ZeroMQ and simple messaging with just-in-time connection and disconnection - zeromq

With using HTTP, I can develop server-to-server communication code easily. For example,
At Server1,
func1()
{
curl("https://server2/func2");
}
[route("func3")]
func3()
{
// finished!
}
At Server2,
[route("func2")]
func2()
{
curl("https://server1/func3");
}
Using these two (curl and http response code), I don't need to write to socket connection or disconnection or socket accept. Yes, it is convenient.
However, HTTP is heavy for me. Performance matters. I don't need HTTP nor SSL. HTTP requests involves one time TCP connection and disconnect for each request.
I am looking for a simple networking module like this:
Internally, If the server-to-server communication does not exists, establish one just-in-time, then send a message. If it exists, reuse it.
Internally, If the server-to-server communication is unused for a long time, disconnect it.
A server simply sends a message to other server, regardless of the connection exists or not.
There is no relay or broker process between servers. Servers communicate directly.
I found ZeroMQ. ZeroMQ provides many networking patterns with fancy name, for example, Titanic or Espresso. I looked for which fulfills what are described above in ZeroMQ, but I cannot find it. Lazy Pirate seems to be a similar one, but it involves connection and disconnection statements.
With ZeroMQ, can I do it?

Related

ZeroMQ connect to physically non connected socket

I'm trying to understand if ZeroMQ can connect pub or sub socket to non existing (yet) ip address. Will it automatically connect when this IP address will appear in the future?
Or should I check up existance first before connecting?
Is the behavior same for PUB and SUB sockets?
The answer is buried somewhat in the manual, here:
for most transports and socket types the connection is not performed immediately but as needed by ØMQ. Thus a successful call to zmq_connect() does not mean that the connection was or could actually be established. Because of this, for most transports and socket types the order in which a server socket is bound and a client socket is connected to it does not matter. The ZMQ_PAIR sockets are an exception, as they do not automatically reconnect to endpoints.
As that quote says, the order of binding and connecting does not matter. This is extremely useful, as you don't then have to worry about start-up order; the client will be quite happy waiting for a server to come online, able to run other things without blocking on the connect.
Other Things That Are Useful
The direction of bind/connect is independent of the pattern used on top; thus a PUB socket can be connected to a SUB socket that has been bound to an interface (whereas the other way round might feel more natural).
The other thing that I think a lot of people don't realise is that you can bind (or connect) sockets more than once, to different transports. So a PUB socket can quite happily send to SUB clients that are both local in-process threads, other processes on the same machine via ipc, and to clients on remote machines via tcp.
There are other things that you can do. If you use the ZMQ_FD option from here, you can get ZMQ_EVENT notifcations in some way or other (I can't remember the detail) which will tell you when the underlying connection has been successfully made. Using the file descriptor allows you to include that in a zmq_poll() (or some other reactor like epoll() or select()). You can also exploit the heartbeat functionality that a socket can have, which will tell you if the connection dies for some reason or other (e.g. crashed process at the other end, or network cable fallen out). Use of a reactor like zmq_poll(), epoll() or select() means that you can have a pure actor model event-driven system, with no need to routinely check up on status flags, etc.
Using these facilities in ZMQ allows for the making of very robust distributed applications/system that know when various bits of themselves have died, come back to life, taken a network-out holiday, etc. For example, just knowing that a link is dead perhaps means that a node in your distributed app changes its behaviour somehow to adapt to that.

ZeroMQ, async blocking sockets

I'm building a distributed system and I would like asynchronous send and recv from both sides with blocking after high water mark.
PUSH/PULL sockets works great, but I wasn't able to bind a PUSH socket. Meaning I can't have a client-PUSH to server-PULL and a server-PUSH to client-PULL, if the client is behind a firewall, since the server can't connect to the client.
In the book, the following is written, but I can't find an example of it.
"REQ to DEALER: you could in theory do this, but it would break if you added a second REQ because DEALER has no way of sending a reply to the original peer. Thus the REQ socket would get confused, and/or return messages meant for another client." http://zguide.zeromq.org/php:chapter3
I only need a one-to-one connection, so this would in theory work for me.
My question is, what is the best practice to obtain asynchronous send and recv with ZeroMQ without dropping packets?
Most ZeroMQ sockets can both bind (listen on a specific port, acting as a server) and connect (acting as a client). It is usually not related to the data flow. See the guide for more info.
Try to bind on your servers PUSH socket and connect from your clients PULL socket.

The theory of websockets with API

I have an API running on a server, which handle users connection and a messaging system.
Beside that, I launched a websocket on that same server, waiting for connections and stuff.
And let's say we can get access to this by an Android app.
I'm having troubles to figure out what I should do now, here are my thoughts:
1 - When a user connect to the app, the API connect to the websocket. We allow the Android app only to listen on this socket to get new messages. When the user want to answer, the Android app send a message to the API. The API writes itself the received message to the socket, which will be read back by the Android app used by another user.
This way, the API can store the message in database before writing it in the socket.
2- The API does not connect to the websocket in any way. The Android app listen and write to the websocket when needed, and should, when writing to the websocket, also send a request to the API so it can store the message in DB.
May be none of the above is correct, please let me know
EDIT
I already understood why I should use a websocket, seems like it's the best way to have this "real time" system (when getting a new message for example) instead of forcing the client to make an HTTP request every x seconds to check if there are new messages.
What I still don't understand, is how it is suppose to communicate with my database. Sorry if my example is not clear, but I'll try to keep going with it :
My messaging system need to store all messages in my API database, to have some kind of historic of the conversation.
But it seems like a websocket must be running separately from the API, I mean it's another program right? Because it's not for HTTP requests
So should the API also listen to this websocket to catch new messages and store them?
You really have not described what the requirements are for your application so it's hard for us to directly advise what your app should do. You really shouldn't start out your analysis by saying that you have a webSocket and you're trying to figure out what to do with it. Instead, lay out the requirements of your app and figure out what technology will best meet those requirements.
Since your requirements are not clear, I'll talk about what a webSocket is best used for and what more traditional http requests are best used for.
Here are some characteristics of a webSocket:
It's designed to be continuously connected over some longer duration of time (much longer than the duration of one exchange between client and server).
The connection is typically made from a client to a server.
Once the connection is established, then data can be sent in either direction from client to server or from server to client at any time. This is a huge difference from a typical http request where data can only be requested by the client - with an http request the server can not initiate the sending of data to the client.
A webSocket is not a request/response architecture by default. In fact to make it work like request/response requires building a layer on top of the webSocket protocol so you can tell which response goes with which request. http is natively request/response.
Because a webSocket is designed to be continuously connected (or at least connected for some duration of time), it works very well (and with lower overhead) for situations where there is frequent communication between the two endpoints. The connection is already established and data can just be sent without any connection establishment overhead. In addition, the overhead per message is typically smaller with a webSocket than with http.
So, here are a couple typical reasons why you might choose one over the other.
If you need to be able to send data from server to client without having the client regular poll for new data, then a webSocket is very well designed for that and http cannot do that.
If you are frequently sending lots of small bits of data (for example, a temperature probe sending the current temperature every 10 seconds), then a webSocket will incur less network and server overhead than initiating a new http request for every new piece of data.
If you don't have either of the above situations, then you may not have any real need for a webSocket and an http request/response model may just be simpler.
If you really need request/response where a specific response is tied to a specific request, then that is built into http and is not a built-in feature of webSockets.
You may also find these other posts useful:
What are the pitfalls of using Websockets in place of RESTful HTTP?
What's the difference between WebSocket and plain socket communication?
Push notification | is websocket mandatory?
How does WebSockets server architecture work?
Response to Your Edit
But it seems like a websocket must be running separately from the API,
I mean it's another program right? Because it's not for HTTP requests
The same process that supports your API can also be serving the webSocket connections. Thus, when you get incoming data on the webSocket, you can just write it directly to the database the same way the API would access the database. So, NO the webSocket server does not have to be a separate program or process.
So should the API also listen to this websocket to catch new messages
and store them?
No, I don't think so. Only one process can be listening to a set of incoming webSocket connections.

Zeromq Pattern for mixture of async and sync communication

My network has one server and possibly thousands of clients. In most cases, the server sends a command to one of the clients and the client immediately sends a response. But there are cases wherein the client initiates the communication to the server, that is the client sends a status update to the server but then does not need to wait for the server's reply.
I am quite new to zeromq, I would like to ask what kind of pattern suits this kind of communication?
I think The Asynchronous Client/Server Pattern is exactly what you need.

UDP Server to client communication - UDP being stateless, how to by-pass router?

In a recent series of question I have asked alot about UDP, boost::asio and c++ in general.
My latest question, which doesn't seem to have an answer here at Stackoverflow, is this:
In a client/server application, it is quite okay to require that the server open a port in any firewall, so that messages are allowed in. However, doing the same for clients is definately not a great user experience.
TCP-connections typically achieve this due to the fact that most routers support stateful packet inspection, allowing response packets through if the original request originated from the local host.
It is not quite clear to me how this would work with UDP, since UDP is stateless, and there is no such thing as "response packets" (to my knowledge). How should I account for this in my client application?
Thanks for any answers!
UDP itself is stateless, but the firewall typically is not. The convention on UDP is that if a request goes out from client:port_A to server:port_B, then the response will come back from server:port_B to client:port_A.
The firewall can take advantage of this. If it sees a UDP request go out from the client, it adds an entry to its state table that lets it recognise the response(s), to allow them in. Because UDP is stateless and has no indication of connection termination, the firewall will typically implement a timeout - if no traffic occurs between that UDP address pair for a certain amount of time, the association in the firewall's state table is removed.
So - to take advantage of this in your client application, simply ensure that your server sends responses back from the same port that it uses to receive the requests.

Resources