Suppose you need to count the number of islands on a matrix
{1, 1, 0, 0, 0},
{0, 1, 0, 0, 1},
{1, 0, 0, 1, 1},
{0, 0, 0, 0, 0},
{1, 0, 1, 0, 1}
We could simply use DFS or BFS when the input matrix size can be fitting into the memory.
However, what do we do if the input matrix is really large which could not be fitting into the memory?
I could chunk/split the input matrix into different small files and read them respectively.
But how to merge them?
I got stuck at how to merge them. I have the idea that when merging them we have to read some overlapped portion. But what is a concrete way to do so?
Trying to understand Matt's solution.
When I drew the below sample on the whiteboard and process it row by row.
Merge left then merge top and it seems won't work.
From Matt's solution.
not sure what are topidx, botidx meaning
int topidx = col * 2;
int botidx = topidx + 1;
Using union-find, the basic algorithm (without worrying about memory) is:
Create a set for every 1
Merge the sets for every pair of adjacent 1s. It doesn't matter what order you find them in, so reading order is usually fine.
Count the number of root sets -- there will be one for every island.
Easy, and with a little care, you can do this using sequential access to the matrix and only 2 rows worth of memory:
Initialize the island count to 0
Read the first row, create a set for each 1, and merge sets in adjacent columns.
For each additional row:
Read the row, create a set for each 1, and merge sets in adjacent columns;
Merge sets in the new row with adjacent sets in the previous row. ALWAYS POINT THE LINKS DOWNWARD, so that you never end up with a set in the new row linked to a parent in the old row.
Count the remaining root sets in the previous row, and add the number to your island count. These will never be able to merge with anything else.
Discard all the sets in the previous row -- you're never going to need them again, because you already counted them and nothing links to them.
Finally, count the root sets in the last row and add them to your island count.
The key to this, of course, is always pointing the links downward whenever you link sets in different rows. This will not hurt the complexity of the algorithm, and if you're using your own union-find, then it is easy to accomplish. If you're using a library data structure then you can use it just for each row, and keep track of the links between root sets in different rows yourself.
Since this is actually one of my favorite algorithms, here is an implementation in Java. This is not the most readable implementation since it involves some low-level tricks, but is super-efficient and short -- the kind of thing I'd write where performance is very important:
import java.util.Arrays;
public class Islands
{
private static final String[] matrix=new String[] {
" ############# ### ",
" # ##### ## ",
" # ## ## # # ",
" ### ## # # ",
" # ######### ## ## ",
" ## ## ",
" ########## ",
};
// find with path compression.
// If sets[s] < 0 then it is a link to ~sets[s]. Otherwise it is size of set
static int find(int[] sets, int s)
{
int parent = ~sets[s];
if (parent>=0)
{
int root = find(sets, parent);
if (root != parent)
{
sets[s] = ~root;
}
return root;
}
return s;
}
// union-by-size
// If sets[s] < 0 then it is a link to ~sets[s]. Otherwise it is size of set
static boolean union(int[] sets, int x, int y)
{
x = find(sets,x);
y = find(sets,y);
if (x!=y)
{
if ((sets[x] < sets[y]))
{
sets[y] += sets[x];
sets[x] = ~y;
}
else
{
sets[x] += sets[y];
sets[y] = ~x;
}
return true;
}
return false;
}
// Count islands in matrix
public static void main(String[] args)
{
// two rows of union-find sets.
// top row is at even indexes, bottom row is at odd indexes. This arrangemnt is chosen just
// to make resizing this array easier.
// For each value x:
// x==0 => no set. x>0 => root set of size x. x<0 => link to ~x
int cols=4;
int[] setrows= new int[cols*2];
int islandCount = 0;
for (String s : matrix)
{
System.out.println(s);
//Make sure our rows are big enough
if (s.length() > cols)
{
cols=s.length();
if (setrows.length < cols*2)
{
int newlen = Math.max(cols,setrows.length)*2;
setrows = Arrays.copyOf(setrows, newlen);
}
}
//Create sets for land in bottom row, merging left
for (int col=0; col<s.length(); ++col)
{
if (!Character.isWhitespace(s.charAt(col)))
{
int idx = col*2+1;
setrows[idx]=1; //set of size 1
if (idx>=2 && setrows[idx-2]!=0)
{
union(setrows, idx, idx-2);
}
}
}
//merge up
for (int col=0; col<cols; ++col)
{
int topidx = col*2;
int botidx = topidx+1;
if (setrows[topidx]!=0 && setrows[botidx]!=0)
{
int toproot=find(setrows,topidx);
if ((toproot&1)!=0)
{
//top set is already linked down
union(setrows, toproot, botidx);
}
else
{
//link top root down. It does not matter that we aren't counting its size, since
//we will shortly throw it aaway
setrows[toproot] = ~botidx;
}
}
}
//count root sets, discard top row, and move bottom row up while fixing links
for (int col=0; col<cols; ++col)
{
int topidx = col * 2;
int botidx = topidx + 1;
if (setrows[topidx]>0)
{
++islandCount;
}
int v = setrows[botidx];
setrows[topidx] = (v>=0 ? v : v|1); //fix up link if necessary
setrows[botidx] = 0;
}
}
//count remaining root sets in top row
for (int col=0; col<cols; ++col)
{
if (setrows[col*2]>0)
{
++islandCount;
}
}
System.out.println("\nThere are "+islandCount+" islands there");
}
}
Related
A similar question to this has been asked here, but in my question, rather than being restricted to melds of size 3, melds can be any size.
In Gin Rummy, for any particular set of cards, cards can be grouped into either sets or runs. A set is a group of 3 or more cards that are all of the same rank (2-D, 2-C, 2-H or 7-D, 7-C, 7-H, 7-S). A run is a group of 3 or more cards with consecutive ranks and identical suits (A-D, 2-D, 3-C or 7-C, 8-C, 9-C, 10-C, J-C). Cards not belonging to a group are called "deadwood".
The goal of my algorithm is to find the optimal melding for a particular set of cards, which is one that minimizes the sum of the values of all the deadwood (The values of number cards are their associated numbers, the value of the ace is 1, and the value of face cards is 10.).
My original attempt at an algorithm worked on the assumption that for any run and group of sets that conflicted, either the run would exist or the group of sets would exist. Under this assumption, the algorithm could just calculate the sum of the values of the run and the sum of the values of all the sets, and keep whichever was greater. For example, if we had the groups
[2-D, 3-D, 4-D], [2-D, 2-C, 2-H], and [4-D, 4-H, 4-S]. The sum of the run's value would be 2 + 3 + 4 = 9, and the sum of the all the set's values would be 2 + 2 + 2 + 4 + 4 + 4 = 18. In this case, this would mean the two sets would be kept for the optimal melding and the run would not be used (3-D would be deadwood).
This assumption worked for groups of size 3, but fails with larger groups. For example, consider the following two groups:
[4-D, 5-D, 6-D, 7-D], [7-D, 7-H, 7-S]
The optimal grouping for this ends up being [4-D, 5-D, 6-D] and [7-D, 7-H, 7-S]. The conflicting set and part of the run is kept. I'm not sure how to create an algorithm, that isn't just brute force.
Any help or ideas would be appreciated.
EDIT
I'm realizing that my original algorithm doesn't even work for size 3 melds. In the case of the following groups:
[4-D, 5-D, 6-D], [4-C, 5-C, 6-C], [6-D, 6-C, 6-S]
The algorithm would look at the two runs individually, and conclude that they should be removed in favor of the set, but the optimal solution would be to keep both runs and remove the set.
Still looking for help in creating an algorithm that works in all edge cases.
My previous answer got deleted as I didn't really provide an explanation, and simply provided a link to a script with an algorithm for this problem. I realize why that isn't fit for an answer on stack overflow now. Here's my attempt at a complete answer.
The algorithm I show here is based on the approach found here: https://gist.github.com/yalue/2622575. The solution is a backtracking search as Paul Hankin suggested above.
The algorithm creates an object called MeldNode:
class MeldNode {
Cards cards;
MeldNode* parent;
double value;
MeldNode(Cards cards, MeldNode* parent) : cards(cards), parent(parent) {
value = sum of values of cards;
if (parent is not null){
value += parent->value;
}
}
}
Here value is equal to the sum of the card values of the cards provided and the value of the parent.
A function cleanMeldGroup is created which, given an array of melds and a meld, will return an array of melds with only melds that don't conflict with the given meld.
Melds cleanMeldGroup(Melds melds, Cards meldAvoid) {
Melds cleanMelds;
for (Cards meld : melds) {
bool clean = true;
for (Card cardA : meld) {
for (Card cardB : meldAvoid) {
if (cardA == cardB) {
clean = false;
}
}
}
if (clean) {
cleanMelds.push(meld);
}
}
return cleanMelds;
}
Next, a function getBestNode is created, which uses backtracking to find a meld node containing the data for the optimal melding combination.
MeldNode* getBestNode(Melds melds, MeldNode* rootNode) {
MeldNode* best = rootNode;
for (Meld meld : melds) {
MeldNode* node = new MeldNode(meld, rootNode);
MeldNode* newTree = getBestNode(cleanMeldGroup(melds, meld), node);
if (best is null || newTree->value > best->value){
best = newTree;
}
}
}
Note that as this is written now, this would result in memory leaks in c++. If necessary, take measures to free memory when the data has been used (You could free the memory of Nodes that aren't part of the best tree in this function, and then free the memory of Nodes that are part of the best tree after you use them).
Finally, the optimal melding can be determined as follows using the getOptimalMelding function.
Melds getOptimalMelding(Cards hand) {
Sort hand by rank and then by suit;
Melds possibleMelds;
// Find all possible runs
int runLength = 1;
for (int i = 0; i < hand.size(); i++) {
if (hand[i].suit == hand[i - 1].suit && hand[i].rank == hand[i - 1].rank + 1) {
runLength++;
} else {
if (runLength >= 3) {
for (int size = 3; size <= runLength; size++) {
for (int start = 0; start <= runLength - size; start++) {
Cards run;
for (int j = i - runLength + start; j < i - runLength + start + s; j++) {
run.push(hand[j]);
}
possibleMelds.push(run);
}
}
}
runLength = 1;
}
}
if (runLength >= 3) {
for (int size = 3; size <= runLength; size++) {
for (int start = 0; start <= runLength - size; start++) {
Cards run;
for (int j = i - runLength + start; j < i - runLength + start + s; j++) {
run.push(hand[j]);
}
possibleMelds.push(run);
}
}
}
// Find all possible sets
for (int i = 1; i <= 13; i++) {
Cards set;
for (Card card : hand) {
if (card.rank == i) {
set.push(card);
}
}
if (set.size() >= 3) {
possibleMelds.push(set);
}
if (set.size() == 4) {
for (Card card : set) {
Cards subset;
for (Card add : set) {
if (add != card) {
subset.push(add);
}
}
possibleMelds.push(subset);
}
}
}
// Find Optimal Melding Combination
MeldNode* bestNode = getBestNode(possibleMelds, null);
Melds optimalMelds;
while (bestNode is not null){
optimalMelds.push(bestNode.cards);
bestNode = bestNode->parent;
}
return optimalMelds;
Note that possibleMelds contains all possible melds of all sizes. For example, for the hand [2-D, 3-D, 4-D, 5-D, 5-H, 5-S, 5-C, 10-S, 9-C, 8-H], possibleMelds would contain the following groups:
[2-D, 3-D, 4-D],
[3-D, 4-D, 5-D],
[2-D, 3-D, 4-D, 5-D],
[5-D, 5-H, 5-S, 5-C],
[5-H, 5-S, 5-C],
[5-D, 5-S, 5-C],
[5-D, 5-H, 5-C],
[5-D, 5-H, 5-S]
I'm doing online course and got stuck at this problem.
The first line contains two non-negative integers 1 ≤ n, m ≤ 50000 — the number of segments and points on a line, respectively. The next n lines contain two integers a_i ≤ b_i defining the i-th segment. The next line contain m integers defining points. All the integers are of absolute value at most 10^8. For each segment, output the number of points it is used from the n-points table.
My solution is :
for point in points:
occurrence = 0
for l, r in segments:
if l <= point <= r:
occurrence += 1
print(occurrence),
The complexity of this algorithm is O(m*n), which is obviously not very efficient. What is the best way of solving this problem? Any help will be appreciated!
Sample Input:
2 3
0 5
7 10
1 6 11
Sample Output:
1 0 0
Sample Input 2:
1 3
-10 10
-100 100 0
Sample Output 2:
0 0 1
You can use sweep line algorithm to solve this problem.
First, break each segment into two points, open and close points.
Add all these points together with those m points, and sort them based on their locations.
Iterating through the list of points, maintaining a counter, every time you encounter an open point, increase the counter, and if you encounter an end point, decrease it. If you encounter a point in list m point, the result for this point is the value of counter at this moment.
For example 2, we have:
1 3
-10 10
-100 100 0
After sorting, what we have is:
-100 -10 0 10 100
At point -100, we have `counter = 0`
At point -10, this is open point, we increase `counter = 1`
At point 0, so result is 1
At point 10, this is close point, we decrease `counter = 0`
At point 100, result is 0
So, result for point -100 is 0, point 100 is 0 and point 0 is 1 as expected.
Time complexity is O((n + m) log (n + m)).
[Original answer] by how many segments is each point used
I am not sure I got the problem correctly but looks like simple example of Histogram use ...
create counter array (one item per point)
set it to zero
process the last line incrementing each used point counter O(m)
write the answer by reading histogram O(n)
So the result should be O(m+n) something like (C++):
const int n=2,m=3;
const int p[n][2]={ {0,5},{7,10} };
const int s[m]={1,6,11};
int i,cnt[n];
for (i=0;i<n;i++) cnt[i]=0;
for (i=0;i<m;i++) if ((s[i]>=0)&&(s[i]<n)) cnt[s[i]]++;
for (i=0;i<n;i++) cout << cnt[i] << " "; // result: 0 1
But as you can see the p[] coordinates are never used so either I missed something in your problem description or you missing something or it is there just to trick solvers ...
[edit1] after clearing the inconsistencies in OP the result is a bit different
By how many points is each segment used:
create counter array (one item per segment)
set it to zero
process the last line incrementing each used point counter O(m)
write the answer by reading histogram O(m)
So the result is O(m) something like (C++):
const int n=2,m=3;
const int p[n][2]={ {0,5},{7,10} };
const int s[m]={1,6,11};
int i,cnt[m];
for (i=0;i<m;i++) cnt[i]=0;
for (i=0;i<m;i++) if ((s[i]>=0)&&(s[i]<n)) cnt[i]++;
for (i=0;i<m;i++) cout << cnt[i] << " "; // result: 1,0,0
[Notes]
After added new sample set to OP it is clear now that:
indexes starts from 0
the problem is how many points from table p[n] are really used by each segment (m numbers in output)
Use Binary Search.
Sort the line segments according to 1st value and the second value. If you use c++, you can use custom sort like this:
sort(a,a+n,fun); //a is your array of pair<int,int>, coordinates representing line
bool fun(pair<int,int> a, pair<int,int> b){
if(a.first<b.first)
return true;
if(a.first>b.first)
return false;
return a.second < b.second;
}
Then, for every point, find the 1st line that captures the point and the first line that does not (after the line that does of course). If no line captures the point, you can return -1 or something (and not check for the point that does not).
Something like:
int checkFirstHold(pair<int,int> a[], int p,int min, int max){ //p is the point
while(min < max){
int mid = (min + max)/2;
if(a[mid].first <= p && a[mid].second>=p && a[mid-1].first<p && a[mid-1].second<p) //ie, p is in line a[mid] and not in line a[mid-1]
return mid;
if(a[mid].first <= p && a[mid].second>=p && a[mid-1].first<=p && a[mid-1].second>=p) //ie, p is both in line a[mid] and not in line a[mid-1]
max = mid-1;
if(a[mid].first < p && a[mid].second<p ) //ie, p is not in line a[mid]
min = mid + 1;
}
return -1; //implying no point holds the line
}
Similarly, write a checkLastHold function.
Then, find checkLastHold - checkFirstHold for every point, which is the answer.
The complexity of this solution will be O(n log m), as it takes (log m) for every calculation.
Here is my counter-based solution in Java.
Note that all points, segment start and segment end are read into one array.
If points of different PointType have the same x-coordinate, then the point is sorted after segment start and before segment end. This is done to count the point as "in" the segment if it coincides with both the segment start (counter already increased) and the segment end (counter not yet decreased).
For storing an answer in the same order as the points from the input, I create the array result of size pointsCount (only points counted, not the segments) and set its element with index SuperPoint.index, which stores the position of the point in the original input.
import java.util.Arrays;
import java.util.Scanner;
public final class PointsAndSegmentsSolution {
enum PointType { // in order of sort, so that the point will be counted on both segment start and end coordinates
SEGMENT_START,
POINT,
SEGMENT_END,
}
static class SuperPoint {
final PointType type;
final int x;
final int index; // -1 (actually does not matter) for segments, index for points
public SuperPoint(final PointType type, final int x) {
this(type, x, -1);
}
public SuperPoint(final PointType type, final int x, final int index) {
this.type = type;
this.x = x;
this.index = index;
}
}
private static int[] countSegments(final SuperPoint[] allPoints, final int pointsCount) {
Arrays.sort(allPoints, (o1, o2) -> {
if (o1.x < o2.x)
return -1;
if (o1.x > o2.x)
return 1;
return Integer.compare( o1.type.ordinal(), o2.type.ordinal() ); // points with the same X coordinate by order in PointType enum
});
final int[] result = new int[pointsCount];
int counter = 0;
for (final SuperPoint superPoint : allPoints) {
switch (superPoint.type) {
case SEGMENT_START:
counter++;
break;
case SEGMENT_END:
counter--;
break;
case POINT:
result[superPoint.index] = counter;
break;
default:
throw new IllegalArgumentException( String.format("Unknown SuperPoint type: %s", superPoint.type) );
}
}
return result;
}
public static void main(final String[] args) {
final Scanner scanner = new Scanner(System.in);
final int segmentsCount = scanner.nextInt();
final int pointsCount = scanner.nextInt();
final SuperPoint[] allPoints = new SuperPoint[(segmentsCount * 2) + pointsCount];
int allPointsIndex = 0;
for (int i = 0; i < segmentsCount; i++) {
final int start = scanner.nextInt();
final int end = scanner.nextInt();
allPoints[allPointsIndex] = new SuperPoint(PointType.SEGMENT_START, start);
allPointsIndex++;
allPoints[allPointsIndex] = new SuperPoint(PointType.SEGMENT_END, end);
allPointsIndex++;
}
for (int i = 0; i < pointsCount; i++) {
final int x = scanner.nextInt();
allPoints[allPointsIndex] = new SuperPoint(PointType.POINT, x, i);
allPointsIndex++;
}
final int[] pointsSegmentsCounts = countSegments(allPoints, pointsCount);
for (final int count : pointsSegmentsCounts) {
System.out.print(count + " ");
}
}
}
It's a Google interview question. There's a list of "T" and "F" only. All denotes a position such that T means position is occupied by a flower pot and F means pot is not there, so you can put another pot at this position. Find the number of pots that can be placed in a given arrangement such that no two pots are adjacent to each other(they can be adjacent in the given arrangement). If a position at the beginning is unoccupied then a pot can be placed if second position is also unoccupied and if the last position is unoccupied than a pot can be placed if second last position is also unoccupied. For ex.
TFFFTFFTFFFFT - returns 2
FFTTFFFFFTTFF - returns 4
I tried solving it by looking at adjacent values for every position with value F. Increased the counter if both adjacent positions were F and set this position as T. I need a better solution or any other solution(if any).
Let's analyse what has to be done.
So first we probably need to visit and examine each place. That suggests loop of some sort. E.g.:
for (int i = 0; i < myPlaces.Length; ++i)
When we are at a spot we have to check if it's occupied
if (place[i] == 'F')
but that's not enough to place the flower pot there. We have to check if the next and previous place is free
place[i-1]
place[i+1]
If all tree contain F you can put the flower pot there and move to next field
Now, we also have some exceptions from the rule. Beginning and end of the list. So you have to deal with them separately. E.g
if (i == 0)
{
// only check current position and next position
}
if (i == myPlaces.Length - 1) // minus 1 because indexing usually starts from 0
{
// only check current position and previous position
}
After that you can perform the checks mentioned previously.
Now let's think of the input data. Generally, it's a good habit not to modify the input data but make a copy and work on the copy. Also some data structures work better than the others for different tasks. Here you can use simple string to keep entry values. But I would say an array of chars would be a better option because then, when you find a place where you can put a flower pot you can actually replace the F with the T in an array. Then when you move to new spot your data structers knows that there is already a pot in the previous position so your algorithm won't put an adjacent one.
You would not be able to do that with string as strings are immutable and you would need to generate a new string each time.
Note that it's only a naive algorithm with a lot of scope for improvement and optimization. But my goal was rather to give some idea how to approach this kind of problems in general. I'll leave implementing of the details to you as an afternoon exercise before targeting a job at Google.
You may be able to do this with a modified Mergesort. Consider the flowerpots that can be placed in the singletons, then the flowerpots that can be placed in the doubleton merges of those singletons, up the tree to the full arrangement. It would complete in O(n lg n) for a list of n flowerpots.
There is certainly a way to do this with a modified Rod Cutting algorithm with complexity O(n^2). The subproblem is whether or not an open "false set" exists in the substring being considered. The "closed false sets" already have some maximum value computed for them. So, when a new character is added, it either increases the amount of flowerpots that can be inserted, or "locks in" the maximum quantity of available flowerpots for the substring.
Also, you know that the maximum flowerpots that can be placed in a set of n open positions bound by closed positions is n - 2 (else n-1 if only bracketed on one side, i.e. the string begins or ends with a "false set". The base condition (the first position is open, or the first position is closed) can calculated upon reaching the second flowerpot.
So, we can build up to the total number of flowerpots that can be inserted into the whole arrangement in terms of the maximum number of flowerpots that can be inserted into smaller subarrangements that have been previously calculated. By storing our previous calculations in an array, we reduce the amount of time necessary to calculate the maximum for the next subarrangement to a single array lookup and some constant-time calculations. This is the essence of dynamic programming!
EDIT: I updated the answer to provide a description of the Dynamic Programming approach. Please consider working through the interactive textbook I mentioned in the comments! http://interactivepython.org/runestone/static/pythonds/index.html
I would approach the problem like this. You need FFF to have one more pot, FFFFF for two pots, etc. To handle the end cases, add an F at each end.
Because this is very similar to a 16-bit integer, the algorithm should use tricks like binary arithmetic operations.
Here is an implementation in Python that uses bit masking (value & 1), bit shifting (value >>= 1) and math ((zeros - 1) / 2) to count empty slots and calculate how many flower pots could fit.
#value = 0b1000100100001
value = 0b0011000001100
width = 13
print bin(value)
pots = 0 # number of flower pots possible
zeros = 1 # number of zero bits in a row, start with one leading zero
for i in range(width):
if value & 1: # bit is one, count the number of zeros
if zeros > 0:
pots += (zeros - 1) / 2
zeros = 0
else: # bit is zero, increment the number found
zeros += 1
value >>= 1 # shift the bits to the right
zeros += 1 # add one trailing zero
pots += (zeros - 1) / 2
print pots, "flower pots"
The solution is really simple, check the previous and current value of the position and mark the position as plantable (or puttable) and increment the count. Read the next value, if it is already is planted, (backtrack and) change the previous value and decrement the count. The complexity is O(n). What we really want to check is the occurrence of 1001. Following is the implementation of the algorithm in Java.
public boolean canPlaceFlowers(List<Boolean> flowerbed, int numberToPlace) {
Boolean previous = false;
boolean puttable = false;
boolean prevChanged = false;
int planted = 0;
for (Boolean current : flowerbed) {
if (previous == false && current == false) {
puttable = true;
}
if (prevChanged == true && current == true) {
planted--;
}
if (puttable) {
previous = true;
prevChanged = true;
planted++;
puttable = false;
} else {
previous = current;
prevChanged = false;
}
}
if (planted >= numberToPlace) {
return true;
}
return false;
}
private static void canPlaceOneFlower(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 1);
System.out.println("Can place 1 flower");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceTwoFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 2);
System.out.println("Can place 2 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceThreeFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 3);
System.out.println("Can place 3 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceFourFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 4);
System.out.println("Can place 4 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
public static void main(String[] args) {
List<Boolean> flowerbed = makeBed(new int[] { 0, 0, 0, 0, 0, 0, 0 });
FlowerBed fb = new FlowerBed();
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
flowerbed = makeBed(new int[] { 0, 0, 0, 1, 0, 0, 0 });
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
canPlaceTwoFlowers(flowerbed, fb);
flowerbed = makeBed(new int[] { 1, 0, 0, 1, 0, 0, 0, 1 });
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
canPlaceTwoFlowers(flowerbed, fb);
canPlaceOneFlower(flowerbed, fb);
}
My solution using dynamic programming.
ar is array in the form of ['F','T','F'].
import numpy as np
def pot(ar):
s = len(ar)
rt = np.zeros((s,s))
for k in range(0,s):
for i in range(s-k):
for j in range(i,i+k+1):
left = 0
right = 0
if ar[j] != 'F':
continue
if j-1 >= i and ar[j-1] == 'T':
continue
else:
left = 0
if j+1 <= i+k and ar[j+1] == 'T':
continue
else:
right = 0
if j-2 >= i:
left = rt[i][j-2]
if j+2 <= i+k:
right = rt[j+2][i+k]
rt[i][i+k] = max(rt[i][i+k], left+right+1)
return rt[0][len(ar)-1]
My solution written in C#
private static int CheckAvailableSlots(string str)
{
int counter = 0;
char[] chrs = str.ToCharArray();
if (chrs.FirstOrDefault().Equals('F'))
if (chrs.Length == 1)
counter++;
else if (chrs.Skip(1).FirstOrDefault().Equals('F'))
counter++;
if (chrs.LastOrDefault().Equals('F') && chrs.Reverse().Skip(1).FirstOrDefault().Equals('F'))
counter++;
for (int i = 1; i < chrs.Length - 2; i++)
{
if (chrs[i - 1].Equals('T'))
continue;
else if (chrs[i].Equals('F') && chrs[i + 1].Equals('F'))
{
chrs[i] = 'T';
counter++;
i++;
}
else
i++;
}
return counter;
}
// 1='T'
// 0='F'
int[] flowerbed = new int[] {1,0,0,0,0,1};
public boolean canPlaceFlowers(int[] flowerbed, int n) {
int tg = 0;
for (int i = 0, g = 1; i < flowerbed.length && tg < n; i++) {
g += flowerbed[i] == 0 ? flowerbed.length - 1 == i ? 2 : 1 : 0;
if (flowerbed[i] == 1 || i == flowerbed.length - 1) {
tg += g / 2 - (g % 2 == 0 ? 1 : 0);
g = 0;
}
}
return tg >= n;
}
Most of these answers (unless they alter the array or traverse and a copy) dont consider the situation where the first 3 (or last 3) pots are empty. These solutions will incorrectly determine that FFFT will contain 2 spaces, rather than just one. We therefore need to start at the third element (rather than then second) and end at index length - 3 (rather than length - 2). Also, while looping through the array, if an eligible index is found, the index just be incremented by 2, otherwise TTFFFFT would give 2 available plots instead of one. This is true unless you alter the array while looping or use a copy of the array and alter it.
Edit: this holds true unless the question is how many spaces are available for planting, rather than how many total plants can be added
A machine is taking measurements and giving me discrete numbers continuously like so:
1 2 5 7 8 10 11 12 13 14 18
Let us say these measurements can be off by 2 points and a measurement is generated every 5 seconds. I want to ignore the measurements that may potentially be same
Like continuous 2 and 3 could be same because margin of error is 2 so how do I partition the data such that I get only distinct measurements but I would also want to handle the situation in which the measurements are continuously increasing like so:
1 2 3 4 5 6 7 8 9 10
In this case if we keep ignoring the consecutive numbers with difference of less than 2 then we might lose actual measurements.
Is there a class of algorithms for this? How would you solve this?
Just drop any number that comes 'in range of' the previous (kept) one. It should simply work.
For your increasing example:
1 is kept, 2 is dropped because it is in range of 1, 3 is dropped because it is in range of 1, then 4 is kept, 5 and 6 are dropped in range of 4, then 7 is kept, etc, so you still keep the increasing trend if it's big enough (which is what you want, right?
For the original example, you'd get 1,5,8,11,14,18 as a result.
In some lines of work, the standard way to deal with problems of this nature is by using the Kalman filter.
To quote Wikipedia:
Its [Kalman filter's] purpose is to use measurements
observed over time, containing noise
(random variations) and other
inaccuracies, and produce values that
tend to be closer to the true values
of the measurements and their
associated calculated values.
The filter itself is very easy to implement, but does require calibration.
I would have two queues:
Temporary Queue
Final Queue/List
Your first value would go into the temporary queue and in the final list. As new values come in, check to see if the new value is within the deadband of the last value in the list. If it is then add it to the temporary queue. If not then add it to the final list. If your temporary queue starts to increase in size before you get a new value outside of the deadband, then once you are outside of the deadband do a check to see if the values are monotonically increasing or decreasing the whole time. If they are always increasing or decreasing then add the contents of the queue to the final list, otherwise just add the single new value to the final list. This is the general gist of it.
Here is some code I whipped up quickly that implements a class to do what I described above:
public class MeasurementsFilter
{
private Queue<int> tempQueue = new Queue<int>();
private List<int> finalList = new List<int>();
private int deadband;
public MeasurementsFilter(int deadband)
{
this.deadband = deadband;
}
public void Reset()
{
finalList.Clear();
tempQueue.Clear();
}
public int[] FinalValues()
{
return finalList.ToArray();
}
public void AddNewValue(int value)
{
// if we are just starting then the first value always goes in the list and queue
if (tempQueue.Count == 0)
{
tempQueue.Enqueue(value);
finalList.Add(value);
}
else
{
// if the new value is within the deadband of the last value added to the final list
// then enqueue the value and wait
if ((tempQueue.Peek() - deadband <= value) && (value <= tempQueue.Peek() + deadband))
{
tempQueue.Enqueue(value);
}
// else the new value is outside of the deadband of the last value added to the final list
else
{
tempQueue.Enqueue(value);
if (QueueIsAlwaysIncreasingOrAlwaysDecreasing())
{
//dequeue first item (we already added it to the list before, but we need it for comparison purposes)
int currentItem = tempQueue.Dequeue();
while (tempQueue.Count > 0)
{
// if we are not seeing two in a row of the same (i.e. they are not duplicates of each other)
// then add the newest value to the final list
if (currentItem != tempQueue.Peek())
{
currentItem = tempQueue.Dequeue();
finalList.Add(currentItem);
}
// otherwise if we are seeing two in a row (i.e. duplicates)
// then discard the value and loop to the next value
else
{
currentItem = tempQueue.Dequeue();
}
}
// add the last item from the final list back into the queue for future deadband comparisons
tempQueue.Enqueue(finalList[finalList.Count - 1]);
}
else
{
// clear the queue and add the new value to the list and as the starting point of the queue
// for future deadband comparisons
tempQueue.Clear();
tempQueue.Enqueue(value);
finalList.Add(value);
}
}
}
}
private bool QueueIsAlwaysIncreasingOrAlwaysDecreasing()
{
List<int> queueList = new List<int>(tempQueue);
bool alwaysIncreasing = true;
bool alwaysDecreasing = true;
int tempIncreasing = int.MinValue;
int tempDecreasing = int.MaxValue;
int i = 0;
while ((alwaysIncreasing || alwaysDecreasing) && (i < queueList.Count))
{
if (queueList[i] >= tempIncreasing)
tempIncreasing = queueList[i];
else
alwaysIncreasing = false;
if (queueList[i] <= tempDecreasing)
tempDecreasing = queueList[i];
else
alwaysDecreasing = false;
i++;
}
return (alwaysIncreasing || alwaysDecreasing);
}
}
Here is some test code that you can throw into a Winform Load event or button click:
int[] values = new int[] { 1, 2, 2, 1, 4, 8, 3, 2, 1, 0, 6 };
MeasurementsFilter filter = new MeasurementsFilter(2);
for (int i = 0; i < values.Length; i++)
{
filter.AddNewValue(values[i]);
}
int[] finalValues = filter.FinalValues();
StringBuilder printValues = new StringBuilder();
for (int i = 0; i < finalValues.Length; i++)
{
printValues.Append(finalValues[i]);
printValues.Append(" ");
}
MessageBox.Show("The final values are: " + printValues);
I'm practicing for the upcoming ACM programming competition in a week and I've gotten stumped on this programming problem.
The problem is as follows:
You have a puzzle consisting of a square grid of size 4. Each grid square holds a single coin; each coin is showing either heads (H) and tails (T). One such puzzle is shown here:
H H H H
T T T T
H T H T
T T H T
Any coin that is current showing Tails (T) can be flipped to Heads (H). However, any time we flip a coin, we must also flip the adjacent coins direct above, below and to the left and right in the same row. Thus if we flip the second coin in the second row we must also flip 4 other coins, giving us this arrangment (coins that changed are shown in bold).
H T H H
H H H T
H H H T
T T H T
If a coin is at the edge of the puzzle, so there is no coin on one side or the other, then we flip fewer coins. We do not "wrap around" to the other side. For example, if we flipped the bottom right coin of the arragnement above we would get:
H T H H
H H H T
H H H H
T T T H
Note: Only coins showing (T) tails can be selected for flipping. However, anytime we flip such a coin, adjacent coins are also flipped, regardless of their state.
The goal of the puzzle is to have all coins show heads. While it is possible for some arragnements to not have solutions, all the problems given will have solutions. The answer we are looking for is, for any given 4x4 grid of coins what is the least number of flips in order to make the grid entirely heads.
For Example the grid:
H T H H
T T T H
H T H T
H H T T
The answer to this grid is: 2 flips.
What I have done so far:
I'm storing our grids as two-dimensional array of booleans. Heads = true, tails = false.
I have a flip(int row, int col) method that will flip the adjacent coins according the rules above and I have a isSolved() method that will determine if the puzzle is in a solved state (all heads). So we have our "mechanics" in place.
The part we are having problems with is how should we loop through, going an the least amount of times deep?
Your puzzle is a classic Breadth-First Search candidate. This is because you're looking for a solution with the fewest possible 'moves'.
If you knew the number of moves to the goal, then that would be ideal for a Depth-First Search.
Those Wikipedia articles contain plenty of information about the way the searches work, they even contain code samples in several languages.
Either search can be recursive, if you're sure you won't run out of stack space.
EDIT: I hadn't noticed that you can't use a coin as the primary move unless it's showing tails. That does indeed make order important. I'll leave this answer here, but look into writing another one as well.
No pseudo-code here, but think about this: can you ever imagine yourself flipping a coin twice? What would be the effect?
Alternative, write down some arbitrary board (literally, write it down). Set up some real world coins, and pick two arbitrary ones, X and Y. Do an "X flip", then a "Y flip" then another "X flip". Write down the result. Now reset the board to the starting version, and just do a "Y flip". Compare the results, and think about what's happened. Try it a few times, sometimes with X and Y close together, sometimes not. Become confident in your conclusion.
That line of thought should lead you to a way of determining a finite set of possible solutions. You can test all of them fairly easily.
Hope this hint wasn't too blatant - I'll keep an eye on this question to see if you need more help. It's a nice puzzle.
As for recursion: you could use recursion. Personally, I wouldn't in this case.
EDIT: Actually, on second thoughts I probably would use recursion. It could make life a lot simpler.
Okay, perhaps that wasn't obvious enough. Let's label the coins A-P, like this:
ABCD
EFGH
IJKL
MNOP
Flipping F will always involve the following coins changing state: BEFGJ.
Flipping J will always involve the following coins changing state: FIJKN.
What happens if you flip a coin twice? The two flips cancel each other out, no matter what other flips occur.
In other words, flipping F and then J is the same as flipping J and then F. Flipping F and then J and then F again is the same as just flipping J to start with.
So any solution isn't really a path of "flip A then F then J" - it's "flip <these coins>; don't flip <these coins>". (It's unfortunate that the word "flip" is used for both the primary coin to flip and the secondary coins which change state for a particular move, but never mind - hopefully it's clear what I mean.)
Each coin will either be used as a primary move or not, 0 or 1. There are 16 coins, so 2^16 possibilities. So 0 might represent "don't do anything"; 1 might represent "just A"; 2 might represent "just B"; 3 "A and B" etc.
Test each combination. If (somehow) there's more than one solution, count the number of bits in each solution to find the least number.
Implementation hint: the "current state" can be represented as a 16 bit number as well. Using a particular coin as a primary move will always XOR the current state with a fixed number (for that coin). This makes it really easy to work out the effect of any particular combination of moves.
Okay, here's the solution in C#. It shows how many moves were required for each solution it finds, but it doesn't keep track of which moves those were, or what the least number of moves is. That's a SMOP :)
The input is a list of which coins are showing tails to start with - so for the example in the question, you'd start the program with an argument of "BEFGJLOP". Code:
using System;
public class CoinFlip
{
// All ints could really be ushorts, but ints are easier
// to work with
static readonly int[] MoveTransitions = CalculateMoveTransitions();
static int[] CalculateMoveTransitions()
{
int[] ret = new int[16];
for (int i=0; i < 16; i++)
{
int row = i / 4;
int col = i % 4;
ret[i] = PositionToBit(row, col) +
PositionToBit(row-1, col) +
PositionToBit(row+1, col) +
PositionToBit(row, col-1) +
PositionToBit(row, col+1);
}
return ret;
}
static int PositionToBit(int row, int col)
{
if (row < 0 || row > 3 || col < 0 || col > 3)
{
// Makes edge detection easier
return 0;
}
return 1 << (row * 4 + col);
}
static void Main(string[] args)
{
int initial = 0;
foreach (char c in args[0])
{
initial += 1 << (c-'A');
}
Console.WriteLine("Initial = {0}", initial);
ChangeState(initial, 0, 0);
}
static void ChangeState(int current, int nextCoin, int currentFlips)
{
// Reached the end. Success?
if (nextCoin == 16)
{
if (current == 0)
{
// More work required if we want to display the solution :)
Console.WriteLine("Found solution with {0} flips", currentFlips);
}
}
else
{
// Don't flip this coin
ChangeState(current, nextCoin+1, currentFlips);
// Or do...
ChangeState(current ^ MoveTransitions[nextCoin], nextCoin+1, currentFlips+1);
}
}
}
I would suggest a breadth first search, as someone else already mentioned.
The big secret here is to have multiple copies of the game board. Don't think of "the board."
I suggest creating a data structure that contains a representation of a board, and an ordered list of moves that got to that board from the starting position. A move is the coordinates of the center coin in a set of flips. I'll call an instance of this data structure a "state" below.
My basic algorithm would look something like this:
Create a queue.
Create a state that contains the start position and an empty list of moves.
Put this state into the queue.
Loop forever:
Pull first state off of queue.
For each coin showing tails on the board:
Create a new state by flipping that coin and the appropriate others around it.
Add the coordinates of that coin to the list of moves in the new state.
If the new state shows all heads:
Rejoice, you are done.
Push the new state into the end of the queue.
If you like, you could add a limit to the length of the queue or the length of move lists, to pick a place to give up. You could also keep track of boards that you have already seen in order to detect loops. If the queue empties and you haven't found any solutions, then none exist.
Also, a few of the comments already made seem to ignore the fact that the problem only allows coins that show tails to be in the middle of a move. This means that order very much does matter. If the first move flips a coin from heads to tails, then that coin can be the center of the second move, but it could not have been the center of the first move. Similarly, if the first move flips a coin from tails to heads, then that coin cannot be the center of the second move, even though it could have been the center of the first move.
The grid, read in row-major order, is nothing more than a 16 bit integer. Both the grid given by the problem and the 16 possible moves (or "generators") can be stored as 16 bit integers, thus the problems amounts to find the least possible number of generators which, summed by means of bitwise XOR, gives the grid itself as the result. I wonder if there's a smarter alternative than trying all the 65536 possibilities.
EDIT: Indeed there is a convenient way to do bruteforcing. You can try all the 1-move patterns, then all the 2-moves patterns, and so on. When a n-moves pattern matches the grid, you can stop, exhibit the winning pattern and say that the solution requires at least n moves. Enumeration of all the n-moves patterns is a recursive problem.
EDIT2: You can bruteforce with something along the lines of the following (probably buggy) recursive pseudocode:
// Tries all the n bit patterns with k bits set to 1
tryAllPatterns(unsigned short n, unsigned short k, unsigned short commonAddend=0)
{
if(n == 0)
tryPattern(commonAddend);
else
{
// All the patterns that have the n-th bit set to 1 and k-1 bits
// set to 1 in the remaining
tryAllPatterns(n-1, k-1, (2^(n-1) xor commonAddend) );
// All the patterns that have the n-th bit set to 0 and k bits
// set to 1 in the remaining
tryAllPatterns(n-1, k, commonAddend );
}
}
To elaborate on Federico's suggestion, the problem is about finding a set of the 16 generators that xor'ed together gives the starting position.
But if we consider each generator as a vector of integers modulo 2, this becomes finding a linear combination of vectors, that equal the starting position.
Solving this should just be a matter of gaussian elimination (mod 2).
EDIT:
After thinking a bit more, I think this would work:
Build a binary matrix G of all the generators, and let s be the starting state. We are looking for vectors x satisfying Gx=s (mod 2). After doing gaussian elimination, we either end up with such a vector x or we find that there are no solutions.
The problem is then to find the vector y such that Gy = 0 and x^y has as few bits set as possible, and I think the easiest way to find this would be to try all such y. Since they only depend on G, they can be precomputed.
I admit that a brute-force search would be a lot easier to implement, though. =)
Okay, here's an answer now that I've read the rules properly :)
It's a breadth-first search using a queue of states and the moves taken to get there. It doesn't make any attempt to prevent cycles, but you have to specify a maximum number of iterations to try, so it can't go on forever.
This implementation creates a lot of strings - an immutable linked list of moves would be neater on this front, but I don't have time for that right now.
using System;
using System.Collections.Generic;
public class CoinFlip
{
struct Position
{
readonly string moves;
readonly int state;
public Position(string moves, int state)
{
this.moves = moves;
this.state = state;
}
public string Moves { get { return moves; } }
public int State { get { return state; } }
public IEnumerable<Position> GetNextPositions()
{
for (int move = 0; move < 16; move++)
{
if ((state & (1 << move)) == 0)
{
continue; // Not allowed - it's already heads
}
int newState = state ^ MoveTransitions[move];
yield return new Position(moves + (char)(move+'A'), newState);
}
}
}
// All ints could really be ushorts, but ints are easier
// to work with
static readonly int[] MoveTransitions = CalculateMoveTransitions();
static int[] CalculateMoveTransitions()
{
int[] ret = new int[16];
for (int i=0; i < 16; i++)
{
int row = i / 4;
int col = i % 4;
ret[i] = PositionToBit(row, col) +
PositionToBit(row-1, col) +
PositionToBit(row+1, col) +
PositionToBit(row, col-1) +
PositionToBit(row, col+1);
}
return ret;
}
static int PositionToBit(int row, int col)
{
if (row < 0 || row > 3 || col < 0 || col > 3)
{
return 0;
}
return 1 << (row * 4 + col);
}
static void Main(string[] args)
{
int initial = 0;
foreach (char c in args[0])
{
initial += 1 << (c-'A');
}
int maxDepth = int.Parse(args[1]);
Queue<Position> queue = new Queue<Position>();
queue.Enqueue(new Position("", initial));
while (queue.Count != 0)
{
Position current = queue.Dequeue();
if (current.State == 0)
{
Console.WriteLine("Found solution in {0} moves: {1}",
current.Moves.Length, current.Moves);
return;
}
if (current.Moves.Length == maxDepth)
{
continue;
}
// Shame Queue<T> doesn't have EnqueueRange :(
foreach (Position nextPosition in current.GetNextPositions())
{
queue.Enqueue(nextPosition);
}
}
Console.WriteLine("No solutions");
}
}
If you are practicing for the ACM, I would consider this puzzle also for non-trivial boards, say 1000x1000. Brute force / greedy may still work, but be careful to avoid exponential blow-up.
The is the classic "Lights Out" problem. There is actually an easy O(2^N) brute force solution, where N is either the width or the height, whichever is smaller.
Let's assume the following works on the width, since you can transpose it.
One observation is that you don't need to press the same button twice - it just cancels out.
The key concept is just that you only need to determine if you want to press the button for each item on the first row. Every other button press is uniquely determined by one thing - whether the light above the considered button is on. If you're looking at cell (x,y), and cell (x,y-1) is on, there's only one way to turn it off, by pressing (x,y). Iterate through the rows from top to bottom and if there are no lights left on at the end, you have a solution there. You can then take the min of all the tries.
It's a finite state machine, where each "state" is the 16 bit integer corresponding the the value of each coin.
Each state has 16 outbound transitions, corresponding to the state after you flip each coin.
Once you've mapped out all the states and transitions, you have to find the shortest path in the graph from your beginning state to state 1111 1111 1111 1111,
I sat down and attempted my own solution to this problem (based on the help I received in this thread). I'm using a 2d array of booleans, so it isn't as nice as the people using 16bit integers with bit manipulation.
In any case, here is my solution in Java:
import java.util.*;
class Node
{
public boolean[][] Value;
public Node Parent;
public Node (boolean[][] value, Node parent)
{
this.Value = value;
this.Parent = parent;
}
}
public class CoinFlip
{
public static void main(String[] args)
{
boolean[][] startState = {{true, false, true, true},
{false, false, false, true},
{true, false, true, false},
{true, true, false, false}};
List<boolean[][]> solutionPath = search(startState);
System.out.println("Solution Depth: " + solutionPath.size());
for(int i = 0; i < solutionPath.size(); i++)
{
System.out.println("Transition " + (i+1) + ":");
print2DArray(solutionPath.get(i));
}
}
public static List<boolean[][]> search(boolean[][] startState)
{
Queue<Node> Open = new LinkedList<Node>();
Queue<Node> Closed = new LinkedList<Node>();
Node StartNode = new Node(startState, null);
Open.add(StartNode);
while(!Open.isEmpty())
{
Node nextState = Open.remove();
System.out.println("Considering: ");
print2DArray(nextState.Value);
if (isComplete(nextState.Value))
{
System.out.println("Solution Found!");
return constructPath(nextState);
}
else
{
List<Node> children = generateChildren(nextState);
Closed.add(nextState);
for(Node child : children)
{
if (!Open.contains(child))
Open.add(child);
}
}
}
return new ArrayList<boolean[][]>();
}
public static List<boolean[][]> constructPath(Node node)
{
List<boolean[][]> solutionPath = new ArrayList<boolean[][]>();
while(node.Parent != null)
{
solutionPath.add(node.Value);
node = node.Parent;
}
Collections.reverse(solutionPath);
return solutionPath;
}
public static List<Node> generateChildren(Node parent)
{
System.out.println("Generating Children...");
List<Node> children = new ArrayList<Node>();
boolean[][] coinState = parent.Value;
for(int i = 0; i < coinState.length; i++)
{
for(int j = 0; j < coinState[i].length; j++)
{
if (!coinState[i][j])
{
boolean[][] child = arrayDeepCopy(coinState);
flip(child, i, j);
children.add(new Node(child, parent));
}
}
}
return children;
}
public static boolean[][] arrayDeepCopy(boolean[][] original)
{
boolean[][] r = new boolean[original.length][original[0].length];
for(int i=0; i < original.length; i++)
for (int j=0; j < original[0].length; j++)
r[i][j] = original[i][j];
return r;
}
public static void flip(boolean[][] grid, int i, int j)
{
//System.out.println("Flip("+i+","+j+")");
// if (i,j) is on the grid, and it is tails
if ((i >= 0 && i < grid.length) && (j >= 0 && j <= grid[i].length))
{
// flip (i,j)
grid[i][j] = !grid[i][j];
// flip 1 to the right
if (i+1 >= 0 && i+1 < grid.length) grid[i+1][j] = !grid[i+1][j];
// flip 1 down
if (j+1 >= 0 && j+1 < grid[i].length) grid[i][j+1] = !grid[i][j+1];
// flip 1 to the left
if (i-1 >= 0 && i-1 < grid.length) grid[i-1][j] = !grid[i-1][j];
// flip 1 up
if (j-1 >= 0 && j-1 < grid[i].length) grid[i][j-1] = !grid[i][j-1];
}
}
public static boolean isComplete(boolean[][] coins)
{
boolean complete = true;
for(int i = 0; i < coins.length; i++)
{
for(int j = 0; j < coins[i].length; j++)
{
if (coins[i][j] == false) complete = false;
}
}
return complete;
}
public static void print2DArray(boolean[][] array)
{
for (int row=0; row < array.length; row++)
{
for (int col=0; col < array[row].length; col++)
{
System.out.print((array[row][col] ? "H" : "T") + " ");
}
System.out.println();
}
}
}