for example,
These three values (79,81,98) come from org.apache.commons.lang3.RandomUtils.nextInt(2,101) ,
how can I get the seed and predict the following numbers ?
Related
I am trying to do prompting using T0. I want the probability scores of the query outputs. For example, for the given prompt: Is this review positive or negative? Review: this is the best cast iron skillet you will ever buy, I wanted the following values: P(positive|prompt)
Is there a way I can condition the language model on "positive" such that I get the probability score for positive for multiple such reviews?
I am trying to do something like this:
`
inputs = tokenizer.encode(test_prompt, return_tensors="pt")
decoder_input_ids = tokenizer.encode("positive",return_tensors="pt")
outputs = model(inputs,decoder_input_ids=decoder_input_ids)
pred_logits = outputs.logits
probs=nn.functional.softmax(pred_logits,dim=-1)
`
The output dimension of probs is [1,2,32128]. I am confused and wanted to know if this is the right way to get the scores. Also, is this the right way to condition on "positive" ? by passing the positive encoding in decoder_input_ids?
I've a random number generator code:
5.times.map { [*0..9].sample }.join.to_i
It gives me random numbers like 63832, 42337, 34998. As you can see that they are completely random, but how to make than I would get only in an increasing way? Not 63832, 42337, 34998, but 34998, 42337, 63832 (this is just an example, Ideally I would get smth like 00[number] => 0025, where 25 is a random number which was generated.
Hope my explanation is understandable :)
If you have the current / last random number, you can generate a larger one by simply adding a random number to it, e.g:
def generate(base = 0)
base + rand(1_000..10_000)
end
number = generate #=> 9635
number = generate(number) #=> 17761
number = generate(number) #=> 22082
number = generate(number) #=> 31061
Each number is 1,000 to 10,000 larger than its predecessor.
An alternative approach, if you want to generate all random numbers within a known range:
[*1..10000].sample(5).sort
# => [602, 5608, 7912, 8384, 8714]
However, this only works if you want to fetch all random numbers upfront, rather than continuously being able to generate new ones which are larger.
It's also not a good approach if your upper limit is very big - e.g. this will freeze your system and need to be cancelled:
[*1..10000000000].sample(5).sort
...But in that case, since the numbers are so huge, you can surely get away with the tiny risk of having a collision:
5.times.map{ rand(1..10000000000) }.sort
# => [460188573, 555213355, 3576967759, 3994239233, 9570165205]
so this is what I'm trying to do, and I'm not sure how cause I'm new to python. I've searched for a few options and I'm not sure why this doesn't work.
So I have 6 different nodes, in maya, called aiSwitch. I need to generate random different numbers from 0 to 6 and input that value in the aiSiwtch*.index.
In short the result should be
aiSwitch1.index = (random number from 0 to 5)
aiSwitch2.index = (another random number from 0 to 5 different than the one before)
And so on unil aiSwitch6.index
I tried the following:
import maya.cmds as mc
import random
allswtich = mc.ls('aiSwitch*')
for i in allswitch:
print i
S = range(0,6)
print S
shuffle = random.sample(S, len(S))
print shuffle
for w in shuffle:
print w
mc.setAttr(i + '.index', w)
This is the result I get from the prints:
aiSwitch1 <-- from print i
[0,1,2,3,4,5] <--- from print S
[2,3,5,4,0,1] <--- from print Shuffle (random.sample results)
2
3
5
4
0
1 <--- from print w, every separated item in the random.sample list.
Now, this happens for every aiSwitch, cause it's in a loop of course. And the random numbers are always a different list cause it happens every time the loop runs.
So where is the problem then?
aiSwitch1.index = 1
And all the other aiSwitch*.index always take only the last item in the list but the time I get to do the setAttr. It seems to be that w is retaining the last value of the for loop. I don't quite understand how to
Get a random value from 0 to 5
Input that value in aiSwitch1.index
Get another random value from 0 to 6 different to the one before
Input that value in aiSwitch2.index
Repeat until aiSwitch5.index.
I did get it to work with the following form:
allSwitch = mc.ls('aiSwitch')
for i in allSwitch:
mc.setAttr(i + '.index', random.uniform(0,5))
This gave a random number from 0 to 5 to all aiSwitch*.index, but some of them repeat. I think this works cause the value is being generated every time the loop runs, hence setting the attribute with a random number. But the numbers repeat and I was trying to avoid that. I also tried a shuffle but failed to get any values from it.
My main mistake seems to be that I'm generating a list and sampling it, but I'm failing to assign every different item from that list to different aiSwitch*.index nodes. And I'm running out of ideas for this.
Any clues would be greatly appreciated.
Thanks.
Jonathan.
Here is a somewhat Pythonic way: shuffle the list of indices, then iterate over it using zip (which is useful for iterating over structures in parallel, which is what you need to do here):
import random
index = list(range(6))
random.shuffle(index)
allSwitch = mc.ls('aiSwitch*')
for i,j in zip(allSwitch,index):
mc.setAttr(i + '.index', j)
I am relatively new to Modelica (Dymola-environment) and I am getting very desperate/upset that I cannot solve such a simple problem as a random number generation in Modelica and I hope that you can help me out.
The simple function random produces a random number between 0 and 1 with an input seed seedIn[3] and produces the output seed seedOut[3] for the next time step or event. The call
(z,seedOut) = random(seedIn);
works perfectly fine.
The problem is that I cannot find a way in Modelica to compute this assignment over time by using the seedOut[3] as the next seedIn[3], which is very frustrating.
My simple program looks like this:
*model Randomgenerator
Real z;
Integer seedIn[3]( start={1,23,131},fixed=true), seedOut[3];
equation
(z,seedOut) = random(seedIn);
algorithm
seedIn := seedOut;
end Randomgenerator;*
I have tried nearly all possibilities with algorithm assignments, initial conditions and equations but none of them works. I just simply want to use seedOut in the next time step. One problem seems to be that when entering into the algorithm section, neither the initial conditions nor the values from the equation section are used.
Using the 'sample' and 'reinit' functions the code below will calculate a new random number at the frequency specified in 'sample'. Note the way of defining the "start value" of seedIn.
model Randomgenerator
Real seedIn[3] = {1,23,131};
Real z;
Real[3] seedOut;
equation
(z,seedOut) = random(seedIn);
when sample(1,1) then
reinit(seedIn,pre(seedOut));
end when;
end Randomgenerator;
The 'pre' function allows the use of the previous value of the variable. If this was not used, the output 'z' would have returned a constant value. Two things regarding the 'reinint' function, it requires use of 'when' and requires 'Real' variables/expressions hence seedIn and seedOut are now defined as 'Real'.
The simple "random" generator I used was:
function random
input Real[3] seedIn;
output Real z;
output Real[3] seedOut;
algorithm
seedOut[1] :=seedIn[1] + 1;
seedOut[2] :=seedIn[2] + 5;
seedOut[3] :=seedIn[3] + 10;
z :=(0.1*seedIn[1] + 0.2*seedIn[2] + 0.3*seedIn[3])/(0.5*sum(seedIn));
end random;
Surely there are other ways depending on the application to perform this operation. At least this will give you something to start with. Hope it helps.
I'm attempting to solve http://projecteuler.net/problem=1.
I want to create a method which takes in an integer and then creates an array of all the integers preceding it and the integer itself as values within the array.
Below is what I have so far. Code doesn't work.
def make_array(num)
numbers = Array.new num
count = 1
numbers.each do |number|
numbers << number = count
count = count + 1
end
return numbers
end
make_array(10)
(1..num).to_a is all you need to do in Ruby.
1..num will create a Range object with start at 1 and end at whatever value num is. Range objects have to_a method to blow them up into real Arrays by enumerating each element within the range.
For most purposes, you won't actually need the Array - Range will work fine. That includes iteration (which is what I assume you want, given the problem you're working on).
That said, knowing how to create such an Array "by hand" is valuable learning experience, so you might want to keep working on it a bit. Hint: you want to start with an empty array ([]) instead with Array.new num, then iterate something num.times, and add numbers into the Array. If you already start with an Array of size num, and then push num elements into it, you'll end up with twice num elements. If, as is your case, you're adding elements while you're iterating the array, the loop never exits, because for each element you process, you add another one. It's like chasing a metal ball with the repulsing side of a magnet.
To answer the Euler Question:
(1 ... 1000).to_a.select{|x| x%3==0 || x%5==0}.reduce(:+) # => 233168
Sometimes a one-liner is more readable than more detailed code i think.
Assuming you are learning Ruby by examples on ProjectEuler, i'll explain what the line does:
(1 ... 1000).to_a
will create an array with the numbers one to 999. Euler-Question wants numbers below 1000. Using three dots in a Range will create it without the boundary-value itself.
.select{|x| x%3==0 || x%5==0}
chooses only elements which are divideable by 3 or 5, and therefore multiples of 3 or 5. The other values are discarded. The result of this operation is a new Array with only multiples of 3 or 5.
.reduce(:+)
Finally this operation will sum up all the numbers in the array (or reduce it to) a single number: The sum you need for the solution.
What i want to illustrate: many methods you would write by hand everyday are already integrated in ruby, since it is a language from programmers for programmers. be pragmatic ;)