I tried to launch the UWP application from c# console application. It tried with below code which uses APPID
Process.Start(#"C:\Program Files (x86)\Windows Kits\10\App Certification Kit\microsoft.windows.softwarelogo.appxlauncher.exe", "1a75- 6f75 - 5ed3 - 8944 - 6b7df2bee095");
Is there any better way to launch UWP application programatically.
To launch any UWP app on the system you can use the following API:
AppListEntry.LaunchAsync Method
To get the AppListEntry for the desired application, use the PackageManager APIs:
PackageManager.FindPackageForUser(String, String) Method
Package.GetAppListEntriesAsync Method
Alternatively, you can use the following Win32 API insteadp of the AppListEntry API:
IApplicationActivationManager::ActivateApplication method
And when your console application is written in some exotic languages, for example Java, you can do something like
https://www.c-sharpcorner.com/article/launch-uwp-app-via-commandline/
For better results do omit these two attributes:
<!-- Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$"-->
Then carry on as described here.
I tried to launch the UWP app through Protocol. The below link will help how to create a protocol
Automate launching Windows 10 UWP apps
Now you can launch your application by using
Process.Start("URL:myapplication://");
The process class is available in System.Diagnostics. And also need to add the following method in App.xaml.cs file
protected override void OnActivated(IActivatedEventArgs args)
{
Initialize(args);
if (args.Kind == ActivationKind.Protocol)
{
ProtocolActivatedEventArgs eventArgs = args as ProtocolActivatedEventArgs;
Frame rootFrame = Window.Current.Content as Frame;
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
// Always navigate for a protocol launch
rootFrame.Navigate(typeof(MainPage), eventArgs.Uri.AbsoluteUri);
// Ensure the current window is active
Window.Current.Activate();
}
}
Related
I just want to log to console and to a log file, using a standard TraceSource, in my Xamarin app that will run on UWP, Mac OS X, iOS and Android. I'm developing/debugging on UWP.
TraceSource, TraceListener, and TextWriterTraceListener are indeed all available in .Net Standard library, so perhaps I'm setting it up incorrectly? Most places on the Internet insist on setting up trace listeners in an app.config file, but this is not applicable nor possible for Xamarin apps. So here is my logging initialization code, mostly based on an example in Microsoft docs:
private void SetupLogging()
{
Trace.Listeners.Add(new TextWriterTraceListener(Console.Out, "consoleTraceListener"));
string logFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), "Application.log");
if (!File.Exists(logFilePath)) File.Create(logFilePath);
var logFileTraceListener = new TextWriterTraceListener(logFilePath, "logFileTraceListener");
Trace.Listeners.Add(logFileTraceListener);
Trace.Write("Test");
Trace.TraceInformation("Logging Initialized. Log file location: " + logFilePath);
Trace.Flush();
}
When I run this in a Xamarin UWP app, a file is created but nothing is written to it, nor can I find anything in the Output of the program (there is no ConsoleTraceListener so I'm trying to write a TextWriterTraceListener to Console.Out). Can someone provide a working example for Xamarin? (I haven't tried the Android or iOS apps yet; want to get UWP on the local machine working first.)
The problem is that you passed wrong string parameter to TextWriterTraceListener method. Please try to pass Stream parameter. You could use following code directly. by the way, you'd better use LocalApplicationData SpecialFolder that could be accessed successfully within uwp.
private void SetupLogging()
{
Trace.Listeners.Add(new TextWriterTraceListener(Console.Out, "consoleTraceListener"));
string logFilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Application.log");
if (!File.Exists(logFilePath))
{
File.Create(logFilePath);
}
var logFileTraceListener = new TextWriterTraceListener(File.Open(logFilePath,FileMode.Open), "logFileTraceListener");
Trace.Listeners.Add(logFileTraceListener);
Trace.Write("Test");
Trace.TraceInformation("Logging Initialized. Log file location: " + logFilePath);
Trace.Flush();
}
I'm actually working on a Xamarin Forms application that need push notifications. I use the Plugin.PushNotification plugin.
When the app is running in the foreground or is sleeping (OnSleep), I have no problem to open a specific page when I click on a notification that I receive. But I was wondering how can I do that when the app is closed. Thanks!
I finally found the answer by myself and I want to share it in case someone needs it.
Nota bene: according to the official documentation of the plugin, it's Xam.Plugin.PushNotification that is deprecated. I use the new version of this plugin, Plugin.PushNotification which uses FCM for Android and APS for iOS.
There is no significant differences to open a notif when the app is running, is sleeping or is closed. Just add the next callback method in the OnCreate method (MyProject.Droid > MainApplication > OnCreate) and FinishedLaunching method (MyProject.iOS > AppDelegate > FinishedLaunching):
CrossPushNotification.Current.OnNotificationOpened += (s, p) =>
{
// manage your notification here with p.Data
App.NotifManager.ManageNotif(p.Data);
};
Common part
App.xaml.cs
// Static fields
// *************************************
public static NotifManager NotifManager;
// Constructor
// *************************************
public App()
{
...
NotifManager = new NotifManager();
...
}
NotifManager.cs
public class NotifManager
{
// Methods
// *************************************
public void ManageNotif(IDictionary<string, object> data)
{
// 1) switch between the different data[key] you have in your project and parse the data you need
// 2) pass data to the view with a MessagingCenter or an event
}
}
Unfortunately there is no succinct answer for either platform. Generally speaking, you need to tell the OS what to do when it starts the app as a result of the push notification. On both platforms, you should also consider what API level you are targeting, otherwise it won't work or even crash the app.
On iOS, you will need to implement this method in AppDelegate appropriately: FinishedLaunching(UIApplication application, NSDictionary launchOptions). The launchOptions will have the payload from the push notification for you to determine what to do with it (e.g. what page to open). For more information on iOS, Xamarin's documentation is a good place to start.
Android has a more complicated topology in terms of more drastic differences between API levels, whether you are using GCM/FCM, as well as requiring more code components. However, to answer the question directly, you will need to handle this in OnCreate(Bundle savedInstanceState) of your main Activity. If you are using Firebase, the push notification payload is available in Intent.Extras. Again, Xamarin's documentation has a good walkthrough.
Finally, note that the Plugin.PushNotification library you are using has been deprecated. I suggest you either change your library and/or your implementation soon. Part of the reason that library has been deprecated is because Google has deprecated the underlying Google Cloud Messaging (GCM) service, which will be decommissioned on April 11, 2019.
I am making an universal app and when i click a certain button, i need to open the webbrowser with a link. I got the link as a string in a variable but the windows 7 / 8 app ways such as "Proces" and Webbrowser objects give errors.
In windows apps, you can't simply open other apps/programms.
The only posibility is to use the Launcher:
Windows.System.Launcher.LaunchUriAsync(new Uri("http://www.google.de"));
The Launcher looks up the default program/app which is assosiated to the uri-scheme (in this case "http://" for webbrowsers) and forwards this call
others then above you can go Package.app manifest change the start page to the URL that you want or another method by using web control set the source to the URL you needed.
use scope async, it will open link to the mobile,PC default default browser for UWP
private async void Button_Click(object sender, RoutedEventArgs e)
{
await Windows.System.Launcher.LaunchUriAsync(new Uri("http://www.fmradiotune.blogspot.com"));
}
I have an Android Application that works with locals instalations and I want use it with diferents Parse applications. Each instalation administrator will contract with Parse directly. When app start it will look for the keys for parse.
I wonder how to change the Parse App linkeded in the Android App once this is running
I have tried to call Parse.initialize (context, apllicationId, clientKey) twice but it doesn't work. I have tried the app register in diferent Parse App every time you start the App link with a different Parse App
It´s always linked only with the first application
public void onCreate(final Bundle icicle){
super.onCreate(icicle);
final Context context = this;
setContentView(R.layout.ssa);
getActionBar().hide();
// Getting the global variables
fmGlobalsBean = Utilities.getGlobals(this);
if(!"".equals(fmGlobalsBean.getUrl_server())){
Parse.initialize(contexto, "p4IWkTRc0WTdKkMH6r60hjYzwX1TIXChy8VcDvPb", "KhkcX4G3dqVpRawHyIYfnHAWqj1H2vyhwD3wINlQ");
ParseInstallation.getCurrentInstallation().saveInBackground();
ParsePush.subscribeInBackground(fmGlobalsBean.getUrl_server());
}
else
{
Parse.initialize(this, "Y3xgZ58u4Qcn9TrovFqCOe4PBzhURjXooZ3vDKgB", "ealo3nm4wa4lbJ7KrSR2OSf60DZiUjEUjdUJTQzs");
ParseInstallation.getCurrentInstallation().saveInBackground();
ParsePush.subscribeInBackground("INITIAL");
}
}
How to terminate a Xamarin application from any of the activities?
I have tried both System.Environment.Exit(0) and System.Environment.Exit(1) as well as Finish() and killing all the activities.
It still opens one blank page with default activity name and a black screen.
Is there any specific solution for this?
If you are using Xamarin.Forms create a Dependency Service.
Interface
public interface ICloseApplication
{
void closeApplication();
}
Android : Using FinishAffinity() won't restart your activity. It will simply close the application.
public class CloseApplication : ICloseApplication
{
public void closeApplication()
{
var activity = (Activity)Forms.Context;
activity.FinishAffinity();
}
}
IOS : As already suggested above.
public class CloseApplication : ICloseApplication
{
public void closeApplication()
{
Thread.CurrentThread.Abort();
}
}
UWP
public class CloseApplication : ICloseApplication
{
public void closeApplication()
{
Application.Current.Exit();
}
}
Usage in Xamarin Forms
var closer = DependencyService.Get<ICloseApplication>();
closer?.closeApplication();
A simple way to make it work cross platform is by this command:
System.Diagnostics.Process.GetCurrentProcess().CloseMainWindow();
Got it from this link.
EDIT: After using it for a while, I discovered that .CloseMainWindow() don't kill the application, only Closes it (well, thats obvious). If you want to terminate the app (kill), you shoud use the following:
System.Diagnostics.Process.GetCurrentProcess().Kill();
For Android, you can do
Android.OS.Process.KillProcess(Android.OS.Process.MyPid());
iOS explicitly does not provide any API for existing an App. Only the OS can close an App.
For iOS, you can use this code:
Thread.CurrentThread.Abort();
For Android, as #Jason mentioned here:
Android.OS.Process.KillProcess(Android.OS.Process.MyPid());
System.Environment.Exit(0);
Works for me.
In your activity, use this code
this.FinishAffinity();
I tried this code
protected override bool OnBackButtonPressed()
{
Device.BeginInvokeOnMainThread(async () =>
{
var result = await DisplayAlert("", "Would you like to exit from application?", "Yes", "No");
if (result)
{
if (Device.OS == TargetPlatform.Android)
{
Android.OS.Process.KillProcess(Android.OS.Process.MyPid());
}
else if (Device.OS == TargetPlatform.iOS)
{
Thread.CurrentThread.Abort();
}
}
});
return true;
}
In this, iOS and Android application close when a user chooses to terminate the application. Maybe it helps you.
A simple all-in-one combination of the previous answers, instead of the interface/dependency:
protected override bool OnBackButtonPressed()
{
Device.BeginInvokeOnMainThread(async () =>
{
var result = await this.DisplayAlert("Alert!", "want to exit?", "Yes", "No");
if (result)
{
#if __ANDROID__
var activity = (Android.App.Activity)Forms.Context;
activity.FinishAffinity();
#endif
#if __IOS__
Thread.CurrentThread.Abort();
#endif
}
});
return true;
}
System.Diagnostics.Process.GetCurrentProcess().CloseMainWindow();
System.Diagnostics.Process.GetCurrentProcess().Kill();
None of the methods above helped my Xamarin Android app to completely shut down. I tried to close it from Activity B, having Activity A also open under it.
A clever guy left a trick here.
First call FinishAffinity() in Activity B (closes both activities,
however, the app is still alive in the background)
Then call JavaSystem.Exit(0) to kill the background app (I think it can be replaced with Android.OS.Process.KillProcess(Android.OS.Process.MyPid()); or System.Diagnostics.Process.GetCurrentProcess().Kill();)
My method to close the app:
private void CloseBtn_Click(object sender, EventArgs e){
FinishAffinity();
JavaSystem.Exit(0);
}
As your original question mentions activities, your question is specifically for Android, you should probably update the question title with that in mind to avoid people looking for a cross-platform solution coming here.
For iOS and Android (say in Xamarin Forms) you can just throw an exception, which while being the "heavy handed" approach, will do the job:
throw new Exception();
As this isn't the best user experience and you may only want to use this for iOS because on Android, you are likely to get a system popup telling you the app crashed. However, unlike other iOS methods like calling exit(0) or calling private iOS methods like "terminateWithSuccess" via a selector, it shouldn't fail app store validation purely based on how you do it. They may still fail you because your app tries to terminate itself.
You may want to implement something different specifically for Android, in which case Jason's answer is sufficient, again if not a little on the nose i.e. using this approach may not allow your app to clean itself up:
Android.OS.Process.KillProcess(Android.OS.Process.MyPid());
Either way, you should really question why you need to provide this option. Unlike desktop applications where closing an application is needed because apps reside inside windows which by design allow multi-tasking and are not task orientated, mobile platforms are primarily designed for users to focus on one task at a time. Once the user is finished the task, they should decide to exit this task by clicking the home button, back button or change app (task) button. This really applies to all platforms.
None of these work with Android 8. They all left the app in the background.
I can prove this by pressing the close all button and the app is still there.
For my testing I used a brand new simple Android app and tried all of your answers.
Application.Quit();
I'm assuming you are using C#
Call
public void Quit ();
This will quit the application the correct way without it "crashing".