_Renderers;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(ChecklistEditor), typeof(ChecklistEditorRenderer))]
namespace Partylist.iOS.Custom_Renderers
{
class ChecklistEditorRenderer : EditorRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs
<Editor> e)
{
base.OnElementChanged(e);
Control.ReturnKeyType = UIReturnKeyType.Done;
}
protected override bool ShouldChangeText(UITextView textView,
NSRange range, string text)
{
if (text == "\n")
{
textView.ResignFirstResponder();
return false;
}
return true;
}
}
}
The code-behind for the page where I'm using these custom renderers (there's nothing in the XAML that should conflict with it, I think, but I'll add it to the post if people want to make sure):
using Partylist.Custom_Controls;
using System;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Partylist.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ChecklistPage : ContentPage
{
// Struct for items on the checklist.
struct Item
{
public ChecklistEditor ItemEditor { get; set; }
public CheckBox ItemCheckbox { get; set; }
}
// Create a list of contact structs to populate the ListView.
ObservableCollection<Item> items;
// Flag for when an item is added to the list.
bool itemAdded = false;
// Constructor.
public ChecklistPage()
{
// Whatever setup stuff it was going to do anyway.
InitializeComponent();
// Set the label's BindingContext to the
// App class so it can update its text.
tipLabel.BindingContext = (App)App.Current;
}
// Override for OnAppearing().
protected override void OnAppearing()
{
// Makes the page appear.
base.OnAppearing();
// Set the page's title to be the name of the selected list.
Title = App.selectedList.Name;
// Make a toolbar item appear to access the Main Checklist
// unless we are already there.
if (App.selectedList.ListFile.Name.EndsWith(".mchec"))
{
ToolbarItems.Remove(MainChecklistButton);
}
// Set the binding context of the page to itself.
BindingContext = this;
// Start the timer for the tips banner if it is stopped.
App.tipTimer.Start();
// Set the banner's text to the current tip's sumamry.
tipLabel.Text = ((App)App.Current).CurrentTip.Summary;
OnPropertyChanged("CurrentTip");
// Subscribe the OnTipUpdate function to the tipUpdate event in the app
// class.
App.TipUpdate += OnTipUpdate;
// Make the ObservableCOllection reference something.
items = new ObservableCollection<Item>();
// Open a stream to the list that we want to display.
using (StreamReader listReader = new StreamReader(App.selectedList
.ListFile.FullName))
{
// Loop through the file and read data into the list.
while (!listReader.EndOfStream)
{
// Create a blank item.
Item newItem = new Item()
{
ItemEditor = new ChecklistEditor()
{
Text = listReader.ReadLine(),
Placeholder = "New Item",
IsTabStop = true,
AutoSize = EditorAutoSizeOption.TextChanges,
WidthRequest = 310
},
ItemCheckbox = new CheckBox()
{
Color = App.selectedList.ListItemColor,
IsChecked = bool.Parse(listReader.ReadLine())
}
};
// Subscribe OnCompleted() to the new item's "Completed"
// event.
newItem.ItemEditor.Completed += OnCompleted;
// Subscribe OnTextChanged() to the new item's
// "TextChanged" event.
newItem.ItemEditor.TextChanged += OnTextChanged;
// Add the new item to the list.
items.Add(newItem);
// Make the ListView update.
ChecklistView.ItemsSource = items;
OnPropertyChanged("contacts");
}
// Once everything is loaded, close the file.
listReader.Close();
}
}
// Override for OnDisappearing().
protected override void OnDisappearing()
{
// Makes the page disappear.
base.OnDisappearing();
// Open a stream to the file for the list.
StreamWriter listWriter = new StreamWriter(App.selectedList
.ListFile.FullName);
// Loop through the contacts list to write the contacts to the
// file.
for (int i = 0; i < items.Count; i++)
{
// Write each item to the file.
listWriter.WriteLine(items.ElementAt(i).ItemEditor.Text);
listWriter.WriteLine(items.ElementAt(i).ItemCheckbox.IsChecked);
}
// Close the stream.
listWriter.Close();
}
// Function for when the "Add New Contact" button is clicked.
private void OnAddNewItemClicked(object sender, EventArgs e)
{
// Create a blank item.
Item newItem = new Item()
{
ItemEditor = new ChecklistEditor()
{
Placeholder = "New Item",
IsTabStop = true,
AutoSize = EditorAutoSizeOption.TextChanges,
WidthRequest = 310
},
ItemCheckbox = new CheckBox()
{
Color = App.selectedList.ListItemColor,
IsChecked = false
}
};
// Subscribe OnCompleted() to the new item's "Completed"
// event.
newItem.ItemEditor.Completed += OnCompleted;
// Subscribe OnTextChanged() to the new item's
// "TextChanged" event.
newItem.ItemEditor.TextChanged += OnTextChanged;
// Add the new contact to the list.
items.Add(newItem);
// Set the "itemAdded" flag to true.
itemAdded = true;
// Make the ListView update.
ChecklistView.ItemsSource = items;
OnPropertyChanged("contacts");
// Select the new item.
ChecklistView.SelectedItem = items.ElementAt(items.Count - 1);
}
// Function for when an item is selected, used to set the focus to
// a newly added item in the list.
private async void OnItemSelected(object sender, SelectedItemChangedEventArgs e)
{
// Only runs this if an item was added (as opposed to being
// read in from the file).
if (itemAdded)
{
if (e.SelectedItem == null) return;
await Task.Delay(100); // Change the delay time if Focus() doesn't work.
((Item)e.SelectedItem).ItemEditor.Focus();
ChecklistView.SelectedItem = null;
itemAdded = false;
}
}
// Function for when the user presses "Return" on the keyboard in
// an editor.
private void OnCompleted(object sender, EventArgs e)
{
// We just want to unfocus the editor.
((Editor)sender).Unfocus();
}
// Function for when the user types anything in the editor, used
// to make sure it resizes.
private void OnTextChanged(object sender, TextChangedEventArgs e)
{
// Makes the cell resize. The cell is the parent of the
// StackLayout which is the parent of the ContentView which is
// the parent of the Editor that fired the event.
((ViewCell)((Editor)sender).Parent.Parent.Parent)
.ForceUpdateSize();
}
}
}
In Android , you need to set Single Line for EditTextView , then it will works .
For example :
...
protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
// set single line will works
Control.SetSingleLine();
Control.ImeOptions = ImeAction.Done;
Control.EditorAction += OnEditorAction;
}
private void OnEditorAction(object sender, TextView.EditorActionEventArgs e)
{
e.Handled = false;
if (e.ActionId == ImeAction.Done)
{
Control.ClearFocus();
e.Handled = true;
InputMethodManager imm = (InputMethodManager)Control.Context.GetSystemService(Context.InputMethodService);
imm.HideSoftInputFromWindow(Control.WindowToken, 0);
}
}
...
The effect :
About iOS to achieve that , you can refer to follow code :
[assembly: ExportRenderer(typeof(Editor), typeof(CustomEditorRenderer))]
namespace AppEntryTest.iOS
{
class CustomEditorRenderer : EditorRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
Control.ReturnKeyType = UIReturnKeyType.Done;
}
protected override bool ShouldChangeText(UITextView textView, NSRange range, string text)
{
if (text == "\n")
{
textView.ResignFirstResponder();
return false;
}
return true;
}
}
}
The effect :
====================================Update================================
If need to wrap text in Android , you can set background for EditTextView :
Adding bg_gray_border.xml in Resources/drawable folder :
<?xml version="1.0" encoding="utf-8" ?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#ffffff" />
<stroke
android:width="1dp"
android:color="#DEDEDE" />
<corners android:radius="6dp" />
</shape>
Used in Renderer class :
...
protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
Control.SetSingleLine();
Control.SetBackgroundResource(Resource.Drawable.bg_gray_border);
Control.ImeOptions = ImeAction.Done;
Control.EditorAction += OnEditorAction;
}
...
The effect :
Add wapped text in iOS ,
...
protected override void OnElementChanged(ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
Control.ReturnKeyType = UIReturnKeyType.Done;
Control.Layer.BorderColor =UIColor.Gray.CGColor;
Control.Layer.BorderWidth = 1;
Control.Layer.CornerRadius = 5;
}
...
The effect :
Here is the sample project .
I am new for Xamarin and I just wanted to directly make a phone call from my Xamarin app.
I just wanted to include the hashtag(#) symbol in the phone number as a string, but it doesn't include the symbol when the program is executed.
Here is the code,
private void Button_Clicked(object sender, EventArgs e)
{
var phoneDialer = CrossMessaging.Current.PhoneDialer;
if (phoneDialer.CanMakePhoneCall)
phoneDialer.MakePhoneCall("*999#");
}
Any help would be appreciated!
Have a look at this thread:
Specifically, if a URL contains the * or # characters, the Phone
application does not attempt to dial the corresponding phone number.
There is also an answer in Swift which says iOS11 now allows us to call number with * or # , I translate it to C# and you can have a try with dependency service:
In shared Project:
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
DependencyService.Get<IPhoneCallTask>().DoPhoneCall();
}
}
public interface IPhoneCallTask
{
void DoPhoneCall();
}
In iOS Project:
[assembly: Dependency(typeof(phoneCall))]
namespace App591.iOS
{
class phoneCall : IPhoneCallTask
{
public void DoPhoneCall()
{
if (UIDevice.CurrentDevice.CheckSystemVersion(11, 0))
{
NSString number = new NSString("*111*12345#");
NSString encode = number.CreateStringByAddingPercentEncoding(NSUrlUtilities_NSCharacterSet.UrlHostAllowedCharacterSet);
NSString header = new NSString("tel://");
string tmp = string.Format("{0}{1}", encode, header);
NSString urlTemp = new NSString(tmp);
if (UIApplication.SharedApplication.CanOpenUrl(new Uri(urlTemp)))
{
UIApplication.SharedApplication.OpenUrl(new Uri(urlTemp));
}
}
}
}
}
I saw this example:
Xamarin Forms - How to create custom render to give TableSection the default iOS Footer?
It does 75% of what I am looking for with this code:
using CoreGraphics;
using Foundation;
using UIKit;
using Xamarin.Forms;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(TableView), typeof(Japanese.iOS.TableViewCustomRenderer))]
namespace Japanese.iOS
{
public class TableViewCustomRenderer : TableViewRenderer
{
UITableView tableView;
protected override void OnElementChanged(ElementChangedEventArgs<TableView> e)
{
base.OnElementChanged(e);
if (Control == null)
return;
var tableView = Control as UITableView;
var formsTableView = Element as TableView;
tableView.WeakDelegate = new CustomFooterTableViewModelRenderer(formsTableView);
}
void Current_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
}
private class CustomFooterTableViewModelRenderer : TableViewModelRenderer
{
public CustomFooterTableViewModelRenderer(TableView model) : base(model)
{
}
public override nfloat GetHeightForFooter(UITableView tableView, nint section)
{
return 10;
}
public override string TitleForFooter(UITableView tableView, nint section)
{
return "This is the title for this given section";
}
}
}
}
1. However what I would like is to be able to extend TableView so that I am able to put in the XAML some way to set or leave unset the footer text and height. Something like:
<ExtTableView FooterText="abc" FooterHeight="50". ..
2. From experiments with the code above I tried hardcoding in some text and realize that there is no spacing set. So I would also like to find out if there is a way to set the spacing and font so it appears just like in the iOS settings pages?
Could someone suggest how I could go about creating what I am looking for which is I guess something like an ExtTableView class that can accept additional arguments.
As hankide said , I just provide more details.
However what I would like is to be able to extend TableView so that I am able to put in the XAML some way to set or leave unset the footer text and height.
Create MyTableView that inherits from TableView
public class MyTableView : TableView
{
public static readonly BindableProperty FooterHeightProperty =
BindableProperty.Create("FooterHeight", typeof(string), typeof(MyTableView), "");
public string FooterHeight
{
get { return (string)GetValue(FooterHeightProperty); }
set { SetValue(FooterHeightProperty, value); }
}
public static readonly BindableProperty FooterTextProperty =
BindableProperty.Create("FooterText", typeof(string), typeof(MyTableView), "");
public string FooterText
{
get { return (string)GetValue(FooterTextProperty); }
set { SetValue(FooterTextProperty, value); }
}
}
Get the value that you set in XMAL and assign them to CustomFooterTableViewModelRenderer
protected override void OnElementChanged(ElementChangedEventArgs<TableView> e)
{
base.OnElementChanged(e);
if (Control == null)
return;
var tableView = Control as UITableView;
var formsTableView = Element as MyTableView;
CustomFooterTableViewModelRenderer render = new CustomFooterTableViewModelRenderer(formsTableView);
render.height = float.Parse(formsTableView.FooterHeight);
render.text = formsTableView.FooterText;
tableView.WeakDelegate = render;
}
private class CustomFooterTableViewModelRenderer : TableViewModelRenderer
{
public float height { get; set; }
public String text { get; set; }
public CustomFooterTableViewModelRenderer(TableView model) : base(model)
{
}
public override UIView GetViewForFooter(UITableView tableView, nint section)
{
UIView view = new UIView(new CGRect(0, 0, tableView.Frame.Width, 50));
view.BackgroundColor = UIColor.Gray;
UILabel label = new UILabel();
label.Frame = new CGRect(0, 0, tableView.Frame.Width, height);
label.BackgroundColor = UIColor.Red;
label.Text = text;
label.Font = UIFont.SystemFontOfSize(15);
view.Add(label);
return view;
}
public override nfloat GetHeightForFooter(UITableView tableView, nint section)
{
return 50;
}
}
Usage:
<local:MyTableView FooterHeight="20" FooterText="ABC">
<TableRoot>
<TableSection>
<TextCell Text="22222" ></TextCell>
</TableSection>
</TableRoot>
</local:MyTableView>
From experiments with the code above I tried hardcoding in some text and realize that there is no spacing set. So I would also like to find out if there is a way to set the spacing and font so it appears just like in the iOS settings pages?
You could override the method GetViewForFooter to change the defalut style of footer,find it in the code above .
My test :
You had the right idea about creating the custom control. Here's what to do:
Create ExtTableView class that inherits from TableView
public class ExtTableView : TableView { }
Create BindableProperties for both FooterText and FooterHeight, as outlined here.
After that you can set the properties in XAML
<ExtTableView FooterText="abc" FooterHeight="50" ...
Within the renderer, you can get the values from Element (which points to our Xamarin.Forms ExtTableView).
// Modify the native control with these values
var text = Element.FooterText;
var height = Element.FooterHeight;
Could you please let me know how can I recognize long press gesture in Xamarin Forms application?
A few days before I used TapGestureRecognizer
TapGestureRecognizer imageTap = new TapGestureRecognizer();
imageTap.Tapped += (sender, args) => this.OnClickImage;
image.GestureRecognizers.Add(imageTap);
But I don't know how to make long press gesture according to this thread from xamarin forum
It should looks something like this, but it does not work.
var dumpParam = new RelayGesture((g, x) => DisplayAlert("Title", "Hello message", "Cancel"));
book.Cover.SetValue(Gestures.InterestsProperty, new GestureCollection() {
new GestureInterest
{
GestureType = GestureType.LongPress
GestureCommand = // what should I set?
GestureParameter = dumpParam
}
});
How to set my custom handler method?
You can do it cross platform way by attaching the below behavior, as long as it is Xamarin.Forms.Button or a sub-type of it.
using System;
using System.Threading;
using System.Windows.Input;
using Xamarin.Forms;
namespace App.Controls.Behaviors
{
public class LongPressBehavior : Behavior<Button>
{
private readonly object _syncObject = new object();
private const int Duration = 1000;
//timer to track long press
private Timer _timer;
//the timeout value for long press
private readonly int _duration;
//whether the button was released after press
private volatile bool _isReleased;
/// <summary>
/// Occurs when the associated button is long pressed.
/// </summary>
public event EventHandler LongPressed;
public static readonly BindableProperty CommandProperty = BindableProperty.Create(nameof(Command),
typeof(ICommand), typeof(LongPressBehavior), default(ICommand));
public static readonly BindableProperty CommandParameterProperty =
BindableProperty.Create(nameof(CommandParameter), typeof(object), typeof(LongPressBehavior));
/// <summary>
/// Gets or sets the command parameter.
/// </summary>
public object CommandParameter
{
get => GetValue(CommandParameterProperty);
set => SetValue(CommandParameterProperty, value);
}
/// <summary>
/// Gets or sets the command.
/// </summary>
public ICommand Command
{
get => (ICommand)GetValue(CommandProperty);
set => SetValue(CommandProperty, value);
}
protected override void OnAttachedTo(Button button)
{
base.OnAttachedTo(button);
this.BindingContext = button.BindingContext;
button.Pressed += Button_Pressed;
button.Released += Button_Released;
}
protected override void OnDetachingFrom(Button button)
{
base.OnDetachingFrom(button);
this.BindingContext = null;
button.Pressed -= Button_Pressed;
button.Released -= Button_Released;
}
/// <summary>
/// DeInitializes and disposes the timer.
/// </summary>
private void DeInitializeTimer()
{
lock (_syncObject)
{
if (_timer == null)
{
return;
}
_timer.Change(Timeout.Infinite, Timeout.Infinite);
_timer.Dispose();
_timer = null;
Debug.WriteLine("Timer disposed...");
}
}
/// <summary>
/// Initializes the timer.
/// </summary>
private void InitializeTimer()
{
lock (_syncObject)
{
_timer = new Timer(Timer_Elapsed, null, _duration, Timeout.Infinite);
}
}
private void Button_Pressed(object sender, EventArgs e)
{
_isReleased = false;
InitializeTimer();
}
private void Button_Released(object sender, EventArgs e)
{
_isReleased = true;
DeInitializeTimer();
}
protected virtual void OnLongPressed()
{
var handler = LongPressed;
handler?.Invoke(this, EventArgs.Empty);
if (Command != null && Command.CanExecute(CommandParameter))
{
Command.Execute(CommandParameter);
}
}
public LongPressBehavior()
{
_isReleased = true;
_duration = Duration;
}
public LongPressBehavior(int duration) : this()
{
_duration = duration;
}
private void Timer_Elapsed(object state)
{
DeInitializeTimer();
if (_isReleased)
{
return;
}
Device.BeginInvokeOnMainThread(OnLongPressed);
}
}
}
In the XAML UI:
<Button x:Name="MyButton" Text="Long Press Me!">
<Button.Behaviors>
<behaviors:LongPressBehavior LongPressed="MyButton_LongPressed"/>
</Button.Behaviors>
</Button>
XAML UI with Command Binding:
<Button x:Name="MyButton" Text="Long Press Me!">
<Button.Behaviors>
<behaviors:LongPressBehavior Command="{Binding CommandInViewModel}"/>
</Button.Behaviors>
</Button>
Make use of XLabs.Forms nuget package, which make long press and other gesture in PCL code only.
Use of XLabs.Forms package will reduce the need of custom rendering in individual platforms...
Add XAML code in .xaml file and attached event handler in .xaml.cs file..
It is working fine in Android..
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MultiImage.Page1"
xmlns:lc="clr-namespace:XLabs.Forms.Controls;assembly=XLabs.Forms"
xmlns:lb="clr-namespace:XLabs.Forms.Behaviors;assembly=XLabs.Forms">
<ContentPage.Content>
<lc:GesturesContentView ExcludeChildren="False" GestureRecognized="GesturesContentView_GestureRecognized">
<lb:Gestures.Interests>
<lb:GestureCollection>
<lb:GestureInterest GestureType="SingleTap"/>
<lb:GestureInterest GestureType="LongPress"/>
<lb:GestureInterest GestureType="DoubleTap"/>
</lb:GestureCollection>
</lb:Gestures.Interests>
<Image Source="Myimage.png" Aspect="AspectFit" HeightRequest="100"/>
</lc:GesturesContentView>
</ContentPage.Content>
C# backend code:
private void GesturesContentView_GestureRecognized(object sender, GestureResult e)
{
switch (e.GestureType)
{
case GestureType.LongPress:
//Add code here
break;
case GestureType.SingleTap:
// Add code here
break;
case GestureType.DoubleTap:
// Add code here
break;
default:
break;
}
I recently came across this problem and found a useful post on the topic https://alexdunn.org/2017/12/27/xamarin-tip-xamarin-forms-long-press-effect/
This makes use of the RoutingEffect and goes through an example of how to create both iOS and Android implementation. The simplicity of this allows you to attach it to any view in your app without recreating code.
Surfing the internet I found the solution. There are few steps which you should reproduce.
1) Inherit the control you need the gestures on (i.e. if you want to add gesture to Xamarin.Forms.Image, create you own ImageWithLongPressGesture class).
public class ImageWithLongPressGesture : Xamarin.Forms.Image
{
public EventHandler LongPressActivated;
public void HandleLongPress(object sender, EventArgs e)
{
//Handle LongPressActivated Event
}
}
2) Expose public events for the needed gestures.
3) Create a Renderer for each platform.
4) In the Renderer, handle the gestures and bubble them to your control.
[assembly: ExportRenderer(typeof(ImageWithLongPressGesture), typeof(LongPressGestureRecognizerImageRenderer))]
namespace App1.Droid.DroidRenderers
{
public class LongPressGestureRecognizerImageRenderer : ImageRenderer
{
ImageWithLongPressGesture view;
public LongPressGestureRecognizerImageRenderer()
{
this.LongClick += (sender, args) => {
Toast.MakeText(this.Context, "Long press is activated.", ToastLength.Short).Show();
};
}
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if(e.NewElement != null)
{
view = e.NewElement as ImageWithLongPressGesture;
}
}
}
}
This solution is a hybrid of answer on xamarin forms forum and Touch and Gestures presentation by Telerik.
//To Add Programatically:
StackLayout _Containter = new StackLayout();
StackLayout _StackLayout = new StackLayout();
_StackLayout.Children.Add(new Label(){Text="Execute Me"});
GesturesContentView Gv = new GesturesContentView();
_StackLayout.SetValue(XLabs.Forms.Behaviors.Gestures.InterestsProperty, new GestureCollection() {
new GestureInterest() { GestureType = GestureType.SingleTap },
new GestureInterest() { GestureType = GestureType.LongPress },
new GestureInterest() { GestureType = GestureType.DoubleTap }
});
Gv.GestureRecognized += Gv_GestureRecognized;
Gv.ExcludeChildren = false;
Gv.Content = _StackLayout;
_Containter.Children.Add(Gv);
In order to get this to work properly on iOS, you need to use XLabs.Forms.XFormsAppiOS.Init(); in your AppDelegate.cs file just before the LoadApplication(new App()); statement.
The posted code from #zafar works if you register BindingContextChanged event.
(My post is only an add, to the original post from #zafar.)
Problem was:
if using CommandParameter="{Binding .}" resulting Parameter was always null.
You need to Register BindingContextChanged event in the OnAttachedTo function.
[...]
protected override void OnAttachedTo(Button button)
{
base.OnAttachedTo(button);
this.BindingContext = button.BindingContext;
button.BindingContextChanged += handleBindingContextChanged; //this was missing
button.Pressed += Button_Pressed;
button.Released += Button_Released;
}
private void handleBindingContextChanged(object sender, EventArgs e)
{
this.BindingContext = ((Button)sender).BindingContext;
}
protected override void OnDetachingFrom(Button button)
{
base.OnDetachingFrom(button);
this.BindingContext = null;
button.Pressed -= Button_Pressed;
button.Released -= Button_Released;
button.BindingContextChanged -= handleBindingContextChanged; //also don't forget this
}
[...]
sry for the errors, this is my first post (not enough Reputation for commenting).
How to set Placeholder Text and Placeholder Color in Editor in Xamarin Forms.
It has no default Functionality or Properties how to customize it?
Reference documentation : Xamarin Forms Editor
You will need a custom renderer for that (Here is the Android Custom Renderer) you will need another renderer for iOS:
public class PlaceholderEditor : Editor
{
public static readonly BindableProperty PlaceholderProperty =
BindableProperty.Create<PlaceholderEditor, string>(view => view.Placeholder, String.Empty);
public PlaceholderEditor()
{
}
public string Placeholder
{
get
{
return (string)GetValue(PlaceholderProperty);
}
set
{
SetValue(PlaceholderProperty, value);
}
}
}
public class PlaceholderEditorRenderer : EditorRenderer
{
public PlaceholderEditorRenderer()
{
}
protected override void OnElementChanged(
ElementChangedEventArgs<Editor> e)
{
base.OnElementChanged(e);
if (e.NewElement != null)
{
var element = e.NewElement as PlaceholderEditor;
this.Control.Hint = element.Placeholder;
}
}
protected override void OnElementPropertyChanged(
object sender,
PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == PlaceholderEditor.PlaceholderProperty.PropertyName)
{
var element = this.Element as PlaceholderEditor;
this.Control.Hint = element.Placeholder;
}
}
}
And for the color you may need something like this (Android):
Control.SetHintTextColor(Android.Graphics.Color.White);
There already a thread for this in the Xamarin Forums:
https://forums.xamarin.com/discussion/20616/placeholder-editor
And more about Custom Renderers information below:
https://developer.xamarin.com/guides/xamarin-forms/custom-renderer/
Set the placeholder string to your Editor's Text in Xaml
Then in Code behind file:
InitializeComponent();
var placeholder = myEditor.Text;
myEditor.Focused += (sender, e) =>
{
// Set the editor's text empty on focus, only if the place
// holder is present
if (myEditor.Text.Equals(placeholder))
{
myEditor.Text = string.Empty;
// Here You can change the text color of editor as well
// to active text color
}
};
myEditor.Unfocused += (sender, e) =>
{
// Set the editor's text to place holder on unfocus, only if
// there is no data entered in editor
if (string.IsNullOrEmpty(myEditor.Text.Trim()))
{
myEditor.Text = placeholder;
// Here You can change the text color of editor as well
// to dim text color (Text Hint Color)
}
};