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I'm trying to replicate this algorithm for finding duplicates in an array in Golang. Here's the javascript version:
function hasDuplicateValue(array) {
let existingNumbers = [];
for(let i = 0; i < array.length; i++) {
if(existingNumbers[array[i]] === 1) {
return true;
} else {
existingNumbers[array[i]] = 1;
}
}
return false;
}
On line 2, the algorithm creates an empty array of unknown length, and then adds 1 to an index in the array corresponding with each number that it finds (e.g. if it finds the number 3 in the array, it will add a 1 to index 3 in existing numbers.
I'm wondering — how do I replicate this in Golang (since we need to have slots allocated in the slice before reading it). Would I first need to find the max value in the array and then declare the existingNumbers slice to be of that same size?
Or is there a more efficient way of doing this (instead of searching through the array and finding the max value before constructing the slice).
Thanks!
Edit:
I realized that I can't do this with a slice because I can't read from an empty value. However, as #icza suggested, it will work with a map:
func findDuplicates(list []int)(bool) {
temp := make(map[int]int)
for _, elem := range list {
if temp[elem] == 1 {
return true
} else {
temp[elem] = 1
}
}
return false
}
As comments, I would also suggest using a map to keep the state of the duplications, but we can use map[int]struct{} because empty structs are not consumed any memory in Go.
And also I have simplified the code a bit and it is as follows.
func findDuplicates(list []int) bool {
temp := make(map[int]struct{})
for _, elem := range list {
if _, ok := temp[elem]; ok {
return true
}
temp[elem] = struct{}{}
}
return false
}
Full code can be executed here
I am a beginner and hope to get your help
it is remove-duplicates-from-sorted-array
func remove(nums []int)int{
i,j:= 0,0
//Why is it wrong to use if here?
// if j< len(nums)
for j < len(nums){
if i==0 || nums[i-1]!= nums[j]{
nums[i] = nums[j]
i++
j++
}else{
j++
}
}
return i
}
func main(){
nums := []int{1,2,2,3,5,5}
result := remove(nums)
fmt.Println(result)
}
please help me
On short notice, here's what I have:
func remove(nums []int) int {
temp := map[int]string{}
for _, n := range nums {
temp[n] = "exist"
}
result := []int{}
for n, _ := range temp {
result = append(result, n)
}
return result
}
And the output is:
[1 2 3 5]
Iterate through the slice and put into a map.
Iterate through the map and put into a slice.
Return the new slice.
It is a sorted list of numbers, so you can store the last number added into the results list and skip adding into the result list if the next number is the same.
func remove(nums []int) []int {
if len(nums) == 0 {
return []int{}
}
result := []int{nums[0]}
current := nums[0]
for _, num := range nums {
if current == num {
continue
}
result = append(num)
current = num
}
return result
}
If you are asking about why is it wrong to use for j < len(nums), its not wrong, but using for _, num := range nums would make your life easier as you don't have to keep track of where you are in the array.
I'm trying to learn the basics of Go and I'm a bit confused about the difference between call by value and call by reference in a code snippet I tested.
I tried to solve a coding game puzzle in which a solution for a tic-tac-toe field is to be calculated.
The code I'm using
Because I'm learning Go, I wanted to use a goroutine to test every field of the tic-tac-toe board, check whether this field is the solution and then put a pointer to this field in a channel for the main method to have the result. The code I used looks like this:
package main
import "fmt"
import "os"
var player int = int('O')
var opponent int = int('X')
var empty int = int('.')
type board struct {
fields [][]int
}
func main() {
lines := [3]string {"OO.", "...", "..."}
var b board
b.fillBoard(lines)
fmt.Fprintln(os.Stderr, "input board:")
b.printBoard(true)
resultChannel := make(chan *board)
for i := 0; i < 3; i++ {
for j := 0; j < 3; j++ {
go tryField(b, [2]int{i, j}, resultChannel) // goroutine call that isn't working as expected
}
}
fmt.Fprintln(os.Stderr, "\nresult:")
for i := 0; i < 9; i++ {
resultBoard := <- resultChannel
if (resultBoard != nil) {
resultBoard.printBoard(false)
return
}
}
// fmt.Fprintln(os.Stderr, "Debug messages...")
fmt.Println("false")// Write answer to stdout
}
func tryField(b board, field [2]int, result chan *board) {
b.printBoard(true)
fmt.Fprintln(os.Stderr, "add O to field: ", field)
fmt.Fprint(os.Stderr, "\n")
if (b.fields[field[0]][field[1]] != empty) {
result <- nil
}
b.fields[field[0]][field[1]] = player
if (b.isWon()) {
result <- &b
} else {
result <- nil
}
}
func (b *board) fillBoard(lines [3]string) {
b.fields = make([][]int, 3)
for i := 0; i < 3; i++ {
b.fields[i] = make([]int, 3)
}
for i, line := range lines {
for j, char := range line {
b.fields[i][j] = int(char)
}
}
}
func (b *board) printBoard(debug bool) {
var stream *os.File
if (debug) {
stream = os.Stderr
} else {
stream = os.Stdout
}
for i := 0; i < 3; i++ {
for j := 0; j < 3; j++ {
fmt.Fprint(stream, string(b.fields[i][j]))
}
fmt.Fprint(stream, "\n")
}
}
func (b *board) isWon() bool {
for i := 0; i < 3; i++ {
rowFull := true
colFull := true
for j := 0; j < 3; j++ {
rowFull = rowFull && b.fields[i][j] == player
colFull = rowFull && b.fields[j][i] == player
}
if (rowFull || colFull) {
return true
}
}
diagonal1Full := true
diagonal2Full := true
for i := 0; i < 3; i++ {
diagonal1Full = diagonal1Full && b.fields[i][i] == player
diagonal2Full = diagonal2Full && b.fields[i][2-i] == player
}
if (diagonal1Full ||diagonal2Full) {
return true
}
return false
}
You can run it in the go playground.
The problem
Since the last function in the snippet is declared as func tryField(b board, field [2]int, result chan *board) I assume the board b to be an indipendent copy, each time I call the method, because it's call by value. So changing this board should not affect the other boards in the other goroutines. But unfortunately changing the board in one goroutine does affect the boards in the other goroutines as the output of the programm is the following:
input board:
OO.
...
...
result:
OO.
...
...
add O to field: [1 0]
OO.
O..
...
add O to field: [2 1]
OO.
O..
.O.
As you can see the initial field has two O's at the first and the second col in the first line. Adding an O to the position [1 0] works like expected, but when adding an O to the field [2 1] the there is also an O at [1 0], which was added in the previous goroutine and shouldn't be there since it's call by value.
The question
Why does the code in my snippet behave like it's call by reference although the function doesn't use a pointer?
Thanks in advance !
Slices are references to arrays. When modifying a slice without copying it, the underlaying array will be modified. Therefore, all slices that point to the same underlaying array will see this change.
I'm trying to delete multiple values from my map[string][]interface{}
I am using the strings.Split function to separate each value i wish to delete, and then looping through them.
I have managed to get it so i can delete index values 0 and 1, however, 1,2 would delete index value 1, but error on index 2.
I have also managed to get it to delete a single value
My thought process was that if I can get it to delete just one value (any index i enter, inc first and last index), then i could use a loop to loop through, and delete the rest.
Everything is stored in the below:
package db
var DataStore map[string][]interface{}
The function
func HandleDelete(w http.ResponseWriter, k, v string) {
It takes the value you wish to delete in as a parameter (and the key, but that's fully functional)
The block of code the issue resides in
The loop starts at the end of the map slice, so when you remove index value 5 for example, 4 is still 4. Whereas if I go the other way, if i delete 5, 6 then becomes index 5. So 5,6 being deleted would effectively mean 5,7 is being deleted.
for i := len(db.DataStore) - 1; i >= 0; i-- {
for _, idxvalue := range values {
val, err := strconv.Atoi(idxvalue)
if err != nil {
log.Fatal(err)
return
}
dbval := db.DataStore[k][val]
if i == val {
if len(db.DataStore[k])-1 == i { //the length goes 1,2,3,4... the index goes 0,1,2,3 - therefore length -1, would be 3 - deletes the last index value
db.DataStore[k] = db.DataStore[k][:i]
} else { //delete everything else
db.DataStore[k] = append(db.DataStore[k][:i], db.DataStore[k][i+1:]...)
}
//when you delete the last value in that key, delete the key.
/*if len(db.DataStore[k]) == 0 {
delete(db.DataStore, k)
}*/
fmt.Fprintf(w, "Key: %v, Value: %v was deleted successfully", k, dbval)
}
}
}
I have tried both loops as below:
for i := len(db.DataStore) - 1; i >= 0; i-- {
Of course the reason the below didn't work, is because you're getting the length, before the loop (in the func body) which won't change after each iteration.
idx := len(db.DataStore) - 1
for i := idx; i >= 0; i-- {
The below code is to delete the index entered (this works with a single value)
if len(db.DataStore[k])-1 == i { //the length goes 1,2,3,4... the index goes 0,1,2,3 - therefore length -1, would be 3 - deletes the last index value
db.DataStore[k] = db.DataStore[k][:i]
} else { //delete everything else
db.DataStore[k] = append(db.DataStore[k][:i], db.DataStore[k][i+1:]...)
}
I expect the out put of '2,1' to delete index 1 and 2, but the actual input is that it just deletes index 1.
For example,
package main
import "fmt"
// Delete m k v elements indexed by d.
func deleteMKVD(m map[string][]interface{}, k string, d []int) {
v, ok := m[k]
if !ok {
return
}
for _, i := range d {
if 0 <= i && i < len(v) {
v[i] = nil
}
}
lw := 0
for i := range v {
if v[i] != nil {
lw++
}
}
if lw == 0 {
delete(m, k)
return
}
w := make([]interface{}, 0, lw)
for i := range v {
if v[i] != nil {
w = append(w, v[i])
}
}
m[k] = w
}
func main() {
m := map[string][]interface{}{
"k0": {"v0", "v1", "v2", "v3"},
}
fmt.Println(m)
deleteMKVD(m, "k0", []int{0, 3})
fmt.Println(m)
deleteMKVD(m, "k0", []int{1, 0})
fmt.Println(m)
}
Playground: https://play.golang.org/p/biEAxthTaj8
Output:
map[k0:[v0 v1 v2 v3]]
map[k0:[v1 v2]]
map[]
I think your problem is actually to remove elements from an array with an array of indices.
The easy fix here would be:
1) Find all the indices with certain k, make it an array(vals []int).
2) Sort this array int descendent. and iterate this array to delete
3) Then iterate this array to delete the elements.
In this way, every time you delete an element, it won't touch other elements' indices.
It may not be most efficient, but it would be a quick fix.
BTW, I think for i := len(db.DataStore) - 1; i >= 0; i--is not what you want.
If I understand correctly, this code here seems to make sure the val is the largest index in those indices.
So instead of write i:=len(db.DataStore) - 1, you actually need i:=len(db.DataStore[k])-1
What is the best way to remove items from a slice while ranging over it?
For example:
type MultiDataPoint []*DataPoint
func (m MultiDataPoint) Json() ([]byte, error) {
for i, d := range m {
err := d.clean()
if ( err != nil ) {
//Remove the DP from m
}
}
return json.Marshal(m)
}
As you have mentioned elsewhere, you can allocate new memory block and copy only valid elements to it. However, if you want to avoid the allocation, you can rewrite your slice in-place:
i := 0 // output index
for _, x := range s {
if isValid(x) {
// copy and increment index
s[i] = x
i++
}
}
// Prevent memory leak by erasing truncated values
// (not needed if values don't contain pointers, directly or indirectly)
for j := i; j < len(s); j++ {
s[j] = nil
}
s = s[:i]
Full example: http://play.golang.org/p/FNDFswPeDJ
Note this will leave old values after index i in the underlying array, so this will leak memory until the slice itself is garbage collected, if values are or contain pointers. You can solve this by setting all values to nil or the zero value from i until the end of the slice before truncating it.
I know its answered long time ago but i use something like this in other languages, but i don't know if it is the golang way.
Just iterate from back to front so you don't have to worry about indexes that are deleted. I am using the same example as Adam.
m = []int{3, 7, 2, 9, 4, 5}
for i := len(m)-1; i >= 0; i-- {
if m[i] < 5 {
m = append(m[:i], m[i+1:]...)
}
}
There might be better ways, but here's an example that deletes the even values from a slice:
m := []int{1,2,3,4,5,6}
deleted := 0
for i := range m {
j := i - deleted
if (m[j] & 1) == 0 {
m = m[:j+copy(m[j:], m[j+1:])]
deleted++
}
}
Note that I don't get the element using the i, d := range m syntax, since d would end up getting set to the wrong elements once you start deleting from the slice.
Here is a more idiomatic Go way to remove elements from slices.
temp := s[:0]
for _, x := range s {
if isValid(x) {
temp = append(temp, x)
}
}
s = temp
Playground link: https://play.golang.org/p/OH5Ymsat7s9
Note: The example and playground links are based upon #tomasz's answer https://stackoverflow.com/a/20551116/12003457
One other option is to use a normal for loop using the length of the slice and subtract 1 from the index each time a value is removed. See the following example:
m := []int{3, 7, 2, 9, 4, 5}
for i := 0; i < len(m); i++ {
if m[i] < 5 {
m = append(m[:i], m[i+1:]...)
i-- // -1 as the slice just got shorter
}
}
I don't know if len() uses enough resources to make any difference but you could also run it just once and subtract from the length value too:
m := []int{3, 7, 2, 9, 4, 5}
for i, s := 0, len(m); i < s; i++ {
if m[i] < 5 {
m = append(m[:i], m[i+1:]...)
s--
i--
}
}
Something like:
m = append(m[:i], m[i+1:]...)
You don't even need to count backwards but you do need to check that you're at the end of the array where the suggested append() will fail. Here's an example of removing duplicate positive integers from a sorted list:
// Remove repeating numbers
numbers := []int{1, 2, 3, 3, 4, 5, 5}
log.Println(numbers)
for i, numbersCount, prevNum := 0, len(numbers), -1; i < numbersCount; numbersCount = len(numbers) {
if numbers[i] == prevNum {
if i == numbersCount-1 {
numbers = numbers[:i]
} else {
numbers = append(numbers[:i], numbers[i+1:]...)
}
continue
}
prevNum = numbers[i]
i++
}
log.Println(numbers)
Playground: https://play.golang.org/p/v93MgtCQsaN
I just implement a method which removes all nil elements in slice.
And I used it to solve a leetcode problems, it works perfectly.
/**
* Definition for singly-linked list.
* type ListNode struct {
* Val int
* Next *ListNode
* }
*/
func removeNil(lists *[]*ListNode) {
for i := 0; i < len(*lists); i++ {
if (*lists)[i] == nil {
*lists = append((*lists)[:i], (*lists)[i+1:]...)
i--
}
}
}
You can avoid memory leaks, as suggested in #tomasz's answer, controlling the capacity of the underlying array with a full slice expression. Look at the following function that remove duplicates from a slice of integers:
package main
import "fmt"
func removeDuplicates(a []int) []int {
for i, j := 0, 1; i < len(a) && j < len(a); i, j = i+1, j+1 {
if a[i] == a[j] {
copy(a[j:], a[j+1:])
// resize the capacity of the underlying array using the "full slice expression"
// a[low : high : max]
a = a[: len(a)-1 : len(a)-1]
i--
j--
}
}
return a
}
func main() {
a := []int{2, 3, 3, 3, 6, 9, 9}
fmt.Println(a)
a = removeDuplicates(a)
fmt.Println(a)
}
// [2 3 3 3 6 9 9]
// [2 3 6 9]
For reasons #tomasz has explained, there are issues with removing in place. That's why it is practice in golang not to do that, but to reconstruct the slice. So several answers go beyond the answer of #tomasz.
If elements should be unique, it's practice to use the keys of a map for this. I like to contribute an example of deletion by use of a map.
What's nice, the boolean values are available for a second purpose. In this example I calculate Set a minus Set b. As Golang doesn't have a real set, I make sure the output is unique. I use the boolean values as well for the algorithm.
The map gets close to O(n). I don't know the implementation. append() should be O(n). So the runtime is similar fast as deletion in place. Real deletion in place would cause a shifting of the upper end to clean up. If not done in batch, the runtime should be worse.
In this special case, I also use the map as a register, to avoid a nested loop over Set a and Set b to keep the runtime close to O(n).
type Set []int
func differenceOfSets(a, b Set) (difference Set) {
m := map[int]bool{}
for _, element := range a {
m[element] = true
}
for _, element := range b {
if _, registered := m[element]; registered {
m[element] = false
}
}
for element, present := range m {
if present {
difference = append(difference, element)
}
}
return difference
}
Try Sort and Binary search.
Example:
package main
import (
"fmt"
"sort"
)
func main() {
// Our slice.
s := []int{3, 7, 2, 9, 4, 5}
// 1. Iterate over it.
for i, v := range s {
func(i, v int) {}(i, v)
}
// 2. Sort it. (by whatever condition of yours)
sort.Slice(s, func(i, j int) bool {
return s[i] < s[j]
})
// 3. Cut it only once.
i := sort.Search(len(s), func(i int) bool { return s[i] >= 5 })
s = s[i:]
// That's it!
fmt.Println(s) // [5 7 9]
}
https://play.golang.org/p/LnF6o0yMJGT