what is the best algorithm to solve 'toy matching puzzle'? - algorithm

Imagine puzzle like this :
puzzle
I have several shapes, for example :
10 circles
8 triangles
9 squares
I also have some plates to put shapes, for example :
plate A : 2 circle holes, 3 triangle holes, 1 square holes
plate B : 1 circle holes, 0 triangle hole, 3 square holes
plate C : 2 circle holes, 2 triangle holes, 2 square holes
I want to find minimum numbers of plates to put shapes all (plates do not need to fill completely)
for example :
I can pick 6 plates [A, A, A, B, B, C], and I can insert all shapes
but I also can pick [A, A, C, C, C] and this is okay too,
so answer of this problem is : 5
If this problem generalized to N-types of shapes, and M-types of plates,
What is the best algorithm to solve this problem and what is time complexity of the answer?

This problem is a NP-hard problem, it is easier to see it once you realize that there is a very simple polynomial time reduction from the bin packing problem to this problem.
What I would suggest is for you to use integer linear programming techniques in order to solve it.
An ILP that solves your problem can be the following:
// Data
Shapes // array of integers of size n, contains the number of each shape to fit
Plates // 2D array of size n * m, Plates[i][j] represents the number of shape of type i
// that fit on a plate of type j
// Decision variables
X // array of integer of size m, will represent the number of plates of each type to use
// Constraints
For all j in 1 .. m, X[j] >= 0 // number of plates cannot be negative
For all i in 1 .. n, sum(j in 1..m) Plates[i][j] * X[j] >= Shapes[i] // all shapes must fit
Objective function:
minimize sum(j in 1..n) X[j]
Write the pseudo code in OPL, feed it to a linear programming solver, and you should get a solution reasonably fast, given the similarity of this problem with bin packing.
Edit: if you do not want to go though the trouble of learning LP basics, OPL, LP solvers, etc .... then the best and easiest approach for this problem would be a good old branch and bound implementation of this problem. Branch and bound is a very simple and powerful algorithm that can be used to solve a wide range of problem .... a must-know.

A solution to this problem should be done using dynamic programming I think.
Here is a solution in pseudo-code (I haven't tested it, but I think it should work):
parts = the number of shapes we want to fit as a vector
plates = the of plates we can use as a matrix (vector of vector)
function findSolution(parts, usedPlates):
if parts < 0: //all elements < 0
return usedPlates;
else:
bestSolution = null //or anything that shows that there is no solution yet
for X in plates:
if (parts > 0 on any index where X is > 0): //prevents an infinite loop (or stack overflow because of the recursion) that would occur using only e.g. the plate B from your question
used = findParts(parts - X, used.add(X)); //elementwise subtraction; recursion
if (used.length < best.length):
//the solution is better than the current best one
best = used;
//return the best solution that was found
return best
using the values from your question the initial variables would be:
parts = [10, 8, 9]
plates = [[2, 3, 1], [1, 0, 3], [2, 2, 2]]
and you would start the function like this:
solution = findSolution(parts /*= [10, 8, 9]*/, new empty list);
//solution would probably be [A, A, C, C, C], but also [C, C, C, C, C] would be possible (but in every case the solution has the optimal length of 5)
Using this algorithm you divide the problem in smaller problems using recursion (which is what most dynamic programming algorithms do).
The time complexity of this is not realy good, because you have to search every possible solution.
According to the master theorem the time complexity should be something like: O(n^(log_b(a))) where n = a = the number of plates used (in your example 3). b (the base of the logarithm) can't be calculated here (or at least I don't know how) but I assume it would be close to 1 which makes it a quite big exponent. But it also depends on the size of the entries in the parts vector and the entries in the plates vectores (less plates needed -> better time complexity, much plates needed -> bad time complexity).
So the time complexity is not very good. For bigger problems this will take very very long, but for small problems like in your question it should work.

Related

Understanding subtleties of dynamic programming approaches

I understand that there are mainly two approaches to dynamic programming solutions:
Fixed optimal order of evaluation (lets call it Foo approach): Foo approach usually goes from subproblems to bigger problems thus using results obtained earlier for subproblems to solve bigger problems, thus avoiding "revisiting" subproblem. CLRS also seems to call this "Bottom Up" approach.
Without fixed optimal order of evaluation (lets call it Non-Foo approach): In this approach evaluation proceeds from problems to their sub-problems . It ensures that sub problems are not "re-evaluated" (thus ensuring optimality) by maintaining results of their past evaluations in some data structure and then first checking if the result of the problem at hand exists in this data structure before starting its evaluation. CLRS seem to call this as "Top Down" approach
This is what is roughly conveyed as one of the main points by this answer.
I have following doubts:
Q1. Memoization or not?
CLRS uses terms "top down with memoization" approach and "bottom up" approach. I feel both approaches require memory to cache results of sub problems. But, then, why CLRS use term "memoization" only for top down approach and not for bottom up approach? After solving some problems by DP approach, I feel that solutions by top down approach for all problems require memory to caches results of "all" subproblems. However, that is not the case with bottom up approach. Solutions by bottom up approach for some problems does not need to cache results of "all" sub problems. Q1. Am I correct with this?
For example consider this problem:
Given cost[i] being the cost of ith step on a staircase, give the minimum cost of reaching the top of the floor if:
you can climb either one or two steps
you can start from the step with index 0, or the step with index 1
The top down approach solution is as follows:
class Solution:
def minCostAux(self, curStep, cost):
if self.minCosts[curStep] > -1:
return self.minCosts[curStep]
if curStep == -1:
return 0
elif curStep == 0:
self.minCosts[curStep] = cost[0]
else:
self.minCosts[curStep] = min(self.minCostAux(curStep-2, cost) + cost[curStep]
, self.minCostAux(curStep-1, cost) + cost[curStep])
return self.minCosts[curStep]
def minCostClimbingStairs(self, cost) -> int:
cost.append(0)
self.minCosts = [-1] * len(cost)
return self.minCostAux(len(cost)-1, cost)
The bottom up approach solution is as follows:
class Solution:
def minCostClimbingStairs(self, cost) -> int:
cost.append(0)
secondLastMinCost = cost[0]
lastMinCost = min(cost[0]+cost[1], cost[1])
minCost = lastMinCost
for i in range(2,len(cost)):
minCost = min(lastMinCost, secondLastMinCost) + cost[i]
secondLastMinCost = lastMinCost
lastMinCost = minCost
return minCost
Note that the top down approach caches result of all steps in self.minCosts while bottom up approach caches result of only last two steps in variables lastMinCost and secondLastMinCost.
Q2. Does all problems have solutions by both approaches?
I feel no. I came to this opinion after solving this problem:
Find the probability that the knight will not go out of n x n chessboard after k moves, if the knight was initially kept in the cell at index (row, column).
I feel the only way to solve this problem is to find successive probabilities in increasing number of steps starting from cell (row, column), that is probability that the knight will not go out of chessboard after step 1, then after step 2, then after step 3 and so on. This is bottom up approach. We cannot do it top down, for example, we cannot start with kth step and go to k-1th step, then k-2th step and so on, because:
We cannot know which cells will be reached in kth step to start with
We cannot ensure that all paths from kth step will lead to initial knight cell position (row,column).
Even one of the top voted answer gives dp solution as follows:
class Solution {
private int[][]dir = new int[][]{{-2,-1},{-1,-2},{1,-2},{2,-1},{2,1},{1,2},{-1,2},{-2,1}};
private double[][][] dp;
public double knightProbability(int N, int K, int r, int c) {
dp = new double[N][N][K + 1];
return find(N,K,r,c);
}
public double find(int N,int K,int r,int c){
if(r < 0 || r > N - 1 || c < 0 || c > N - 1) return 0;
if(K == 0) return 1;
if(dp[r][c][K] != 0) return dp[r][c][K];
double rate = 0;
for(int i = 0;i < dir.length;i++) rate += 0.125 * find(N,K - 1,r + dir[i][0],c + dir[i][1]);
dp[r][c][K] = rate;
return rate;
}
}
I feel this is still a bottom up approach since it starts with initial knight cell position (r,c) (and hence starts from 0th or no step to Kth step) despite the fact that it counts K downwads to 0. So, this is bottom up approach done recursively and not top down approach. To be precise, this solution does NOT first find:
probability of knight not going out of chessboard after K steps starting at cell (r,c)
and then find:
probability of knight not going out of chessboard after K-1 steps starting at cell (r,c)
but it finds in reverse / bottom up order: first for K-1 steps and then for K steps.
Also, I did not find any solutions in of top voted discussions in leetcode doing it in truly top down manner, starting from Kth step to 0th step ending in (row,column) cell, instead of starting with (row,column) cell.
Similarly we cannot solve the following problem with the bottom up approach but only with top down approach:
Find the probability that the Knight ends up in the cell at index (row,column) after K steps, starting at any initial cell.
Q2. So am I correct with my understanding that not all problems have solutions by both top down or bottom up approaches? Or am I just overthinking unnecessarily and both above problems can indeed be solved with both top down and bottom up approaches?
PS: I indeed seem to have done overthinking here: knightProbability() function above is indeed top down, and I ill-interpreted as explained in detailed above 😑. I have kept this explanation for reference as there are already some answers below and also as a hint of how confusion / mis-interpretaions might happen, so that I will be more cautious in future. Sorry if this long explanation caused you some confusion / frustrations. Regardless, the main question still holds: does every problem have bottom up and top down solutions?
Q3. Bottom up approach recursively?
I am pondering if bottom up solutions for all problems can also be implemented recursively. After trying to do so for other problems, I came to following conclusion:
We can implement bottom up solutions for such problems recursively, only that the recursion won't be meaningful, but kind of hacky.
For example, below is recursive bottom up solution for minimum cost climbing stairs problem mentioned in Q1:
class Solution:
def minCostAux(self, step_i, cost):
if self.minCosts[step_i] != -1:
return self.minCosts[step_i]
self.minCosts[step_i] = min(self.minCostAux(step_i-1, cost)
, self.minCostAux(step_i-2, cost)) + cost[step_i]
if step_i == len(cost)-1: # returning from non-base case, gives sense of
# not-so meaningful recursion.
# Also, base cases usually appear at the
# beginning, before recursive call.
# Or should we call it "ceil condition"?
return self.minCosts[step_i]
return self.minCostAux(step_i+1, cost)
def minCostClimbingStairs(self, cost: List[int]) -> int:
cost.append(0)
self.minCosts = [-1] * len(cost)
self.minCosts[0] = cost[0]
self.minCosts[1] = min(cost[0]+cost[1], cost[1])
return self.minCostAux(2, cost)
Is my quoted understanding correct?
First, context.
Every dynamic programming problem can be solved without dynamic programming using a recursive function. Generally this will take exponential time, but you can always do it. At least in principle. If the problem can't be written that way, then it really isn't a dynamic programming problem.
The idea of dynamic programming is that if I already did a calculation and have a saved result, I can just use that saved result instead of doing the calculation again.
The whole top-down vs bottom-up distinction refers to the naive recursive solution.
In a top-down approach your call stack looks like the naive version except that you make a "memo" of what the recursive result would have given. And then the next time you short-circuit the call and return the memo. This means you can always, always, always solve dynamic programming problems top down. There is always a solution that looks like recursion+memoization. And that solution by definition is top down.
In a bottom up approach you start with what some of the bottom levels would have been and build up from there. Because you know the structure of the data very clearly, frequently you are able to know when you are done with data and can throw it away, saving memory. Occasionally you can filter data on non-obvious conditions that are hard for memoization to duplicate, making bottom up faster as well. For a concrete example of the latter, see Sorting largest amounts to fit total delay.
Start with your summary.
I strongly disagree with your thinking about the distinction in terms of the optimal order of evaluations. I've encountered many cases with top down where optimizing the order of evaluations will cause memoization to start hitting sooner, making code run faster. Conversely while bottom up certainly picks a convenient order of operations, it is not always optimal.
Now to your questions.
Q1: Correct. Bottom up often knows when it is done with data, top down does not. Therefore bottom up gives you the opportunity to delete data when you are done with it. And you gave an example where this happens.
As for why only one is called memoization, it is because memoization is a specific technique for optimizing a function, and you get top down by memoizing recursion. While the data stored in dynamic programming may match up to specific memos in memoization, you aren't using the memoization technique.
Q2: I do not know.
I've personally found cases where I was solving a problem over some complex data structure and simply couldn't find a bottom up approach. Maybe I simply wasn't clever enough, but I don't believe that a bottom up approach always exists to be found.
But top down is always possible. Here is how to do it in Python for the example that you gave.
First the naive recursive solution looks like this:
def prob_in_board(n, i, j, k):
if i < 0 or j < 0 or n <= i or n <= j:
return 0
elif k <= 0:
return 1
else:
moves = [
(i+1, j+2), (i+1, j-2),
(i-1, j+2), (i-1, j-2),
(i+2, j+1), (i+2, j-1),
(i-2, j+1), (i-2, j-1),
]
answer = 0
for next_i, next_j in moves:
answer += prob_in_board(n, next_i, next_j, k-1) / len(moves)
return answer
print(prob_in_board(8, 3, 4, 7))
And now we just memoize.
def prob_in_board_memoized(n, i, j, k, cache=None):
if cache is None:
cache = {}
if i < 0 or j < 0 or n <= i or n <= j:
return 0
elif k <= 0:
return 1
elif (i, j, k) not in cache:
moves = [
(i+1, j+2), (i+1, j-2),
(i-1, j+2), (i-1, j-2),
(i+2, j+1), (i+2, j-1),
(i-2, j+1), (i-2, j-1),
]
answer = 0
for next_i, next_j in moves:
answer += prob_in_board_memoized(n, next_i, next_j, k-1, cache) / len(moves)
cache[(i, j, k)] = answer
return cache[(i, j, k)]
print(prob_in_board_memoized(8, 3, 4, 7))
This solution is top down. If it seems otherwise to you, then you do not correctly understand what is meant by top-down.
I found your question ( does every dynamic programming problem have bottom up and top down solutions ? ) very interesting. That's why I'm adding another answer to continue the discussion about it.
To answer the question in its generic form, I need to formulate it more precisely with math. First, I need to formulate precisely what is a dynamic programming problem. Then, I need to define precisely what is a bottom up solution and what is a top down solution.
I will try to put some definitions but I think they are not the most generic ones. I think a really generic definition would need more heavy math.
First, define a state space S of dimension d as a subset of Z^d (Z represents the integers set).
Let f: S -> R be a function that we are interested in calculate for a given point P of the state space S (R represents the real numbers set).
Let t: S -> S^k be a transition function (it associates points in the state space to sets of points in the state space).
Consider the problem of calculating f on a point P in S.
We can consider it as a dynamic programming problem if there is a function g: R^k -> R such that f(P) = g(f(t(P)[0]), f(t(P)[1]), ..., f(t(P)[k])) (a problem can be solved only by using sub problems) and t defines a directed graph that is not a tree (sub problems have some overlap).
Consider the graph defined by t. We know it has a source (the point P) and some sinks for which we know the value of f (the base cases). We can define a top down solution for the problem as a depth first search through this graph that starts in the source and calculate f for each vertex at its return time (when the depth first search of all its sub graph is completed) using the transition function. On the other hand, a bottom up solution for the problem can be defined as a multi source breadth first search through the transposed graph that starts in the sinks and finishes in the source vertex, calculating f at each visited vertex using the previous visited layer.
The problem is: to navigate through the transposed graph, for each point you visit you need to know what points transition to this point in the original graph. In math terms, for each point Q in the transition graph, you need to know the set J of points such that for each point Pi in J, t(Pi) contains Q and there is no other point Pr in the state space outside of J such that t(Pr) contains Q. Notice that a trivial way to know this is to visit all the state space for each point Q.
The conclusion is that a bottom up solution as defined here always exists but it only compensates if you have a way to navigate through the transposed graph at least as efficiently as navigating through the original graph. This depends essentially in the properties of the transition function.
In particular, for the leetcode problem you mentioned, the transition function is the function that, for each point in the chessboard, gives all the points to which the knight can go to. A very special property about this function is that it's symmetric: if the knight can go from A to B, then it can also go from B to A. So, given a certain point P, you can know to which points the knight can go as efficiently as you can know from which points the knight can come from. This is the property that guarantees you that there exists a bottom up approach as efficient as the top down approach for this problem.
For the leetcode question you mentioned, the top down approach is like the following:
Let P(x, y, k) be the probability that the knight is at the square (x, y) at the k-th step. Look at all squares that the knight could have come from (you can get them in O(1), just look at the board with a pen and paper and get the formulas from the different cases, like knight in the corner, knight in the border, knight in a central region etc). Let them be (x1, y1), ... (xj, yj). For each of these squares, what is the probability that the knight jumps to (x, y) ? Considering that it can go out of the border, it's always 1/8. So:
P(x, y, k) = (P(x1, y1, k-1) + ... + P(xj, yj, k-1))/8
The base case is k = 0:
P(x, y ,0) = 1 if (x, y) = (x_start, y_start) and P(x, y, 0) = 0 otherwise.
You iterate through all n^2 squares and use the recurrence formula to calculate P(x, y, k). Many times you will need solutions you already calculated for k-1 and so you can benefit a lot from memoization.
In the end, the final solution will be the sum of P(x, y, k) over all squares of the board.

Find minimum distance between points

I have a set of points (x,y).
i need to return two points with minimal distance.
I use this:
http://www.cs.ucsb.edu/~suri/cs235/ClosestPair.pdf
but , i dont really understand how the algo is working.
Can explain in more simple how the algo working?
or suggest another idea?
Thank!
If the number of points is small, you can use the brute force approach i.e:
for each point find the closest point among other points and save the minimum distance with the current two indices till now.
If the number of points is large, I think you may find the answer in this thread:
Shortest distance between points algorithm
Solution for Closest Pair Problem with minimum time complexity O(nlogn) is divide-and-conquer methodology as it mentioned in the document that you have read.
Divide-and-conquer Approach for Closest-Pair Problem
Easiest way to understand this algorithm is reading an implementation of it in a high-level language (because sometimes understanding the algorithms or pseudo-codes can be harder than understanding the real codes) like Python:
# closest pairs by divide and conquer
# David Eppstein, UC Irvine, 7 Mar 2002
from __future__ import generators
def closestpair(L):
def square(x): return x*x
def sqdist(p,q): return square(p[0]-q[0])+square(p[1]-q[1])
# Work around ridiculous Python inability to change variables in outer scopes
# by storing a list "best", where best[0] = smallest sqdist found so far and
# best[1] = pair of points giving that value of sqdist. Then best itself is never
# changed, but its elements best[0] and best[1] can be.
#
# We use the pair L[0],L[1] as our initial guess at a small distance.
best = [sqdist(L[0],L[1]), (L[0],L[1])]
# check whether pair (p,q) forms a closer pair than one seen already
def testpair(p,q):
d = sqdist(p,q)
if d < best[0]:
best[0] = d
best[1] = p,q
# merge two sorted lists by y-coordinate
def merge(A,B):
i = 0
j = 0
while i < len(A) or j < len(B):
if j >= len(B) or (i < len(A) and A[i][1] <= B[j][1]):
yield A[i]
i += 1
else:
yield B[j]
j += 1
# Find closest pair recursively; returns all points sorted by y coordinate
def recur(L):
if len(L) < 2:
return L
split = len(L)/2
L = list(merge(recur(L[:split]), recur(L[split:])))
# Find possible closest pair across split line
# Note: this is not quite the same as the algorithm described in class, because
# we use the global minimum distance found so far (best[0]), instead of
# the best distance found within the recursive calls made by this call to recur().
for i in range(len(E)):
for j in range(1,8):
if i+j < len(E):
testpair(E[i],E[i+j])
return L
L.sort()
recur(L)
return best[1]
closestpair([(0,0),(7,6),(2,20),(12,5),(16,16),(5,8),\
(19,7),(14,22),(8,19),(7,29),(10,11),(1,13)])
# returns: (7,6),(5,8)
Taken from: https://www.ics.uci.edu/~eppstein/161/python/closestpair.py
Detailed explanation:
First we define an Euclidean distance aka Square distance function to prevent code repetition.
def square(x): return x*x # Define square function
def sqdist(p,q): return square(p[0]-q[0])+square(p[1]-q[1]) # Define Euclidean distance function
Then we are taking the first two points as our initial best guess:
best = [sqdist(L[0],L[1]), (L[0],L[1])]
This is a function definition for comparing Euclidean distances of next pair with our current best pair:
def testpair(p,q):
d = sqdist(p,q)
if d < best[0]:
best[0] = d
best[1] = p,q
def merge(A,B): is just a rewind function for the algorithm to merge two sorted lists that previously divided to half.
def recur(L): function definition is the actual body of the algorithm. So I will explain this function definition in more detail:
if len(L) < 2:
return L
with this part, algorithm terminates the recursion if there is only one element/point left in the list of points.
Split the list to half: split = len(L)/2
Create a recursion (by calling function's itself) for each half: L = list(merge(recur(L[:split]), recur(L[split:])))
Then lastly this nested loops will test whole pairs in the current half-list with each other:
for i in range(len(E)):
for j in range(1,8):
if i+j < len(E):
testpair(E[i],E[i+j])
As the result of this, if a better pair is found best pair will be updated.
So they solve for the problem in Many dimensions using a divide-and-conquer approach. Binary search or divide-and-conquer is mega fast. Basically, if you can split a dataset into two halves, and keep doing that until you find some info you want, you are doing it as fast as humanly and computerly possible most of the time.
For this question, it means that we divide the data set of points into two sets, S1 and S2.
All the points are numerical, right? So we have to pick some number where to divide the dataset.
So we pick some number m and say it is the median.
So let's take a look at an example:
(14, 2)
(11, 2)
(5, 2)
(15, 2)
(0, 2)
What's the closest pair?
Well, they all have the same Y coordinate, so we can look at Xs only... X shortest distance is 14 to 15, a distance of 1.
How can we figure that out using divide-and-conquer?
We look at the greatest value of X and the smallest value of X and we choose the median as a dividing line to make our two sets.
Our median is 7.5 in this example.
We then make 2 sets
S1: (0, 2) and (5, 2)
S2: (11, 2) and (14, 2) and (15, 2)
Median: 7.5
We must keep track of the median for every split, because that is actually a vital piece of knowledge in this algorithm. They don't show it very clearly on the slides, but knowing the median value (where you split a set to make two sets) is essential to solving this question quickly.
We keep track of a value they call delta in the algorithm. Ugh I don't know why most computer scientists absolutely suck at naming variables, you need to have descriptive names when you code so you don't forget what the f000 you coded 10 years ago, so instead of delta let's call this value our-shortest-twig-from-the-median-so-far
Since we have the median value of 7.5 let's go and see what our-shortest-twig-from-the-median-so-far is for Set1 and Set2, respectively:
Set1 : shortest-twig-from-the-median-so-far 2.5 (5 to m where m is 7.5)
Set 2: shortest-twig-from-the-median-so-far 3.5 (looking at 11 to m)
So I think the key take-away from the algorithm is that this shortest-twig-from-the-median-so-far is something that you're trying to improve upon every time you divide a set.
Since S1 in our case has 2 elements only, we are done with the left set, and we have 3 in the right set, so we continue dividing:
S2 = { (11,2) (14,2) (15,2) }
What do you do? You make a new median, call it S2-median
S2-median is halfway between 15 and 11... or 13, right? My math may be fuzzy, but I think that's right so far.
So let's look at the shortest-twig-so-far-for-our-right-side-with-median-thirteen ...
15 to 13 is... 2
11 to 13 is .... 2
14 to 13 is ... 1 (!!!)
So our m value or shortest-twig-from-the-median-so-far is improved (where we updated our median from before because we're in a new chunk or Set...)
Now that we've found it we know that (14, 2) is one of the points that satisfies the shortest pair equation. You can then check exhaustively against the points in this subset (15, 11, 14) to see which one is the closer one.
Clearly, (15,2) and (14,2) are the winning pair in this case.
Does that make sense? You must keep track of the median when you cut the set, and keep a new median for everytime you cut the set until you have only 2 elements remaining on each side (or in our case 3)
The magic is in the median or shortest-twig-from-the-median-so-far
Thanks for asking this question, I went in not knowing how this algorithm worked but found the right highlighted bullet point on the slide and rolled with it. Do you get it now? I don't know how to explain the median magic other than binary search is f000ing awesome.

Construct a full rank matrix by adding vectors from the standard basis

I have a nxn singular matrix. I want to add k rows (which must be from the standard basis e1, e2, ..., en) to this matrix such that the new (n+k)xn matrix is full column rank. The number of added rows k must be minimum and they can be added in any order (not just e1, e2 ,..., it can be e4, e10, e1, ...) as long as k is minimum.
Does anybody know a simple way to do this? Any help is appreciated.
You can achieve this by doing a QR decomposition with column pivoting, then taking the transpose of the last n-rank(A) columns of the permutation matrix.
In matlab, this is achieved by the qr function(See the matlab documentation here):
r=rank(A);
[Q,R,E]=qr(A);
newA=[A;transpose(E(:,end-r+1:end))];
Each row of transpose(E(:,end-r+1:end)) will be a member of standard basis, rank of newA will be n, and this is also the minimal number of standard basis you will need to do so.
Here is how this works:
QR decomposition with column pivoting is a standard procedure to decompose a matrix A into products:
A*E==Q*R
where Q is an orthogonal matrix if A is real, or an unitary matrix if A is complex; R is upper triangular matrix, and E is a permutation matrix.
In short, the permutations are chosen so that the diagonal elements are larger than the off-diagonals in the same row, and that size of the diagonal elements are non-increasing. More detailed description can be found on the netlib QR factorization page.
Since Q and E are both orthogonal (or unitary) matrices, the rank of R is the same as the rank of A. To bring up the rank of A, we just need to find ways to increase the rank of R; and this is much more straight forward thanks to the structure of R as the result of pivoting and the fact that it is upper-triangular.
Now, with the requirement placed on pivoting procedure, if any diagonal element of R is 0, the entire row has to be 0. The n-rank(A) rows of 0s in the bottom if R is responsible for the nullity. If we replace the lower right corner with an identity matrix, the that new matrix would be full rank. Well, we cannot really do the replacement, but we can append the rows matrix to the bottom of R and form a new matrix that has the same rank:
B==[ 0 I ] => newR=[ R ; B ]
Here the dimensionality of I is the nullity of A and that of R.
It is readily seen that rank(newR)=n. Then we can also define a new unitary Q matrix by expanding its dimensionality in a trivial manner:
newQ=[Q 0 ; 0 I]
With that, our new rank n matrix can be obtained as
newA=newQ*newR.transpose(E)=[Q*R ; B ]*transpose(E) =[A ; B*transpose(E)]
Note that B is [0 I] and E is a permutation matrix, so B*transpose(E) is simply the transpose
of the last n-rank(A) columns of E, and thus a set of rows made of standard basis, and that's just what you wanted!
Is n very large? The simplest solution without using any math would be to try adding e_i and seeing if the rank increases. If it does, keep e_i. proceed until finished.
I like #Xiaolei Zhu's solution because it's elegant, but another way to go (that's even more computationally efficient is):
Determine if any rows, indexed by i, of your matrix A are all zero. If so, then the corresponding e_i must be concatenated.
After that process, you can simply concatenate any subset of the n - rank(A) columns of the identity matrix that you didn't add in step 1.
rows/cols from Identity matrix can be added in any order. it does not need to be added in usual order as e1,e2,... in general situation for making matrix full rank.

Distinct sub sequences summing to given number in an array

During my current preparation for interview, I encountered a question for which I am having some difficulty to get optimal solution,
We are given an array A and an integer Sum, we need to find all distinct sub sequences of A whose sum equals Sum.
For eg. A={1,2,3,5,6} Sum=6 then answer should be
{1,2,3}
{1,5}
{6}
Presently I can think of two ways of doing this,
Use Recursion ( which I suppose should be last thing to consider for an interview question)
Use Integer Partitioning to partition Sum and check whether the elements of partition are present in A
Please guide my thoughts.
I agree with Jason. This solution comes to mind:
(complexity is O(sum*|A|) if you represent the map as an array)
Call the input set A and the target sum sum
Have a map of elements B, with each element being x:y, where x (the map key) is the sum and y (the map value) is the number of ways to get to it.
Starting of, add 0:1 to the map - there is 1 way to get to 0 (obviously by using no elements)
For each element a in A, consider each element x:y in B.
If x+a > sum, don't do anything.
If an element with the key x+a already exists in B, say that element is x+a:z, modify it to x+a:y+z.
If an element with the key doesn't exist, simply add x+a:y to the set.
Look up the element with key sum, thus sum:x - x is our desired value.
If B is sorted (or an array), you can simply skip the rest of the elements in B during the "don't do anything" step.
Tracing it back:
The above just gives the count, this will modify it to give the actual subsequences.
At each element in B, instead of the sum, store all the source elements and the elements used to get there (so have a list of pairs at each element in B).
For 0:1 there is no source elements.
For x+a:y, the source element is x and the element to get there is a.
During the above process, if an element with the key already exists, enqueue the pair x/a to the element x+a (enqueue is an O(1) operation).
If an element with the key doesn't exist, simply create a list with one pair x/a at the element x+a.
To reconstruct, simply start at sum and recursively trace your way back.
We have to be careful of duplicate sequences (do we?) and sequences with duplicate elements here.
Example - not tracing it back:
A={1,2,3,5,6}
sum = 6
B = 0:1
Consider 1
Add 0+1
B = 0:1, 1:1
Consider 2
Add 0+2:1, 1+2:1
B = 0:1, 1:1, 2:1, 3:1
Consider 3
Add 0+3:1 (already exists -> add 1 to it), 1+3:1, 2+1:1, 3+1:1
B = 0:1, 1:1, 2:1, 3:2, 4:1, 5:1, 6:1
Consider 5
B = 0:1, 1:1, 2:1, 3:2, 4:1, 5:2, 6:2
Generated sums thrown away = 7:1, 8:2, 9:1, 10:1, 11:1
Consider 6
B = 0:1, 1:1, 2:1, 3:2, 4:1, 5:2, 6:3
Generated sums thrown away = 7:1, 8:1, 9:2, 10:1, 11:2, 12:2
Then, from 6:3, we know we have 3 ways to get to 6.
Example - tracing it back:
A={1,2,3,5,6}
sum = 6
B = 0:{}
Consider 1
B = 0:{}, 1:{0/1}
Consider 2
B = 0:{}, 1:{0/1}, 2:{0/2}, 3:{1/2}
Consider 3
B = 0:{}, 1:{0/1}, 2:{0/2}, 3:{1/2,0/3}, 4:{1/3}, 5:{2/3}, 6:{3/3}
Consider 5
B = 0:{}, 1:{0/1}, 2:{0/2}, 3:{1/2,0/3}, 4:{1/3}, 5:{2/3,0/5}, 6:{3/3,1/5}
Generated sums thrown away = 7, 8, 9, 10, 11
Consider 6
B = 0:{}, 1:{0/1}, 2:{0/2}, 3:{1/2,0/3}, 4:{1/3}, 5:{2/3,0/5}, 6:{3/3,1/5,0/6}
Generated sums thrown away = 7, 8, 9, 10, 11, 12
Then, tracing back from 6: (not in {} means an actual element, in {} means a map entry)
{6}
{3}+3
{1}+2+3
{0}+1+2+3
1+2+3
Output {1,2,3}
{0}+3+3
3+3
Invalid - 3 is duplicate
{1}+5
{0}+1+5
1+5
Output {1,5}
{0}+6
6
Output {6}
This is a variant of the subset-sum problem. The subset-sum problem asks if there is a subset that sums to given a value. You are asking for all of the subsets that sum to a given value.
The subset-sum problem is hard (more precisely, it's NP-Complete) which means that your variant is hard too (it's not NP-Complete, because it's not a decision problem, but it is NP-Hard).
The classic approach to the subset-sum problem is either recursion or dynamic programming. It's obvious how to modify the recursive solution to the subset-sum problem to answer your variant. I suggest that you also take a look at the dynamic programming solution to subset-sum and see if you can modify it for your variant (tbc: I do not know if this is actually possible). That would certainly be a very valuable learning exercise whether or not is possible as it would certainly enhance your understanding of dynamic programming either way.
It would surprise me though, if the expected answer to your question is anything but the recursive solution. It's easy to come up with, and an acceptable approach to the problem. Asking for the dynamic programming solution on-the-fly is a bit much to ask.
You did, however, neglect to mention a very naïve approach to this problem: generate all subsets, and for each subset check if it sums to the given value or not. Obviously that's exponential, but it does solve the problem.
I assumed that given array contains distinct numbers.
Let's define function f(i, s) - which means we used some numbers in range [1, i] and the sum of used numbers is s.
Let's store all values in 2 dimensional matrix i.e. in cell (i, j) we will have value for f(i, j). Now if have already calculated values for cells which are located upper or lefter the cell (i, s) we can calculate value for f(i, s) i.e. f(i, s) = f(i - 1, s);(not to take i indexed number) and if(s >= a[i]) f(i, s) += f(i - 1, s - a[i]). And we can use bottom-up approach to fill all the matrix, setting [f(0, 0) = 1; f(0, i) = 0; 1 <= i <= s], [f(i, 0) = 1;1<=i<=n;]. If we calculated all the matrix then we have answer in cell f(n,S); Thus we have total time complexity O(n*s) and memory complexity O(n*s);
We can improve memory complexity if we note that in every iteration we need only information from previous row, it means that we can store matrix of size 2xS not nxS. We reduced memory complexity up to linear to S. This problem is NP complete thus we don't have polynomial algorithm for this and this approach is the best thing.

matlab: optimum amount of points for linear fit

I want to make a linear fit to few data points, as shown on the image. Since I know the intercept (in this case say 0.05), I want to fit only points which are in the linear region with this particular intercept. In this case it will be lets say points 5:22 (but not 22:30).
I'm looking for the simple algorithm to determine this optimal amount of points, based on... hmm, that's the question... R^2? Any Ideas how to do it?
I was thinking about probing R^2 for fits using points 1 to 2:30, 2 to 3:30, and so on, but I don't really know how to enclose it into clear and simple function. For fits with fixed intercept I'm using polyfit0 (http://www.mathworks.com/matlabcentral/fileexchange/272-polyfit0-m) . Thanks for any suggestions!
EDIT:
sample data:
intercept = 0.043;
x = 0.01:0.01:0.3;
y = [0.0530642513911393,0.0600786706929529,0.0673485248329648,0.0794662409166333,0.0895915873196170,0.103837395346484,0.107224784565365,0.120300492775786,0.126318699218730,0.141508831492330,0.147135757370947,0.161734674733680,0.170982455701681,0.191799936622712,0.192312642057298,0.204771365716483,0.222689541632988,0.242582251060963,0.252582727297656,0.267390860166283,0.282890010610515,0.292381165948577,0.307990544720676,0.314264952297699,0.332344368808024,0.355781519885611,0.373277721489254,0.387722683944356,0.413648156978284,0.446500064130389;];
What you have here is a rather difficult problem to find a general solution of.
One approach would be to compute all the slopes/intersects between all consecutive pairs of points, and then do cluster analysis on the intersepts:
slopes = diff(y)./diff(x);
intersepts = y(1:end-1) - slopes.*x(1:end-1);
idx = kmeans(intersepts, 3);
x([idx; 3] == 2) % the points with the intersepts closest to the linear one.
This requires the statistics toolbox (for kmeans). This is the best of all methods I tried, although the range of points found this way might have a few small holes in it; e.g., when the slopes of two points in the start and end range lie close to the slope of the line, these points will be detected as belonging to the line. This (and other factors) will require a bit more post-processing of the solution found this way.
Another approach (which I failed to construct successfully) is to do a linear fit in a loop, each time increasing the range of points from some point in the middle towards both of the endpoints, and see if the sum of the squared error remains small. This I gave up very quickly, because defining what "small" is is very subjective and must be done in some heuristic way.
I tried a more systematic and robust approach of the above:
function test
%% example data
slope = 2;
intercept = 1.5;
x = linspace(0.1, 5, 100).';
y = slope*x + intercept;
y(1:12) = log(x(1:12)) + y(12)-log(x(12));
y(74:100) = y(74:100) + (x(74:100)-x(74)).^8;
y = y + 0.2*randn(size(y));
%% simple algorithm
[X,fn] = fminsearch(#(ii)P(ii, x,y,intercept), [0.5 0.5])
[~,inds] = P(X, y,x,intercept)
end
function [C, inds] = P(ii, x,y,intercept)
% ii represents fraction of range from center to end,
% So ii lies between 0 and 1.
N = numel(x);
n = round(N/2);
ii = round(ii*n);
inds = min(max(1, n+(-ii(1):ii(2))), N);
% Solve linear system with fixed intercept
A = x(inds);
b = y(inds) - intercept;
% and return the sum of squared errors, divided by
% the number of points included in the set. This
% last step is required to prevent fminsearch from
% reducing the set to 1 point (= minimum possible
% squared error).
C = sum(((A\b)*A - b).^2)/numel(inds);
end
which only finds a rough approximation to the desired indices (12 and 74 in this example).
When fminsearch is run a few dozen times with random starting values (really just rand(1,2)), it gets more reliable, but I still wouln't bet my life on it.
If you have the statistics toolbox, use the kmeans option.
Depending on the number of data values, I would split the data into a relative small number of overlapping segments, and for each segment calculate the linear fit, or rather the 1-st order coefficient, (remember you know the intercept, which will be same for all segments).
Then, for each coefficient calculate the MSE between this hypothetical line and entire dataset, choosing the coefficient which yields the smallest MSE.

Resources