I am studying the display device driver for linux that runs TFT display, now framebuffer stores all the data that is to be displayed.
Question: does display driver have equvalant buffer of its own to handle framebuffer from the kernel?
My concern is that the processor has to take the output from the GPU and produce a framebuffer to be sent out to the display driver, but depending on the display there might be some latencies and other issues so do display driver access framebuffer directly or it uses its own buffer as well?
This is a rabbit-hole question; it seems simple on the surface, but a factual answer is bound to end up in fractal complexity.
It's literally impossible to give a generalized answer.
The cliff notes version is: GPUs have their own memory, which is directly visible to the CPU in the form of a memory mapping (you can query the actual range of physical addresses from e.g. /sys/class/drm/card0/device/resource). Somewhere in there, there's also the memory used for the display scanout buffer. When using GPU accelerated graphics, the GPU will write directly to those scanout buffers β possibly to memory that's on a different graphics card (that's how e.g. Hybrid graphics work).
My concern is that the processor has to take the output from the GPU and produce a framebuffer to be sent out to the display driver
Usually that's not the case. However even if there's a copy involved, these days bus bandwidths are large enough for that copy operation not to matter.
I am studying the display device driver for linux that runs TFT display
If this is a TFT display connected with SPI or an parallel bus made from GPIOs, then yes, there'll be some memory reserved for the image to reside on. Strictly speaking this can be in the RAM for the CPU, or in the VRAM of a GPU, if there is one. However as far as latencies go, the copy operations for scanout don't really matter these days.
20 years ago, yes, and even back then with clever scheduling you could avoid the latencies.
What really happens on modern PC hardware booted in 16-bit legacy BIOS MBR mode when you store a byte such as '1' (0x31) into the VGA text (mode 03) framebuffer at physical linear address B8000? How slow is a mov [es:di], eax store with the MTRR for that region set to UC? (Experimental testing on one Kaby Lake iGPU laptop indicates that clflushopt on WC was roughly the same speed as UC for VGA memory. But without clflushopt, mov stores to WC memory never leave the CPU and don't update the screen at all, running super fast.)
If it's not an SMI for every store, is there any way to approximate this cost on a chunk of WB memory in user-space, for performance experiments without actually rebooting into real mode? (e.g. using a BSS page as a pretend framebuffer that doesn't actually display anywhere).
The corresponding font glyph appears on screen in the next refresh, but is hardware scan-out really reading that ASCII char from VRAM (or DRAM for an iGPU) and mapping to bitmap font glyphs on the fly? Or is there some software interception on each store or once per vblank so the real hardware only has to handle a bitmapped framebuffer?
Legacy BIOS booting is well known to use System Management Mode (SMM) to emulate USB kbd/mouse as a PS/2 devices. I'm wondering if it's also used for the VGA text mode framebuffer. I assume it is used for VGA I/O ports for mode-setting but it's plausible that a text framebuffer could be supported by hardware. However, most computers spend all their time in graphics mode so leaving out HW support for text mode seems like something vendors might want to do. (OTOH this blog suggests that a homebrew verilog VGA controller can implement text mode fairly simply.)
I'm specifically interested in systems using the iGPU in Intel Skylake, but would be interested in earlier / later iGPUs from Intel and AMD, and new or old discrete GPUs.
(Including vendors other than AMD and NVidia; there are some Skylake motherboards with PCI slots, not PCIe. If modern GPU firmware drivers do emulate text mode, presumably there are some old PCI video cards with hardware VGA text mode. And maybe such a card could make stores just be a PCI transaction instead of an SMI.)
My own desktop is an i7-6700k in an Asus Z170 Pro Gaming mobo, no add-on cards just iGPU with a 1920x1200 monitor on the DVI-D output. I don't know the details of the Kaby Lake i5-7300HQ system #Eldan is testing on, only the CPU model.
I found Phoenix BIOS's patent US20120159520 from 2011,
Emulating legacy video using uefi. Instead of requiring video hardware vendors to supply both UEFI and native 16-bit real mode option-ROM drivers, they propose a real-mode VGA driver (int 10h functions and so on) that calls a vendor-supplied UEFI video driver via SMM hooks.
Abstract
[...] The generic video option ROM notifies a generic video SMM driver of the request for video services. Such notification may be performed using a software system management interrupt (SMI). Upon notification, the generic video SMM driver notifies a third party UEFI video driver of the request for video services. The third party video driver provides the requested video services to the operating system. In this way, a third party UEFI graphics driver may support a wide variety of operating systems, even those that do not natively support the UEFI display protocols.
Much of the description covers handling int 10h calls and stuff like that which already obviously trap through the IVT, thus can easily run custom code that triggers an SMI on purpose. The relevant part is what they describe for direct stores into the text-mode framebuffer which need to work even for code that doesn't trigger any software or hardware interrupts. (Other than HW triggering SMI on such stores, which they say they can use if supported.)
Text Buffer Support
[0066] In certain embodiments, applications may manipulate the VGA's
text buffer directly. In such an embodiment, generic video SMM driver
130 support this in one of two ways, depending on whether the hardware
provides SMI trapping on read/write access to the 740 KB-768 KB memory
region (where the text buffers are located).
[0067] When SMI trapping is available, the hardware generates an SMI
on each read or write access. Using the trap address of the SMI trap,
the exact text column and row may be calculated and the corresponding
row and column in the virtual text screen accessed.
Alternately,
normal memory is enabled for this region and, using a periodic SMI,
generic video SMM driver 130 scans for changes in the emulated
hardware text buffer and updates the corresponding virtual text screen
maintained by the video driver. In both cases, when a change is
detected, the character is redrawn on the virtual text screen.
This is just one BIOS vendor's patent, and doesn't tell us which way most hardware actually works, or if other vendors do different things. It does essentially confirm that some hardware exists which can trap on stores in that range, though. (Unless that's just a hypothetical possibility that they decided to cover in their patent.)
For the use-case I have in mind, trapping only on screen refresh would be vastly faster than trapping on every store so I'm curious which hardware / firmware works which way.
Motivation for this question
Optimizing an incrementing ASCII decimal counter in video RAM on 7th gen Intel Core - repeatedly storing new digits for an ASCII text counter into the same few bytes of video RAM.
I tested a version of the code in 32-bit user-space under Linux, on WB memory, hoping to approximate the situation with movnti and different ways of getting the CPU to sync its WC buffer to video RAM after each store (or perhaps occasionally in a timer interrupt). But this is not realistic if the real-mode bootloader situation isn't just storing to DRAM, but instead triggering an SMI.
On WB memory, flushing movnti stores with a lock xor byte [esp], 0 is somewhat faster than flushing with clflushopt. But #Eldan reports no speed improvement for those on VGA memory after programming an MTRR to make it WC. (And the same speed as for the original doing normal stores, indicating that by default the VGA framebuffer was UC. Some older BIOSes had an option to make VGA memory WC, which they called USWC = Uncached Speculative Write Combining.)
It's not a real-world problem so I'm not looking for actual workarounds; although it would be interesting to know if manually storing pixel bytes into a VGA graphics mode could be much faster.
Summary
Do any / all real modern systems trigger an SMI on every store to the text-mode framebuffer?
If no, can we approximate a WC store+clflush to the framebuffer, using a movnti + something in user-space on WB memory? So we can easily profile with perf for performance counters.
If different BIOSes and/or hardware use different strategies, what are those strategies? (I don't want details, just a high level like "SMI every vblank to sync the VGA framebuffer to the actual hardware framebuffer")
Would a PCIe or PCI video card with hardware VGA textmode be faster than whatever integrated GPUs actually do? I'm guessing an actual PCIe write transaction would be slower than waiting for a store to hit DRAM, but that a PCIe write would be cheaper than an SMI on every store. A ballpark / order of magnitude comparison would be interesting.
These questions are all highly related, but I can split this up if there isn't as much overlap as I expect.
Do any / all real modern systems trigger an SMI on every store to the text-mode framebuffer?
For video cards, I very much doubt it. Video card manufacturers have had the "get pixel data from char+attribute" logic built into hardware since the 1980s (it predates VGA and hasn't changed much since CGA), and just cut&paste that logic into each newer design without caring much about it.
For things that are not video cards at all (e.g. remote system management tools using LAN) I don't know but suspect not (often they use a special management CPU rather than the main CPU/s so that it works even if the computer is turned "off").
If no, can we approximate a WC store+clflush to the framebuffer, using a movnti + something in user-space on WB memory?
If you're not in user-space, you can change MTTRs (on all CPUs - MTRRs must match and there's a special sequence involved) to make an area of RAM "uncached"; or use PAT in the page tables (much easier than messing with MTRRs, especially if you're using paging anyway, but slightly different behavior due to still needing cache coherency). If you are in user-space then you will have to rely on whatever the OS/kernel provides, and (depending on which OS it is) the OS/kernel may not provide any way to do this at all.
However; even if you find a way to make (an area of) RAM uncached it still won't be very similar, because you'll be writing directly to something attached to a memory controller built into the CPU (that CPU can write to extremely quickly) instead of talking to something at the other end of a PCI link (that will have higher latency and lower bandwidth from CPU's side). Even for integrated video (where it's technically the same RAM chips in the end) writes to VRAM go through a very different path (subject to remapping/GART/paging in the video card, effected by a "write mode" VGA register, effected by bit/plane mask VGA registers, etc).
Would a PCIe or PCI video card with hardware VGA textmode be faster than whatever integrated GPUs actually do?
For writes from CPU to VRAM; typically integrated video is significantly faster than discrete cards (at least for plain writes from CPU to linear frame buffers where none of the VGA's "write logic" is involved).
For extremely rough ballpark estimates; I'd expect a single write to RAM to be around 150 cycles and a single write to PCI to be close to 1000 cycles. For SMI I'd expect a few hundred cycles of latency before SMI arrives at CPU, then the cost of CPU pipeline flush, then about 500 cycles to save CPU's state (and same loading state on the return path); then the firmware's code would have to find the cause of the SMI (another few hundred cycles?) before it could know it was a write to VRAM and not something else; then it'd have to examine the saved CPU state and find and decode the instruction that made the write (because it can't know what data was being written, if it was a byte/word/dword write, etc) while taking into account previous CPU state (which mode CPU was in, code size, etc) and keeping track of how emulating the instruction effects the future CPU state (advancing RIP, etc - don't forget that they'll be emulating every instruction that can cause a write, including things like XADD, etc). Next it would have to analyze the state of (emulated) VGA registers (write mode, write mask, plane enable, whatever controls which 64 KiB bank is mapped into the legacy area, font height, ...). Basically; for SMI emulation of a write to text mode frame buffer; I'd expect it to take tens of thousands of cycles before the firmware's code overlooks a minor but important detail buried among a huge amount of complexity, causing it to do the wrong thing and be unusably broken.
Other Notes
I found Phoenix BIOS's patent US20120159520 from 2011, Emulating legacy video using uefi.
I doubt this was ever implemented, because I doubt it can ever work. There's far too many (common and obscure) things you can do with the legacy interfaces (e.g. detect vertical refresh, setup non-standard video modes like "mode X", fiddle with "display start" to implement smooth scrolling and/or page flipping, use "CRTC info" in VBE to alter video timings, etc) that isn't supported by UEFI and can't be done via. a third party video driver for UEFI.
Instead, video card manufacturers didn't bother providing UEFI drivers for about 10 years and UEFI firmware used the legacy interface to emulate UEFI services (often breaking secure boot while they were at it); until almost everything was UEFI anyway.
I assume it (SMM) is used for VGA I/O ports for mode-setting.
I assume not. The only thing vaguely related to video that I'd suspect SMM may be used for is controlling the brightness of the screen's backlight in laptops (especially for older laptops, and especially for "lid open/close events") during early boot (before OS takes over).
.. leaving out HW support for text mode seems like something vendors might want to do
I still believe that the (eventual, after the already too long "hybrid BIOS+UEFI" transition phase) removal of 30+ years of accumulated legacy mess (A20, VGA, PS/2, PIT, PIC, ...) from hardware is one of the main reasons hardware manufacturers (Intel) are/have been pushing for UEFI adoption.
Reading through various modern Intel CPU and Platform Controller Hub (PCH) datasheets, it doesn't appear that the necessary hardware is implemented. There doesn't seem to be any way to generate an SMI (System Management Interrupt) in response to processor accesses of the VGA frame buffer (physical addresses 0xA0000 - 0xBFFFF).
The memory controller in the CPU will either route accesses to VGA frame buffer to the integrated graphics controller, the PCI Express port connected directly to the CPU, or the DMI interface connecting the CPU to the PCH. While it's possible route parts VGA frame buffer separately, this appears only meant to support a separate MDA (Monochrome Display Adapter) device. The integrated graphics controller is not well documented so it's possible that it can be configured to generate an SMI on VGA frame buffer accesses, but this seems unlikely. In any case, it wouldn't work with discrete graphics.
Intel PCH's also don't seem to have any support for generating SMIs in response to VGA frame buffer accesses. This would be the most natural place for it, as it already has support for generating SMIs in response to I/O accesses to the keyboard controller, IDE controller and other legacy devices. It possible that there's some undocumented feature that does this, but it's not included in the lists of possible SMI sources given in the PCH datasheets.
Theoretically, it would be possible for a motherboard manufacture to connect a fake VGA device to the PCH through a PCI Express port and then generate SMIs using a PCH GPIO pin. However, I'm not sure this will work in practice. By the time the CPU gets the SMI it could have moved on to executing other instructions and it wouldn't be possible to examine the CPU state at the time of the frame buffer access.
(A similar problem happened with SoundBlaster 16 emulation on the SoundBlaster Live. It would generate a PCI SERR# when the legacy SoundBlaster ports were accessed, which would generate a NMI on the CPU. Unfortunately the emulation would break on many Pentium 4 motherboards because the NMI would arrive on the next or subsequent instruction.)
I am trying to set up my Intel Nuc as the Onboard Computer for using DJI OSDK on my Matrice 100. I am looking for suggestions to find a way to power the Nuc from the Matrice.
In the beginning, I connected a DC-DC voltage regulator to one of the XT30 ports to get 19V and power the Nuc. It worked okay for a while and I was able to fly the Matrice outside using OSDK. But it has suddenly stopped working now. When the Nuc tries to boot into Ubuntu, it shuts down abruptly.
In short, use separate power source for Onboard PC and sensors.
Typically sensors and PC such as IR or LIDAR or NUC draws power heavily. If the current changes, the sensor value will change (which is bad). The PC will need a safe margin of voltage e.g 16 to 21. A sudden gust wind can cause the drone to output thrust power at a maximum which might lower the voltage for couple secs. In this case, PC might gets shut down or provide wrong calculation output ( e.g false odometry output)
So adding a stand-alone small size 5 cell battery should give you stable performance. Here I cant promote a specific commercial item. For my project, I bought the battery from Hobbyking to do the job for onboard PC and Kinects. You can search there for the battery that suits your need
PS. don't get DC to DC converter, typically it is very low efficiency and prone to power disturbance. I use typically raw battery and BEC(for 5V or 12V Sensor such as IR sensor and Hokuyo LIDAR)
Apple's I/O kit (via IODisplaySetFloatParameter) allows you to set the display brightness within a given range. However, I remember my prior laptops being significantly dimmer at the lowest setting.
Various screen dimming utilities alter the Gamma settings, and this brings the display down even further. However, the qualitative difference in the change and how such these utilities use RGB tables leads me to suspect that the Gamma setting ONLY alters the color tables, not the LED backlight.
Does anyone know of private API's (or how I would find them) that let me set the display to something lower than what IODisplaySetFloatParameter allows?
The hardware for this kind of thing tends to use PWM (Pulse Width Modulation), since LEDs are not inherently dimmable; that is, the hardware will switch the LEDs off and on very quickly, ensuring that when it is set to maximum brightness the LEDs are on 100% of the time, while at minimum brightness the LED will actually be switched off for most of each cycle.
That leads to the following observation: there is no particular reason you can't implement your own PWM in software, toggling the backlight on and off and controlling the proportion of the time it spends in each state. The downside is that you want to do this toggling fast to avoid it looking like flickering, and that will burn some CPU. You might want to investigate whether it's best to let the hardware PWM run as well as yours (since then yours can run somewhat slower), by setting the display brightness at a value other than 100% for the βonβ part of the cycle.
Anyway, just an idea.
I'm running some timing code on various OS. I notice the following patterns with the results from QueryPerformanceCounter
Standard Windows XP uses the processor frequency, which means it's using RDTSC under the hood.
Vista uses the HPET, 14,318,180 Hz
Any version of Windows with /usepmtimer uses the ACPI clock, 3,579,545 Hz
Windows 7 uses a clock of undetermined origin, returning varying numbers around 2.4 to 2.6 MHz.
Does anyone know what clock Windows 7 is using by default? Why is it even slower than the ACPI clock? Is there a way to force Windows 7 to use the HPET instead?
Windows 7 will pick different QPC sources at boot based on what processor / hardware is available - I believe there are also changes in SP1 regarding this as well.
The change from Vista was most likely taken for AppCompat reasons, since on multicore CPUs that are reading RDTSC, they are not guaranteed to be in-sync, so apps being scheduled on multiple CPUs would sometimes see QPC go backwards and would freak out.
Ok this is only a partial answer as I'm still nailing it down, but this 2.x MHz frequency is equal to the nominal TSC speed divided by 1024.
Try to do the math with your QPF result and your own CPU speed and it should be right.
I initially thought it was a division of the HPET rate but it does not seem to be the case.
Now the question is: the LAPIC timer runs at system bus rate but so is the TSC (before the mult coeff is applied) so we don't know what counter is used before the final division (it could be TSC/1024 or BUS/something else) but we know it's using the main motherboard crystal (the one driving the bus)
What doesn't sound right is that some MSDN articles seem to imply the LAPIC timer is barely used (excepted for hypervisor/virtual machines) but given the fact that the HPET failed to deliver its promises due to many implementation problems, and the fact most new platforms feature an invariant TSC, they are changing direction again.
I didn't found any formal proof from Microsoft concerning the new source used in Win7 though... and we can't completely rule the HPET as even if it's not used in timer mode its counters can still be read (ex: by QPF) but why divide its rate and thus lower its resolution then?