NativeScript android play sound on notification - nativescript

I'm writing native Android code in a Nativescript Angular app, to display a notification with sound.
I followed the recommendations in this answer.
I have a sound file named a.mp3, in the following folder:
Here is the code to configure the sound of the notification:
const uri = new android.net.Uri.Builder()
.scheme(android.content.ContentResolver.SCHEME_ANDROID_RESOURCE)
.authority(application.android.nativeApp.getPackageName())
.appendPath("raw")
.appendPath("a.mp3")
.build();
const AudioAttributes = android.media.AudioAttributes;
const audioAttributes = new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.build();
Here is the code to display a notification:
const NOTIFICATION_ID = 234;
const CHANNEL_ID = "my_channel_01";
const name = "my notifications";
const Description = "some desc";
const title = "notif title";
const message = "This notification has been triggered by me";
const NotificationManager = android.app.NotificationManager;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.O) {
const importance = android.app.NotificationManager.IMPORTANCE_HIGH;
const mChannel = new android.app.NotificationChannel(CHANNEL_ID, name, importance);
mChannel.setSound(uri, audioAttributes);
mChannel.setDescription(Description);
mChannel.enableLights(true);
mChannel.setLightColor(android.graphics.Color.RED);
mChannel.enableVibration(true);
mChannel.setVibrationPattern([100, 200, 300, 400, 500, 400, 300, 200, 400]);
mChannel.setShowBadge(false);
notificationManager.createNotificationChannel(mChannel);
}
///////// Create an activity on tap (intent)
const Intent = android.content.Intent;
const PendingIntent = android.app.PendingIntent;
const intent = new Intent(context, com.tns.NativeScriptActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_RESET_TASK_IF_NEEDED | Intent.FLAG_ACTIVITY_NEW_TASK);
const pendingIntent = PendingIntent.getActivity(context, 0, intent, 0);
///////// PRESERVE NAVIGATION ACTIVITY. To start a "regular activity" from your notification, set up
///////// the PendingIntent using TaskStackBuilder so that it creates a new back stack as follows.
///////// SEE: https://developer.android.com/training/notify-user/navigation.html
const TaskStackBuilder = android.support.v4.app.TaskStackBuilder;
const resultIntent = new Intent(context, com.tns.NativeScriptActivity.class);
const stackBuilder = TaskStackBuilder.create(context);
stackBuilder.addParentStack(com.tns.NativeScriptActivity.class);
stackBuilder.addNextIntent(resultIntent);
///////// Creating a notification
var NotificationCompat = android.support.v4.app.NotificationCompat;
const builder = new NotificationCompat.Builder(context, CHANNEL_ID)
.setSound(uri)
.setSmallIcon(android.R.drawable.btn_star_big_on)
.setContentTitle(title)
.setContentText(message)
.setStyle(
new NotificationCompat.BigTextStyle()
.bigText("By default, the notification's text content is truncated to fit one line. If you want your notification to be longer, you can enable an expandable notification by adding a style template with setStyle(). For example, the following code creates a larger text area:")
)
.setPriority(NotificationCompat.PRIORITY_HIGH)
// Set the intent that will fire when the user taps the notification
.setContentIntent(pendingIntent)
.setAutoCancel(true);
///////// Show the notification
notificationManager.notify(NOTIFICATION_ID, builder.build());
The notification indeed fires, but the sound file is not played.
Can anyone help to solve this, please?
I also tried using another approach of acquiring the mp3 file, as recommended here:
const uri = android.net.Uri.parse("android.resource://" + context.getPackageName() + "/raw/a.mp3");
But that didn't help either.
Did I put the 'a.mp3' sound file in the correct folder that is recognized by android?
Thanks

I found the solution for this. I'm writing answer so that others can learn from this question.
Regarding the question I asked - Did I put the 'a.mp3' sound file in the correct folder that is recognized by android?
The answer is yes. /App_Resources/Android/src/main/res/raw/ is where the above code will look for the sound file.
But, I needed to do 2 modifications:
A_ The code needs to be changed to not include the file extension:
const uri = new android.net.Uri.Builder()
.scheme(android.content.ContentResolver.SCHEME_ANDROID_RESOURCE)
.authority(application.android.nativeApp.getPackageName())
.appendPath("raw")
.appendPath("a") // Referring to a.mp3
.build();
and then the sound uri would be used like in the code in the question:
const mChannel = new android.app.NotificationChannel(CHANNEL_ID, name, importance);
mChannel.setSound(uri, audioAttributes);
or
const builder = new NotificationCompat.Builder(context, CHANNEL_ID)
.setSound(uri)
B_ I needed to tell webpack to pack the .mp3 files from /App_Resources/Android/src/main/res/raw/ and put it into the nativescript build. To do this, I had to add { from: { glob: "**/*.mp3" } }, to webpack.config.js:
// Copy assets to out dir. Add your own globs as needed.
new CopyWebpackPlugin([
{ from: { glob: "fonts/**" } },
{ from: { glob: "**/*.png" } },
{ from: { glob: "**/*.mp3" } },
], { ignore: [`${relative(appPath, appResourcesFullPath)}/**`] }),
As webpack isn't configured to copy all files from App_Resources automatically. The same is true for any other file extension that you'd use in your project (for example: .jpg files).
More info here (Q&A on 'nativescript-audio' plugin's git).

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Regards,
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