I'm using Coreos OIDC library and would like to know how to reference (in go.mod file) a branch, since they don't develop under master but use v2 instead.
I tried github.com/coreos/go-oidc#v2 but I get:
go: github.com/coreos/go-oidc#v2#v2.0.0+incompatible: invalid github.com/ import path "github.com/coreos/go-oidc#v2"
go: error loading module requirements
The phrase import path in the error message suggests that somewhere in your code you have written something like:
import "github.com/coreos/go-oidc#v2"
But the import path of a Go package does not include its version: only the entries in the go.mod and go.sum files do.
So instead you should write:
import "github.com/coreos/go-oidc"
and update your go.mod and go.sum files by running
go get -d github.com/coreos/go-oidc#v2
That should result in an entry in your go.mod file like:
require github.com/coreos/go-oidc v2.0.0+incompatible
Related
I'm currently using Go 1.12 modules and really tired about importing.
I'm making the rest-api using gin(web microservices) and gorm(golang orm). Everything still ok while working in golang modules. But getting trouble with local packages importing
The directory tree:
The go.mod:
module github.com/Aragami1408/go-gorm
go 1.12
require (
github.com/gin-gonic/gin v1.4.0
github.com/jinzhu/gorm v1.9.9
github.com/lib/pq v1.1.1
github.com/satori/go.uuid v1.2.0
)
The db.go:
package db
//code below...
The tasks.go:
package task
import (
"../db"
)
But when I run and still get this error:
local import "../db" in non-local package
I've searched a lot on google and nothing helps
From "Do modules work with relative imports like import "./subdir"?"
In modules, there finally is a name for the subdirectory.
If the parent directory says "module m" then the subdirectory is imported as "m/subdir", no longer "./subdir".
In your case:
import "github.com/Aragami1408/go-gorm/db"
# or maybe
import "go-gorm/db"
This assumes, as commented below by Silvio Lucas, that you have set GO111MODULE=on.
If you are using go modules you can replace your package by a local one using:
go mod edit -replace github.com/username/project=/localpath
then just call
go get github.com/username/project
and everything should work fine.
When migrating to go as "package manager", you may create the file go mod using the command :
go mod init myhost/myrepo/mymodule
Then the file will be created go.mod will be created :
module myhost/myrepo/mymodule
go 1.15
Now you can leverage this file to list your dependencies to other modules :
# i.e: your module mymodule depennds on github.com/gorilla/mux
got get github.com/gorilla/mux
You run it ? then check again the content of go.mod
module myhost/myrepo/mymodule
go 1.15
require (
github.com/gorilla/mux v1.7.4
)
You are happy because you leverage the package manager features and you are managing dependencies like a Boss.
However,....
However, you forget that you need to maintain all go files which imports directories with relative paths.
example :
if you have main.go
package main
import (
"fmt"
"./router" // !! RELATIVE PATH
)
You must migrate also by replacing the relative path by [module-name]/relative-path. in this case, it must become :
package main
import (
"fmt"
"myhost/myrepo/mymodule/router" // !! πΌ No more RELATIVE PATH
)
I can not find a way to factor out some code from main.go into a local package when using Go modules (go version >= 1.11) outside of $GOPATH.
I am not importing any external dependencies that need to be included into go.mod, I am just trying to organize locally the source code of this Go module.
The file main.go:
package main
// this import does not work
import "./stuff"
func main() {
stuff.PrintBaz()
}
The file ./stuff/bar.go (pretending to be a local package):
package stuff
import "log"
type Bar struct {
Baz int
}
func PrintBaz() {
baz := Bar{42}
log.Printf("Bar struct: %v", baz)
}
The file go.mod (command go mod init foo):
module foo
go 1.12
When executing go run main.go:
If I import "./stuff", then I see build command-line-arguments: cannot find module for path _/home/<PATH_TO>/fooprj/stuff.
If I import "stuff", then I see build command-line-arguments: cannot load stuff: cannot find module providing package stuff.
If I import stuff "./stuff" with a package alias, then I see again: build command-line-arguments: cannot find module for path _/home/<PATH_TO>/fooprj/stuff.
I can not find a way to make local packages work with go modules.
What's wrong with the code above?
How can I import local packages into other Go code inside a project defined with Go modules (file go.mod)?
Module structure
The most common and easiest approach is:
Use a single go.mod per repository, and
Place the single go.mod file in the repository root, and
Use the repository name as the module path declared in the module line in the go.mod
(If you are using a custom import path such as me.io/mymod rather than using a VCS host based import path, then you would use the custom import path instead of the repository name in your go.mod).
For example, if your repo is github.com/my/repo, then you would place a single go.mod in the repo root, with the first line reading module github.com/my/repo. That can be created by cd'ing to the repo root and running go mod init github.com/my/repo. When working with the repo locally, the repo directory can be located wherever is convenient on your filesystem. (If you do not have a repo, see below).
Following this helps you stay on the happy path with modules, and it avoids multiple subtleties.
Russ Cox commented in #26664:
For all but power users, you probably want to adopt the usual convention that one repo = one module. It's important for long-term evolution of code storage options that a repo can contain multiple modules, but it's almost certainly not something you want to do by default.
There is much more about multi-module repositories in the "Multi-module Repositories" FAQ section on the modules wiki. Those 6 or so FAQs in that section should be read in their entirety by anyone considering veering off the recommendation above.
Arranging packages within a module
Once you have set up your go.mod, you can arrange your packages in directories however you see fit in directories underneath the directory containing the go.mod, as well as in the directory with the go.mod. Three good articles about how to arrange your code in packages:
https://rakyll.org/style-packages/
https://medium.com/#benbjohnson/standard-package-layout-7cdbc8391fc1#.ds38va3pp
https://www.goinggo.net/2017/02/design-philosophy-on-packaging.html
Those articles are classics that pre-date the introduction of modules, but the philosophies in them still apply to how to arrange your packages within a module.
Importing other packages in the same module
When importing another package with modules, you always use the full path including the module path. This is true even when importing another package in the same module. For example, if a module declared its identity in its go.mod as module github.com/my/repo, and you had this organization:
repo/
βββ go.mod <<<<< Note go.mod is located in repo root
βββ pkg1
βΒ Β βββ pkg1.go
βββ pkg2
βββ pkg2.go
Then pkg1 would import its peer package as import "github.com/my/repo/pkg2". Note that you cannot use relative import paths like import "../pkg2" or import "./subpkg". (This is part of what OP hit above with import "./stuff").
Modules vs. repositories vs. packages vs. import paths
A Go module is a collection of related Go packages that are versioned together as a single unit. Modules record precise dependency requirements and create reproducible builds.
Summarizing the relationship between repositories, modules, and packages:
A repository contains one or more Go modules (most often exactly one module in the repository root).
Each module contains one or more Go packages.
Each package consists of one or more Go source files that all reside in a single directory.
Each Go source code file:
declares its own package with a package foo statement, which must be consistent for all Go files in a single package directory.
automatically has access to other Go source code in the same package, without explicitly importing its own package.
imports code from another package via an import path supplied in an import statement such as import "github.com/my/repo/pkg1". The import path always starts with the module path of that package, regardless of whether that package is in the same module or a different module.
A single module can be used to build multiple executable binaries, but the func main() {...} entry point for each binary must be in its own package main, with each package main in a distinct directory.
Local-only modules
You can create, build and run modules without ever publishing them or placing them on a VCS server.
A module is defined by a tree of Go source files with a go.mod file in the tree's root directory, so you can pick a directory on your local filesystem to serve as the root of your module and place your go.mod there. Everything described above still applies, except there does not need to be a repo.
For example:
some-directory/
βββ go.mod <<<< go.mod at module root declaring 'module example.com/foo'
βββ pkg1
β βββ pkg1.go
βββ pkg2
βββ pkg2.go
If the module path in the first line of that go.mod reads module example.com/foo, then pkg1 would import its peer package as import "example.com/foo/pkg2".
Of course, you can start with a local-only module without a repo, then later start tracking it in a local repo or publish it to a VCS server.
Even for local-only modules, it is a good idea to give the module a globally unique name, such as go mod init my.org/foo, or go mod init github.com/some/repo as if it will be published someday, even if that repo does not yet exist. (If you are in a hurry, it is possible to use a shorter module name without a dot or leading hostname component, such as go mod init temp or go mod init m, but it wonβt be fetchable by the go command, and you run the risk of colliding with a current or future standard library package or otherwise seeing confusing error messages later).
If you have multiple local modules, you can point them at each other via replace directives or via the Go 1.18+ workspace feature, though those are more complex workflows than placing everything for a given project in a single module.
Next steps
If you are new to Go modules, it is worthwhile to go through the official "Create a Go Module" tutorial from the Go project. This will likely save you time overall.
If you are stuck right now with an error message related to modules or import paths, there's a very good chance the error will make much more sense after completing the tutorial.
First you have to choose a name for your project and write it to go.mod file. This name belongs to root directory of the project. Each new package you create must be located inside its own subdirectory and its name should match directory name.
go.mod:
module myprojectname
or (preferred way, see #thepudd's answer for details)
module github.com/myname/myproject
Then import your project's packages like:
import myprojectname/stuff
or
import github.com/myname/myproject/stuff
Files of package stuff should be located inside project's stuff directory. You name these files as you like.
Also it's possible to create deeper project structure. For instance, you decided to separate source code files from other ones (like app configs, docker files, static files, etc...). Let's move stuff directory inside pkg, every go file inside pkg/stuff still have stuff package name. To import stuff package just write:
import myprojectname/pkg/stuff
Nothing stops you from creating more levels in the hierarchy like github.com/myuser/myproject/pkg/db/provider/postgresql, where:
github.com/myuser/myproject - project name.
postgresql - package name.
pkg/db/provider/postgresql - path to the package relative to project's root.
You can read more about go modules here: https://github.com/golang/go/wiki/Modules
Check out this repository to get useful information about various patterns used in project organizing: https://github.com/golang-standards/project-layout If you go inside pkg directory you will find out which open source projects use pkg directory in their structure.
I'd like to use a helper package from Go Cloud Function. The package has some helper logic that can be shared between multiple functions. But, what is the right way to structure the packages so they all work? The package should be in the same project - not published and public as a completely separate package.
I work at Google. The goal for this question is to proactively answer common questions and help developers starting off with Go on GCF.
You can use subpackages with Go modules. Go modules are Go's new dependency management solution - they let you work outside of GOPATH and let you manage the exact versions of each dependency you have.
Modules also let you define a group of Go packages with the same import path prefix. When you're writing a function, this lets you import other packages in your module.
The function you're deploying needs to be at the root of your module.
Here is an example file structure and how packages would be imported:
.
βββ cmd
β βββ main.go # Useful for testing. Can import and setup your function.
βββ function.go # Can import example.com/foo/helperpackage
βββ function_test.go
βββ go.mod # module example.com/foo
βββ helperpackage
βββ helper.go
This setup has your function in function.go and tested by function_test.go. They are in a module named example.com/foo. helperpackage can be imported by function.go using example.com/foo/helperpackage.
This also has a cmd directory, which may be helpful for local testing. You can import example.com/foo and start an HTTP server which registers your function as an HTTP handler. For example:
package main
import (
"log"
"net/http"
"example.com/foo"
)
func main() {
http.Handle("/HelloHTTP", foo.HelloHTTP)
log.Fatal(http.ListenAndServe(":8080", nil))
}
Note: You could use a vendor directory to achieve the same result. But, all of the packages your function imports would need to be in the vendor directory (with the full import path), which works, but is cumbersome to maintain. It's uncommon to copy sub-packages into your vendor directory, so I wouldn't recommend this.
We also ran into this issue. The go.mod approach provided by #TylerBui-Palsulich (https://stackoverflow.com/a/54255486/2307346) didn't work as we also had to download dependencies from a private repository.
From the Google documentation:
If your function's dependencies are hosted in a repository that is not publicly accessible, you must use a vendor directory to fetch your dependencies before deploying your function
(https://cloud.google.com/functions/docs/writing/specifying-dependencies-go#using_a_vendor_directory)
Given the following package structure:
cloudfunctions.go
sharedpackage
-> shared.go
go.mod
In our go.mod file we defined the following namespace: module some/namespace
The cloudfunctions.go file has the following package definition and imports
package foobar
import (
"bitbucket.org/some/private/dependency"
"some/namespace/sharedpackage"
)
Because of the private dependency we cannot use the go.mod file. Instead we provide a vendor directory.
Warning: If you have both a go.mod file and a vendor directory at the root of your project, the contents of the vendor directory will be ignored when your function is built in the cloud. To ensure that your vendor directory is used, you must exclude the go.mod file from your project's source code prior to deployment. If you are using the gcloud command-line tool, you can ensure that go.mod is not uploaded by using .gcloudignore.
(https://cloud.google.com/functions/docs/writing/specifying-dependencies-go#using_a_vendor_directory)
gcloud deploy will ignore the vendor directory if it finds go.mod, we fix this with a .gloudignore file with the following content:
go.mod
go.sum
At the end we have the following file structure:
cloudfunctions.go
sharedpackage
-> shared.go
go.mod
vendor
.gcloudignore
The last step, Fixing the cannot find package error
When running the deploy step you will still run into an error similar to:
(gcloud.functions.deploy) OperationError: code=3, message=Build failed: /tmp/sgb/gopath/src/serverlessapp/vendor/some/namespace/cloud_functions.go:5:2: cannot find package "some/namespace/sharedpackage" in any of:...
This is because the go.mod file, containing the module name, is ignored. now the Go compiler no longer knows that some/namespace/sharedpackage refers to the local sharedpackage directory.
We managed to get it working by changing the module name to match the package name:
Change module name in go.mod to module foobar
Change the imports in cloudfunctions.go to: "foobar/sharedpackage":
package foobar
import (
"bitbucket.org/some/private/dependency"
"foobar/sharedpackage"
)
Now the Go compiler is able to detect that foobar/sharedpackage is a subpackage of the foobar package.
In my Go project, I want to break out some generic functionality into a Go module, separate from the main project. I'm doing this outside of GOPATH in keeping with go's future. I don't want to publish the module on GitHub or anywhere else.
All my attempts to import this module into the main project result in:
cannot find module for path X
I've run go mod init X in the module's folder. The contents of its go.mod file is:
module X
Building or installing this module seems to do nothing. I've found no sign of it in $GOPATH/pgk/mod.
I've tried a variety of import statements:
import "X"
import "../x" (relative path to the module directory)
import "../x/X" (path to the directory + module name)
Help!
So you wrote a Go "library" module X which:
you don't want to publish on GitHub or elsewhere
you want to import and use in your project (the "main" module).
Use a replace directive along with require
In your main module's go.mod, add the following lines:
require "X" v0.0.0
replace "X" v0.0.0 => "{local path to the X module}"
The path should point to the root directory of X. It can be absolute or relative.
To import package util from module X:
import "X/util"
(You don't import modules. You import packages from modules.)
Explanation
Go's module functionality is designed for publicly published modules. Normally, a module's name is both its unique identifier and the path to its public repo. When your go.mod declares a module dependency with the require directive, Go will automatically find and retrieve the specified version of the module at that path.
If, for example, your go.mod file contains require github.com/some/dependency v1.2.3, Go will retrieve the module from GitHub at that path. But if it contains require X v0.0.0, "X" isn't an actual path and you will get the error cannot find module for path X.
The replace directive allows you to specify a replacement path for a given module identifier and version. There are many reasons you'd want to do this, such as to test changes to a module before pushing them to the public repo. But you can also use it to bind a module identifier to local code you don't ever intend to publish.
More details in the Go Modules documentation:
Can I work entirely outside of VCS on my local filesystem?
When should I use the replace directive?
Hope this helps.
If you don't want to use Go modules, you don't need to. As of Go v1.13, by default, go modules are used. Therefore, you need to tell explicitly if you don't want to do this.
Example:
main.go:
package main
import (
"fmt"
"./pakk"
)
func main() {
fmt.Println("Hello" + pakk.World())
}
pakk/pakk.go:
package pakk
func World() string {
return " world"
}
In this case, running go run main.go will output
build command-line-arguments: cannot find module for path .../pakk
but running
GO111MODULE=off go run main.go
will output
Hello world
Spent 4 days figuring this out. Very disapointed, but the way to import ./X
is as following:
first issue this magic command:
go mod init poop/strawberry/monkey
then you can EASILLY import your ./X folder:
import (
"poop/strawberry/monkey/X"
)
Folder structure:
./X/X.go
./main.go
./go.mod
contents of go.mod:
module poop/strawberry/monkey
this is the awesome solution from go module creators
https://go.dev/ref/mod#go-mod-init
module path: A path that identifies a module and acts as a prefix for package import paths within the module. For example, "golang.org/x/net"
go mod init api.com
// "api.com" name your app , it's alike swift 's bundle identifier , your can also "whatever.youlike"
myExample
Error ? Go cannot resolve the path to your modules, this is probably from misconfiguration or (not configuring) of the "go.mod" file used for project dependency tracking.
Solution lets assume your project folder looks like below;
/
|-- folderOne/
|-- folderTwo/
|-- folderThree/
|-- main.go
And the main.go script imports the modules folderOne,folderTwo and folderFour's script (folderfour.go) imports the module folderThree.
folderOne:
execute in the commandline:
go mod init github.com/../folderOne (i.e path from github.com folder to folderOnes)
The go mod init command creates a go.mod file to track your code's dependencies
folderTwo:
execute in the commandline:
go mod init github.com/../folderTwo (i.e path from github.com folder to folderTwos)
The go mod init command creates a go.mod file to track your code's dependencies
folderThree:
execute in the commandline:
go mod init github.com/../folderThree (i.e path from github.com folder to folderThrees)
The go mod init command creates a go.mod file to track your code's dependencies
folderFour:
execute in the commandline:
go mod init github.com/../folderThree (i.e path from github.com folder to folderFour)
Go to the folderFours script and import the module folderThree i.e
import "github.com/../folderThree"
in folderfours commandline:
$ go mod edit -replace github.com/{pathto}/folderThree=./folderThree**
then execute: go mod tidy
in your projects root folder execute the command: go mod init github.com/../ProjectRootDirectory (i.e path from github.com folder to ProjectRootDirectory)
then to import the modules, i.e folderThree, folderTwo, folderOne
execute the following at the projects root folder(ie folder with main.go)
$ go mod edit -replace github.com/{pathto}/folderOne=./folderOne
$ go mod edit -replace github.com/{pathto}/folderTwo=./folderTwo
$ go mod edit -replace github.com/{pathto}/folderFour=./folderFour
then execute;
$ go mod tidy
and then
$ go run main.go
I'm trying out Go's new modules system and am having trouble accessing local packages. The following project is in a folder on my desktop outside my gopath.
My project structure looks like:
/
- /platform
- platform.go
- main.go
- go.mod
// platform.go
package platform
import "fmt"
func Print() {
fmt.Println("Hi")
}
// main.go
package main
import "platform"
func main() {
platform.Print()
}
go build main.go tells me
cannot find module for path platform
Let me define this first modules are collections of packages. In Go 11, I use go modules like the following:
If both packages are in the same project, you could just do the following:
In go.mod:
module github.com/userName/moduleName
and inside your main.go
import "github.com/userName/moduleName/platform"
However, if they are separate modules, i.e different physical paths and you still want to import local packages without publishing this remotely to github for example, you could achieve this by using replace directive.
Given the module name github.com/otherModule and platform, as you've called it, is the only package inside there. In your main module's go.mod add the following lines:
module github.com/userName/mainModule
require "github.com/userName/otherModule" v0.0.0
replace "github.com/userName/otherModule" v0.0.0 => "local physical path to the otherModule"
Note: The path should point to the root directory of the module, and can be absolute or relative.
Inside main.go, to import a specific package like platform from otherModule:
import "github.com/userName/otherModule/platform"
Here's a gentle introduction to Golang Modules
I would strongly suggest you to use go toolchain which takes care of these issues out of the box. Visual Studio Code with vscode-go plugin is really useful.
Problem here is that Go requires relative paths with respect to your $GOPATH/src or module in import statement. Depending on where you are in your GOPATH, import path should include that as well. In this case, import statement must include go module path in go.mod
GOPATH
Assume your project resides here:
$GOPATH/src/github.com/myuser/myproject
Your import path should be:
import "github.com/myuser/myproject/platform"
VGO
Assume your go.mod file is:
module example.com/myuser/myproject
Your import path should be:
import "example.com/myuser/myproject/platform"
As someone new to go I didn't immediately understand the accepted answer βΒ which is great, by the way. Here's a shorter answer for those very new people!
In go modules/packages are expressed as urls that you import in your code:
import your.org/internal/fancy_module
But wait! My code isn't at a url, what's happening??
This is the cleverness of go. You pretend there's a url even when there isn't one. Because:
This makes including easier as no matter where your file is located the import uses the same url (the code stays the same even if the files move!)
You can have packages that having naming conflicts. So google.com/go-api/user doesn't conflict with the definitions at your.org/internal/user
Someday you might publish a url on GitHub and all the code will just work
That's all great Evan, but how do I import a relative path?
Good question! You can import by changing your go.mod file to have this line:
module fancy_module
go 1.16
replace your.org/fancy_module => ../path/to/fancy_module
Given the Golang Project structure
/
- /platform
- platform.go
- main.go
- go.mod
To access the methods or structs...etc (which are public) from local packages of /platform is simple, shown below
// main.go
package main
import (
p "./platform"
)
func main() {
p.Print()
}
this should work