Debugging on an end-user PC? - vb6

A user that works in my company has an Error 13 Type mismatch in the moment that she wants to input some data in a grid.
The thing is that when she has that problem, my application only shows the error screen and nothing more (I mean it doesn't say where the error occurs).
I want to know if there is a way that I can "see" the problem in a debug application because I don't have the source code of my application in this computer and I don't know if the problem is because of a Windows configuration issue or why this error pops up provided that when she uses another terminal, different to the one that she normally uses, she can do her job without problems (they have the same settings in the two pcs).
I have the source code in my terminal but as say above, in my terminal the error doesn't pop up so I need to see it in her terminal.
How can I do this?

Related

How to fix the footer and signature error when flashing partial images files?

I have a question, after I have whole built the AOSP source code, it generates couple image files, such as ramdisk.img, recovery.img, system.img, res-package.img,etc .
Right now, I am considering partial flashing my Android Box without formatting all of the system, for keeping some previous data remains.
Therefore, I just tried to use the command “adb sideload filename.img”, which filename might be ramdisk,recovery, etc.
Then, after I did so, the android system shows the message :
“footer is wrong”
“signature verification failed”
“Installation aborted”
There, what should I correct my command, to make the process correct?
as the figure shows enter image description here
And, my methods to do so is trying to refresh a new system feature, but keep the previous data, such as APPs, or user data, remain, does anybody have other good suggestions? Thank you in advance.
it depends on the flash type and file-system you are using, and it is not possible to partially flash in the partition, but you can update the partition.

How to debug Dojo in browser?

I'm currently (trying) to develop an app with Worklight Studio 5.0.6 and Dojo (Mobile) 1.8.3. I have a really hard time to to find a proper method for debugging. After waiting 5-10 minutes for the build an deploy-process on the server, an error usually looks like this in the Chrome debugger:
How am I supposed to track down this error in MY source? The whole stack trace consists entirely of Dojo code which generates an absolutely useless error message after 20 abstraction layers.
Seriously, how do you guys handle this in real life? What methods do you use for debugging Dojo-driven apps in the browser?
spyro
For dojo.parse errors, I find it useful to pause the Chrome debugger on all exceptions (the purple icon on your screenshot, should be blue). You usally get more details about the cause of the error, the name of the DOM node being parsed, etc. in the first exception being raised.
Rémi.
Debugging dojo based application should be the same as debugging any javascript application.
Usually I will follow these steps:
add console.log() somewhere in code: this is fast and most of time this is enough.
set breakpoint in debugger: if step 1 is not enough, you can base on error information to set breakpoint before error line, then step in or step out.
comment out recently changes: for some error which is hard to find the error line, for example, parse error in your case, the good way is comment out your recently changes one by one till back to your last working version. Or, return to your last working version, then add code back one by one.
Create a simple application to reproduce the error : if your application is very complicate and it is hard for you to follow above methods, you can try to create a new application which mimics your current application but with simple logics and try to reproduce the error.
Based on experience : Some errors, for example, extra ',' in the end of array which works at chrome and firefox, will report a nonsense error information at IE. Debug these kinds of errors is very difficult, you can base on your experience or do a google search.
Did you provide isDebug: true in your dojoConfig? Also, try to see if the same occurs in other browsers.
Update: I recently discovered that there are issues with Google Chrome and Dojo debugging and I think it has to do with the asynchronous loading of files. As you can see in the provided screenshot of #spyro, the ReferenceError object is blank (which you can notice because of the empty brackets {}). If you want to solve that, reopen the console of Google Chrome, (for example by tapping F12 twice). After reopening the ReferenceError should not be empty anymore and now you can expand that object by using the arrow next to it and get a more detailed message about what failed.
Usually what I do in situations like that is to place a breakpoint inside the error callback (line 3398 in your case) and then look into the error variable ("e").
I am not sure how familiar you are with the Web Inspector, but once you hit the breakpoint open the Web Inspector 'console' and check for the error properties "e.message" and "e.stack" (just type in "e.message " in the console).
Also, during development it is better to avoid Dojo optimization / minification, which greatly improve your debug-ability.
Bottom line is to try to place the breakpoint before the error is thrown.

How can I know because myapplication crash?

Where XCode generate error for application crash ?
I'm crazyng ! My application when open second file xib with webview then it crash. But I don't know why ? how can i Know where is error ?
You need to learn how to use the debugger in Xcode.
Run your app under the debugger then instead if simply getting a stack trace Xcode will stop at the line the fault occurs and show you your code and variables. You can then examine the contents of your variables, the call tree, etc. and hunt down the problem.
Once you know the general area of the problem you can place breakpoints to pause your application before the problem occurs and check whether your variables have the values expected etc. Then you can run till the next breakpoint, or step through your code a line at a time.
You can add code, such as NSAssert's and NSLog's to your app to check progress and display information without stopping the run, etc.
It's a process, and some problems will be harder to track down, but you'll get quicker at it with practice.
The Xcode documentation will tell you all about the debugger.
HTH

Getting NSContactsUsageDescription to work in 10.8.2

I have an app with a crash reporter that autofills in the user email address by getting it from ABAddressBook. I'm trying to get an informative message of intent in the dialog that 10.8 displays asking the user for permission. Following the advice at http://www.red-sweater.com/blog/2672/can-i-get-your-address , I've added the following to the app's Info.plist:
<key>NSContactsUsageDescription</key>
<string>blah blah blah</string>
Unfortunately, this is not working. The dialog still asks, but it does not display my description text. I've tried:
Putting this in the crash reporter framework's Info.plist instead of the app's.
Signing the app with my Developer ID cert.
But, alas, no luck. Anyone gotten this to work that can give me a tip as to what I'm doing wrong?
[UPDATE] I found the real reason why restarting helps. It kills the tccd process, which looks like the culprit in charge of displaying the message on that dialog.
So, just open Activity Monitor and kill the tccd process and your new message should just show up next time the dialog shows.
[Old Answer]
I was running into the same problem and wasn't really sure why (I was doing exactly what the documentation said to do). I finally got it working after:
Deleting the container my app was living in (~/Library/Containers/com.company-name.app-name)
Cleaning the build (In Xcode: Product -> Clean)
Restarting my machine (seems a little cargo-cultish, but I think this is what fixed the problem)
Building and running my app
The next time my app tried to access the Address Book API I was presented with the dialog that included my message.
I think Apple must be caching that message somewhere (either the message you want, or an empty string if you ran your code before you had a message to show), and the only way to clear it out is to restart. I tried the first 2 steps many times with no change in the message, even after I got the message working and then tried to change it.
Solution is to run this command in the Terminal:
tccutil reset AddressBook
Source: https://developer.apple.com/library/archive/qa/qa1906/_index.html

is the console output in XCode the equivalent of the error message window in Visual Studio?

The only error I ever get is SIGABRT in main. This is getting incredibly frustrating as I have to guess what line caused the error and why.
This is a far cry from visual studio's informative error messages. It's basically like sending off an entire novel to an editor and the only notes you get back are: "There is a problem somewhere in your book. There may be many or just one and they are either gramatical or to do with spelling."
I just don't know how anyone can work like this. What am I doing wrong? Surely I'm missing something essential.
Write some NSLog() into your code and you'll see it in the console. It's a great help to narrow down a crash.
if you have encountered memory problems (aka – your app crashes for no apparent reason because you attempted to use an object that you deallocated to soon) setting NSZombieEnabled = YES can help you diagnose the problem.
Normally, when your app crashes in this way and you look at the log it tells you nothing (thanks Apple!). However, if you select your executable (under Executables in Xcode), hit the info button (round blue thing at the top), select arguments and put this in the bottom screen NSZombieEnabled = YES the log will give you more information.
Now, if your app crashes the log will have an indication of the object you attempted to access that has already been deallocated. Not forget to turn it off before you deploy it – you don’t want a bunch of nszombies running around your clients phones…
http://howtomakeiphoneapps.com/nszombie-and-xcode-oh-my/27/

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