Compile and Run with highly-optimized fork of ANTLR 4 - compilation

How do i Compile and Run my grammar with highly-optimized fork of ANTLR 4
highly-optimized ANTLR4

You can get both complete and runtime jar files here: ANTLR 4 Tool
Compilation and running is the same as with the original ANTLR4, just replace the original files with new ones.

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Generate Makefile using meson build file

In one of our projects we have used Gstreamer good plugins. I see that each element has a Makefile for building.
Now I wanted to upgrade rtpmanager code (https://github.com/GStreamer/gst-plugins-good/tree/master/gst/rtpmanager) inside Gstreamer. But, I see that there are no Makfiles anymore but 'meson.build' file.
Currently our project build does not support meson. So, is there a way to convert the latest rtpmanager code involving meson.build to traditional Makefile kind of build so that I can integrate its latest changes into my project.
Meson does not and never will generate makefiles.
Qemu meson PoC is using a tool to convert ninja files to Makefile:
https://github.com/bonzini/qemu/blob/meson-poc/scripts/ninjatool.py

Using CMake with IBM Rhapsody (code generator)

I am in the process of using CMake to automate a build process on Windows. The first step of the build process involves using IBM Rhapsody to generate the code to be built.
I have found that Rhapsody can be run headless (i.e. from command line) with RhapsodyCL.exe. Before proceeding with CMake I had the following questions:
Is this use-case (auto-generated code) supported by CMake?
How do I call RhapsodyCL.exe as a required CMake pre-build step? What is the recommended way to do the code generation as a pre-build step?
Since all my code is being generated by Rhapsody, how should my CMakeLists.txt look?
I found an answer to my question at the following site:
Integrating a code generator with CMake

gn generated Xcode project of WebRTC does not compile

This is the first time I am trying to build something from the source codes. I was trying to make a console program out of WebRTC native code.
I followed official guide and checked out the source code.
As the guide says,
To generate IDE project files, pass the --ide flag to the GN command. See the GN reference for more details on the supported IDEs.
I used this command to generate Xcode project:
$ gn gen out/Default --ide=xcode
But the Xcode project generated does not compile. Xcode kept telling me it could not find those files.
Is it because I did not do ninja -C out/Default? I am confused — am I supposed to still compile the whole source codes using ninja while I have generated an Xcode project using gn?
am I supposed to still compile the whole source codes using ninja while I have generated an Xcode project using gn? => yes
See https://dev.chromium.org/developers/how-tos/debugging-on-os-x/building-with-ninja-debugging-with-xcode for further details on building with Ninja and debugging with Xcode.

Makefile generation in MonoDevelop

I'm playing around with MonoDevelop on Mint12 Linux and seem to be having problems with getting it to generate Makefiles. I create a new GTK# solution, test that it does indeed create a blank window when run, and then hit Project -> Generate Makefiles.
The following is the output in the Tool output window:
Generating Makefiles for Solution test2
Creating Makefile for Solution test2
Creating Makefile for Project test2
Makefiles could not be generated: . Cannot handle unknown runtime version ClrVersion.'Net_4_0'.
any help finding a solution to this would be appreciated. My ultimate goal is to figure out the process involved in generating a .DEB file.
You installed the IDE, but not all the development tools. Go into Mint's package manager and install this:
mono-complete:
This is a metapackage and pulls in the Mono runtime, development tools and all libraries.

Issue with compiling example code

I'm trying to compile this sample code with XCode 4.2b, here's how my project looks like:
Application type: Command Line Tool. When I'm trying to build the project, I get the following list of errors:
I suppose that I haven't added some frameworks to the project, though I don't know what frameworks should be added...
The imported files probably contain Objective C code, but you're using the C compiler.
Change the file extension of main.c to main.m.

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