Error: Application entry point file not found - nativescript

I used this link https://blog.angular.io/apps-that-work-natively-on-the-web-and-mobile-9b26852495e7 to create a new shared application and it showed site on browser correctly. But when I built apk and installed in mobile, its showing error "Application entry point file not found"
Commands I followed:
ng new --collection=#nativescript/schematics --name=my-app --shared
cd my-app
tns build android
---> generated apk file which I tried to run on mobile but got error.

You need tns build android --bundle command as code shared projects work only with --bundle option.

Related

Nativescript Android build fails with flag --env.compileSnapshot on Windows with Docker Toolbox

When trying to build for Android with the flag --env.snapshot using Docker Toolbox on Windows and these configurations:
tns build android --release --env.snapshot --clean --env.aot --env.compileSnapshot
--env.uglify --key-store-path PATH file system
--key-store-alias ALIAS --key-store-alias-password PASSWORD
The console throws this error:
ERROR in NativeScriptSnapshot. Snapshot generation failed!
Target architecture: armeabi-v7a
docker: Error response from daemon: invalid mode: /app.
See 'docker run --help'.
It is important to note that I am using Docker Toolbox instead of Docker Desktop in order to overcome HyperV conflicts generated after Docker install working with Genymotion emulators.
Also, it could be useful for this Blog:
https://nickjanetakis.com/blog/behind-the-scenes-of-debugging-an-error-that-i-couldnt-google
With that info, I tried to look if the problem was generated with some weird folder name of my project path but even trying with a normal folder name in C:/ doesn´t work.
¿Is there any way to solve this problem without have to install Docker Desktop?

Can't find React native project on iOS Simulator or Xcode project

I have deleted my project on Xcode may it be .xcworkspace or .xcodeproj.
Because of that, I had to delete IOS and android folders while downgrading, updating and re-upgrading my react version to re-install IOS and android folders.
Thanks to that the emulator is working but unfortunately the project isn't present in the emulator and is still absent with Xcode. One thing to point out is that the simulator only appears when ran in the integrated terminal and nor in general terminal after cd-ing in the project folder.
Can anyone please help re-integrating the project in the emulator and on Xcode, please.
Here is the error when the emulator is running in a general terminal:
Here is the error when the emulator is running in a general terminal:
error Command failed: xcrun instruments -s
xcrun: error: Failed to determine realpath of '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator12.1.sdk' (errno=No such file or directory)
xcrun: error: unable to find utility "instruments", not a developer tool or in PATH
Here is the error for building the project within emulator when ran from VS code integrated terminal:
error Failed to build iOS project. We ran "xcodebuild" command but it exited with error code 65. To debug build logs further, consider building your app with Xcode.app, by opening project.xcodeproj
The process you need to follow is so similar to renaming a react native app. Basically you just need to run react-native upgrade in your root project directory. For further info you can check another question here. The instructions below explains how to create another react native project based on a copied one with a new name.
First copy the directory which your to-be-name-changed application exists. And go to your newly cloned directory.
Change the name at index.ios/android.js file which is given as a parameter to AppRegistry.
Change the name and version accordingly on package.json
Delete /ios and /android folders which are remaining from your older app.
Run $react-native upgrade to generate /ios and /android folders again.
Run $react-native link for any native dependency.
Finally run $react-native run-ios or anything you want.
Courtesy of
https://stackoverflow.com/questions/42506068/how-can-i-regenerate-ios-folder-in-react-native-project

Error: No pubspec.yaml file found. in MAC

I am new in flutter. After installation on MAC , while running "flutter run" in terminal , I got error as :
Error: No pubspec.yaml file found.
This command should be run from the root of your Flutter project.
Do not run this command from the root of your git clone of Flutter.
Anyone please can help me to fix this error ??
Assuming you did not create the project: Open Android Studio or your IDE and create a new flutter project. Also make sure that you set up your environment correctly like in the docs.
This command you are trying to run flutter run is meant to compile the project in the current directory and then run it on an emulator or device.

nativescript 2.5 blank template error

I have just updated to NativeScript 2.5
I have created a new blank project using tns-template-blank:
$ tns create BlankProject --template tns-template-blank
...... Project BlankProject was successfully created.
When I try to run it, I get an error:
$ cd BlankProject $ tns run ios --emulator
We have failed to check if we need to add a compatability
LaunchScreen.xib due to: Error: ENOENT: no such file or directory,
open
'/Users/joseanquiles/MyProjects/Nativescript/BlankProject/app/App_Resources/iOS/Info.plist'
ENOENT: no such file or directory, scandir
'/Users/joseanquiles/MyProjects/Nativescript/BlankProject/platforms/ios/BlankProject/Resources'
However, if I create a new project using default template (without --template option), it run ok in iOS emulator.
Before, with NativeScript 2.4.2, it run perfectly, using blank template.
Is there a problem with blank template and 2.5 ?
Thank you in advance.
I had the same problem (for an iOS build) using both the tns-template-tab-navigation and the tns-template-master-detail and i noticed that a folder (and its contents) were missing from the app folder... the missing folder is called App_Resources.....
To fix the problem I just found a previous project that i had built with the default template (I think...) and copied the App_Resources folder across into the failing app folder.
My guess is that only a couple of the templates actually build the App_resources folder correctly but once you have copied the folder across from a successful build it 'should' work OK
Cheers
Ian

Trouble packaging and signing iOS apps built with Cordova CLI

Until now, all of my experience compiling PhoneGap apps has been via the excellent PhoneGap:Build service. However, I now find myself in a situation where I need to compile locally, because I need to use a plugin that includes a binary file, which precludes it from being included for use with PG:B.
So for these reasons, I need to compile locally. "Great!" I thought, I'll just use the new CLI...
I have developed my app, and I can test it on-device via deploy over USB from Xcode, but trying to get a release build, and sign it, with the provisioning profile embedded, has been a nightmare.
For completeness, this is the basic outline of everything I've done, aside from the app development itself.
$ pwd
/users/adam/dev/myapp/mobile/
$ cordova create build_local com.foo.bar MyApp
Creating a new cordova project with name "MyApp" and id "com.foo.bar" at location "/Users/adam/DEV/myapp/build_local"
$ cd build_local
$ cordova platform add ios
Creating ios project...
$ cordova platform add android
Creating android project...
Creating Cordova project for the Android platform:
Path: platforms/android
Package: com.foo.bar
Name: MyApp
Android target: android-19
Copying template files...
<snip>
Project successfully created.
$ cordova plugin add https://github.com/hazemhagrass/BackgroundJS
Fetching plugin "https://github.com/hazemhagrass/BackgroundJS" via git clone
Installing com.badrit.BackgroundJS (android)
Fetching plugin "https://github.com/apache/cordova-plugin-device.git" via git clone
Installing org.apache.cordova.device (android)
Installing com.badrit.BackgroundJS (ios)
Installing org.apache.cordova.device (ios)
$ cordova plugin add de.appplant.cordova.plugin.local-notification
Fetching plugin "de.appplant.cordova.plugin.local-notification" via plugin registry
Installing de.appplant.cordova.plugin.local-notification (android)
Installing de.appplant.cordova.plugin.local-notification (ios)
$ cordova plugin add https://github.com/kdzwinel/phonegap-estimotebeacons
Fetching plugin "https://github.com/kdzwinel/phonegap-estimotebeacons" via git clone
Installing pl.makingwaves.estimotebeacons (android)
Installing pl.makingwaves.estimotebeacons (ios)
For what it's worth, this last plugin is the reason that I have to compile locally.
Now, here's one other potential monkey wrench: This app is actually two apps. It's the same core codebase, merged into two different deployment branches of the repo, one for each client. So each app will have its own id, name, and config stuff. Because of this, I actually have more than one cordova project folder (1 for each final app) and after creating each project through the steps above, I remove the generated www folder and replace it with a symlink to the shared www folder that exists outside of these phonegap project directories.
This is supported behavior; the CLI allows you to generate your app with a symlink via the --link-to flag (see cordova help create for details). However, doing so seems to have issues; so I've resorted to doing all of the app config up front and then replacing the generated www folder with a symlink after everything is ready to compile.
At this point, I can deploy to either the iOS simulator or Android emulator, and I can deploy to devices over USB, and everything works just fine; all of my plugins are available and function as expected. So I'm ready to compile a release build. Android is easy. iOS, not so much.
$ cordova build ios
<snip>
** BUILD SUCCEEDED **
However, this is a DEV build. The generated file is in the build/emulator/ folder, and when I attempt to sign it, I'm told that it's not signed because of the I386 architecture (which indicates that it's a development build).
$ xcrun -sdk iphoneos PackageApplication -v "platforms/ios/build/emulator/MyApp.app" -o "/users/adam/dev/myapp/MyApp.ipa" --sign "iPhone Distribution: {our cert name} ({our cert id})"
<snip>
Codesign check fails : platforms/ios/build/emulator/MyApp.app: code object is not signed at all
In architecture: i386
<snip>
I've attempted to generate a release build from the cordova CLI. I haven't been able to find the --release flag documented anywhere, but the CLI doesn't complain, and it usually does if it doesn't recognize a flag.
$ cordova build ios --release
<same result as previously>
Attempting to sign this build results in the same problem.
At this point, I started attempting to work directly in Xcode. I've set the .mobileprovision file and the signing credentials up appropriately, to the best of my knowledge:
With these values set, Xcode no longer allows me to build:
So I'm stuck: I have no choice but to build locally, and I can't figure out how to get it to build for release and sign! Please help!
Additionally, if I attempt to embed a provisioning profile, that fails because of an issue with entitlements. I'm not exactly sure what this means, but I'm hopeful that it's a result of working with a dev build, and resolving that will resolve this as well.
$ test -e ~/.ios/DEV.mobileprovision && echo exists
exists
$ xcrun -sdk iphoneos PackageApplication -v "platforms/ios/build/emulator/MyApp.app" -o "/users/adam/dev/myapp/MyApp.ipa" --embed "~/.ios/DEV.mobileprovision"
<snip>
error: Failed to read entitlements from '/var/folders/zs/j2hmt69n12sbjm6gyn0m_q4c0000gn/T/tyYvYPQKf3/Payload/MyApp.app'
Update 1:
This SO question helped in one regard. I don't know how the active scheme (I'm not really sure what that means, but that's the tooltip when I hover over the control) got changed as part of specifying keys/etc, but clearly it did. Changing this back to an iOS Device, like iPhone, allows me to build my project, and even Archive (which, to the best of my understanding, means it's creating the .ipa file I need to submit to the app store), but I can't find the archived file. Where should it be? Can I define this in a setting somewhere in Xcode?
Update 2:
By fiddling with certificates and provisioning profiles I've finally been able to create an archive from Xcode, which I've been told is a release build (is it?). Ideally I would like to be able to build from the command line so that I can automate it as much as possible, so that's where I'll be picking up in the morning. Any advice on that front would be quite welcome!
If you managed to create an archive in Xcode, then your signing certificate and provisioning profiles are known to Xcode, so cordova build ios --release --device should make it.
The steps are:
1) Import your iOS developer certificate for production to the keychain by downloading and double clicking on it in Finder (or get it via Xcode)
2) Download your provisioning profile (with the App ID set to the id attribute of the widget element in config.xml) and double click it on Finder so it goes to the Xcode provisioning profile store
3) cordova build ios --release --device
it looks like you're trying to sign the app with a wildcard provisioning profile (the XCode screenshot). Can you try creating and downloading a distribution certificate and provprofile to your Mac? Then import the .cer file in the keychain access app (doubleclicking should suffice) and doubleclick the provprofile as well.
Now you should be able to select the appropriate values from the release dropdowns in the XCode build settings.
Hope this helps somewhat...
Eddy
One other issue I am seeing from your screenshot is I don't think you can Build an Archive (Release) version using the Developer Signing Idenetity, you would need to create a Distribution certificate and use that one for the Release (Archive) version.

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