Xcode: Unable to load Info.plist exceptions (eGPUOverrides) - xcode

Whenever I start a new project (macOS Swift) in Xcode (latest versions of Xcode and Mac) I come across this error message:
Unable to load Info.plist exceptions (eGPUOverrides)
I create a new project, run it without having edited a single thing, and this message appears in the console.
Has anybody come across this issue before or have any suggestions as to how to fix it?

Related

Unable to compile dependencies on Xcode 13

The error: "Command CompileSwiftSources failed with a non-zero exit code"
Cause: Simply messing with 2 Xcode installs by installing both Xcode 13 and Xcode 14 beta (with Xcodes)
Consequences: First, Xcode lost connection with SwiftUI Previews device. Then compiling issues occur. All simulators were also gone from the list. The error keeps showing up for each dependency of the project.
Unsuccessful attempts to solve this:
Uninstalling Xcode by moving it to trash, even performing a clean-uninstall with CleanMyMacX
Manually wiping every Xcode-related file possible (browse the internet or perform a find / -path "*Xcode*" 2> /dev/null)
Recreating a brand new project and moving all previous Swift files into it
Removing and re-adding a bunch of times all my dependencies
Solution: Check the answer below.
The solution came from nowhere. I was trying to open Xcodes to check which versions were installed on the Mac when I accidentally pressed enter on the wrong Spotlight result: Xcode Server Builder.
I have no clue what that is, but I assume it's an embedded Xcode component used for compilation. That is, I opened it and it prompted me some Accessibility access request. I fulfilled it because why not, and I tried by curiosity to compile with ⌘+B, and it worked.
About the empty list of simulators, I simply downloaded the latest available iOS 15.4 Simulator, and every device showed up as before.

"[PAClient Error] Error: E0776" - PARAMETER_ERROR.INVALID [duplicate]

I created an app with RAD Studio.
I'm trying to publish it to the App Store.
When I try to upload it with Transporter application I verify the package and I obtain following error:
ERROR ITMS-90475: Invalid bundle. Apps that support Multitasking on
iPad must provide the app’s launch screen using an Xcode storyboard,
or using UILaunchScreen if the app’s MinimumOSVersion is 14 or higher.
Verify that the UILaunchStoryboardName key is included in your
it.xxx.yyy bundle if you’re using a storyboard. For
details, see:
https://developer.apple.com/documentation/bundleresources/information_property_list/uilaunchstoryboardname
I found some solutions for this, but using Xcode or Xamarin. How can I deal with it in RAD Studio? I tried many ways but I just got parsing errors for the *.info.plist file.
I solved my problem creating my app from scratch directly with Xcode, without RAD Studio, as my app was very simple.

An error occured while attempting to download the container from application Xcode

While running my app on iPhone, I needed to view the database contents. So I selected Devices in Xcode and chose my device. Thereafter, i selected my app and clicked on the Settings button which shows 3 options: Show container, Download container and Remove container. On clicking the Download container option, I was asked where I want to store the container. After selecting the location, I am getting the following error: An error occured while attempting to download the container from application "MyApp".....
On selecting Show container option, a list opens up but there is no file inside it.
The same problem occurs with other apps too that I run using Xcode.
Any ideas as to why this happens and how to fix it?
I just rebooted my iPhone. That seems to fix it! Really weird, but works.
I have been having the issue every now and then especially after the phone has been connected to Mac and Xcode for about an hour.
Sometimes, just rebooting the phone isn't good enough, you'll also have to quit Xcode and start again after rebooting the phone!
I also had this problem yesterday, and the solution was a mismatched version of iOS 10 and Xcode 7. After I did the App Store upgrade to Xcode 8, I was able to download successfully.
In my case the issue was due to the fact that the version installed was a release version.
After installing the "Debug" version, the download worked fine.

Why iPad app build fails in xcode with a error creating temporary directory?

I'm using Xcode 4.6, and trying to run a simple app in iPad 6.1 Simulator, build fails with error message
mkdir: /Users/chakradar.r/Library/Developer/Xcode/DerivedData/dino-eddkhtnsnrlgwjgqnaceabrxcjsh/Build/Products/Debug-iphonesimulator/dino.app/wwwof: File exists
that is a temporary directory, i even tried building it after removing the directory, it again fails with a similar message.
Once my Xcode went unresponsive so I force quit Xcode while this application was running, I suspect that could be the reason for the failure. Error message is not helping, how can I fix this situation?
While I don't know the exact reason you're getting this error. Here are some generic steps that you can try in these situations:
In the simulator app go to 'iOS Simulator' (in the top menu), choose 'Reset Content and Settings...'
In Xcode go to 'Product' then 'Clean'
In Xcode go to 'Window' then 'Organizer', click on the 'Projects' icon on the top, find your project in the list on the left and click 'Delete...' beside the 'Derived Data'
Restart your Mac (Yes, sometimes this really resolves some issues)
You can try any of these options individually or all of them.
I too even don't know the exact root cause but
Killed both Xcode and Simulator and ran the app again and it started working for me.

XCode not importing OS X crash log

I have a crash log for my app sent to me by a tester. According to the documentation I should be able to drop this into the 'Device Logs' section of the Library in the Organizer (or use the 'Import' button at the bottom of the window).
Unfortunately both does nothing. No error, no warning, no import.
My .crash file was created by hand by copying the content of an email so maybe the formatting is incorrect, comparing it to other crash files it seems correct though.
I have the build the crash log refers to in my archive also, as I know this is important for symbols to show up.
Any idea how I can debug this? This is using Xcode 4.4.1
I experienced the same issue when I tried to import crash logs generated by PLCrashReporter. Then I noticed that Incident identifier and CrashReporter key fields in the crash reports are populated with "[TODO]" string instead of correct values. I replaced incident identifiers with arbitrary UUIDs and crash reporter key with UDID of one of my devices, and after that XCode was able to import the reports. I use XCode 4.5
I broke down and used one of my support credits with Apple to try and get to the bottom of this.
The bottom line is quite simple. As of now (Xcode 4.6), OS X crash logs cannot be imported into Xcode. Only iOS ones.
I suspect an Xcode bug.
I have the same problem with Xcode 4.4.1. Even tried the latest 4.5.2 developer release.
I used an earlier version of Xcode, and it kinda worked (only importing one crash at a time, required to relaunch Xcode several times, but I managed to do what I needed).
You can download an older version of Xcode here.
I had some success with deleting ~/Library/Developer/Xcode/iOS Device Logs when Xcode refused to cooperate. Proceed at your own risk.

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