Flutter - Call animate function of a child from parent, or from another child class - animation

I have two animating menus. dropDownMenu is working fine, and I can set onPress events from this child to perform functions in the parent class using callbacks, for example:
class dropDownMenu extends StatefulWidget {
final Function() onPressed;
final String tooltip;
final IconData icon;
final _callback;
dropDownMenu({Key key, this.onPressed, this.tooltip, this.icon, #required void singlePlayerCallbacks(String callBackType) } ):
_callback = singlePlayerCallbacks, super(key: key);
#override
_dropDownMenuState createState() => _dropDownMenuState();
}
class _dropDownMenuState extends State<dropDownMenu>
with SingleTickerProviderStateMixin {
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget> [
Column(
Container(
child: Opacity(
opacity: 0.0,
child: FloatingActionButton(
heroTag: null,
onPressed: isOpened == true? (){
widget?._callback('dice');
} : () {},
),
),
),
],
);
}
And then in the parent class:
class SinglePlayerMode extends StatefulWidget {
#override
SinglePlayerModeParentState createState() => SinglePlayerModeParentState();
}
class SinglePlayerModeParentState extends State<SinglePlayerMode> {
callBacks(String callBackType) {
switch(callBackType) {
case 'dice':
{
diceVisible = !diceVisible;
int rng = new Random().nextInt(19) + 1;
setState(() {
diceResult = rng;
});
}
}
break;
}
#override
Widget build(BuildContext context) {
child: Scaffold(
body: Container(
Padding(
padding: EdgeInsets.all(0.0),
child: dropDownMenu(
singlePlayerCallbacks: callBacks,
),
),
),
),
}
As a quick example, and this works perfectly fine.
What I need to do next is have another animated menu, called styleMenu, that animates when a button from dropDownMenu is pressed. This is where I am running into massive hurdles. I honestly don't mind HOW I get this done, I just need to get it done. This is what I am trying currently, without any success:
In dropDownMenu I have another button with a callback to the parent first:
Container(
child: Opacity(
opacity: 0.0,
child: FloatingActionButton(
heroTag: null,
onPressed: isOpened == true? (){
widget?._callback('theme');
} : () {},
),
),
),
Which triggers the callback function of the parent again, with a different switch case:
callBacks(String callBackType) {
case 'theme':
{
styleMenuState().animate();
}
break;
I obviously can't do this because it tells me that I am trying to animate a null object. Like I somehow have to instantiate styleMenu before I can call this function from here, but I don't know how to do this or even if it is possible.
My styleMenu class (extract):
class styleMenu extends StatefulWidget {
final Function() onPressed;
final String tooltip;
final IconData icon;
final _callback;
final VoidCallback animate;
styleMenu({this.onPressed, this.tooltip, this.animate, this.icon, #required void singlePlayerCallbacks(String callBackType) } ):
_callback = singlePlayerCallbacks;
#override
styleMenuState createState() => styleMenuState();
}
class styleMenuState extends State<styleMenu>
with SingleTickerProviderStateMixin {
bool isOpened = false;
AnimationController animationController;
Animation<Color> _buttonColor;
Animation<double> _animateIcon;
Animation<double> _translateButton;
Curve _curve = Curves.easeOut;
double _fabHeight = 52.0;
#override
initState() {
animationController =
AnimationController(vsync: this, duration: Duration(milliseconds: 600))
..addListener(() {
setState(() {});
});
_animateIcon =
Tween<double>(begin: 0.0, end: 1.0).animate(animationController);
_buttonColor = ColorTween(
begin: Colors.blue,
end: Colors.red,
).animate(CurvedAnimation(
parent: animationController,
curve: Interval(
0.0,
1.0,
curve: Curves.linear,
),
));
_translateButton = Tween<double>(
begin: 0.0,
end: _fabHeight,
).animate(CurvedAnimation(
parent: animationController,
curve: Interval(
0.0,
1.0,
curve: _curve,
),
));
super.initState();
}
#override
dispose() {
animationController.dispose();
super.dispose();
}
animate() {
if (!isOpened) {
styleMenuState().animationController.forward();
} else {
styleMenuState().animationController.reverse();
}
isOpened = !isOpened;
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget> [
Column(
mainAxisAlignment: MainAxisAlignment.end,
children: [
Stack(
children: <Widget>[
Transform(
transform: Matrix4.translationValues(
0,
_translateButton.value,
0,
),
child: blueTheme(),
),
Transform(
transform: Matrix4.translationValues(
0,
_translateButton.value * 2,
0,
),
child: greenTheme(),
),
Transform(
transform: Matrix4.translationValues(
0,
_translateButton.value * 3,
0,
),
child: redTheme(),
),
blackTheme(),
],
),
],
),
);
}
Again, I just need to be able to trigger the animate function from the styleMenu to pop this menu out by pressing a button inside the dropDownMenu and I just can't get my head around how to do this! I am sure there must be a simple way, but I am unable to find anything online.
Any pros out there?

I was just working on a similar problem. Using Streams, Provider with ChangeNotifiers, or inherited widgets are viable options. If you do want to simply trigger the child widget animations on setState called from the parent you can do that by using the didUpdateWidget in the child widget as shown below
#override
void didUpdateWidget(ImageHeartAnimation oldWidget) {
_controller.forward().orCancel;
super.didUpdateWidget(oldWidget);
}

Related

Flutter AnimatedList still janky?

I'm currently using an AnimatedList in my Flutter app and having problems with the way removed list items are animated out. The animation itself works as expected but once the removed item finishes animating, it just disappears causing the other widgets to jump into its place. I had expected the other items to transition into the place of the removed item ...
I tried wrapping my list items with a ScaleTransition but that didn't help - the other list items still do not react to the removed item until it has finished the animation.
This kind of defies the purpose of AnimatedList, right? Or did I do something wrong? The "Widget of the week" video about AnimatedList clearly shows that list items react to newly inserted items by changing their position ...
Here is my code:
#override
Widget build(BuildContext context) {
return AnimatedList(
padding: EdgeInsets.only(top: REGULAR_DIM,
bottom: REGULAR_DIM + kBottomNavigationBarHeight),
initialItemCount: data.length,
itemBuilder: (context, index, animation) {
return MyCustomWidget(
data: data[index],
animation: animation,
disabled: false
);
},
);
}
class MyCustomWidget extends AnimatedWidget {
final MyModel data;
final bool disabled;
MyCustomWidget({
#required this.data,
#required Animation<double> animation,
this.disabled = false
}) : super(listenable: animation);
Animation<double> get animation => listenable;
#override
Widget build(BuildContext context) {
final content = ... ;
return ScaleTransition(
scale: CurvedAnimation(
parent: animation,
curve: Interval(0, 0.25)
).drive(Tween(begin: 0, end: 1)),
child: FadeTransition(
opacity: animation,
child: SlideTransition(
position: animation.drive(
Tween(begin: Offset(-1, 0), end: Offset(0, 0))
.chain(CurveTween(curve: Curves.easeOutCubic))),
child: content,
),
),
);
}
}
And then somewhere in the MyCustomWidget I invoke this function:
void _remove(BuildContext context) async {
final animatedList = AnimatedList.of(context);
// obtain myModel asynchronously
myModel.removeData(data);
animatedList.removeItem(index, (context, animation) => MyCustomWidget(
data: data,
animation: animation,
disabled: true,
), duration: Duration(milliseconds: 350));
}
The key is to trigger two Transitions one SlideTranstion() and another SizeTransition to eliminate to jump when the item is removed
here is some sample code
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(title: Text('Update AnimatedList data')),
body: BodyWidget(),
),
);
}
}
class BodyWidget extends StatefulWidget {
#override
BodyWidgetState createState() {
return new BodyWidgetState();
}
}
class BodyWidgetState extends State<BodyWidget>
with SingleTickerProviderStateMixin {
// the GlobalKey is needed to animate the list
final GlobalKey<AnimatedListState> _listKey = GlobalKey(); // backing data
List<String> _data = ['Horse', 'Cow', 'Camel', 'Sheep', 'Goat'];
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
SizedBox(
height: 400,
child: AnimatedList(
key: _listKey,
initialItemCount: _data.length,
itemBuilder: (context, index, animation) {
return _buildItem(
_data[index],
animation,
);
},
),
),
RaisedButton(
child: Text(
'Insert single item',
style: TextStyle(fontSize: 20),
),
onPressed: () {
_onButtonPress();
},
),
RaisedButton(
child: Text(
'Remove single item',
style: TextStyle(fontSize: 20),
),
onPressed: () {
_removeSingleItems();
},
),
],
);
}
Widget _buildItem(String item, Animation<double> animation, {direction: 0}) {
return (direction == 0)
? SizeTransition(
sizeFactor: animation,
child: Card(
color: Colors.amber,
child: ListTile(
title: Text(
item,
style: TextStyle(fontSize: 20),
),
),
),
)
: Stack(
children: [
SizeTransition(
sizeFactor: animation,
child: Card(
color: Colors.transparent,
child: ListTile(
title: Text(
item,
style: TextStyle(fontSize: 20),
),
),
),
),
Align(
alignment: Alignment.topCenter,
heightFactor: 0,
child: SlideTransition(
position: animation
.drive(Tween(begin: Offset(-1, 0), end: Offset(0, 0))),
child: Card(
color: Colors.red,
child: ListTile(
title: Text(
item,
style: TextStyle(fontSize: 20),
),
),
),
),
),
],
);
}
void _onButtonPress() {
_insertSingleItem();
}
void _insertSingleItem() {
String item = "Pig";
int insertIndex = 2;
_data.insert(insertIndex, item);
_listKey.currentState.insertItem(insertIndex);
}
void _removeSingleItems() {
int removeIndex = 2;
String removedItem = _data.removeAt(removeIndex);
// This builder is just so that the animation has something
// to work with before it disappears from view since the
// original has already been deleted.
AnimatedListRemovedItemBuilder builder = (context, animation) {
// A method to build the Card widget.
return _buildItem(removedItem, animation, direction: 1);
};
_listKey.currentState.removeItem(removeIndex, builder);
}
void _updateSingleItem() {
final newValue = 'I like sheep';
final index = 3;
setState(() {
_data[index] = newValue;
});
}
}
enter code here
You need to test the performance with the release version of your app.

Intro-slider Flutter Image Not Appearing

I am quite new to app development and I had a few questions about Flutter I was hoping someone could help me with!
First, I am trying to code an intro-slide part in my code. I have found this code online (https://flutterawesome.com/simple-and-configurable-app-introduction-slider-for-flutter/) and when I tried executing it, using my own images, only the background color seems to print. When I remove the background colors, it is just a white screen. Is my pageImage part correct? I saved an assert folder everywhere, so I'm unsure if that is the problem. I have included my code at the end.
Thank you for your time!
class _MyHomePageState extends State<MyHomePage> {
List<Slide> slides = new List();
#override
void initState() {
super.initState();
slides.add(
new Slide(
title: "ERASER",
description: "Allow miles wound place the leave had. To sitting subject no improve studied limited",
pathImage: "assets/images/1.png",
backgroundColor: Colors.pink[200],
),
);
slides.add(
new Slide(
title: "PENCIL",
description: "Ye indulgence unreserved connection alteration appearance",
pathImage: "assets/images/1.png",
backgroundColor: Colors.blue[200],
),
);
slides.add(
new Slide(
title: "RULER",
description:
"Much evil soon high in hope do view. Out may few northward believing attempted. Yet timed being songs marry one defer men our. Although finished blessing do of",
pathImage: "assets/images/3.jpg",
),
);
}
void onDonePress() {
// TODO: go to next screen
}
void onSkipPress() {
// TODO: go to next screen
}
#override
Widget build(BuildContext context) {
return new IntroSlider(
slides: this.slides,
onDonePress: this.onDonePress,
onSkipPress: this.onSkipPress,
);
}
}
**Solution: edit assets in pubspec page
Edit:
On the left (the orange part) is how I want the blue image to appear: No scrolling and fills the whole page. However, I tried to make my image (on the right) fill the page by editing the width and height and I started having to scroll where there is the pink background below and above the image (I assume it is because it keeps having to center the image).
Is there any way to make my image my background so it is like the picture on the left? I understand the orange color background is the background color, but hopefully, by comparing the two it makes sense. Thank you!
I create new intro widget. Here is the code.
import 'package:flutter/material.dart';
class MyIntroView extends StatefulWidget {
final List<Widget> pages;
final VoidCallback onIntroCompleted;
const MyIntroView({
Key key,
#required this.pages,
#required this.onIntroCompleted,
}) : assert(pages != null),
assert(onIntroCompleted != null),
super(key: key);
#override
_MyIntroViewState createState() => _MyIntroViewState();
}
class _MyIntroViewState extends State<MyIntroView> {
PageController _pageController;
int _currentPage = 0;
#override
void initState() {
_pageController = PageController(
initialPage: _currentPage,
);
super.initState();
}
#override
void dispose() {
_pageController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
NotificationListener<ScrollEndNotification>(
onNotification: (x) {
setState(() {
_currentPage = _pageController.page.round();
});
return false;
},
child: PageView(
children: widget.pages,
controller: _pageController,
),
),
Align(
alignment: Alignment.bottomCenter,
child: _buildBottomButtons(),
),
],
);
}
bool get _isFinalPage => _currentPage == widget.pages.length - 1;
Widget _buildBottomButtons() {
return Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Opacity(
opacity: _isFinalPage ? 0.0 : 1.0,
child: _buildButton("SKIP", _gotoLastPage),
),
_buildNavIndicator(),
_isFinalPage
? _buildButton("DONE", widget.onIntroCompleted)
: _buildButton("NEXT", _gotoNextPage),
],
),
);
}
Widget _buildButton(String title, VoidCallback callback) {
return FlatButton(
child: Text(
title,
style: TextStyle(color: Colors.white),
),
onPressed: callback,
);
}
void _gotoLastPage() {
_pageController.animateToPage(
widget.pages.length - 1,
duration: const Duration(milliseconds: 600),
curve: Curves.ease,
);
}
void _gotoNextPage() {
_pageController.nextPage(
duration: const Duration(milliseconds: 600),
curve: Curves.easeInOut,
);
}
Widget _buildNavIndicator() {
final indicatorList = <Widget>[];
for (int i = 0; i < widget.pages.length; i++)
indicatorList.add(_buildIndicator(i == _currentPage));
return Row(children: indicatorList);
}
Widget _buildIndicator(bool isActive) {
return Padding(
padding: const EdgeInsets.all(5.0),
child: DecoratedBox(
decoration: BoxDecoration(
shape: BoxShape.circle,
color: isActive ? Colors.white : Colors.white30,
),
child: SizedBox(width: 8, height: 8),
),
);
}
}
Usage:
import 'package:flutter/material.dart';
import 'package:flutter_app_test3/my_intro_view.dart';
Future<void> main() async {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MyIntroView(
pages: <Widget>[
Image.asset("assets/images/1.png", fit: BoxFit.cover),
Image.asset("assets/images/2.png", fit: BoxFit.cover),
Image.asset("assets/images/3.jpg", fit: BoxFit.cover),
],
onIntroCompleted: () {
print("Into is Completed");
//To the navigation stuff here
},
);
}
}
Ask me if you have any doubts in the comment
just try wrapping your Widget into Scaffold Widget and return
#override
Widget build(BuildContext context) {
return Scaffold(body:IntroSlider(
slides: this.slides,
onDonePress: this.onDonePress,
onSkipPress: this.onSkipPress,
));
}
I was facing the same issue and I fixed it by setting fit:Boxfit.fill for the image.

flutter how to make Hero like animation between widgets on the same page

I have a button with a text, and when I pressed the button, a text widget with the same text is added to the same page.
I'd like to add Hero like animation between them.
I guess what I need is SlideTransition, but I don't know how to slide from one widget position to another widget position.
Is it possible to do? What widget (or class) should I look into?
Here's the code I want to do (but doesn't work since Hero doesn't work on the same page widgets):
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List<String> text = [];
String buttonTag = "0";
#override
Widget build(BuildContext context) {
List<Widget> textWidgets = [];
for (int i = 0; i < text.length; ++i) {
textWidgets.add(
Padding(
padding: const EdgeInsets.all(8.0),
child: Hero(tag: "${i}", child: Text(text[i])),
)
);
}
return SafeArea(
child: Scaffold(
body: Center(
child: Column(
children: <Widget>[
RaisedButton(
child: Hero(
tag: buttonTag,
child: Text("abcde${text.length}")),
onPressed: () {
setState(() {
text.add("abcde${text.length}");
buttonTag = "${text.length}";
});
},
)
] + textWidgets,
),
),
),
);
}
}
Not exactly the answer to the question but instead of Hero (if it's possible) you can use AnimatedList to get the same result.
Code snippet
import 'package:flutter/material.dart';
import 'dart:math';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final GlobalKey<AnimatedListState> _listKey = GlobalKey<AnimatedListState>();
final List<Text> _textWidgets = [];
var rng = new Random();
_addItem() {
setState(() {
_listKey.currentState.insertItem(_textWidgets.length,
duration: const Duration(milliseconds: 500));
int id = rng.nextInt(100);
_textWidgets.add(Text('item $id'));
});
}
Widget _buildItem(
BuildContext context, Text item, Animation<double> animation) {
final offsetAnimation = Tween<Offset>(
begin: Offset(1.0, 0.0),
end: Offset(0.0, 0.0),
).animate(animation);
return SlideTransition(
position: offsetAnimation,
child: SizedBox(
height: 50.0,
child: Center(
child: item,
),
),
);
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child: Text("Add Item"),
onPressed: () {
setState(() {
_addItem();
});
},
),
Expanded(
child: AnimatedList(
key: _listKey,
initialItemCount: _textWidgets.length,
itemBuilder: (context, index, animation) {
return _buildItem(context, _textWidgets[index], animation);
},
),
),
],
),
),
);
}
}
I think it's possible by this llibrary which named: LocalHero
Implement your self
The AnimationController, Tween, AnimatedBuilder are key components.
This is a sample and code about this.
Don't use AnimatedController.animate in AnimatedBuilder builder.
evaluate is enough. Because the builder function is called every ticker frame.
Use AnimationController.animate as class member field.
class _AuthorizedState extends State<_Authorized> with SingleTickerProviderStateMixin {
late final _menuAC = AnimationController(vsync: this, duration: 200.ms);
late final isFilterOpen = ValueNotifier(false)..addListener(_handleFilterOpenChanged);
late final filterColor =
ColorTween(begin: context.color.primaryContainer, end: context.color.secondaryContainer)
.animate(_menuAC);
late final filterBorderRadius = Tween<double>(begin: 12, end: 0).animate(_menuAC);
void _handleFilterOpenChanged() {
print(isFilterOpen.value);
if (isFilterOpen.value) {
_menuAC.forward();
} else {
_menuAC.reverse();
}
}
#override
void dispose() {
_menuAC.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return AppScaffold(
child: LayoutBuilder(
builder: (context, cons) => Stack(
children: [
AnimatedBuilder(
animation: _menuAC,
builder: (context, child) {
return Positioned(
bottom: Tween(begin: 16.0, end: 0.0).evaluate(_menuAC),
right: Tween(begin: 16.0, end: 0.0).evaluate(_menuAC),
child: ClipRRect(
borderRadius: BorderRadius.only(
topLeft: const Radius.circular(12.0),
topRight: const Radius.circular(12.0),
bottomLeft:
Radius.circular(Tween<double>(begin: 12, end: 0).evaluate(_menuAC)),
bottomRight:
Radius.circular(Tween<double>(begin: 12, end: 0).evaluate(_menuAC)),
),
child: Container(
width: Tween(begin: 56.0, end: cons.maxWidth).evaluate(_menuAC),
height: Tween(begin: 56.0, end: min(cons.maxHeight * 0.7, 500.0))
.evaluate(_menuAC),
decoration: BoxDecoration(
color: filterColor.value,
),
child: child,
),
),
);
},
child: Material(
elevation: 24,
color: Colors.transparent,
child: InkWell(
onTap: () {
isFilterOpen.value = !isFilterOpen.value;
},
child: const Center(child: Icon(MdiIcons.filter)),
),
),
),
],
),
),
);
}
}

Animated FloatingActionButton in Stack don't trigger onPressed event

I've created an animated Floating Action Button (FAB) menu:
Main FAB which spawns other FABs when clicked.
It is based on several online tutorials.
Works fine besides one major issue:
The spawned FABs don't trigger an onPressed event.
Seems like there's a problem with the combination of transform animation and the stack widget (which the FABs are children of).
Works fine if I replace the stack with a row...
Seems like the issue was addressed here, but without a proper solution:
FloatingActionButton onPressed not triggering
Here's the complete code for that FAB menu.
Just supply it a list with buttons data, similar to this one:
List<Map<String, dynamic>> _buttonsData = [
{'color': Colors.green ,'icon': Icons.stop},
{'color': Colors.blue ,'icon': Icons.subway},
{'color': Colors.green ,'icon': Icons.add},];
FancyFab2(_buttonsData, null)
The code:
import 'package:flutter/material.dart';
class FancyFab extends StatefulWidget {
FancyFab(this._buttonsData, this._onSelected);
final List<Map<String, dynamic>> _buttonsData;
final ValueChanged<int> _onSelected;
#override
createState() => FancyFabState(_buttonsData, _onSelected);
}
class FancyFabState extends State<FancyFab> with SingleTickerProviderStateMixin {
final List<Map<String, dynamic>> _buttonsData;
final ValueChanged<int> _onSelected;
// state vars
AnimationController _controller;
Animation <double> _transform;
bool _isOpened = false;
FancyFabState(this._buttonsData, this._onSelected);
#override
void initState() {
// call base
super.initState();
// _controller
_controller = AnimationController(
duration: Duration(milliseconds: 100),
vsync: this
);
_transform = Tween<double>(
begin: 0.0,
end: -64.0,
).animate(
CurvedAnimation(
parent: _controller,
curve: Curves.fastOutSlowIn
),
);
}
#override
void dispose() {
// controller
_controller.dispose();
// call base
super.dispose();
}
#override
Widget build(BuildContext context) {
return _buildFab(_controller);
}
Widget _buildFab(AnimationController controller) {
return AnimatedBuilder(
animation: controller,
builder: (context, builder) {
return Stack(
children: List.generate(_buttonsData.length, (index) => _buildStackWidget(context, index))
);
}
);
}
Widget _buildStackWidget(BuildContext context, int index) {
Map<String, dynamic> buttonData = _buttonsData[index];
if (index == _buttonsData.length - 1)
return _buildMenuButton(index, buttonData);
else
return _buildMenuItem(index, buttonData);
}
Widget _buildMenuItem(int index, Map<String, dynamic> buttonData) {
return Transform.translate(
offset: Offset((1 + index) * _transform.value, 0.0),
child: FloatingActionButton(
heroTag: 100 + index,
backgroundColor: buttonData['color'],
//onPressed: () => _onSelected(index),
onPressed: () => print('click'),
child: Icon(buttonData['icon']),
),
);
}
Widget _buildMenuButton(int index, Map<String, dynamic> buttonData) {
return FloatingActionButton(
heroTag: 200,
backgroundColor: buttonData['color'],
onPressed: _toggle,
child: Icon(buttonData['icon']),
);
}
void _toggle() {
print('toggle');
_isOpened = !_isOpened;
if (true == _isOpened)
_controller.forward();
else
_controller.reverse();
}
}
That's because you are moving the items outside your Stack so you can't hitTest on those positions.
I modified a few lines of your code to make it works :
Add constraints to your Stack (you can use SizedBox also) , I'm using container to set a different color of background.
Widget _buildFab(AnimationController controller) {
return AnimatedBuilder(
animation: controller,
builder: (context, builder) {
return Container(
width: MediaQuery.of(context).size.width,
height: 100,
color: Colors.blueGrey,
child: Stack(
children: List.generate(_buttonsData.length,
(index) => _buildStackWidget(context, index))),
);
});
}
Center your items
Widget _buildMenuItem(int index, Map<String, dynamic> buttonData) {
return Center(
child: Transform.translate(
offset: Offset((1 + index) * _transform.value, 0.0),
child: FloatingActionButton(
heroTag: 100 + index,
backgroundColor: buttonData['color'],
//onPressed: () => _onSelected(index),
onPressed: () => print('click'),
child: Icon(buttonData['icon']),
),
),
);
}
Widget _buildMenuButton(int index, Map<String, dynamic> buttonData) {
return Center(
child: FloatingActionButton(
heroTag: 200,
backgroundColor: buttonData['color'],
onPressed: _toggle,
child: Icon(buttonData['icon']),
),
);
}

Difference between Animation Tween and Animation Controlller

In some Flutter animation tutorials, some uses a Tween and an Animation object. Some uses AnimationController only. Both code below seems to output the same result. So when do we use a Tween with animation and when do we use AnimationController only?
With Tween and animation
import 'dart:core';
import 'package:flutter/material.dart';
class Test extends StatefulWidget {
#override
_State createState() {
return _State();
}
}
class _State extends State<Test> with TickerProviderStateMixin {
AnimationController _animationController;
Animation _animation;
bool faded = true;
#override
void initState() {
super.initState();
_animationController = new AnimationController(
value:0.0,
vsync: this,
upperBound: 1.0,
lowerBound: 0.0,
duration: new Duration(seconds:1),
);
_animation = Tween(begin: 0.0, end: 1.0).animate(_animationController);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
elevation: 0.5,
title: new Text(
"Testing views",
style: Theme.of(context).textTheme.title,
),
),
body: _buildBodyAnimationTest(),
// body: _buildTuto(),
);
}
Widget _buildBodyAnimationTest(){
return FadeTransition(
opacity: _animation, //here is the difference
child: InkWell(
onTap: (){
if(faded){
faded = false;
_animationController.reverse();
}else{
faded = true;
_animationController.forward();
}
},
child: new Container(
color: Colors.red,
),
),
);
}
}
Without Tween and Animation
import 'dart:core';
import 'package:flutter/material.dart';
class Test extends StatefulWidget {
#override
_State createState() {
return _State();
}
}
class _State extends State<Test> with TickerProviderStateMixin {
AnimationController _animationController;
bool faded = true;
#override
void initState() {
super.initState();
_animationController = new AnimationController(
value:0.0,
vsync: this,
upperBound: 1.0,
lowerBound: 0.0,
duration: new Duration(seconds:1),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
elevation: 0.5,
title: new Text(
"Testing views",
style: Theme.of(context).textTheme.title,
),
),
body: _buildBodyAnimationTest(),
// body: _buildTuto(),
);
}
Widget _buildBodyAnimationTest(){
return FadeTransition(
opacity: _animationController, //here is the difference
child: InkWell(
onTap: (){
if(faded){
faded = false;
_animationController.reverse();
}else{
faded = true;
_animationController.forward();
}
},
child: new Container(
color: Colors.red,
),
),
);
}
}
Tweens are objects used to transform the output of an Animation (such as AnimationController).
With AnimationController, you typically have a 0-1 floating value. But you rarely want that.
Tweens allows to map that 0-1 to something more concrete such as red to blue, left to right, ...
Background is my tween sequence color.
Animatable<Color> background = TweenSequence<Color>(
[
TweenSequenceItem(
weight: 1.0,
tween: ColorTween(
begin: colors[_Substance.dayEndBackground],
end: colors[_Substance.dayStartBackground],
),
),
TweenSequenceItem(
weight: 1.0,
tween: ColorTween(
begin: colors[_Substance.dayStartBackground],
end: colors[_Substance.dayEndBackground],
),
),
],
);
This is my controller defined in initState() and updated in every one second:
bgUpdateController = AnimationController(
value: _currentDateTime.hour / 24,
upperBound: 1,
lowerBound: 0,
duration: const Duration(hours: 24),
vsync: this,
)..repeat();
I have used the above background and controller as AnimatedBuilder like below:
AnimatedBuilder(
animation: bgUpdateController,
builder: (context, child) {
return Scaffold(
backgroundColor: background
.chain(
CurveTween(curve: Curves.easeInOutCirc),
)
.evaluate(
AlwaysStoppedAnimation(bgUpdateController.value),
),
...
and the result of my code is:
Conclusion
AnimationController is for how long the animation would be and how to control from time, upper and lower boundary, how to control data with time, length, sequence, etc. while AnimationTween is for the range of animation with time, colour, range, sequence, etc as long the animation would be while.

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