Cannot install libc6-devel-i386 on windows - i386

How to install the package on windows? I have seen a lot of Ubuntu guides but don't know how to install for windows

You need libc6 header files from this library to include with your c++ programs that is not OS specific.

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how to install dev libraries in windows?

Very noob question, from a user used to Linux and switched to Win.
I'm building a project as a library in Qt, and I am missing libsqlite3. Normally on Linux I'd install it via sudo apt install libsqlite3, but how can I do it in Windows?
I'm using MSVC2019 tools for building my app.
thank you!

How to get "WebKit for GTK+3 1.3.7" headers for ubuntu?

i'm trying to compile pidgin on ubuntu (mint 17, actually).
./configure says:
"You must have WebKit for GTK+3 1.3.7 or newer development headers"
but which ubuntu package contains this version?
i have several packages named "webkit" or "gtk", and i tried to locate and install other versions, but couldn't find it.
i downloaded the pidgin and webkit sources, but i don't know how to connect them.
(the pidgin support registration seems offline -> hence, here.)
I have a Debian system but perhaps you can do the same :)
First, see what you get with this command on a terminal:
aptitude search webkit |grep gtk
It will shows you all the packages you can install (or already installed) on your system, linking webkit and gtk.
Then you select the package you need : libwebkitgtk-3.0-dev in your case (on Debian)
Hope this helped, See you !
I don't know if this helps but checkout WebKitGTK+. Also this can help, do you have run
$ Tools/gtk/install-dependencies
or the other commands listed on the page?

Porting a GTK+ App to Mac OSX

I have a GTK+ Application (ready with Autotools) which i have developed on my Linux box. Now I need to port this one to OSX.
I have successfully installed jhbuild, which in turn installed GTK+ and stuff on the Mac (10.5.8)
I just don't know what to do next. Trying to ./configure && make && make install (on my app copied to the Mac) fails since pkg-config is not installed on the Mac.
Do I really need to write a jhbuild moduleset in order to compile this app?
I need two libraries as well: libxml2 and libsoup-2.4. Will jhbuild tae care for integrating them...?!
My question now is: What is the simplest way to port a GTK+ Application to OSX and is there a tutorial or how-to on it?
I recommend installing Homebrew which is a command line package manager for mac. Once installed open terminal and run brew install pkg-config to install pkg-config then brew install gtk+ and/or brew install gtk+3 to install gtk+ 2 or 3 respectively.
After that is done you should be able to compile with your makefiles.
Are you sure that jhbuild installed GTK? Did you do
jhbuild bootstrap
jhbuild build meta-gtk-osx-bootstrap
jhbuild build meta-gtk-osx-core
as instructed on the "GTK OSX Building" page? If you did this, then pkg-config is definitely installed, because those packages wouldn't have built without it.
Are you building your application from within the jhbuild environment? i.e. did you do
jhbuild shell
before trying to build your application?
Isn't using jhbuild a bit overkill ? Wouldn't a Mac OS X GTK bundle from gtk.org be enough ? I think it provides pkg-config as the Win32 version provides it. Jhbuild is interesting if you have tons of dependencies to build, or want to build GTK yourself, but from what I understand, you just want to port a GTK application...

Where can I find instructions on how to install Vala on my Mac?

I'm looking into learn the Vala programming language where can I find somewhere to show me how to install it on my Mac?
Another way to install it is using Homebrew.
brew install vala
The advantage of Homebrew over Macports is that it tries to rely as much on what is provided by the native OS as possible without installing any additional duplicate libraries.
A good way to install it is to use MacPorts. MacPorts gives you access to Vala and many of the libraries often used with Vala.
I'd start with MonoDevelop and it's installation instructions. There's a Vala plug-in for it.

How to compile a Windows binary in Ubuntu?

I have a Qt application that I can compile in Ubuntu 10.04 64-bit and on Windows. However, I would like to avoid switching to Windows every time I want to compile the Windows version.
Is there a way I can compile a Windows Qt executable in Ubuntu with mingw32 or something?
Further, is there a way to integrate that compiler into Qt Creator?
There is a PPA (Personal Package Archive) for some people who are cross-compiling Qt and related software on Ubuntu for Windows. The PPA contains both the cross-compilers and the dependencies you will need to cross-compile Qt programs. If you look at the source packages there, I think you will be able to figure out how to configure your projects and build them.
If you most of your time spend coding with Qt on Linux (for example, Ubuntu), you may produce some experiment: install Wine, install Qt SDK for Windows with Wine and tried to build some simple project!
And if you don't like crazy things, which I wrote above, just use VirtualBox.

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