How to detect backspace in an Entry control when it is empty - xamarin

I am using Xamarin.Forms with Android. I have a form which has 4 Entry controls for a user to enter code. I am using TextChanged event to detect user input and automatically move focus to the next control. This part works fine, i.e. as user types a digit focus automatically jumps to the next entry. However, I need to achieve the opposite, user should be able to tap backspace button and focus should move to the previous control. The problem is that TextChanged is not triggered when entry control is empty. How can I achieve this? Is there a custom renderer I can create for android to capture text input? Maybe there is a way to use 1 entry instead but I need to make it look like distinct 4 boxes.

Finally,I've found a solution for this by implementing a renderer in android.
In shared code(PCL),Create a class like this
public class CustomEntry:Entry
{
public delegate void BackspaceEventHandler(object sender, EventArgs e);
public event BackspaceEventHandler OnBackspace;
public CustomEntry()
{
}
public void OnBackspacePressed()
{
if (OnBackspace != null)
{
OnBackspace(null, null);
}
}
}
And,Then in your android project create a renderer like this:
public class CustomEntryRenderer: EntryRenderer
{
public override bool DispatchKeyEvent(KeyEvent e)
{
if (e.Action == KeyEventActions.Down)
{
if (e.KeyCode == Keycode.Del)
{
if (string.IsNullOrWhiteSpace(Control.Text))
{
var entry = (PasswordBox)Element;
entry.OnBackspacePressed();
}
}
}
return base.DispatchKeyEvent(e);
}
protected override void
OnElementChanged(Xamarin.Forms.Platform.Android.ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
}
}
And then use it like this:
Entry1.OnBackspace += Entry1BackspaceEventHandler;
public void Entry1BackspaceEventHandler()
{
//things you want to do
}

Related

How do I listen to UWP Xaml Slider manipulation start/end events?

What events should I listen to on a UWP Xaml Slider to determine when the user begins and ends manipulation.
This functionality is important when you have a slider that represents some continuously changing app state (say, an animation time) and you want to pause the update when the user interacts with the slider.
This question has been answered for WPF and Windows Phone, but not UWP. The other solutions do not work, or are incomplete, for UWP.
You need to listen to interaction events from a couple of the elements of the Slider template: the Thumb, and the Container. This is because the user can manipulate the thumb directly by clicking and dragging it, but also they can click anywhere on the slider and the thumb will jump to that location (even though it looks like you are then manipulating the Thumb, actually the thumb is just being relocated every time the mouse moves - you are still interacting with the container).
There are a couple caveats:
the thumb and container both process their input events and do not pass them on, so you need to use the AddHandler method of attaching RoutedEvent handlers so that you get events which have already been processed.
you need to attach the event handlers after the control template has been applied, which means you need to subclass the Slider to override a protected method.
The RoutedEvent handler information is covered here: https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/events-and-routed-events-overview#registering-handlers-for-already-handled-routed-events
The following SliderEx class adds some events which can be used to detect when the user begins/ends interacting with the slider:
public class SliderEx : Slider
{
public event EventHandler SliderManipulationStarted;
public event EventHandler SliderManipulationCompleted;
public event EventHandler SliderManipulationMoved;
private bool IsSliderBeingManpulated
{
get
{
return this.isContainerHeld || this.isThumbHeld;
}
}
private bool isThumbHeld = false;
private bool isContainerHeld = false;
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();
var thumb = base.GetTemplateChild("HorizontalThumb") as Thumb;
if (thumb == null)
{
thumb = base.GetTemplateChild("VerticalThumb") as Thumb;
}
if (thumb != null)
{
thumb.DragStarted += this.Thumb_DragStarted;
thumb.DragCompleted += this.Thumb_DragCompleted;
thumb.DragDelta += this.Thumb_DragDelta;
}
var sliderContainer = base.GetTemplateChild("SliderContainer") as Grid;
if (sliderContainer != null)
{
sliderContainer.AddHandler(PointerPressedEvent,
new PointerEventHandler(this.SliderContainer_PointerPressed), true);
sliderContainer.AddHandler(PointerReleasedEvent,
new PointerEventHandler(this.SliderContainer_PointerReleased), true);
sliderContainer.AddHandler(PointerMovedEvent,
new PointerEventHandler(this.SliderContainer_PointerMoved), true);
}
}
private void SliderContainer_PointerMoved(object sender,
Windows.UI.Xaml.Input.PointerRoutedEventArgs e)
{
this.InvokeMove();
}
private void SliderContainer_PointerReleased(object sender,
Windows.UI.Xaml.Input.PointerRoutedEventArgs e)
{
this.SetContainerHeld(false);
}
private void SliderContainer_PointerPressed(object sender,
Windows.UI.Xaml.Input.PointerRoutedEventArgs e)
{
this.SetContainerHeld(true);
}
private void Thumb_DragDelta(object sender, DragDeltaEventArgs e)
{
this.InvokeMove();
}
private void Thumb_DragCompleted(object sender, DragCompletedEventArgs e)
{
this.SetThumbHeld(false);
}
private void Thumb_DragStarted(object sender, DragStartedEventArgs e)
{
this.SetThumbHeld(true);
}
private void SetThumbHeld(bool held)
{
bool wasManipulated = this.IsSliderBeingManpulated;
this.isThumbHeld = held;
this.InvokeStateChange(wasManipulated);
}
private void SetContainerHeld(bool held)
{
bool wasManipulated = this.IsSliderBeingManpulated;
this.isContainerHeld = held;
this.InvokeStateChange(wasManipulated);
}
private void InvokeMove()
{
this.SliderManipulationMoved?.Invoke(this, EventArgs.Empty);
}
private void InvokeStateChange(bool wasBeingManipulated)
{
if (wasBeingManipulated != this.IsSliderBeingManpulated)
{
if (this.IsSliderBeingManpulated)
{
this.SliderManipulationStarted?.Invoke(this, EventArgs.Empty);
}
else
{
this.SliderManipulationCompleted?.Invoke(this, EventArgs.Empty);
}
}
}
}

Make a custom control or a custom panel receive events in design time in UWP

How to make a custom control or a custom panel receive events in design time in UWP?
For example, a custom control could receive an event on resizing and a custom panel an event when another control is pushed inside it.
If you want to receive an event when the custom control resized, you could subscribe to the SizeChanged event. When the size of control changed the SizeChanged event will be invoked and then you could handle the new size or previous size from SizeChangedEventArgs.
<Button SizeChanged="Button_SizeChanged"/>
private void Button_SizeChanged(object sender, SizeChangedEventArgs e)
{
// do some stuf
}
You could also create Resize event to listen to the variety of control size based on SizeChanged event.
<local:CustomControl Resize="CustomControl_Resize"/>
public sealed class CustomControl : TextBox
{
public event SizeChangedEventHandler Resize;
public CustomControl()
{
this.SizeChanged += CustomControl_SizeChanged;
}
private void CustomControl_SizeChanged(object sender, SizeChangedEventArgs e)
{
if(this.Resize != null)
{
this.Resize(this, e);
}
}
}
could recieve an event on resize and a custom panel an event when another control is pushed inside it.
You could invoke your custom event in the ArrangeOverride method. Because the necessary pattern of an ArrangeOverride implementation is the loop through each element in Panel.Children. Always call the Arrange method on each of these elements.
public class BoxPanel : StackPanel
{
public event EventHandler<ElementEventArgs> AddedElement;
protected override Size ArrangeOverride(Size finalSize)
{
if (Children.Count > 0)
{
UIElement ele = Children.Last<UIElement>();
if (ele != null && AddedElement != null)
{
this.AddedElement(this, new ElementEventArgs(ele));
}
}
return base.ArrangeOverride(finalSize);
}
}
public class ElementEventArgs : EventArgs
{
private UIElement newElement;
public UIElement NewElement { get => newElement; set => newElement = value; }
public ElementEventArgs(UIElement ele)
{
this.newElement = ele;
}
}
If you have subscribed to the AddedElement event, the AddedElement event will be invoked when the new control pushed inside your custom panel.
<local:BoxPanel x:Name="MyBox" AddedElement="MyBox_AddedElement">

How to know if Unity UI button is being held down?

I am using Unity 5.2 UI. I am working on a game for iOS. I have a custom keyboard. I want to add the functionality to the del/backspace key so that when i hold the del key for more than 2 secs, it deletes the whole word instead of a single letter, which it deletes on single clicks. How do I achieve that?
Using the UGUI event you'd create a script like the following and attach it to your button:
using UnityEngine;
using UnityEngine.EventSystems;
public class LongPress : MonoBehaviour, IPointerDownHandler, IPointerUpHandler {
private bool isDown;
private float downTime;
public void OnPointerDown(PointerEventData eventData) {
this.isDown = true;
this.downTime = Time.realtimeSinceStartup;
}
public void OnPointerUp(PointerEventData eventData) {
this.isDown = false;
}
void Update() {
if (!this.isDown) return;
if (Time.realtimeSinceStartup - this.downTime > 2f) {
print("Handle Long Tap");
this.isDown = false;
}
}
}

How to handle/cancel back navigation in Xamarin Forms

I tried to use the back navigation by overriding OnBackButtonPressed, but somehow it wasn't get called at all. I am using the ContentPage and the latest 1.4.2 release.
Alright, after many hours I figured this one out. There are three parts to it.
#1 Handling the hardware back button on android. This one is easy, override OnBackButtonPressed. Remember, this is for a hardware back button and android only. It will not handle the navigation bar back button. As you can see, I was trying to back through a browser before backing out of the page, but you can put whatever logic you need in.
protected override bool OnBackButtonPressed()
{
if (_browser.CanGoBack)
{
_browser.GoBack();
return true;
}
else
{
//await Navigation.PopAsync(true);
base.OnBackButtonPressed();
return true;
}
}
#2 iOS navigation back button. This one was really tricky, if you look around the web you'll find a couple examples of replacing the back button with a new custom button, but it's almost impossible to get it to look like your other pages. In this case I made a transparent button that sits on top of the normal button.
[assembly: ExportRenderer(typeof(MyAdvantagePage), typeof
(MyAdvantagePageRenderer))]
namespace Advantage.MyAdvantage.MobileApp.iOS.Renderers
{
public class MyAdvantagePageRenderer : Xamarin.Forms.Platform.iOS.PageRenderer
{
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
if (((MyAdvantagePage)Element).EnableBackButtonOverride)
{
SetCustomBackButton();
}
}
private void SetCustomBackButton()
{
UIButton btn = new UIButton();
btn.Frame = new CGRect(0, 0, 50, 40);
btn.BackgroundColor = UIColor.Clear;
btn.TouchDown += (sender, e) =>
{
// Whatever your custom back button click handling
if (((MyAdvantagePage)Element)?.
CustomBackButtonAction != null)
{
((MyAdvantagePage)Element)?.
CustomBackButtonAction.Invoke();
}
};
NavigationController.NavigationBar.AddSubview(btn);
}
}
}
Android, is tricky. In older versions and future versions of Forms once fixed, you can simply override the OnOptionsItemselected like this
public override bool OnOptionsItemSelected(IMenuItem item)
{
// check if the current item id
// is equals to the back button id
if (item.ItemId == 16908332)
{
// retrieve the current xamarin forms page instance
var currentpage = (MyAdvantagePage)
Xamarin.Forms.Application.
Current.MainPage.Navigation.
NavigationStack.LastOrDefault();
// check if the page has subscribed to
// the custom back button event
if (currentpage?.CustomBackButtonAction != null)
{
// invoke the Custom back button action
currentpage?.CustomBackButtonAction.Invoke();
// and disable the default back button action
return false;
}
// if its not subscribed then go ahead
// with the default back button action
return base.OnOptionsItemSelected(item);
}
else
{
// since its not the back button
//click, pass the event to the base
return base.OnOptionsItemSelected(item);
}
}
However, if you are using FormsAppCompatActivity, then you need to add onto your OnCreate in MainActivity this to set your toolbar:
Android.Support.V7.Widget.Toolbar toolbar = this.FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
SetSupportActionBar(toolbar);
But wait! If you have too old a version of .Forms or too new version, a bug will come up where toolbar is null. If this happens, the hacked together way I got it to work to make a deadline is like this. In OnCreate in MainActivity:
MobileApp.Pages.Articles.ArticleDetail.androdAction = () =>
{
Android.Support.V7.Widget.Toolbar toolbar = this.FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
SetSupportActionBar(toolbar);
};
ArticleDetail is a Page, and androidAction is an Action that I run on OnAppearing if the Platform is Android on my page. By this point in your app, toolbar will no longer be null.
Couple more steps, the iOS render we made above uses properties that you need to add to whatever page you are making the renderer for. I was making it for my MyAdvantagePage class that I made, which implements ContentPage . So in my MyAdvantagePage class I added
public Action CustomBackButtonAction { get; set; }
public static readonly BindableProperty EnableBackButtonOverrideProperty =
BindableProperty.Create(
nameof(EnableBackButtonOverride),
typeof(bool),
typeof(MyAdvantagePage),
false);
/// <summary>
/// Gets or Sets Custom Back button overriding state
/// </summary>
public bool EnableBackButtonOverride
{
get
{
return (bool)GetValue(EnableBackButtonOverrideProperty);
}
set
{
SetValue(EnableBackButtonOverrideProperty, value);
}
}
Now that that is all done, on any of my MyAdvantagePage I can add this
:
this.EnableBackButtonOverride = true;
this.CustomBackButtonAction = async () =>
{
if (_browser.CanGoBack)
{
_browser.GoBack();
}
else
{
await Navigation.PopAsync(true);
}
};
That should be everything to get it to work on Android hardware back, and navigation back for both android and iOS.
You are right, in your page class override OnBackButtonPressed and return true if you want to prevent navigation. It works fine for me and I have the same version.
protected override bool OnBackButtonPressed()
{
if (Condition)
return true;
return base.OnBackButtonPressed();
}
Depending on what exactly you are looking for (I would not recommend using this if you simply want to cancel back button navigation), OnDisappearing may be another option:
protected override void OnDisappearing()
{
//back button logic here
}
OnBackButtonPressed() this will be called when a hardware back button is pressed as in android. This will not work on the software back button press as in ios.
Additional to Kyle Answer
Set
Inside YOURPAGE
public static Action SetToolbar;
YOURPAGE OnAppearing
if (Device.RuntimePlatform == Device.Android)
{
SetToolbar.Invoke();
}
MainActivity
YOURPAGE.SetToolbar = () =>
{
Android.Support.V7.Widget.Toolbar toolbar =
this.FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
SetSupportActionBar(toolbar);
};
I use Prism libray and for handle the back button/action I extend INavigatedAware interface of Prism on my page and I implement this methods:
public void OnNavigatedFrom(INavigationParameters parameters)
{
if (parameters.GetNavigationMode() == NavigationMode.Back)
{
//Your code
}
}
public void OnNavigatedTo(INavigationParameters parameters)
{
}
Method OnNavigatedFrom is raised when user press back button from Navigation Bar (Android & iOS) and when user press Hardware back button (only for Android).
For anyone still fighting with this issue - basically you cannot intercept back navigation cross-platform. Having said that there are two approaches that effectively solve the problem:
Hide the NavigationPage back button with NavigationPage.ShowHasBackButton(this, false) and push a modal page that has a custom Back/Cancel/Close button
Intercept the back navigation natively for each platform. This is a good article that does it for iOS and Android: https://theconfuzedsourcecode.wordpress.com/2017/03/12/lets-override-navigation-bar-back-button-click-in-xamarin-forms/
For UWP you are on your own :)
Edit:
Well, not anymore since I did it :) It actually turned out to be pretty easy – there is just one back button and it’s supported by Forms so you just have to override ContentPage’s OnBackButtonPressed:
protected override bool OnBackButtonPressed()
{
if (Device.RuntimePlatform.Equals(Device.UWP))
{
OnClosePageRequested();
return true;
}
else
{
base.OnBackButtonPressed();
return false;
}
}
async void OnClosePageRequested()
{
var tdvm = (TaskDetailsViewModel)BindingContext;
if (tdvm.CanSaveTask())
{
var result = await DisplayAlert("Wait", "You have unsaved changes! Are you sure you want to go back?", "Discard changes", "Cancel");
if (result)
{
tdvm.DiscardChanges();
await Navigation.PopAsync(true);
}
}
else
{
await Navigation.PopAsync(true);
}
}
protected override bool OnBackButtonPressed()
{
base.OnBackButtonPressed();
return true;
}
base.OnBackButtonPressed() returns false on click of hardware back button.
In order to prevent operation of back button or prevent navigation to previous page. the overriding function should be returned as true. On return true, it stays on the current xamarin form page and state of page is also maintained.
The trick is to implement your own navigation page that inherits from NavigationPage. It has the appropriate events Pushed, Popped and PoppedToRoot.
A sample implementation could look like this:
public class PageLifetimeSupportingNavigationPage : NavigationPage
{
public PageLifetimeSupportingNavigationPage(Page content)
: base(content)
{
Init();
}
private void Init()
{
Pushed += (sender, e) => OpenPage(e.Page);
Popped += (sender, e) => ClosePage(e.Page);
PoppedToRoot += (sender, e) =>
{
var args = e as PoppedToRootEventArgs;
if (args == null)
return;
foreach (var page in args.PoppedPages.Reverse())
ClosePage(page);
};
}
private static void OpenPage(Page page)
{
if (page is IPageLifetime navpage)
navpage.OnOpening();
}
private static void ClosePage(Page page)
{
if (page is IPageLifetime navpage)
navpage.OnClosed();
page.BindingContext = null;
}
}
Pages would implement the following interface:
public interface IPageLifetime
{
void OnOpening();
void OnClosed();
}
This interface could be implemented in a base class for all pages and then delegate it's calls to it's view model.
The navigation page and could be created like this:
var navigationPage = new PageLifetimeSupportingNavigationPage(new MainPage());
MainPage would be the root page to show.
Of course you could also just use NavigationPage in the first place and subscribe to it's events without inheriting from it.
Maybe this can be usefull, You need to hide the back button, and then replace with your own button:
public static UIViewController AddBackButton(this UIViewController controller, EventHandler ev){
controller.NavigationItem.HidesBackButton = true;
var btn = new UIBarButtonItem(UIImage.FromFile("myIcon.png"), UIBarButtonItemStyle.Plain, ev);
UIBarButtonItem[] items = new[] { btn };
controller.NavigationItem.LeftBarButtonItems = items;
return controller;
}
public static UIViewController DeleteBack(this UIViewController controller)
{
controller.NavigationItem.LeftBarButtonItems = null;
return controller;
}
Then call them into these methods:
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
this.AddBackButton(DoSomething);
UpdateFrames();
}
public override void ViewWillDisappear(Boolean animated)
{
this.DeleteBackButton();
}
public void DoSomething(object sender, EventArgs e)
{
//Do a barrel roll
}
Another way around is to use Rg.Plugins.Popup Which allows you to implement nice popup. It uses another NavigationStack => Rg.Plugins.Popup.Services.PopupNavigation.Instance.PopupStack. So your page won't be wrap around the NavigationBar.
In your case I would simply
Create a full page popup with opaque background
Override ↩️ OnBackButtonPressed for Android on ⚠️ParentPage⚠️ with something like this:
protected override bool OnBackButtonPressed()
{
return Rg.Plugins.Popup.Services.PopupNavigation.Instance.PopupStack.Any();
}
Since the back-button affect the usual NavigationStack your parent would pop out whenever the user try to use it while your "popup is showing".
Now what? Xaml what ever you want to properly close your popup with all the check you want.
💥 Problem solved for these targets💥
[x] Android
[x] iOS
[-] Windows Phone (Obsolete. Use v1.1.0-pre5 if WP is needed)
[x] UWP (Min Target: 10.0.16299)

Silverlight TabItem template not working correctly

In a SL4 application i need to restyle my TabItems (actually add a button in the header).
So i took the TabItem's control template from here and added the functionality i wanted.
This seems to work fine, (i could dynamically add tabitems) with one exception:
i think this posted control template is behaving somehow "arbitrary": every time the mouse hoovers over a non selected TabItem header, this gets selected WHITHOUT clicking!! (afaik this is not the default behavior: the user user has to click a header to make this tabitem the selected one).
I tried to find why it is behaving like this, with no luck!
Is there someone who can enlighten my darkness???
Thanks in advance!
Well it turns out the error was not in the control template but in the class, the style was applied to.
In detail: the class the style was applied to is the following (in it you will see my comment about the "wrong behavior"):
public class WorkspaceViewModel : TabItem
{
public WorkspaceViewModel()
{
DefaultStyleKey = typeof(WorkspaceViewModel);
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
Button closeButtonSel = base.GetTemplateChild("PART_CloseTopSelected") as Button;
Button closeButtonUnsel = base.GetTemplateChild("PART_CloseTopUnSelected") as Button;
if (closeButtonSel != null)
closeButtonSel.Click += new RoutedEventHandler(closeButtonSel_Click);
if (closeButtonUnsel != null)
closeButtonUnsel.Click += new RoutedEventHandler(closeButtonSel_Click);
//this part is causing the effect i was complaining about!
//and has to be removed
this.MouseEnter += delegate(object sender, MouseEventArgs e)
{
IsSelected = true;
};
}
void closeButtonSel_Click(object sender, RoutedEventArgs e)
{
//this is the close request method used in the CloseTabItemCommand
OnRequestClose();
}
#region CloseTabItemCommand
private RelayCommand closeTabItemCommand;
public ICommand CloseTabItemCommand
{
get
{
if (this.closeTabItemCommand == null)
this.closeTabItemCommand = new RelayCommand(p => this.OnRequestClose(), p => this.CanCloseTabItem());
return this.closeTabItemCommand;
}
}
private bool CanCloseTabItem()
{
return true;
}
public event EventHandler RequestClose;
private void OnRequestClose()
{
if (RequestClose != null)
RequestClose(this, EventArgs.Empty);
}
#endregion
}

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