How to validate an email "Entrycell" in xamarin forms - xamarin

I have an email entrycell inside my tableview. I need to do behavior validation for that.I have done this for entry.
How can i do the same for entrycell?
My current code to an entry is given below.
/*
public class EmailValidatorBehavior : Behavior<Entry>
{
protected override void OnAttachedTo(Entry bindable)
{
base.OnAttachedTo(bindable);
bindable.TextChanged += HandleTextChanged;
}
void HandleTextChanged(object sender, TextChangedEventArgs e)
{
var email = e.NewTextValue;
var emailpattern = #"^(?("")("".+?(?<!\\)""#)|(([0-9a-z]((\.(?!\.))|[-!#\$%&'\*\+/=\?\^`\{\}\|~\w])*)(?<=[0-9a-z])#))" +
#"(?(\[)(\[(\d{1,3}\.){3}\d{1,3}\])|(([0-9a-z][-\w]*[0-9a-z]*\.)+[a-z0-9][\-a-z0-9]{0,22}[a-z0-9]))$";
var emailentry = sender as Entry;
if (Regex.IsMatch(email, emailpattern))
{
emailentry.BackgroundColor = Color.Transparent;
}
else
{
emailentry.BackgroundColor = Color.Red;
}
}
protected override void OnDetachingFrom(Entry bindable)
{
base.OnDetachingFrom(bindable);
bindable.TextChanged -= HandleTextChanged;
}
}
*/

maybe you could custom viewcell with laber and entry,then add the behavior to the entry,or you could use CustomRender like this(a simple example for android, not sure if it meets your needs,ios is similar to thisto this):
[assembly: ExportRenderer(typeof(EntryCell), typeof(MyEntryCellRenderer))]
namespace App18.Droid
{
class MyEntryCellRenderer : EntryCellRenderer
{
string emailpattern = #"^(?("")("".+?(?<!\\)""#)|(([0-9a-z]((\.(?!\.))|[-!#\$%&'\*\+/=\?\^`\{\}\|~\w])*)(?<=[0-9a-z])#))" +
#"(?(\[)(\[(\d{1,3}\.){3}\d{1,3}\])|(([0-9a-z][-\w]*[0-9a-z]*\.)+[a-z0-9][\-a-z0-9]{0,22}[a-z0-9]))$";
EditText _view;
protected override Android.Views.View GetCellCore(Cell item, Android.Views.View convertView, ViewGroup parent, Context context)
{
var cell = base.GetCellCore(item, convertView, parent, context) as EntryCellView;
cell.EditText.AfterTextChanged += EditText_AfterTextChanged;
return cell;
}
private void EditText_AfterTextChanged(object sender, Android.Text.AfterTextChangedEventArgs e)
{
if (Regex.IsMatch(((EditText)sender).Text, emailpattern))
{
((EditText)sender).SetTextColor(Android.Graphics.Color.Green);
}
else
{
((EditText)sender).SetTextColor(Android.Graphics.Color.Red);
}
}
}
}

You can add your Regular Expression on top of the declaration the Email property in your Model, than the property have value only if respect the regular expression condition.

Related

Is PropertyChanged += LinkLabel_PropertyChanged; same as protected override void OnPropertyChanged(string propertyName = null)

In a Xamarin template like this. I think there are two ways to check if a property has changed.
Adding PropertyChanged += LinkLabel_PropertyChanged;
Overriding, calling base
If I want to do something when more than one property has changed is there any difference between these two ways of calling a method?
public class LinkLabel : Label
{
public LinkLabel()
{
PropertyChanged += LinkLabel_PropertyChanged;
}
protected override void OnPropertyChanged(string propertyName = null)
{
base.OnPropertyChanged(propertyName);
// Check property name and do action here
}
private void LinkLabel_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
// Check property name and do action here
}
}
For reference here is what I coded and I am wondering if that's a good solution:
public class LinkLabel : Label
{
public LinkLabel()
{
SetDynamicResource(Label.FontFamilyProperty, "Default-Regular");
SetDynamicResource(Label.FontSizeProperty, "LabelTextFontSize");
SetDynamicResource(Label.TextColorProperty, "LinkLabelColor");
VerticalOptions = LayoutOptions.CenterAndExpand;
VerticalTextAlignment = TextAlignment.Center;
}
public static readonly BindableProperty IsImportantProperty =
BindableProperty.Create(nameof(IsImportant), typeof(bool), typeof(LinkLabel), false);
public bool IsImportant
{
get { return (bool)GetValue(IsImportantProperty); }
set { SetValue(IsImportantProperty, value); }
}
protected override void OnPropertyChanged(string propertyName = null)
{
base.OnPropertyChanged(propertyName);
if (propertyName == IsEnabledProperty.PropertyName ||
propertyName == IsImportantProperty.PropertyName)
{
if (this.IsEnabled) {
if (this.IsImportant)
this.SetDynamicResource(Label.TextColorProperty, "LinkLabelImportantColor");
else
this.SetDynamicResource(Label.TextColorProperty, "LinkLabelColor");
}
else
this.SetDynamicResource(Label.TextColorProperty, "LinkLabelDisabledColor");
}
}
}
Yes, the difference is that registering for the PropertyChanged event works from outside, overriding the protected(!) OnPropertyChanged method works only from within derived classes of Label.
So you would normally only create a new derived LinkLabel class if you want to change the behavior of the label. There, you'd override the OnPropertyChanged (if you need to).
If you want to get informed about a change in your main form, you would register the event directly there. No need to create a derived class.

Is there a way to recognize a short or long press on a screen with Xamarin.Forms?

I have an application that responds to a short tap on the screen. I do this by adding a gesture recognizer.
Is there a way that I can make it respond to either a short or a long press and have these call different methods?
You will have implement renderers for that. In case of iOS you can use UILongPressGestureRecognizer to detect a long-press action, while in case of Android, you can use GestureDetector to do the same.
Forms control
public class CustomView : ContentView
{
public event EventHandler<EventArgs> LongPressEvent;
public void RaiseLongPressEvent()
{
if (IsEnabled)
LongPressEvent?.Invoke(this, EventArgs.Empty);
}
}
iOS renderer
[assembly: ExportRenderer(typeof(CustomView), typeof(CustomViewRenderer))]
namespace AppNamespace.iOS
{
public class CustomViewRenderer : ViewRenderer<CustomView, UIView>
{
UILongPressGestureRecognizer longPressGestureRecognizer;
protected override void OnElementChanged(ElementChangedEventArgs<CustomView> e)
{
longPressGestureRecognizer = longPressGestureRecognizer ??
new UILongPressGestureRecognizer(() =>
{
Element.RaiseLongPressEvent();
});
if (longPressGestureRecognizer != null)
{
if (e.NewElement == null)
{
this.RemoveGestureRecognizer(longPressGestureRecognizer);
}
else if (e.OldElement == null)
{
this.AddGestureRecognizer(longPressGestureRecognizer);
}
}
}
}
}
Android renderer
[assembly: ExportRenderer(typeof(CustomView), typeof(CustomViewRenderer))]
namespace AppNamespace.Droid
{
public class CustomViewRenderer : ViewRenderer<CustomView, Android.Views.View>
{
private CustomViewListener _listener;
private GestureDetector _detector;
public CustomViewListener Listener
{
get
{
return _listener;
}
}
public GestureDetector Detector
{
get
{
return _detector;
}
}
protected override void OnElementChanged(ElementChangedEventArgs<CustomView> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
GenericMotion += HandleGenericMotion;
Touch += HandleTouch;
_listener = new CustomViewListener(Element);
_detector = new GestureDetector(_listener);
}
}
protected override void Dispose(bool disposing)
{
GenericMotion -= HandleGenericMotion;
Touch -= HandleTouch;
_listener = null;
_detector?.Dispose();
_detector = null;
base.Dispose(disposing);
}
void HandleTouch(object sender, TouchEventArgs e)
{
_detector.OnTouchEvent(e.Event);
}
void HandleGenericMotion(object sender, GenericMotionEventArgs e)
{
_detector.OnTouchEvent(e.Event);
}
}
public class CustomViewListener : GestureDetector.SimpleOnGestureListener
{
readonly CustomView _target;
public CustomViewListener(CustomView s)
{
_target = s;
}
public override void OnLongPress(MotionEvent e)
{
_target.RaiseLongPressEvent();
base.OnLongPress(e);
}
}
}
Sample Usage
<local:CustomView LongPressEvent="Handle_LongPress" />
Code-behind
void Handle_LongPressEvent(object sender, System.EventArgs e)
{
//handle long press event here
}
You can also customize above to add a command to make it more MVVM friendly.
You can refer this link for more details regarding gesture recognizers.
http://arteksoftware.com/gesture-recognizers-with-xamarin-forms/
You will have implement renderers for that. In case ios and android
best way for do that!

How can I interact with a xamarin forms image in Android?

I have an image in Xamarin Forms. I want to use the native android features to interact with this image. For example, when the image is tapped, I want to know the x,y coordinates of where the image was tapped. I can use Android ImageView but I'm not sure how to cast the Xamarin Forms image to Android ImageView
[assembly: ExportRenderer(typeof(Image), typeof(FloorplanImageRenderer))]
namespace EmployeeApp.Droid.Platform
{
public class FloorplanImageRenderer : ImageRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
if (Control == null)
{
var imageView = (ImageView)e.NewElement; // This is not right
}
base.OnElementChanged(e);
}
}
}
But the Control is null....
No, it shouldn't be null. Back to your question, I think first of all, you will need to attach a touch event to the image control in PCL and create a property to hold the coordinate when image get touched. And I think here in your code:
[assembly: ExportRenderer(typeof(Image), typeof(FloorplanImageRenderer))]
I think the Image here should be your custom image control which inherits from Image in PCL.
Create a interface for touch event:
public interface IFloorplanImageController
{
void SendTouched();
}
Create a custom control for image:
public class FloorplanImage : Image, IFloorplanImageController
{
public event EventHandler Touched;
public void SendTouched()
{
Touched?.Invoke(this, EventArgs.Empty);
}
public Tuple<float, float> TouchedCoordinate
{
get { return (Tuple<float, float>)GetValue(TouchedCoordinateProperty); }
set { SetValue(TouchedCoordinateProperty, value); }
}
public static readonly BindableProperty TouchedCoordinateProperty =
BindableProperty.Create(
propertyName: "TouchedCoordinate",
returnType: typeof(Tuple<float, float>),
declaringType: typeof(FloorplanImage),
defaultValue: new Tuple<float, float>(0, 0),
propertyChanged: OnPropertyChanged);
public static void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
}
}
Implement the custom renderer:
[assembly: ExportRenderer(typeof(FloorplanImage), typeof(FloorplanImageRenderer))]
namespace EmployeeApp.Droid.Platform
{
public class FloorplanImageRenderer : ImageRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (e.NewElement != null)
{
if (Control != null)
{
Control.Clickable = true;
Control.SetOnTouchListener(ImageTouchListener.Instance.Value);
Control.SetTag(Control.Id, new JavaObjectWrapper<FloorplanImage> { Obj = Element as FloorplanImage });
}
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (Control != null)
{
Control.SetOnTouchListener(null);
}
}
base.Dispose(disposing);
}
private class ImageTouchListener : Java.Lang.Object, Android.Views.View.IOnTouchListener
{
public static readonly Lazy<ImageTouchListener> Instance = new Lazy<ImageTouchListener>(
() => new ImageTouchListener());
public bool OnTouch(Android.Views.View v, MotionEvent e)
{
var obj = v.GetTag(v.Id) as JavaObjectWrapper<FloorplanImage>;
var element = obj.Obj;
var controller = element as IFloorplanImageController;
if (e.Action == Android.Views.MotionEventActions.Down)
{
var x = e.GetX();
var y = e.GetY();
element.TouchedCoordinate = new Tuple<float, float>(x, y);
controller?.SendTouched();
}
else if (e.Action == Android.Views.MotionEventActions.Up)
{
}
return false;
}
}
}
public class JavaObjectWrapper<T> : Java.Lang.Object
{
public T Obj { get; set; }
}
}
Use this control like this:
<local:FloorplanImage HeightRequest="300" x:Name="image" WidthRequest="300"
Aspect="AspectFit" Touched="image_Touched" />
code behind:
private void image_Touched(object sender, EventArgs e)
{
var cor = image.TouchedCoordinate;
}

Image - long tap

Is there a way to detect a long tap on an image control in Xamarin Forms?
I'm using the carousel view to display images and would like to give the option to delete them by selecting with a long tap.
Based on your suggestions in the comments this is what I did:
(The purpose of the control is to be able to select an Image with a LongTap)
I defined my own Image control in the PCL:
IsSelected BindableProperty.
LongTap event.
public class MyImage:Image
{
private BindableProperty IsSelectedProperty = BindableProperty.Create("IsSelected", typeof(bool), typeof(MyImage), false);
public bool IsSelected {
get {
return (bool)GetValue(IsSelectedProperty);
}
set {
SetValue(IsSelectedProperty, value);
}
}
public event EventHandler LongClick;
public void OnLongClick()
{
IsSelected = !IsSelected;
if(IsSelected)
{
Opacity = 0.5;
}
else
{
Opacity = 1;
}
if (LongClick != null)
{
LongClick(this, EventArgs.Empty);
}
}
}
And this is my custom renderer: (Defined in the Android project)
[assembly: ExportRenderer(typeof(MyImage), typeof(MyImageRenderer))]
namespace PRISMCarouselView.Droid.Renderes
{
public class MyImageRenderer : ImageRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (Control != null)
{
ImageView androidSource = Control as ImageView;
MyImage myImage = e.NewElement as MyImage;
androidSource.LongClick += (object sender, LongClickEventArgs ee) =>
{
myImage.OnLongClick();
};
}
}
}
}
Edit 1:
Here's a slightly updated version, I use the BindingPropertyChangedDelegate to change the opacity of the image:
public class SelectableImage : Image
{
public SelectableImage()
{
}
private static BindableProperty IsSelectedProperty = BindableProperty.Create("IsSelected",
typeof(bool),
typeof(SelectableImage),
false, BindingMode.Default, null, (sender, o1, o2) => {
SelectableImage imageControl = sender as SelectableImage;
if(imageControl != null)
{
if(imageControl.IsSelected)
{
imageControl.Opacity = 0.5;
}else
{
imageControl.Opacity = 1;
}
}
});
public bool IsSelected {
get {
return (bool)GetValue(IsSelectedProperty);
}
set {
SetValue(IsSelectedProperty, value);
}
}
}
And the renderer:
[assembly: ExportRenderer(typeof(SelectableImage), typeof(SelectableImageRenderer))]
namespace Muserma.Apps.Droid.Renderer
{
public class SelectableImageRenderer : ImageRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if (Control != null)
{
ImageView androidSource = Control as ImageView;
SelectableImage selectableImage = e.NewElement as SelectableImage;
androidSource.LongClick += (object sender, LongClickEventArgs ee) =>
{
selectableImage.IsSelected = !selectableImage.IsSelected;
};
}
}
}
}

Xamarin.Forms How to add Behaviors in code

What I am trying to achieve is limiting the input of an Entry field to two character via code and not XAML
This can be achieved in XAML using the below:
<Entry.Behaviors>
<local:NumberValidatorBehavior x:Name="ageValidator" />
<local:MaxLengthValidator MaxLength="2"/>
I assume I will need to do something like this but I'm not quite sure how to add the required behaviour property
entry.Behaviors.Add(new MyBehavior())
Edit Answer
After adding the MaxLengthValidator class listed below and calling it using the proposed method by #Rui Marinho my code is working as expected.
public class MaxLengthValidator : Behavior<Entry>
{
public static readonly BindableProperty MaxLengthProperty = BindableProperty.Create("MaxLength", typeof(int), typeof(MaxLengthValidator), 0);
public int MaxLength
{
get { return (int)GetValue(MaxLengthProperty); }
set { SetValue(MaxLengthProperty, value); }
}
protected override void OnAttachedTo(Entry bindable)
{
bindable.TextChanged += bindable_TextChanged;
}
private void bindable_TextChanged(object sender, TextChangedEventArgs e)
{
if (e.NewTextValue.Length > 0 && e.NewTextValue.Length > MaxLength)
((Entry)sender).Text = e.NewTextValue.Substring(0, MaxLength);
}
protected override void OnDetachingFrom(Entry bindable)
{
bindable.TextChanged -= bindable_TextChanged;
}
}
entry.Behaviors.Add(new MaxLengthValidator { MaxLength = 2 });

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