ScrollView with embedded StackView issue - xcode

I have a scrollView with a stackView placed in it. The scrollView is constrained to the rootview. The stack view will show a xib view.
The xib views are all different lengths.
The xib views are labeled simpleVC0 and simpleVC1. The length of the simpleVC0is 2500 and the length of simpleVC1 is 1000.
My problem is that when the xib views are presented in the stack view the length of the scrollView does not change to the length of the presented xib view.
It is like the xib view is presented but the scroll view is locked at a specific length.
Here is simpleVC0 xib view. followed by it when run. When I try to scroll it doesn't allow me to scroll to the bottom of the xib view. it seems to cut the xib view off at a certain length.
Am right in saying that this is possibly an issue that may have to be resolved in code? or can it it solved souled by the constraints.
I have tried auto layout constraints however they have not worked.
I have constrained the scrollView to the rootview on all four sides.
When the root view is loaded the xibs are established using the following code:
//Different subViews for ingredients and steps
if counter == 0 {
simpleViewX = SimpleVC0().view
simpleViewY = SimpleVC1().view
stack.addArrangedSubview(simpleViewX)
stack.addArrangedSubview(simpleViewY)
}
The views are the hidden shown by changing the value of the segmented view controller. Shown below:
#IBAction func tabselected(_ sender: Any) {
switch (sender as AnyObject).selectedSegmentIndex {
case 0:
simpleViewY.isHidden = true
simpleViewX.isHidden = false
break
case 1:
simpleViewX.isHidden = true
simpleViewY.isHidden = false
break
case 2:
//calledvideo in array is the value of the counter.
calledVideo = vids[counter]
geturl()
break
default:
break
}
}

To use a UIStackView with a UIScrollView you need to allow the stack view to expand its height based on its content.
When laying it out in storyboard, give the stack view a height constraint (to satisfy IB's requirements), but give that height constraint a low Priority.
Then, when adding arranged subviews, the stack view will grow vertically.
Here's a complete example, based on the images you've shown: https://github.com/DonMag/XIBsInScrollView

You have to modify the contentSize property of your scrollView in the code. I don’t know how to deal with it with storyboards, but you can make an outlet of your scrollView and calculate the new height each times it changes (each time you add something or remove something in it)
scrollView.contentSize = CGSize(width:yourNewW, height:yourNewH)

Related

Dynamically resize a XIB's root view to the size of its contents with Autolayout

I create a XIB in Xcode and add a simple view as a subview:
What I want to achieve is that the subview has a fixed size and the rootview automatically resizes to the size of that subview, leaving a margin of 20.0 around it:
So I add a fixed width and a fixed height constraint to the subview. Then I add the four constraints for the 20.0 margin:
As the superview does not have any constraints there should be neither ambiguity nor conflicting constraints: I would expect the superview to shrink down in order to match the constraints. However, Xcode complains:
These constraints would only be conflicting if the rootview had a fixed size and that appears to be the case. So my question is: How can I make the rootview of a XIB flexible so that it dynamically adjusts its size to match its contents?
(Is that even possible with Interface Builder?)
How can I make the rootview of a XIB flexible so that it dynamically
adjusts its size to match its contents?
Not possible Interface builder.
As the superview does not have any constraints there should be neither
ambiguity nor conflicting constraints
Its not just a super view. Its also an objet in nib. We define simulated size for such views. This could be used to silence the errors. But again these are just simulated.
Is this rootView a view controllers view ? If yes i don't understand why are you trying to fix its withd to 280 and height to 168.
If this view is a custom view that you are going to add to another 'parent' view. Then you should change you simulated size to with 280 and height 168, and when adding this as subview you need to add two more constraints to position this rootview in the 'parent' view.
I had a same issue. I have a view in xib, which had dynamic content and it needed to fit into other superviews. so here is the answer how I achieved that
First you need to
myViewFromXib.translatesAutoresizingMaskIntoConstraints = false to prevent translating autoresizing mask into constraints. Then add subview superViewForMyViewFromXib.addSubview(myViewFromXib). And just add your constraints to superview like this:
NSLayoutConstraint.activate([
(myViewFromXib.topAnchor.constraint(equalTo: superViewForMyViewFromXib.topAnchor, constant: 0))!,
(myViewFromXib.bottomAnchor.constraint(equalTo: superViewForMyViewFromXib.bottomAnchor, constant: 0))!,
(myViewFromXib.leadingAnchor.constraint(equalTo: superViewForMyViewFromXib.leadingAnchor, constant: 0))!,
(myViewFromXib.trailingAnchor.constraint(equalTo: superViewForMyViewFromXib.trailingAnchor, constant: 0))!
])
superViewForMyViewFromXib.setNeedsLayout()
You can do this by editing the xib manually, for example to set a height constraint (in my case it was an inequality to set the minimum height):
add a constraint to a subview for the height
open the xib as a text file
find the constraint you added (eg by Cmd-F'ing to the value of the height)
cut and paste it into the root view's constraint section
Open the xib in interface builder again
The constraint appears and you can edit it like normal.
OMG, I cant believe you accept that this is not possible and change your way , if this was not possible then Xib would be useless. please don't provide wrong info to others your question is well detail but answer is more than poor:
answer is more than easy :
subview.frame.size.height = rootView.frame.size.height
subview.frame.size.width = rootView.frame.size.width

How do I alter the position of a UIImage inside a UIImageView

I have a UIImage called image I want to change the position of it inside the imageView so it can be dragged down slightly, roughly 30px. Can some one tell me how to do it? This is where I am up to but its not coming out correct.
var image = UIImage()
var imageView = UIImageView(frame: CGRectMake(0, 0, view.frame.size.height * 0.22, view.frame.size.height * 0.22))
imageView.center = CGPointMake(self.view.center.x, view.frame.size.height * 0.414)
imageView.image = self.image
imageView.layer.cornerRadius = imageView.frame.size.width / 2
imageView.layer.borderWidth = 2.0
imageView.layer.borderColor = UIColor(red: 254.0/255, green: 216.0/255, blue: 0/255, alpha: 1.0).CGColor
imageView.clipsToBounds = true
imageView.layer.contentsRect = CGRectMake(0, 20, imageView.frame.size.width, imageView.frame.size.height) //This is where I have being trying to do it but no success.
imageView.contentMode = .ScaleAspectFill
view.addSubview(imageView)
Short answer: You don't.
What you would do is add the image view as a subview of another view. The trivial way to do this would be to put the image view in a scroll view, constrained so that the only place it can scroll is down, and only slightly. Then you could achieve the scrolling with zero code.
EDIT:
This isn't really a coding problem - it's more of an Interface Builder problem. You need to set up a scroll view.
A scroll view is a view that lets you look at a portion of a larger view.
You can think of a scroll view like a piece of paper with a rectangular hole in it. You put a bigger piece of paper under it (The scroll view's content view) and you can slide the bigger piece of paper around and view different parts of it through the hole.
Here's how you would set it up.
Drag a scroll view onto your view controller. Size it and add constraints to it to position it where you want. If you want your image view to be 300x300 points in size, for example, and want to be able to drag it up or down by 20 points, then make the scroll view 20 points taller. (w: 300, h: 320)
Select the view inside the scrollview and set it's width to the same width as it's scrollview, but 20 points taller than the scroll view. (w: 300, h: 340). Add constraints to lock it's height and width.
Now you have a scroll view that's big enough for a 300x300 point image, with 20 points of total white space at the top and bottom.
You've created a content view that's 20 points bigger than that, so it can slide up or down by 20 points in the scroll view.
Drag your 300x300 point image view into the view inside the scroll view, assign an image to it, and add constraints to lock it's size and center it horizontally and vertically in it's superview.
The final step is to set the content size of the scroll view. Normally you just set a scroll view's content size to the size of it's content view. You can do that by adding this bit of code to your view controller's viewDidLoad:
(Assuming you've connected an outlet to your scrollview that's called theScrollView)
//Get the first (and only) subview of the scrollView.
let subview = theScrollView.subviews[0] as! UIView;
//Make the scroll view's contentSize the same size as the content view.
theScrollView!.contentSize = subview.bounds.size;
It's also possible to set the content size of the scroll view without any code at all. You'd use a feature of IB (Interface Builder) called "User Defined Runtime Attributes". Here's how you'd do that: (If you use this approach don't add the code above to viewDidLoad)
Select the scroll view in IB.
Press command-option 3 to select the "identity inspector".
In the section headed "User Defined Runtime Attributes", tap the plus sign on the left. Edit the Key Path to "contentSize" (all lower case except the "S" in "Size". That's very important.) Press enter to change the key path. Then tap on the "type" column and select "size". The value field will show "{0,0}". Enter your desired content size: ("{300,340}" in the example above.)
What this does is tell IB "At runtime, look for a property called "contentSize" in the selected object (the scroll view.) Set that property to the specified value of type CGSize.
Once you're done your IB "identity inspector" should look like this:
Note that if you get a key name wrong when using "User Defined Runtime Attributes" then the app crashes when you display that view controller, with a very cryptic message.
By default scrollviews let you "overshoot" when dragging their contents around, and then bounce back into place when you let go. You can turn that feature off by unchecking the "Bounce" checkbox in the IB "Attributes Inspector" (command option 4)
You shouldn't do that. But if you want to you can play with anchorPoint property of backing layer of UImageView. link
Note: Keep in mind any layout process may alter this property later.

How to stop interface builder resetting user constraints on UIScrollView?

I'm having trouble getting a UIScrollView to respect the constraints I put in interface builder.
All I need to be able to do is set the content size of the scroll view from within IB.
The UIScrollView contains a single UIView.
Constraints on the UIScrollView:
Constraints on the UIView:
I've read through the documentation, and so have set things up as follows:
the UIScrollView has constraints pinning it to its superview, thus defining its size from outside
the UIView (content) has a fixed size (through width and height constraints)
the UIView is pinned to the UIScrollView, thus defining the content size
However, IB won't let me enter these constraints. If I change the 'Bottom Space' constraint between the view and the scroll view, shown in the image as -2196, to 0 (thus pinning the lower edge of the scroll view), then the 'Top Space' constraint resets to a non-zero value. The same happens in reverse. (I haven't yet tried in Xcode 5, which has a far saner approach to invalid constraints in that it doesn't just throw yours away when it feels like it.)
What am I missing?
Every time I've tried to do something even mildly sophisticated with constraints in Xcode 4's Interface Builder, I've eventually given up and either written the constraints in code or switched back to springs'n'struts and layoutSubviews (usually after crashing Xcode a few times).
That said, there is another approach to laying out a scroll view with content in IB. Just make the scroll view as big as its content size, and rely on the view controller (or some containing view controller) to resize the scroll view (or its superview) and let the constraints shrink down the scroll view's frame at runtime. The window's root view controller will always set its view's frame to the screen size, regardless of its size in the nib or storyboard, and that resizing flows down the view hierarchy.
I described this approach in more detail in this answer.
If your scroll view's content size is really supposed to be 2196 points tall, this probably won't work so well. I don't have anything better to suggest in that case.

How to resize UI Table View of a UI Table View Controller programmatically?

I subclassed UITableViewController and called it FeaturedGamesViewController. Ok, I also have a navigation controller to which I added this FeaturedGamesViewController as the root. All pretty standard stuff that you do in the App Delegate.
Also note that there is no NIB file created for FeaturedGamesViewController. Just subclassing UITableViewController and calling initWithStyle sets the style of the table and sets the dataSource and delegate and size automatically. Data Source and Delegate are obviously set to FeaturedGamesViewController.
- (id)init
{
// Call the superclass's designated initializer
[super initWithStyle:UITableViewStyleGrouped];
}
OK, You see that I have set the table size to "Grouped". In Landscape view on my iPad it has about 20 pixels of space to the top, left and right (Sorry can't post screen shot because I am new here and the system won't let me until I have accumulated a certain number of points)
I DO NOT want that! This is Landscape so I expect it to fill up the all the space between the navigation bar and the tab bar below. What is worse is that I have faked a grid with a Custom UITableViewCell but the space to the left and right make it so that if you click on that space, the entire row is selected thus betraying the sense that this is a grid.
Now I figure I should resize the table view in viewDidLoad or something but I don't know how. I cannot do initWithFrame because of potential memory leaks (and possibly resetting dataSource and delegate and autoresizeMask properties that were already set) so there must be a setter or something to reset the origin of the tableview to just beneath the Navigation bar and filling up the entire screen with size 1024X748. How do you do dynamically reset the size of the table view?
Then I got really frustrated and I decided to do it via a Nib file, that way I can set the the orientation to landscape and set simulated Navigation and Tab bars and fill the rest of the space with the table view. This worked! If you are curious how to create a table view with a Nib after you have subclassed UITableViewController WITHOUT a nib, here is how:
http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/TableView_iPhone/CreateConfigureTableView/CreateConfigureTableView.html#//apple_ref/doc/uid/TP40007451-CH6-SW10
Go to the paragraph right before "Creating a Table View Programmatically".
OK, when I did that, my landscape view of the "grid" looks filled up the entire space between the navigation bar at the top and the tab bar at the bottom just like I wanted.
I was fiddling with this some more and I found out that in my "non nib" version (the problematic one), I had set the table style to "grouped". When I changed it to "plain", it worked!!! But here is the thing though: In the nib version, "grouped" or "plain" gives the correct layout with the table occupying the whole space. So what gives?
Sorry for the long question but I guess what I am asking is:
1) How do you programmatically reset the size of the table view without introducing potential memory leaks or affecting other properties already set for you (ex: dataSource, delegate, autoResizeMask - these are set for you just because you subclassed UITableViewController)?
2) How do you do that for any view in general?
3) Why does "plain" style fill the layout as desired whereas "grouped" style gives the weird layout. Note that it this is not a problem in the Nib version.
Thanks for your patience!
Answer for (2), and hence for (1):
A UIView's frame is in a local coordinate system of its superview. A common way to make a view fit its superview is
CGRect bounds = [[self superview] bounds];
[self setFrame:bounds];
You should do this inside layoutSubviews.

How do I fix the height of my view after collapsing NSSplitView?

I've got an NSSplitView with an NSScrollView in the bottom view. The problem is when I collapse, and then re-open (un-collapse) the bottom view, the height of the scroll view is beyond the height of that bottom view so the top part of the scoll view is being clipped. I've got my scroll view and my split view set to autoresize in all directions in IB. Do I need to adjust the height of that scroll view after the un-collapse or am I setting a resizing property wrong, or something else? Below is a before and after image of what the clipping looks like.
Before Collapse:
After Collapse and re-open (notice the scroll bar in the bottom view is clipped)
The problem stems from the fact that cocoa autoresizing rules work by scaling deltas from the previous state to the current state. If any of the margins go to 0 they'll never scale back up as the view grows because of the multaplicative nature of the scaling.
The typical approach to working around this is to use the NSSplitView delegate methods to prevent the split view from getting to small and then have it snap shut - which internally keeps the collapsed view at the minimum size.
Here's a link to the split view documentation.
Also, if you think about the user experience, your views probably look really awful when they're sized down below a certain point - views probably start overlapping, and becoming too small to show their content. Adding this snapping-collapsing behavior addresses both problems.
If you want to see an example of this, Mac OS X's Mail.app snaps its inline message view closed when it gets to a certain height. You should mimic that behavior.
I have the same problem. Fixed it using BWToolkit's split views, which allow you to determine the maximum and minimum height for each view.
You could "reset" things via NSUserDefaults, possibly.. There are keys for such things as NSSplitView Subview Frames, etc, to which you can assign coordinates, a la 0.000000, 0.000000, 0.000000, 720.000000, NO
While Jon Hess could describe the problem well (as soon as a subview's width becomes 0 the autosizing information gets lost for auto-width elements), the solution is not really given for all cases.
Constraining the width did not help in my case, as the subview can be collapsed.
I managed to achieve an acceptable solution, by implementing the splitView delegate method -splitviewWillResizeSubviews: to maintain a minimum width by setting the subview to hidden instead of shrinking it to zero:
- (void)splitViewWillResizeSubviews:(NSNotification *)notification {
NSUInteger divider = [[[notification userInfo] valueForKey:#"NSSplitViewDividerIndex"] intValue];
NSView *subview = nil;
if(divider == SPLITVIEW_DIVIDER_SIDEBAR) {
subview = (NSView*)[self.splitView.subviews objectAtIndex:SPLITVIEW_SIDEBAR_INDEX];
}
if(subview) {
if(subview.frame.size.width < SPLITVIEW_MINIMUM_SIDEBAR_WIDTH) {
CGRect correctedFrame = subview.frame;
correctedFrame.size.width = SPLITVIEW_MINIMUM_SIDEBAR_WIDTH;
subview.frame = correctedFrame;
subview.hidden = YES;
} else {
subview.hidden = NO;
}
}
}

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