Change of behavior of tracewpp between versions 10.0.15063.0 and 10.0.17134.0 of Windows SDK - visual-studio

I have an application relying on user mode tracing via wpp framework. However, Microsoft introduced some changes in the couple of latest version of Windows SDK which broke the tracewpp.exe tool somehow. The actual problem I'm seeing looks as following:
& "C:\Program Files (x86)\Windows Kits\10\bin\10.0.15063.0\x64\tracewpp.exe" ... more args ...
Works as expected (I have checked older versions of SDK, down to 8.0 - all nice and good).
However, when I try to perform the same build with newer version of the SDK the build breaks with a rather cryptic error:
& "C:\Program Files (x86)\Windows Kits\10\bin\10.0.17134.0\x64\tracewpp.exe" ... all the same args ...
Results in:
provider.tpl(0) : error wpp : (Template::DoId) Var not found: Provider
tracewpp(0) : error wpp : (RealMain) Fatal error: Template parse error
The template in question originally comes from here: https://github.com/antoxar/WPPTracingSample/blob/master/sample/WppTracing/WppConfig/Rev1/provider.tpl
Can somebody point me at the change log for the tracewpp.exe tool, outlining what changes were done to it recently or otherwise shed light on the above issue?

I had the same problem and solved it. In my case Microsoft Visual Studio 2017 was using the 10.0.17763.0 SDK and running the WPP tools in:
WindowsSdkVerBinPath=C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\
But my tracewpp command was referring to an older "WppConfig\Rev1" directory. The newer tools expected a different provider.tpl configuration. I had these various version installed, and was referring to an older version (the last one) instead of the matching "17763" one.
C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\WppConfig\Rev1
C:\Program Files (x86)\Windows Kits\10\bin\WppConfig\Rev1
If using a Pre-Build step in Visual Stdio, changing the path from $(WindowsSdkDir) to $(WDKBinRoot) worked for me (your other options may vary):
tracewpp -I"$(WDKBinRoot)\WppConfig\Rev1" -odir:$(IntDir) -scan:Trace.h *.cpp
As an aside, a Debug build of my project failed as well. Make sure to use the compiler flag /Zi if you want debug symbols instead of /Zl (Debug with Edit and Continue). wpptrace doesn't support it.

Related

Visual Studio 2022: Cannot open include file: 'ctype.h'

I've got the infamous error message in C++ build: "Cannot open include file: 'ctype.h'". I know a similar question was already asked multiple times, but my case seems different because I am using the latest Visual Studio 2022 and seems to behave differently.
I have a bunch of existing C++ projects, they use plain 32-bit Windows API with DirectX 6, and I used VC++ build tools 2015 and Windows SDK 8.1 to compile it without any issues in previous versions of Visual Studio. Everything was fine in Visual Studio 2019, no special setup was needed, until I uninstalled it and installed Visual Studio 2022.
Now I can open my solutions, it nicely shows they are using C++ build tools 2015, which I installed together with VS2022, and the solutions also shows correctly that they use Windows 8.1 SDK. But Windows 8.1 SDK is not present in VS2022 installation, I installed it separately. I also tried to "repair" VS2022 installation, but that only deleted all my UI preferences, but not fixed anything in build. Also, I tried to reinstall Windows 8.1 SDK, but it said it is already OK.
When looking to Visual Studio, I can't see any place where I can set default include and lib directories, I can only list what is being used right now. VS2022 shows this list:
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\atlmfc\include
C:\Program Files\Windows Kits\10\Include\10.0.10240.0\ucrt
C:\Program Files (x86)\Windows Kits\8.1\Include\um
C:\Program Files (x86)\Windows Kits\8.1\Include\shared
C:\Program Files (x86)\Windows Kits\8.1\Include\winrt
The actual error message I receive is this:
c:\program files (x86)\windows kits\8.1\include\um\winnt.h(31): fatal error C1083: Cannot open include file: 'ctype.h': No such file or directory
So it says that winnt.h from windows kits 8.1 cannot find ctype.h. And yes, there is no ctype.h in that folder or anywhere around, I can see it only in C:\Program Files\Microsoft Visual Studio\2022\Professional\SDK\ScopeCppSDK\vc15\SDK\include\ucrt
which I think is the folder with VC++ 2015 build tools. So this seems correct, but I am wondering why this folder is not a part of default include directories when VC++ 2015 build tools are set in project settings. Because it seems that VS2022 is correctly picking my Windows 8.1 SDK, but not picking correctly the older C++ compiler.
When I try to add the folder where ctype.h resides to include folders, I receive another type of errors saying that other files are incompatible with these include files. Of course, this system of directories needs to be in sync. So please what is the correct way of using this?
Also, I tried to switch the VC++ build tools to 2022 version. Unfortunately, that also does not fix the issue. And Windows 10 SDK is not installed, the software wants to stay compatible with older Windows, so I don't need it.
I found a bug report which is related: https://developercommunity.visualstudio.com/t/windows-81-sdk-1/151682
Although Microsoft staff declined to accept it as a bug, it is happening for me as well. When I install only Windows 8.1 SDK, no project can be compiled with it. I even tried to create a new Windows API project in VS2022, the project was created, but failed to compile with the same error.
So I tried to install Windows 10 SDK (from VS2022 installed, but that is probably not important) and this added some missing files which now help to compile Windows 8.1 SDK projects. Problem seems to be solved, my old C++ code can now be compiled with Windows 8.1 SDK and both C++ build tools 2015 and 2022.

What runtime dependencies does TLBIMP have?

Setting up a clean build machine I have only installed VS2019 so far, including Windows 10 SDK, as far as 3rd-party software is concerned.
An ODL file has custom compile step:
midl /out ..\dll %(FullPath)
TLBIMP ../dll/%(Filename).tlb /namespace:MyOrg.COM /keyfile:../include/MyOrg.snk /out:../dll/%(Filename).dll
This gives the build error:
1>'TLBIMP' is not recognized as an internal or external command,
1>operable program or batch file. 1>C:\Program Files (x86)\Microsoft
Visual
Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(231,5):
error MSB6006: "cmd.exe" exited with code 9009.
Clearly MIDL is working, what additional Visual Studio/Windows components do I need to install for TMPLIB?
As Simon points out in comments, TLMIMP.exe is a standard VS tool. Depending which Windows SDK is being used it should be found in:
C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\TlbImp.exe
C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1A\bin\NETFX 4.5.1 Tools
You might have multiple versions installed, which is used during a build will depend on your %PATH variable. This would normally be set whenever you run Visual Studio Developer Command Prompt (I assume if you build within the IDE it's done automatically).
My issue was actually that I'm building with Azure Devops and it doesn't automatically add this folder to the build path.

Can't compile in Visual Studio: can't find WindowsSDKDir variable in registry, or winapifamily.h

On compiling a program in Visual Studio on a laptop, I'm seeing these warnings/errors:
warning MSB8003: Could not find WindowsSDKDir variable from the registry. TargetFrameworkVersion or PlatformToolset may be set to an invalid version number.
error C1083: Cannot open include file 'winapifamily.': No such file or directory
On leaving the program (don't know if this is related), I see this error:
An error occurred while creating or opening the C++ browsing database file c:....sdf.
Ensure that Microsoft SQL Server Compact 4.0 is installed and no other applications are accessing the file.
What should I reinstall, or set?
My previous answer was deleted, however I believe it to be correct, so let me clarify it.
If you're targeting Windows XP with Visual Studio 2013 and you get winapifamily.h not found, you're probably missing the Windows 7 Platform SDK. The v120_xp toolset cannot find the V7.1A includes so it includes Windows 8 SDK files which include winapifamily.h (an include that was added in Windows 8) but that doesn't exist with the v120_xp toolset. So like I said, installing the Platform SDK (Windows 7) fixes it.

VB6 compiling via console (vb.exe) compatibility issue on 64bit (works on 32bit?)

I'm using
cd C:\Program Files (x86)\Microsoft Visual Studio\VB98
vb6.exe /make Project1 /out %1
To basically compile my application, and I'm getting a compatibility issue (Saying doesn't work on my type of windows).
When compiling with the VB6 IDE (Make .exe) that works perfectly on my machine but this isn't, does anybody know how to fix this? Thanks
Error I receive when trying to open executable: "This version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 32-bit or a x64 64-bit version of the program, the contact the software publisher".
& It's a standard EXE application also.
I've tried running it as a administrator, trouble shooting / changing the compatibility to windows XP service pack 2 & 3, still didn't work.
Work prefer a good fix to this, like if there's anything I can do via console as a option or something or some option or anything.
Cheers! Please help ASAP
From the discussion in the comments, I believe the answer here is as follows (as identified by GSerg):
The problem is your use of the /make switch on the command line. The documentation says this about /out:
Outputs errors to a file when used with the /make or /makedll switch.
So, if you used vb6.exe /make Project1 /out Project1.exe, then Project1.exe would actually be a text file containing the error output from the compiler and thus would not be an actual executable, even though it had an .exe extension.
You actually don't specify the output binary when you use /make. The help output from running VB6.exe /? is a little more explicit:
Tells Visual Basic to compile projectname and make an executable file
from it, using the existing settings stored in the project file.
VB remembers the last filename and directory you used for compiling your project in the IDE, and it stores that in the .vbp file:
ExeName32="Project1.exe"
Path32="..\output"
I use a batch file to handle this issue. It sets the path to include both the 32-bit and 64-bit versions of the Program Files directories. Then just reference 'vb6.exe' and the correct one will be pulled from your path.
set PATH=c:"\Program Files (x86)\Microsoft Visual Studio\VC98\bin"
set PATH=%PATH%;c:"\Program Files (x86)\Microsoft Visual Studio\VB98"
set PATH=%PATH%;c:"\Program Files\Microsoft Visual Studio\VC98\bin"
set PATH=%PATH%;c:"\Program Files\Microsoft Visual Studio\VB98"
vb6 /m foobar.vpb

VB6 - After compiled getting compatibility issue on Windows 7 64bit [duplicate]

I'm using
cd C:\Program Files (x86)\Microsoft Visual Studio\VB98
vb6.exe /make Project1 /out %1
To basically compile my application, and I'm getting a compatibility issue (Saying doesn't work on my type of windows).
When compiling with the VB6 IDE (Make .exe) that works perfectly on my machine but this isn't, does anybody know how to fix this? Thanks
Error I receive when trying to open executable: "This version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 32-bit or a x64 64-bit version of the program, the contact the software publisher".
& It's a standard EXE application also.
I've tried running it as a administrator, trouble shooting / changing the compatibility to windows XP service pack 2 & 3, still didn't work.
Work prefer a good fix to this, like if there's anything I can do via console as a option or something or some option or anything.
Cheers! Please help ASAP
From the discussion in the comments, I believe the answer here is as follows (as identified by GSerg):
The problem is your use of the /make switch on the command line. The documentation says this about /out:
Outputs errors to a file when used with the /make or /makedll switch.
So, if you used vb6.exe /make Project1 /out Project1.exe, then Project1.exe would actually be a text file containing the error output from the compiler and thus would not be an actual executable, even though it had an .exe extension.
You actually don't specify the output binary when you use /make. The help output from running VB6.exe /? is a little more explicit:
Tells Visual Basic to compile projectname and make an executable file
from it, using the existing settings stored in the project file.
VB remembers the last filename and directory you used for compiling your project in the IDE, and it stores that in the .vbp file:
ExeName32="Project1.exe"
Path32="..\output"
I use a batch file to handle this issue. It sets the path to include both the 32-bit and 64-bit versions of the Program Files directories. Then just reference 'vb6.exe' and the correct one will be pulled from your path.
set PATH=c:"\Program Files (x86)\Microsoft Visual Studio\VC98\bin"
set PATH=%PATH%;c:"\Program Files (x86)\Microsoft Visual Studio\VB98"
set PATH=%PATH%;c:"\Program Files\Microsoft Visual Studio\VC98\bin"
set PATH=%PATH%;c:"\Program Files\Microsoft Visual Studio\VB98"
vb6 /m foobar.vpb

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