Golang update vendor dependencies every deploy - go

I'm fairly new to Go coming from a Java background and am trying to figure out best practices for Go dependency management.
If I have Project A that has a dependency on Project B and I put a reference to Project B in my vendor package then running go install downloads everything I need. However, let's say I find a bug in Project B that I fix, how do I ensure that Project A stays up to date? As in, is there some way to do an install on every deploy to make sure that I'm not missing anything?
In Java, on every deploy I would do my own mvn package to best ensure that each deploy was self-sufficient. Is there some way to do the same in Go?
Apologies if this is a really basic question - but I couldn't find a good answer.

If you are using go 1.11 and above go mod for prior versions
you can use go dep

Related

What are the benefits of having a vendor folder?

I can't really grasp the purpose of having a vendor folder. Based on what I learned, it seems the vendor folder is only beneficial if you're trying to make your repo compatible with golang versions earlier than 1.11. We are running golang 1.12.14.
When I brought this up to my coworker he said:
Please use vendor with modules - go doesn't have a global artifactory. this is, currently, the best option to make sure you have hermetic builds and your code doesn't break when somebody changes something in their repo.
I thought this is what Go modules does? I asked this question and a commenter is saying I shouldn't use vendor? Does it make sense to add `go mod vendor` to a pre-commit hook?
Go modules bring the guarantee that you will be able to build your packages deterministically by locking down the dependencies into a go.sum. That being said, the promise to deterministically build your project only stands if your dependencies are still accessible in the future. You don't know if this is going to be the case.
Vendoring on the other hand, with or without Go modules, brings stronger guarantees as it enables to commit the dependencies next to the code. Thus even if the remote repository is no longer accessible (deleted, renamed, etc), you will still be able to build your project.
Another alternative is to use Go modules along with a proxy. You can find more information in the official documentation. You can also look at some OSS implementations like gomods/athens or goproxy/goproxy. If you don't feel like setting up and maintaining your own proxy, some commercial offers are available on the market.
So should you go mod vendor each time you commit? Well it's ultimately up to you dependending on the kind of guarantees you want. But yes leveraging a proxy or vendoring your dependencies help getting closer to reproducable builds.
Note: with Go 1.17, go mod vendor (from 1.17 Go commands) might be easier to use:
vendor contents
If the main module specifies go 1.17 or higher, go mod vendor now annotates vendor/modules.txt with the go version indicated by each vendored module in its own go.mod file.
The annotated version is used when building the module's packages from vendored source code.
If the main module specifies go 1.17 or higher, go mod vendor now omits go.mod and go.sum files for vendored dependencies, which can otherwise interfere with the ability of the go command to identify the correct module root when invoked within the vendor tree.
Vendor Folder is a great way to organize and manage third-party dependencies in your project. It is especially useful when your code relies on external libraries or frameworks.
Benefits of having a Vendor Folder:
It helps to reduce dependencies conflicts.
It allows you to keep a separate version of each library / framework installed in your project.
It helps to keep the project structure clean and organized.
It makes it easy to update, install, and remove any dependencies with minimal effort.
It makes it easier to switch between different versions of a library or framework.

Gradle for Golang (Use/build some .go within Java project)

Is Go supported by Gradle? How to start?
I am starting my research, but so far I only find 1 plugin on https://plugins.gradle.org/search?term=go
https://github.com/echocat/gradle-golang-plugin
Generally, gradle or maven would not be needed, because:
go build is enough.
the dependencies are managed by go itself.
You see some project using Makefile (to link go build and go test and go vet).
Try Gogradle https://github.com/blindpirate/gogradle, a full featured plugin for Golang.
The reason why we need it is that Golang lacks of automatic build mechanism, package versioning and many other stuff which is supported by Gogradle.

Library development/debug with Maven

I am in the processing of integrating Maven into my my projects. While maven has plenty of pros i'm finding it difficult to figure out how to maintain my current development process, which is as follows:
For creating SDKs I will create a sample app, which will depend on and directly reference the SDK source code, all from within the same code project. This means that I can make easily change/debug the SDK code with one click run/debugging.
I fear this won't really be possible with Maven. Can I create some type of Hybrid approach, where I continue my normal development approach and then push builds to Maven when it is appropriate.
Update - For Clarity
My problem is that when everything is done through maven, the dependencies are built and published to Maven. Then, the dependent project pulls down compiled references and uses them. My issues is that I don't want to go through this whole process every time I make a small change to a dependency.Thanks.
You should try creating parent level pom.xml with two modules - your library and simple app to test it. In simple app's pom.xml provide a dependency on library module.
Then open in your IDE parent pom as maven project. This should be sufficient for normal debug.
Other possible approach - install you library artifact into maven repo with sources. In this case you will be able to debug it, but test app still have to load use jars from repo.

How to define gradle project as library dependency in Play?

I have a project, which is written using the Play Framework, say myproject-web. It is mostly a thin HTTP layer over another project, which forms the core of the entire business logic, called myproject-engine. In my build setup, myproject-web is a sbt project, whereas myproject-engine is a Gradle one.
What I want to achieve is that Play recognize myproject-engine as a dependency, and invoke gradle to build it whenever I try to build the play application (either on run, or automatically, as it happens in the dev mode) or when I do play dist. Is it possible? What is most important for me is that it automatically loads any dependencies that myproject-engine has.
Eventually, the state I want it to reach is that I host my Maven repo for these projects and then SBT can simply pull this package from over there and will get all its dependencies. Is this rather easy to setup? Even if it is, is it relatively easy to maintain?
As #Peter-Niederwieser pointed out in his comment, I think the only viable solution is to have a maven/ivy/gradle repository where the myproject-engine Gradle project is published to. With the correct resolvers the project becomes yet another project dependency, regardless of the build tool it uses.
See Resolvers in the official documentation of sbt.

Xcode, update project file automatically

I have many projects that use a bunch of exact same class.
Is there a way to add a script to Xcode, so, each time i compile, he go to a network folder and update is files from there... If newer. (i do this step manually, but could be great to automate it)
Thanks
You could add a "run script" build phase to copy over files before compiling if that's really what you want to do. That would catch updates for you but I don't think it would help you if new files are added (though copying them into a location your project has a folder reference rather than a group pointing to might work).
That said I think there's a better solution. It sounds like you're reinventing a process for managing project dependencies when you could use existing tools. I would publish those shared classes as a library and add it to each project using CocoaPods and a reference to the library's git repository. That way you just need to run a pod install to get the latest version of your library. A good dependency manager gives you a clear understanding of which version of your dependencies you're currently using, control over when to update them, handles installing dependencies of your dependencies, and will avoid link errors from multiple static libraries attempting to each include a copy of the same common dependency.

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