When I should use repository pattern in laravel? - laravel-5

I'm reading about the Laravel Best practices to reduce the code duplication as much as I can, then I read about the repository pattern and I'm following this technique but when I was exploring the https://github.com/akaunting/akaunting open source software for accounting, I saw there is nothing related to respository pattern. I really got confused, so when should I use the repository pattern? if it is helpful when why the good projects not use that pattern? or if there is something better than repository pattern?

This is true for every design pattern: never start with wanting to implement a specific design pattern.
Start by never using the repository pattern (or any other pattern) and when you feel like your controllers are getting really big or your code is getting really hard to maintain take a look at what design pattern might solve your issue.
The given package does not contain that pattern because the people who made it did not need an extra layer of abstraction or chose other abstraction solutions.
Always start simple.

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Laravel design patterns

I have a little hard time with all of those design patterns and things that could help me write maintainable code, clean and reusable.What are the most used design patterns in your Apps? A list or something with them will be nice, there are a lot of design patterns and I dont really know with what should I start.
You don't have to consider that much about design patterns if you follow 'Laravel' pre-defined way. they kinda have defined almost everything by following those design patterns.
You can refer these articles as a start.
https://github.com/alexeymezenin/laravel-best-practices
https://www.innofied.com/top-10-laravel-best-practices/
And most importantly Official documentation.
https://laravel.com/docs/7.x
The most import thing you need to consider when using 'Laravel' try to use 'Laravel' as much as possible. (Instead of pure php)

howto struct a code? e.g. at the top all variables, then all methods and last all event handlers

i'm currently working on a big projekt and i loose many time searching the right thing in the code. i need to get e.g. a method which makes someting special. so i scroll the whole code.
are there any common and effective methods to struct a file of code? e.g.
1. all global variables
2. constructor etc.
3. all methods
4. all event handlers
do you know common methods to do this??
It's more usual to break large projects into several source files, with logically related functionality. This helps with speeding up compilation and reducing coupling in your design as well as helping you navigate the code.
An example might be to have separate files for
UI functionality
helper classes (such as geometric/maths stuff)
file I/O
core functionality that connects the rest together
Design is a large topic, the book Code Complete by Steve McConnell might be a good starting point for you.
You shouldnt use global variables :)
Try spreading things out over different classes and files. Maks sure each class has only one purpose, instead of 1 class that manages a whole lot of different tasks.
That sounds like a sensible enough structure to me, what would really benefit you though is learning to use the tools you have available — whatever editor you're using it will have a search function, you can use that to quickly find what you're looking for.
Some editors will also include bookmarks too, and most offer a way to move back and forward through recent positions in the file.
Seen this sort of things started, never seen it kept on under the pressure to turn out code though.
Basically my rule of thumb is, if I feel the need to do this, break the code file up.

translating using a global function in OO environment (Zend Framework)

I am working on a project build on the Zend Framework. I'm using Zend_Translate to do my translations, but I want to keep the amount of extra code in the front of my application (views) as minimal as possible. Translation of a text should look like this:
echo __("Text to translate");
Using a view helper isn't doing it, because then I get:
echo $this->__("Text to translate");
This would mean I have to declare a global function somewhere, that calls for Zend_Translate to do the rest of the magic. Because I want the project to stay as clean as possible I'd like some suggestions on where to put this function.
I have considered including a file with my global function inside of the _initLocale() in the bootstrap.
Basically my question is: am I now violating all the holy MVC principles, or is this the right way to go?
This is actually not an easy question to answer. Of course you're violating some principles of OOP because you're basically punctuating your objects with hundreds of little wholes where there should be just one. You should be injecting the translation object into your controllers and views once and then call $this->__(). This is also easily done by creating an intermediate layer between Zend_Controller_Action and your own controllers. BUT... translation is a very specific case and I don't see much potential harm coming from your solution. The Translation method is not likely to change its logics and if you need to rename it, finding and replacing two underscores followed by a bracket will most probably not yield anything else than translated strings... then again that use of 'most probably' is a smell already.
Summary: It seems more or less ok but I still wouldn't do it, especially if it's a software of some meaning with an expected life span of some years.

Good examples when teaching refactoring?

I'm running a refactoring code dojo for some coworkers who asked how refactoring and patterns go together, and I need a sample code base. Anyone know of a good starting point that isn't to horrible they can't make heads or tails of the code, but can rewrite their way to something useful?
I would actually suggesting refactoring some of your and your coworkers' code.
There are always places that an existing codebase can be refactored, and the familiarity with the existing code will help make it feel more like a useful thing and less like an exercise. Find something in your company's code to use as an example, if possible.
Here are some codes, both the original and the refactored version, so you can prepare your kata or simply compare the results once the refactoring is performed:
My books have both shorter examples and a longer, actually a book long example. Code is free to download.
VB Code Examples
C# Code Examples
A nice example from Refactoring Workbook
There are a lot of examples on the internet of simple games like Tic-Tac-Toe or Snake that have a lot of smells but are simple enough to start with refactoring.
The first chapter in Martin Fowler "Refactoring" is a good starting point to refactoring. I understood most of the concepts when one of my teachers at school used this example.
What is the general knowledge level of your coworkers?
Something basic as code duplication should be easy to wrap their heads around. Two pieces of (nearly) identical code that can be refactored into a reusable method, class, whatever. Using a (past) example from your own codebase would be good.
I would recommend you to develop a simple example project for a specific requirement.
Then you add one more requirement and make changes to the existing classes . You keep on doing this and show them how you are finding it difficult to make each change when the code is not designed properly. This will make them realize easily because, this is what those ppl will be doing in their day to day work. Make them realize that , if patterns and principles are not followed from beginning, how are they going to end up in mess at the end.
When they realize that,then you start from scratch or refactor the existing messed up code .Now add a requirement and make them realize that it is easy to make a change in the refactored code, so that you need to test only a few classes. One change would not affect others and so on.
You could use the computer ,keyboard and printer class as an example. Add requirements like, you will be wanting the computer to read from mouse , then one more requirement can be like your computer would want to save it in hard disk than printing. Finally your refactored code should be like, your computer class should depend on abstract input device class and output device class. And your keyboard class should inherit from Inputdevice class.
Clean Code: A Handbook of Agile Software Craftsmanship by Robert C. Martin considers refactoring.
I'm loving Refactoring Guru examples.
In there you can find design patterns examples too.
Refactoring is non-functional requirement when code perform correct functionality for which it is designed however difficult to debug, requires more effort to maintain and some performance bottleneck. Refactoring is to change to be easily maintainable, good readability and improve efficiency.
Thus we need to focus on criteria to make code more readable, easy to maintain.
Its obvious that having very large method/function might be difficult to understand.
Class depends on other hundreds of class make thing worst while debugging.
Code should be readable just like reading some workflow.
You can also use tools like sonar which can help you to identify critical criteria such as "Cyclomatic Complexity"
http://www.sonarsource.org/managing-cyclomatic-complexity-to-increase-maintainability/
You ask them to write code them self and check how tool does refactoring.
Apart from that, you can write code in eclipse and there is option available which does refactoring for you...
It's a bit dated (2003), but IBM has several refactoring examples (that work[ed?] in Eclipse) at http://www.ibm.com/developerworks/library/os-ecref/

How do YOU factor your Domain (namespaces), in Domain Driven Design?

How do YOU factor your Domain (namespaces), in Domain Driven Design?
I have been moving to the following concept:
Project.Entity
Project.Entity.Abstracts
Project.Entity.Entities
Project.Entity.Extensions
Project.Entity.Immutables
Project.Entity.Interfaces
Project.Entity.Repositories
For example, I have an entity in a CMS called "Content". So, I would create a project called Project.Content, and factor the classes to look like:
interface IContent
class Content : IContent
interface IContentRepository
class ContentRepository : IContentRepository
This "Content" Entity model would have its own namespace.
But, I am finding it does not scale well in a large Enterprise environment with well over a dozen projects (try 18) of "Entity" models. I end up with a solution with over a dozen projects, some of which only have 2 or 3 classes (i.e. UrlRewriter). Also, I find myself referencing other projects just for their Interfaces. I feel like this is poluting my domain; while not concret references, it's sometimes difficult to keep from circular references.
So, I fall back to the "Layer" concept at times...
I am wanting to know how other DDD experts are factoring Enterprise-size applications. Please feel free to recommend books and articles.
And thanks in advance!
One think that I do is to add something that identifies the bounded context to it.
Ps. to make sure it is clear why, check both links on bounded context:
http://dddcommunity.org/discussion/messageboardarchive/BoundedContext.html, http://devlicio.us/blogs/casey/archive/2009/02/11/ddd-bounded-contexts.aspx
I use follow the .NET guidelines. I find them very intuitive and they allow you to setup namespaces such that you don't need to import anything you don't need.
I would never impose a strict naming convention for the feature level. The design of each different project should guide that.
I similarily to you have found out that having load of projects becomes a pain to manage.
I prefer the
Project.Domain
Project.DataAccess
Project.Presentation (presenters and such)
Project.Gui (in case of a winforms app)
setup.
In a way making things simple helps a lot when things go bad.
The question is what do you gain when you create another project ? (it is very easy to do so, almost to easy)
Will you ever want to use that project independently or not ? You might end up with the resulting .dlls so coupled you can't even deploy them without being exactly the same versions etc. in that case there is little reason for splitting it up and cluttering your IDE)
You can always move things to a new project later if the need arises, it is somewhat painfull, but by that time you would have a good reason to do it apart from just the feeling that is the way it is done.

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