What is the difference between UITextInputDelegate.selectionDidChange and UITextViewDelegate.textViewDidChangeSelection - uikit

Two delegate methods are very similar.
I want to know what's their differences.
When the first will be called, when will another.
UITextInputDelegate.selectionDidChange
and
UITextViewDelegate.textViewDidChangeSelection

The difference is that UITextInputDelegate.selectionDidChange tells the view which conforms UITextInput that the text selection has changed.
While UITextViewDelegate.textViewDidChangeSelection tells UITextView that the text selection has changed.
In reality UITextView conforms the UITextInput, so it should not make any difference which method you will be using. But if you implement UITextInputDelegate to your textview, it will give you more flexibility to alter selection process e.g selectionWillChange, selectionDidChange. If you do not this flexibility, stick to UITextViewDelegate.textViewDidChangeSelection :)

Related

NSButtonCell vs NSButton

I've been reading through the Apple documentation about NSButtons and cells and I really can't seem to understand the distinction between the two. Adding to this complexity, it looks like both of them have a large overlap of methods like setTitle: etc. and I'm not sure which ones I should use.
Can anyone explain what the basic differences are?
Thanks,
Teja
You can think of a control as a cell's representative, or "agent".1 The control is an NSView, which means two important things in these circumstances. First, that it represents an area of a window to be drawn in. Second, that it accepts user interaction.2
The control doesn't do very much itself, though. The cell is the thing that does all the work -- notice, for example, that cells can draw themselves into a given frame. This is the responsibility of a view, but the control defers that to the cell, simply providing an area for drawing.
Likewise, when a user clicks on a control, the control receives the event and figures out what it means, but the work of performing an action in response to the event is passed on to the cell.
If you look at the docs for various control/cell pairs (NSButton and NSButtonCell being one such pair), you will see mention of "cover" methods. This means that the control has methods with the same names as its counterpart cell, which simply call through to the cell's. That's the source of the duplication that you mentioned. When you want to use one of these methods, call it on the control -- as the public face of the pair, it will most likely simply ask the cell anyways.
The best Apple-provided description of the interaction is "How Controls and Cells Interact" in the Control and Cell Programming Topics guide.
1In the sense of a actor having an agent who procures gigs.
2This is not strictly true of all views; it's actually a feature of NSResponder from which NSView inherits.
Excerpted from Cocoa Programming for OS X: The Big Nerd Ranch Guide
“A cell handles the implementation details of the control. For the
most part, the cell’s properties and methods are “covered” by
identical properties and methods in the corresponding control. For
instance, when you change the title on a label, the label’s cell is
doing the work, but you interact with the label’s stringValue
property.
Cells have a long history in Cocoa. They were originally
added to address performance issues: many of the basic tasks of a
control were handed off to the cell, which could do them more
efficiently than the control.
Mac computers are much more powerful
than they were in those days, and cells have become an encumbrance.
Apple has stated that it is in the process of deprecating cells, but
you will still see them in your document outline and in older code.”
NSButtonCell is a subclass of NSActionCell used to implement the user interfaces of push buttons, switches, and radio buttons. It can also be used for any other region of a view that's designed to send a message to a target when clicked.
The NSButton subclass of NSControl uses a single NSButtonCell. To create groups of switches or radio buttons, use an NSMatrix holding a set of NSButtonCells.
NSButton Cell has alot more cutomizable options for drawing and behaviour. The differences are better seen in the classes they inherit from (NSButtonCell inherits from the ActionCell class, while the NSButton inherits from the NSControl class.
Take a look at the documentation better:
http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/NSButton_Class/Reference/Reference.html
http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/NSButtonCell_Class/Reference/Reference.html
You should choose based on how you want the buttons to be drawn and behave. If its a simple button you want, use NSButton.

Getting accented characters in a custom NSView

In Mac OSX text views, it's possible to enter accented characters with a sequence of key presses (e.g. option-e e to get e-acute). Is there a way to access this functionality in a custom NSView. In my case I have class derived from NSOpenGLView. I've implemented a responder for keyDown: so I can get the unicode characters that come from a single press, but with the sequences I just get events for the individual presses. I hoped that interpretKeyEvents: from NSResponder would help but it doesn't seem to.
I could implement it myself by copying what NSTextView does but I imagine it will be tricky, especially if people use a different keyboard setup to mine.
Calling interpretKeyEvents: is the right way to go, but you need to also implement other methods that will notify you when marked text (which I always called 'in progress text') or text to be inserted arrives in your view.
Your NSView must implement NSTextInputClient. See the Cocoa reference here. A search for some of the methods in that protocol found this chunk of code on github. which looks like a very good starting point.
For what you're asking for, it will be sufficient to test with English and at least one other Western language (French is a good one). But longer term, you'll also want to test with at least one of the Kotoeri and Hangul layouts. The code I linked to above, however, looks like it will handle the vast majority of text you can throw at it.
Hhhmm.. that sounds pretty tricky.
NSTextField does some pretty similar things as it does not have its own editing facilities but rather delegates them to the parent window's "field editor" which is an instance of an invisible NSTextView. You also get a lot of the NSTextView behavior without a window in NSText.
It might be worth checking how NSTextFields delegate to the field editor and see whether you can hook yourself into the field editor in the same way rather than doing your keyDown: events.
Another possibility could be to create an invisible NSTextView and delegate each key press to it and then display the NSTextStorage associated with it in your own view.
It sounds like you are in for a bit of pain, but that's what I would start by exploring.
Of course, I'm no Cocoa Text Subsystem wizard..
I hope this helps.

Forwarding property accessors to an ivar's method

I have a panel that elaborates on the selected table row. Obviously, the panel's display often needs updating, and I've pushed that task off to an NSWindowController subclass.
I would like the custom NSWindowController to have #propertys for things like the string values in the text fields and the image values in the NSImageViews. Because I need no novel code in the accessors, I want to #synthesize them. Unfortunately (for me), there is no option to use key-paths in #synthesize property=ivar.
The obvious solution is to write my own accessors of the form
- (void)setTitle:(NSString *)title
{
[titleTextField setStringValue:title];
}
- (NSString *)title
{
return [titleTextField stringValue];
}
but I'd rather not have to do that by hand for each of several properties.
Is there a simpler way? Perhaps a generic way to set up a property to forward to a specific property (except objectValue etc. aren't actually proper properties) of another object?
If you implement valueForUndefinedKey: in your class, you should get a last chance to resolve any key-value path lookups and forward them all to the other object. This is certainly not performant, though, and will only give you significant gains if most of the property names that you're passing through match those of the target object.
I don't think doing any kind of forwarding is going to be useful since the property names on the textfield are going to be different to the ones on your class.
Abstracting away from the textfield by exposing a string property is of course a good idea, but if you want to avoid writing this boiler plate you may find it acceptable to simply expose the text field itself as a property. You can see this in some of Apples APIs, particularly on the iPhone where in SDK 3.0 instead of having properties like text on a table cell they now have textLabel. It's simpler and allows more customization if a callee wants to customize a label or text field in some way.
You have a contradiction, you say you need no novel code in the accesors so you'd like to synthesise them, but the code you need is completely novel. Properties are syntactic sugar for a few common cases, of which this isn't one.
There are several ways to do what you want, eg. as #Justin suggests overriding setvalue:forundefinedkey: - you just need a lookup of forward targets, but the sugar of properties isn't a good fit for this.

What is a NSBrowserTableView as compared to an NSBrowser?

I'm implementing a -(void)delete: method so I can handle the delete key in my Cocoa app. I want it to do different things depending on what's selected: for text-fields, I want the default behaviour (remove char to the left), but for NSBrowser items, I want it to delete the item.
I thought I would ask the Window for it's first responder, and then see if that first responder is equal to the pointer for my NSBrowser, but it never matched. When I debug it, I find that the firstResponder is pointing to an instance of NSBrowserTableView, but I can't find that in the documentation.
What is it?
And how else could I test to see if my firstResponder is a particular tableView? (I Thought of subclassing NSBrowser but I tend to avoid subclassing, and my second thought was to add a tag, but I like my first method best, if only the firstResponder would point to my NSBrowser instance when one of the items in the browser is selected. )
Thoughts?
Actually, #trudyscousin is only partially correct. This class is definitely not a subclass of NSBrowser.
NSBrowserTableView is a private subclass of NSTableView used by NSBrowser to display each column. The table view is used so there is a separate place to draw the branch image (the little arrow drawn next to folders) while leaving the rest of the row to be drawn by either the default or user-defined cell.
If you think about it, it actually makes sense that the table view (rather than the browser) be the first responder, because then the table for the active column gets first crack at responding to keystrokes, and NSBrowser can let NSTableView do what it already knows how to. (For example, jumping to the first row that matches a letter typed by the user.)
Fortunately, NSBrowserTableView has a pointer back to the browser it works for. You can access this via its -(NSBrowser*)browser method. I recommend you don't subclass NSBrowser for this particular case, since you'd have to have a deep knowledge of its private implementation to do anything useful.
You can't find that in the documentation because it's private. My guess is that, when you instantiate a NSBrowser or a NSTableView, you're actually instantiating a subclass of this private class, which itself is a subclass of NSControl (which is pointed out in the documentation as being the superclass of both NSBrowser and NSTableView). Another example is NSString represented as 'NSCFString,' which I take as an allusion to the fact that CFString and NSString are "toll-free bridged."
Take this with as many grains of salt as you wish, but the way I'd go about gaining insight into the first responder is inserting a NSLog statement in my code and breaking just beyond it, seeing what was printed in the log. You could set the view's tag and display that in the statement. Or you could ask for your first repsponder's class
NSStringFromClass([myFirstResponder class])
and display that.
Hope this helped.

How to get notification whenever a character is inputted into NSTextField?

I'm a little rusty on my Cocoa, so bear with me on terminology and such.
I want to write something that is essentially a reverse spell checker. As in, if a word is spell correctly, then for random words it changes it to a misspelled version. Harmless prank to play on someone.
So then, my main hitch is that I have no idea how to do this (major problem, I know). I like the way that textedit performs on-the-fly spellchecking, but I'd like to incorporate that sort of behavior into the generic behavior of the NSTextField. Is there some way for an application to be notified whenever a character is input into an NSTextField?
EDIT: My aim is to make this system-wide, as in any NSTextField in the system would get this behavior as a matter of inheritance. I'm open to some serious hacking here.
To answer your question: attach a delegate to the NSTextField control, and implement
- (void)controlTextDidChange:(NSNotification *)aNotification
Note that NSTextField uses the shared field editor to edit text, which is a NSText object. You might be able to manipulate that to do what you want.
I like the idea! This should be fairly easy to do. First you have to decide if you want to use NSTextField or NSTextView. TextEdit.app uses NSTextView which is appropriate for more extensive word processing-type tasks. NSTextField is more for smaller, minimally-formatted chunks of text. There's lots of ways to tackle this, but I'll give you a couple.
For NSTextField, set your controller object to be the delegate for the text field and override the controlTextDidChange: method. Whenever the user types a character into the text field, you'll get this message. You can then modify the field's string to introduce the misspelled word.
For NSTextView, you can activate spell checking and use the text view's delegate method textView:didCheckTextInRange:types:options:results:orthography:wordCount:. You should be able to modify the results of the spell check.

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