Xcode 11 beta: AppDelegate file doesn't have window global variable - xcode

I am facing an issue in Xcode 11 beta.
The problem is that I am not getting default window variable declared in AppDelegate file.
Is anybody facing this same issue?

In Xcode 11 this is now done in SceneDelegate
EDIT: if you’re still supporting iOS 12 or prior (or want to support 13 plus prior)
Add the UIWindowSceneDelegate to ApplicationDelegate
Add : var window:UIWindow?
Then proceed as you would to setting up in didFinishLaunching

The default var window: UIWindow? Is now moved in SceneDelegate.swift. To set a rootViewController in Xcode 11 you can work within SceneDelegate.swift file, In the scene delegate, you must create the window instance and the root view controller like below:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// set or create your viewController here
let yourViewController = UIStoryboard.init(name: "Main", bundle: nil).instantiateViewController(identifier: "yourViewController") as! YourViewController
// set the rootViewController here using window instance
self.window?.rootViewController = yourViewController
}
Also this answer is helpful : Why is manually setup root view controller showing black screen?
Hope it will help you!

My approach:
first, in AppDelegate create a static property with the class of the view controller you want to access, like this
class AppDelegate: UIResponder, UIApplicationDelegate {
// MARK: Home
static var homeViewController: HomeViewController?
...
}
then, in the view controller
// MARK: - Managing the view
override func viewDidLoad() {
super.viewDidLoad()
// Singleton
AppDelegate.homeViewController = self
...
}
how to use:
extension UIViewController {
var homeViewController: HomeViewController? {
if let controller = self as? HomeViewController {
return controller
}
return AppDelegate.homeViewController
}
}

In my case, that's all it takes.
var window: UIWindow? // add this by yourself
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: Device.bounds)
let root = DDTabBarController()
window?.rootViewController = root
window?.makeKeyAndVisible()
return true
}

Related

Cocoa - Present NSViewController programmatically

Generally, We can able to display next view controller from first view controller by having different kind of NSStoryboardSeque like Present, Show, Sheet etc., But, How we can achieve the same programmatically?.
Comparing with UIViewController, presenting a view controller modally by presentViewController:animated:. Is there any same kind of approach for NSViewController?
Thanks in advance.
The two different presentation types I use are:
func presentViewControllerAsModalWindow(_ viewController: NSViewController)
func presentViewControllerAsSheet(_ viewController: NSViewController)
After doing some more research another way to do using:
func presentViewController(_ viewController: NSViewController, animator: NSViewControllerPresentationAnimator)
And eating a custom presentation animator. Here you have the freedom to do what you like :)
In case someone is looking for the solution in 2022,
extension NSViewController {
func presentInNewWindow(viewController: NSViewController) {
let window = NSWindow(contentViewController: viewController)
var rect = window.contentRect(forFrameRect: window.frame)
// Set your frame width here
rect.size = .init(width: 1000, height: 600)
let frame = window.frameRect(forContentRect: rect)
window.setFrame(frame, display: true, animate: true)
window.makeKeyAndOrderFront(self)
let windowVC = NSWindowController(window: window)
windowVC.showWindow(self)
}
}
1.Create a NSViewController instance with StoryBoard Identifier
let theTESTVCor = self.storyboard?.instantiateController(withIdentifier: "TESTVCor") as! NSViewController
2.Present In Via the current NSViewController
theNSViewController.presentViewControllerAsModalWindow(theTESTVCor)
⚠️ DO NOT FORGET to set the Identifier of the NSViewController in Storyboard
If you have a view controller (presenting) than it's as simple as following function are provided:
open func presentAsSheet(_ viewController: NSViewController)
open func presentAsSheet(_ viewController: NSViewController)
open func present(_ viewController: NSViewController, asPopoverRelativeTo positioningRect: NSRect, of positioningView: NSView, preferredEdge: NSRectEdge, behavior: NSPopover.Behavior)
If you need to present a view controller in a new window (NOT MODAL) you need to create own NSWindow, NSWindowController
let gridView = NSGridView(views: [
[NSTextField(labelWithString: "label1"),NSTextField(labelWithString: "label2")],
[NSTextField(labelWithString: "label3"),NSTextField(labelWithString: "label4")]
])
let viewController = NSViewController()
viewController.view = gridView
let window = NSWindow(contentViewController: viewController)
window.center()
let windowController = NSWindowController(window: window)
windowController.showWindow(nil)
EXPLANATION:
Storyboards are using seques to perform some magic. The show seque is simply calling action "perform:" on object NSStoryboardShowSegueTemplate ([NSApp sendAction:to:from]). This seque will create NSWindowController and NSWindow (private method windowWithContentViewController:) for you and on top it will layoutSubviews/resize and center the window. Magic bonus is self retaining the window so you don't care about memory management.
Example of programatic calling (using Storyboards to instantiate windowController with viewController)
import Cocoa
import Contacts
class ShorteningHistoryWindowController : NSWindowController, Storyboarded {
static var defaultStoryboardName = "ShorteningHistory"
}
struct ShorteningHistory {
static let shared = ShorteningHistory()
private var windowController : NSWindowController
private init() {
windowController = ShorteningHistoryWindowController.instantiate()
}
public func showHistory() {
windowController.showWindow(self)
}
}
extension Storyboarded where Self: NSWindowController {
static var defaultStoryboardName: NSStoryboard.Name { return String(describing: self) }
static var defaultIdentifer: NSStoryboard.SceneIdentifier {
let fullName = NSStringFromClass(self)
let className = fullName.components(separatedBy: ".")[1]
return className
}
static func instantiate() -> Self {
let storyboard = NSStoryboard(name: defaultStoryboardName, bundle: Bundle.main)
guard let vc = storyboard.instantiateController(withIdentifier: defaultIdentifer) as? Self else {
fatalError("Could not instantiate initial storyboard with name: \(defaultIdentifer)")
}
return vc
}
}
PS: Don't forget to set Storyboard Identifiers in Storyboard

Replace NSViewController under Swift2 Storyboard MAC OSX

I am new to Mac OSX and with Apple promoting the fact that the bodies of code are becoming similar decided to tell the folk I am writing code for we should be able to do a Mac OSX version. iPhone and iPad versions are all good and about to release second version so no issues there.
So I am subclassing NSWindowController to get access to the Toolbar and worked out how to remove and add items on the toolbar, but for the life of me I can not get one NSViewController (firstViewController) to dismiss and bring up the second NSViewController (secondViewController) in the same NSWindowController.
So the 2 issues are that
1. I want to be able to performSegueWithIdentifier from the first NSViewController in code and
2. bring up the second NSViewController by replacing the first NSViewController in the same NSWindowController.
If I add a button to the firstViewController and put a segue to the secondViewController then when I select the button the secondViewController comes up just fine but in a seperate window not the same NSWindowController that I want it to and the firstViewController does not get replaced but stays in the NSWindowController.
So I know the segue idea will work but its not working in code and when I do insert the segue from a button it works but into a seperate NSViewController that is not part of the NSWindowController.
I am trying to find some programming guide from Apple on the issue but no luck so far.
Here is an overview from my Storyboard:
Here is my NSWindowController subclassed and the func loginToMe2Team is trigger from the NSToolBar and its working just find as the print statements show up on the console.
import Cocoa
class me2teamWindowsController: NSWindowController {
#IBOutlet var mySignUp : NSToolbarItem!
#IBOutlet var myToolbar : NSToolbar!
let controller = ViewController()
override func windowDidLoad() {
super.windowDidLoad()
print("window loaded")
}
override func windowWillLoad() {
print("window will load")
}
#IBAction func logInToMe2Team(sender: AnyObject){
controller.LogIn() //THIS IS THE FUNC I AM TESTING WITH
}
#IBAction func signUpToMe2Team(sender: AnyObject){
controller.signUp()
}
Here is my NSViewController subclassed with the func LogIn. Its getting selected just fine but the performSegueWithIdentifier is not. And I did cut and past the Identifier to make absolutely sure it was the same.
import Cocoa
import WebKit
class ViewController: NSViewController {
#IBOutlet weak var theWebPage: WebView!
#IBOutlet weak var progressIndicator: NSProgressIndicator!
override func viewDidLoad() {
super.viewDidLoad()
let urlString = "https://thewebpage.com.au"
self.theWebPage.mainFrame.loadRequest(NSURLRequest(URL: NSURL(string: urlString)!))
}
override func viewDidAppear() {
}
func LogIn() {
print("I logged in")
self.performSegueWithIdentifier("goToTeamPage", sender: self)
//THIS IS THE BIT THATS NOT WORKING
}
func signUp() {
print("I have to sign up now")
}
override var representedObject: AnyObject? {
didSet {
}
}
func webView(sender: WebView!, didStartProvisionalLoadForFrame frame: WebFrame!)
{
self.progressIndicator.startAnimation(self)
}
func webView(sender: WebView!, didFinishLoadForFrame frame: WebFrame!)
{
self.progressIndicator.stopAnimation(self)
}
}
You need to use a custom segue class (or possibly NSTabViewController if it’s enough for your needs). Set the segue’s type to Custom, with your class name specified:
…and implement it. With no animation, it’s simple:
class ReplaceSegue: NSStoryboardSegue {
override func perform() {
if let src = self.sourceController as? NSViewController,
let dest = self.destinationController as? NSViewController,
let window = src.view.window {
// this updates the content and adjusts window size
window.contentViewController = dest
}
}
}
In my case, I was using a sheet and wanted to transition to a different sheet with a different size, so I needed to do more:
class ReplaceSheetSegue: NSStoryboardSegue {
override func perform() {
if let src = self.sourceController as? NSViewController,
let dest = self.destinationController as? NSViewController,
let window = src.view.window {
// calculate new frame:
var rect = window.frameRectForContentRect(dest.view.frame)
rect.origin.x += (src.view.frame.width - dest.view.frame.width) / 2
rect.origin.y += src.view.frame.height - dest.view.frame.height
// don’t shrink visible content, prevent minsize from intervening:
window.contentViewController = nil
// animate resizing (TODO: crossover blending):
window.setFrame(window.convertRectToScreen(rect), display: true, animate: true)
// set new controller
window.contentViewController = dest
}
}
}

Detection of WebView load finish

I am creating a simple app with a WebView basing on this tutorial.
I would like to display a progress indicator while loading the page, but the methods didStartProvisionalLoadForFrame and didFinishLoadForFrame are never called. What am I doing wrong?
ViewController.swift
import Cocoa
import WebKit
class ViewController: NSViewController {
#IBOutlet weak var webView: WebView!
#IBOutlet weak var webViewProgressIndicator: NSProgressIndicator!
let messengerUrl = "https://www.messenger.com/"
override func viewDidLoad() {
super.viewDidLoad()
self.webView.mainFrame.loadRequest(NSURLRequest(URL: NSURL(string: messengerUrl)!))
}
override var representedObject: AnyObject? {
didSet {
// Update the view, if already loaded.
}
}
func webView(sender: WebView!, didStartProvisionalLoadForFrame frame: WebFrame!)
{
self.webViewProgressIndicator.startAnimation(self)
}
func webView(sender: WebView!, didFinishLoadForFrame frame: WebFrame!)
{
self.webViewProgressIndicator.stopAnimation(self)
}
}
I am using Xcode 7 Beta and OS X 10.11 Beta.
Rich's answer works on Xcode 7.0.1 ElCaptain Swift2
BUT I had to connect it in the connections inspector as Swift2 did not accept
self.view.frameLoadDelegate = self
as it gave the following error
Cannot assign a value of type 'ViewController' to a value of type
'WebFrameLoadDelegate!'
So as long as you connect it up as follows, all works great.
The tutorial missed out something, Need to add:
self.webView.frameLoadDelegate = self
(can be done in connections inspector)
then call the load..
self.webView.mainFrame.loadRequest(NSURLRequest(URL: NSURL(string: messengerUrl)!))
Also add the WebFrameLoadDelegate interface to your ViewController.. (thanks tjv)
class ViewController: NSViewController, WebFrameLoadDelegate{ .....
You need to assign the delegate of your UIWebview ie: webview.delegate = self

Display a view for few seconds (custom push from NavController)

I started with Master-Detail Application. Now I try to add a custom View (default UIViewController with simple Label) which will be displayed for some seconds (like a loading view) before detail/master views will be accessible.
My Problem now is that if I add my ViewController to AppDelegate and push to it from NavigationController i get an empty view.
See here:
I didn't change anything but adding just one line of code to appdelegate:
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
let splitViewController = self.window!.rootViewController as UISplitViewController
let navigationController = splitViewController.viewControllers[splitViewController.viewControllers.count-1] as UINavigationController
navigationController.topViewController.navigationItem.leftBarButtonItem = splitViewController.displayModeButtonItem()
splitViewController.delegate = self
let masterNavigationController = splitViewController.viewControllers[0] as UINavigationController
let controller = masterNavigationController.topViewController as MasterViewController
controller.managedObjectContext = self.managedObjectContext
// +++ Custom ViewController is to be displayed from here +++
navigationController.pushViewController(ViewController(), animated: true)
return true
}
I do not get where the problem is...
With this line in your code
navigationController.pushViewController(ViewController(), animated: true)
you are instantiating a new, empty view controller, whis is probably not what you want.
Get a reference to your storyboard (i.e from your masterviewcontroller) to create the view controller and push this one on the navigation stack. Example:
if let myVC = controller.storyboard!.instantiateViewControllerWithIdentifier(...) {
navigationController.pushViewController(myVC, animated: true)
}

AppDelegate for Cocoa app using Storyboards in Xcode 6

I have an existing OS X app, and after converting to Storyboards as the main interface, my app delegate is no longer being used. Before, the MainMenu.xib had an "App Delegate" object, and I could set its class to my app delegate. However, the Storyboard contains no such object.
How do I get my AppDelegate back and keep storyboards? I feel like I'm missing something obvious.
If you don't specify it to be a Document-Based Application, Xcode will create an AppDelegate.swift class and connect it up in the Application Scene for you.
As of right now (Xcode Beta-2), new Document-Based apps don't come with a stub AppDelegate.swift file. Instead, there's ViewController.swift and Document.swift. Worse, the Document.swift file incorrectly instantiates the same Main.storyboard for documents.
Here's one way I got it to work:
Create an AppDelegate class (e.g.: an NSObject that adopts the NSApplicationDelegate protocol)
Drag an Object object from the Object library, into the Application Scene of Main.storyboard and set it to the AppDelegate class.
Control-drag from the Application object in the Application Scene to the AppDelegate object, and connect up its delegate.
Remove everything else from the Main.storyboard and create a new Document.storyboard for the Document window. Change the Document.swift file to instantiate that Storyboard instead of Main.
If you want to have a main application window and/or a preferences window in addition to your document windows, create an Application.storyboard and/or Preferences.storyboard for those windows, and use the AppDelegate class to instantiate them. This way, the AppDelegate can customize the main window appearance and do other handy things, including receiving IBActions sent from any window in the app.
Here's a working example of an AppDelegate.swift file for a Document-Based app that also has a separate, single main Application window, and a non-modal Preference window:
// AppDelegate.swift
import Cocoa
class AppDelegate: NSObject, NSApplicationDelegate {
//init() {
// super.init()
// remove this if you don't use it
//}
var application: NSApplication? = nil
func applicationDidFinishLaunching(notification: NSNotification) {
application = notification.object as? NSApplication
let path = NSBundle.mainBundle().pathForResource("Defaults", ofType: "plist")
let defaults = NSDictionary(contentsOfFile:path)
NSUserDefaults.standardUserDefaults().registerDefaults(defaults)
NSUserDefaultsController.sharedUserDefaultsController().initialValues = defaults
NSUserDefaultsController.sharedUserDefaultsController().appliesImmediately = true
}
func applicationDidBecomeActive(notification: NSNotification) {
if application?.orderedDocuments?.count < 1 { showApplication(self) }
}
//func applicationWillFinishLaunching(notification: NSNotification) {
// remove this if you don't use it
//}
func applicationWillTerminate(notification: NSNotification) {
NSUserDefaults.standardUserDefaults().synchronize()
}
func applicationShouldOpenUntitledFile(app: NSApplication) -> Bool { return false }
func applicationShouldTerminateAfterLastWindowClosed(app: NSApplication) -> Bool { return false }
var applicationController: NSWindowController?
#IBAction func showApplication(sender : AnyObject) {
if !applicationController {
let storyboard = NSStoryboard(name: "Application", bundle: nil)
applicationController = storyboard.instantiateInitialController() as? NSWindowController
if let window = applicationController?.window {
window.titlebarAppearsTransparent = true
window.titleVisibility = NSWindowTitleVisibility.Hidden
window.styleMask |= NSFullSizeContentViewWindowMask
}
}
if applicationController { applicationController!.showWindow(sender) }
}
var preferencesController: NSWindowController?
#IBAction func showPreferences(sender : AnyObject) {
if !preferencesController {
let storyboard = NSStoryboard(name: "Preferences", bundle: nil)
preferencesController = storyboard.instantiateInitialController() as? NSWindowController
}
if preferencesController { preferencesController!.showWindow(sender) }
}
}
Here's another cheap and easy way to do it, if all you want to do is customize the appearance of the main window before it appears:
Make your own subclass of NSWindowController, and connect it up as the delegate of the main window.
Implement windowDidUpdate as a hook to the window so you can set up the desired options, but also remove the window delegate so the function only gets called once. This is all the code you need to make that work:
// WindowController.swift
import Cocoa
class WindowController: NSWindowController, NSWindowDelegate {
func windowDidUpdate(notification: NSNotification!) {
if let window = notification.object as? NSWindow! {
window.titlebarAppearsTransparent = true
window.titleVisibility = NSWindowTitleVisibility.Hidden
window.styleMask |= NSFullSizeContentViewWindowMask
window.delegate = nil }
}
}
Actually, an even easier way to apply those appearance options to the window, is by using Interface Builder to add them as User Defined Runtime Attributes to the NSWindow object. You don't need to subclass NSWindowController or write any code at all. Just plug in these values to the window object via the Identity Inspector pane:
Keypath: titlebarAppearsTransparent, Type: Boolean, Value: Checked
Keypath: titleVisibility, Type: Number, Value: 1
Keypath: styleMask, Type: Number, Value: 32783
Of course, you can't specify individual bits of the styleMask, but it's easy enough to add them all together and get a single number to specify the style.
With Storyboard architecture, and the new powers given to NSViewController, there's not as much need to subclass NSWindowController anymore.

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