How can I test if a waitable timer is already active? - winapi

I'm using a waitable timer object and would like to start it via SetWaitableTimer unless the timer is already running. The SetWaitableTimer explains that
If the timer is already active when you call SetWaitableTimer, the timer is stopped, then it is reactivated.
Hence, I'm currently maintaining a flag indicating whether the timer is active. Alas, keeping it in sync with various SetWaitableTimer and CancelWaitableTimer calls is a bit tedious. Is there maybe a better way to do it than manual bookkeeping?

Related

How to force GetQueuedCompletionStatus() to return immediately?

I have hand-made thread pool. Threads read from completion port and do some other stuff. One particular thread has to be ended. How to interrupt it's waiting if it hangs on GetQueuedCompletionStatus() or GetQueuedCompletionStatusEx()?
Finite timeout (100-1000 ms) and exiting variable are far from elegant, cause delays and left as last resort.
CancelIo(completionPortHandle) within APC in target thread causes ERROR_INVALID_HANDLE.
CancelSynchronousIo(completionPortHandle) causes ERROR_NOT_FOUND.
PostQueuedCompletionStatus() with termination packet doesn't allow to choose thread.
Rough TerminateThread() with mutex should work. (I haven't tested it.) But is it ideologically good?
I tried to wait on special event and completion port. WaitForMultipleObjects() returned immediately as if completion port was signalled. GetQueuedCompletionStatus() shows didn't return anything.
I read Overlapped I/O: How to wake a thread on a completion port event or a normal event? and googled a lot.
Probably, the problem itself – ending thread's work – is sign of bad design and all my threads should be equal and compounded into normal thread pool. In this case, PostQueuedCompletionStatus() approach should work. (Although I have doubts that this approach is beautiful and laconic especially if threads use GetQueuedCompletionStatusEx() to get multiple packets at once.)
If you just want to reduce the size of the thread pool it doesn't matter which thread exits.
However if for some reason you need to signal to an particular thread that it needs to exit, rather than allowing any thread to exit, you can use this method.
If you use GetQueuedCompletionStatusEx you can do an alertable wait, by passing TRUE for fAlertable. You can then use QueueUserAPC to queue an APC to the thread you want to quit.
https://msdn.microsoft.com/en-us/library/windows/desktop/ms684954(v=vs.85).aspx
If the thread is busy then you will still have to wait for the current work item to be completed.
Certainly don't call TerminateThread.
Unfortunately, I/O completion port handles are always in a signaled state and as such cannot really be used in WaitFor* functions.
GetQueuedCompletionStatus[Ex] is the only way to block on the completion port. With an empty queue, the function will return only if the thread becomes alerted. As mentioned by #Ben, the QueueUserAPC will make the the thread alerted and cause GetQueuedCompletionStatus to return.
However, QueueUserAPC allocates memory and thus can fail in low-memory conditions or when memory quotas are in effect. The same holds for PostQueuedCompletionStatus. As such, using any of these functions on an exit path is not a good idea.
Unfortunately, the only robust way seems to be calling the undocumented NtAlertThread exported by ntdll.dll.
extern "C" NTSTATUS __stdcall NtAlertThread(HANDLE hThread);
Link with ntdll.lib. This function will put the target thread into an alerted state without queuing anything.

When a thread that calls SetWaitableTimer exits while another thread is waiting on the timer, is the timer cancelled?

http://msdn.microsoft.com/en-us/library/windows/desktop/ms686289%28v=vs.85%29.aspx
According to msdn, in the remarks sections, it states:
"If the thread that set the timer terminates and there is an associated completion routine, the timer is canceled. However, the state of the timer remains unchanged. If there is no completion routine, then terminating the thread has no effect on the timer."
Then further down, it states:
"If the thread that called SetWaitableTimer exits, the timer is canceled. This stops the timer before it can be set to the signaled state and cancels outstanding APCs; it does not change the signaled state of the timer."
Hence my question,
if I have one thread calling SetWaitableTimer without an associated completion routine and another thread calling WaitOnMultipleObjects(passing in the timer object handle) and the thread that calls SetWaitiableTmer exits shortly thereafter, would the timer object be cancelled or would it still become signaled when the period expires?
To give more information directly from the implementation of waitable timers: if you use a CompletionRoutine, the timer is placed on a linked list chained off the thread which called SetWaitableTimer. When the thread is terminated, the kernel walks the dying thread's linked list and cancels are timers which are still queued.
If you're not using a completion routine, the timer is never added to any thread's linked list and thus isn't cancelled when any particular thread dies.
The documentation is somewhat unclear. I think the best you can do is test it yourself. I believe however that the timer cancels automatically only if the I/O completion routine is used.
I can give some "theoretical" background about windows APCs, to justify my (educated) guess.
APC = "asynchronous procedure call". In windows every user-mode thread is equipped with a so-called APC queue, a system-managed queue of procedures that must be called on this thread. A thread may enter a so-called "alertable wait" state (on purpose), during which it may execute one or more of the procedures in this queue. You may either put the procedure call in the APC queue manually, or issue an I/O, which on completion will "put" the procedure call there.
In simple words the scenario is the following: you issue several I/Os, and then you wait for either of them to complete (or fail), and, perhaps, some other events. You then call one of the alertable-waiting functions: SleepEx, WaitForMultipleObjectsEx or similar.
Important note: this mechanism is designed to support a single-threaded concurrency. That is, the same thread issues several I/Os, waits for something to happen, and responds appropriately. All the APC routines are guaranteed to be called in the same thread. Hence - if this thread exits - there's no way to call them. Hence - all the outstanding I/Os are also cancelled.
There are several Windows API functions that deal with asynchronous I/O, whereas they allow a choice of several completion mechanisms (such as ReadFileEx): APC, setting an event, or putting a completion in the I/O completion port. If those functions are used with APC - they automatically cancel the I/O if the issuing thread exits.
Hence, I guess that waitable timer auto-cancels only if used with APC.

Is Win32 Event object recursive mutexes?

I searched MSDN, Mutex could be locked twice, but there isn't any word on recursive acquire the same event object twice in the same thread.
can we lock the win32 events twice in the same thread?
Edit: what is the meaning of Lock events? here I assume event is auto-reset.
Lock: a thread is waken up from WaitForXXX (e.g. , WaitForSingleObject)
Un-Lock: a thread is calling SetEvent or PluseEvent.
A mutex is fundamentally different to an event. Whereas a mutex is used to provide MUTual EXclusion, so that only one thread may access a resource at a time, an event is just a notification mechanism. An auto-reset event provides single-wakeup notifications, whereas a manual-reset event provides multiple-wakeup notifications.
If you signal an auto-reset event, only one thread will receive that signal, and that thread only once; any other threads --- or any other calls to a wait function for that event from the same thread --- will wait until there is a second call to SetEvent.
If you signal a manual-reset event then it stays signalled until you reset it, so multiple threads can wake, and multiple calls to a wait function for that event from the same thread will succeed until some thread calls ResetEvent.
An event doesn't have an "owner" either way: just because thread A was woken from its call to a wait function last time by another thread setting the event, there is nothing that prevents it waiting again, and nothing that specifies whether thread A or B will be woken if both wait on the same auto-reset event. There is also nothing that requires any particular thread to call SetEvent: any thread in the system may do so, whether or not that thread ever calls a wait function for that event. Indeed, a common use case has one thread calling SetEvent, and one or more other threads waiting.
So: yes, you can wait for an event from a thread that just waited for that event, but this is not a lock, and other threads may also wait for the event, and may also wake if the event is signalled.
Update for edited question:
You can use an event to provide a lock, but that is not part of the inherent semantics. You may call WaitForSingleObject twice in succession using the same auto-reset event handle. This is not an error as far as Windows is concerned: you just need to ensure that some other thread or threads calls SetEvent twice, in such a way that the waiting thread wakes from the first call to WaitForSingleObject before the second call to SetEvent happens, in order to avoid "lost" wakeups: SetEvent doesn't count the calls, it just sets the flag.
Also: do not use PulseEvent. It does not guarantee that a thread will wake, even if there is one currently waiting.
I agree with Anthony Williams.
One note that I'd like to add is that many people (not just you) don't quite understand the difference between a mutex and an auto-reset event. They actually behave similarly and may (from the technical perspective) be used for resource locking.
The major difference between them is that mutex "knows" which thread holds it. That is, when WaitForSingleObject (or similar) acquires a mutex - it's automatically "assigned" to the calling thread. This has two consequences:
Mutex may be acquired recursively by the same thread. This won't work with an auto-reset event of course.
If the thread owning a mutex exits - the mutex is automatically "freed". The appropriate WaitXXXX function will return with WAIT_ABANDONED.
Events OTOH may be seen as particular cases of semaphores. Auto-reset event is equivalent to a semaphore charged by (at most) 1, and manual-reset event - equivalent to an infinitely-charged semaphore.

Mutex vs Event in Windows

can somebody please explain what is the difference if I do
mutex = createMutex
waitForSingleObject
Release(mutex)
and
event = createEvent
waitForSingleObject
Release(event)
I'm so confused, can I use both versions for the synchronization? thanks in advance for any help
You use a mutex to ensure that only one thread of execution can be accessing something. For example, if you want to update a list that can potentially be used by multiple threads, you'd use a mutex:
acquire mutex
update list
release mutex
With a mutex, only one thread at a time can be executing the "update list".
You use a manual reset event if you want multiple threads to wait for something to happen before continuing. For example, you started multiple threads, but they're all paused waiting for some other event before they can continue. Once that event happens, all of the threads can start running.
The main thread would look like this:
create event, initial value false (not signaled)
start threads
do some other initialization
signal event
Each thread's code would be:
do thread initialization
wait for event to be signaled
do thread processing
Yes, both can be used for synchronization but in different ways.
Mutex is a mutual exclusion object and can be acquired only by a single instance at a time. It is used to avoid the simultaneous use of a common resource, such as a global variable, by pieces of computer code
Event is an objet that can be explicitly set to a state by use of the SetEvent function.

Does a thread waiting on Windows Events need to get scheduled on CPU to wake up from sleeping?

It is best to describe my question in an example:
We create a Windows Event handle by CreateEvent, with manualReset as FALSE.
We create 4 threads. Ensure that they all start running and waiting on the above event by WaitForSingleObject.
In the main thread, in a for loop, we signal this event 4 times, by SetEvent. such as:
for (int i = 0; i < 4; ++i) ::SetEvent(event);
My question is, can we say that all these 4 threads will certainly be waken up from waiting on this event?
According to my understanding of Windows Event, the answer is YES. Because when the event is set, there is always a thread waiting for it.
However, I read on MSDN that "Setting an event that is already set has no effect". Since the waiting threads probably do not get a chance to run while main thread setting event in the loop. Can they still be notified and reset the event to nonsignaled? If the event is not reset, the following SetEvent in the loop is obviously useless.
Or the OS kernel knows which thread should be notified when an event is set, and reset this event immediately if there is a waiting thread. So the waiting thread does not need to be schedule to reset the event to nonsignaled?
Any clarification or references are welcome. Thanks.
Because when the event is set, there is always a thread waiting for it.
No, you don't know that. A thread may indefinitely suspended for some reason just before the NtWaitForSingleObject system call.
Since the waiting threads probably do not get a chance to run while main thread setting event in the loop.
If a thread is waiting for an object, it doesn't run at all - that's the whole point of being able to block on a synchronization object.
Can they still be notified and reset the event to nonsignaled? If the event is not reset, the following SetEvent in the loop is obviously useless.
The thread that sets the event is the one that resets the signal state back to 0, not the thread that gets woken up. Of course, if there's no thread waiting the signal state won't be reset.
Or the OS kernel knows which thread should be notified when an event is set, and reset this event immediately if there is a waiting thread.
Yes, the kernel does know. Every dispatcher object has a wait list, and when a thread waits on an object it pushes a wait block onto that list.
In a word? No.
There's no guarantee that each and every call to Set() will signal a waiting thread. MSDN describes this behavior as follows:
There is no guarantee that every call
to the Set method will release a
thread from an EventWaitHandle whose
reset mode is
EventResetMode::AutoReset. If two
calls are too close together, so that
the second call occurs before a thread
has been released, only one thread is
released. It is as if the second call
did not happen. Also, if Set is called
when there are no threads waiting and
the EventWaitHandle is already
signaled, the call has no effect.
(Source)
If you want to ensure that a specific number of threads will be signaled, you should use a more suitable kind of synchronization primitive, such as a Semaphore.
When you do SetEvent(event), since your manual reset is set as false for the event, any thread (windows doesnt specify any preferences) from one of the four would get passed the waitforsingleobject() and on the subsequent calls the other 3 threads would randomly be selected since your event is autoreset after releasing every thread.
If you're trying to imply the threads are re-entrant, the threads getting released every time would again be one out of four randomly by OSes choice.

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