Need to create a same that:
The polygon (creates with clip path css) and background. Need polygon with a circle on four corners.
As given in the docs, you could use clippy to calculate clip-path and use it in your CSS.
.clip {
clip-path: polygon(24% 29%, 63% 7%, 83% 79%, 33% 71%);
}
Related
I have a 3D model of a house with some lines draw on it in teal. I'd like to reduce the opacity of lines that should not be visible to the camera because they are hidden behind parts of the roof.
I'm a newbie for Adobe XD and I was trying to fill different color for each section on a square, where square is divided by a single line. When I'm trying to fill it, it's automatically fills all over the square.
Please use a gradient for multi-color in a box.
See the below pic
You need a gradient that starts with a red color for example, then at the middle position add another red color. Next to it a blue and at the end the blue color again.
To translate this to positions that would be:
red at 0%
red at 50%
blue at 50%
blue at 100%
This will create a gradient with 2 colors, but instead of gradually fading from one to another, you have a harsh jump at the 50% position from red to blue.
Let's say I have a heat map of percentages, and I've assigned a blue-orange gradient, so 100% is blue, 0% is orange, and everything in between is a shade of one of those colors.
Now, if I select a filter that removes every value higher than 50%, the gradient will update. 0% is still orange, but now 50% is the darkest blue.
Is it possible to preserve the colors that are assigned when all the data is included, regardless of how it's filtered? I want to be able to filter to the bottom 25%, and have all of those values still be orange.
You should be able to double click on your gradient and set manual start, end, and mid points by clicking the advanced button.
I'm currently drawing a line chart on a html5 canvas (In plan vanilla JavaScript) with a width of 1px and moving along as I draw on the x axis 2px spacing per data point. Currently my canvas size is 1000px by 300px.
My data is most of the time much larger than my canvas. I need some idea of a smart approach to zooming (or to make it seem like you are zooming) as I would like to be able to zoom and drag the view-able area around without loosing the crispness of the 1px line.
A note: The canvas could be a drawing of cat for all it matters, for the sake of a clear question if it was a cat then the cat would be much larger than the canvas and you might, as a user, be interested at looking closely at its foot and scrolling around or zooming out to see the whole cat. The real problem I see is the fact that it is a line drawing of 1px thickness.
Would it be more practical to change (increase/decrease) the x spacing and the magnitude of the the y movements when drawing? So that this way If zoomed out far, I would be drawing still with 1px thickness and still drawing on the same size canvas but moving much more fin-eight distances. This way I would have to repaint I think every time I navigate the area and if altering zoom. Also the canvas would not need to be zoomed with css.
Or would It be better to Increase the size of the canvas to a much much larger one and change the thickness of the line with each zoom? So this way when you are zoomed out the line thickness would be greater than if you were zoomed in but the distance and spacing between movements would always be the same no matter what level the zoom was. Also this way I assume I would have to repaint only when zooming the canvas element with css to change line width whereas scrolling the drawing would be fine as the whole drawing would all-ways fit into the large canvas.
I have heard that there are limitations on size and rendering on different browsers for a start and I would like to know If anyone has had any experience in dealing with large canvas drawings.
For further detail: My data points are around 70,000 long I will be increasing to 100,000 data points so the canvas would be quite big, hence my concern (it is a static chart so no worries about stalling the browser with such a large task).
What would be the most 'do-able' way and would there be a more logical approach to this task?
Please no library's.
You can keep your crisp fine lines when zooming by setting the canvas CSS size much smaller than the canvas element size.
Example:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvas1=document.getElementById("canvas1");
var ctx1=canvas1.getContext("2d");
// draw on standard canvas
ctx1.beginPath();
ctx1.moveTo(50/4,50/4);
ctx1.lineTo(250/4,250/4);
ctx1.stroke();
// draw on resolution enhanced canvas
ctx.lineWidth=4;
ctx.beginPath();
ctx.moveTo(50,50);
ctx.lineTo(250,250);
ctx.stroke();
#canvas{border:1px solid red; width:100px; height:100px;}
#canvas1{border:1px solid blue; width:100px; height:100px;}
<h4>Left: Standard canvas, Right: Resolution enhanced</h4>
<h4>Zoom your browser to notice the difference (eg 200%)</h4>
<canvas id="canvas1" width=100 height=100></canvas>
<canvas id="canvas" width=400 height=400></canvas>
I've built a map where on hover over of a certain (x,y) coordinate point, a zoomed in mini-map shows up to the side with the hovered point in the center (using code similar to: http://bl.ocks.org/mbostock/2206590). It works well, but a bit inefficient because it is redrawing the whole map with a new scale and translate every time which I noticed when I took off overflow: hidden from the mini-map in IE.
Is there a built-in way in d3 or TopoJSON to filter map features to only keep those that fall within the bounding box of the zoomed in area?
Thanks!