I am trying to update the DJI SDK of my app to the latest version (i.e. v4.10 for DJISDK/UXSDK and v1.5 for DJIWidget) in order for it to be compatible with Matrice 200 V2 series. I have come across an error which I was able to reproduce as well with the sample application from the DJI Mobile-UXSDK-iOS repo.
Basically when I try to archive the app it have this error showing up:
ld: warning: directory not found for option '-F/Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/Frameworks'
ld: warning: directory not found for option '-F/Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/../DJIWidget'
ld: warning: ignoring file /Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/Pods/DJI-UXSDK-iOS/iOS_UXSDK/DJIUXSDK.framework/DJIUXSDK, missing required architecture armv7 in file /Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/Pods/DJI-UXSDK-iOS/iOS_UXSDK/DJIUXSDK.framework/DJIUXSDK (2 slices)
ld: warning: ignoring file /Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/Pods/DJI-SDK-iOS/iOS_Mobile_SDK/DJISDK.framework/DJISDK, missing required architecture armv7 in file /Users/nachocarnicero/git/Mobile-UXSDK-iOS/Sample Code/ObjcSampleCode/Pods/DJI-SDK-iOS/iOS_Mobile_SDK/DJISDK.framework/DJISDK (2 slices)
Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_DUXBatteryWidget", referenced from:
_OBJC_CLASS_$_MyBatteryWidget in MyBatteryWidget.o
objc-class-ref in PanelsCollectionsViewController.o
"_OBJC_METACLASS_$_DUXDefaultLayoutViewController", referenced from:
_OBJC_METACLASS_$_DefaultLayoutViewController in DefaultLayoutViewController.o
"_OBJC_METACLASS_$_DUXBatteryWidget", referenced from:
_OBJC_METACLASS_$_MyBatteryWidget in MyBatteryWidget.o
"_OBJC_CLASS_$_DUXStatusBarViewController", referenced from:
objc-class-ref in PanelsCollectionsViewController.o
"_OBJC_CLASS_$_DUXDefaultLayoutViewController", referenced from:
_OBJC_CLASS_$_DefaultLayoutViewController in DefaultLayoutViewController.o
"_OBJC_CLASS_$_DJISDKManager", referenced from:
objc-class-ref in MainViewController.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Before this version everything worked fine, so I guess it is a problem with the newest DJI SDK version.
I am using the ObjectiveC sample code, and the app works fine in debug mode running it on an iPad Pro.
In case anyone is running into this problem, it seems that the new DJI SDK is not compatible with armv7 architectures, so the solution here is to go to the XCode Build Settings tab of your project and remove armv7 under Valid Architectures as it was done by this commit on the DJI Mobile-SDK-iOS repo.
Related
I am working on a flutter project. My project includes tflite and amplify packages. it works fine with android but whenever I try to build it in Xcode I am getting this following errors:
Undefined symbols for architecture arm64:
"OBJC_CLASS$_FlutterStandardTypedData", referenced from:
objc-class-ref in tflite(TflitePlugin.o)
enter code here
"_FlutterMethodNotImplemented", referenced from:
-[TflitePlugin handleMethodCall:result:] in tflite(TflitePlugin.o)
"OBJC_CLASS$_FlutterMethodChannel", referenced from:
objc-class-ref in tflite(TflitePlugin.o)
"OBJC_METACLASS$_FlutterAppDelegate", referenced from:
OBJC_METACLASS$_AppDelegate in AppDelegate.o
"OBJC_CLASS$_FlutterAppDelegate", referenced from:
OBJC_CLASS$_AppDelegate in AppDelegate.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please help me with this. I have been stuck with this issue for more than a week now. Thank you.
I have added a snippet from Xcode which shows the current settings for Architectures. There are past suggestions to add arm64 as a Valid architectures. However, as you see there is no option for that. I added arm64 in excluded architectures as shown in the picture. It didn't work for me.
I have seen similar issues on here which has led me to believe i need to link binary files with library. However, i cannot figure out which ones i need, can any one help me with this ? I have macOS catalina 10.15.3, xcode 10.3, gamemaker 2.2.5.481 and runtime v2.2.5.378
here is my error message:
Undefined symbols for architecture x86_64:
"___isPlatformVersionAtLeast", referenced from:
UpdateIOSControllers() in libyoyo_interpreted.a(IOSGamepad.o)
_SetHomeIndicatorDeferOption in libyoyo_interpreted.a(RunnerViewController.o)
-[RunnerViewController viewDidLoad] in libyoyo_interpreted.a(RunnerViewController.o)
Achievement_TeamPlayerID() in libyoyo_interpreted.a(YoYo_GameCenter.o)
Achievement_GamePlayerID() in libyoyo_interpreted.a(YoYo_GameCenter.o)
PB_Challenges(HTTP_REQ_CONTEXT*, void*, int*) in libyoyo_interpreted.a(YoYo_GameCenter.o)
PB_PlayerPic(HTTP_REQ_CONTEXT*, void*, int*) in libyoyo_interpreted.a(YoYo_GameCenter.o)
...
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Bluetooth gamepad support is added in iOS 13, which requires XCode 11 to work; you probably only need to upgrade xcode.
Reference:
https://forums.developer.apple.com/thread/123003
Integrating CouchbaseLite in iOS application causing error through cocoapods . Here is error i am getting :
Undefined symbols for architecture x86_64: “OBJC_CLASS$_CBLManager”,
referenced from: objc-class-ref in ViewController.o ld: symbol(s) not
found for architecture x86_64 clang: error: linker command failed with
exit code 1 (use -v to see invocation)
I also raised issue on couchbase-lite forum :
https://forums.couchbase.com/t/bjc-class-ref-error-in-couchbase-lite-in-ios-cocoapods-xcode-9/14744?u=st.shubh.tiwari
The “Other Linker” flags was set to “-ObjC”. Change that to $(inherited). That will ensure that Cocoapods is able to include the appropriate flags. Otherwise your cocoa pods install won’t go through fine.
This really helps me to resolve my issue . Big Thanks to CouchBase community.
I was trying to deploy a game to an iOS device,these error shows up. Now is this because the plugins need to be upgraded?
Undefined symbols for architecture armv7:
"UnityGetGLViewController()", referenced from:
+[GameCenterManager showViewControllerModallyInWrapper:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager dismissWrappedController:] in libGameCenterPlugin.a(GameCenterManager.o)
+[GameCenterManager unityViewController] in libGameCenterPlugin.a(GameCenterManager.o)
-[StoreKitManager displayStoreWithProductId:] in libStoreKit.a(StoreKitManager.o)
___45-[StoreKitManager displayStoreWithProductId:]_block_invoke in libStoreKit.a(StoreKitManager.o)
-[StoreKitManager productViewControllerDidFinish:] in libStoreKit.a(StoreKitManager.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
We need solve this problem your unity version , xcode version. update please.
Now, just tell you symbol(s) not found for architecture armv7 issue is generation in old plugin
When I deploy my app to my phone via xcode5 it works find, however when I try to deploy it to one of the simulators I get the following errors.
ld: warning: ignoring file /Users/benpearce/Downloads/MapKit.framework/MapKit, missing required architecture i386 in file /Users/benpearce/Downloads/MapKit.framework/MapKit (2 slices)
Undefined symbols for architecture i386:
"_MKCoordinateRegionMakeWithDistance", referenced from:
-[MapKitView createViewWithOptions:] in MapKit.o
"_OBJC_CLASS_$_MKMapView", referenced from:
objc-class-ref in MapKit.o
"_OBJC_CLASS_$_MKPinAnnotationView", referenced from:
objc-class-ref in MapKit.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Can anyone see what's going on?
The MapKit framework is missing a binary for the Simulator which is i386. The Simulator is a Mac application and needs a code resource compiled for the i386 Intel processor. Where did you get MapKit?
If this is Apple's MapKit you should just be including the framework provided with Xcode. It is added in Xcode by selecting the Project, Build Phases, Link Binaries with Libraries, +, select MapKit.framework.
Also the framework in in your Downloads directory, why?