How do I freeze a live thumbnail using DWMWA_FREEZE_REPRESENTATION? - windows

I'm successfully projecting another windows' content (in my test case now, notepad) into my own window. It works just fine.
What I don't manage to do is freezing it, as offered by the API using DwmSetWindowAttribute (here) with the parameter DWMWA_FREEZE_REPRESENTATION (here), which equals 15 according to the internet.
dwmSetWindowAttribute(MyWindow,15,#Value,1)
I've tried literally all the variants. Sending 1 byte, sending 4 bytes, value 1, 0, "maxdword" etc. etc. The return value is always -2147024809, which - unless i get that wrong - means "Invalid Parameter".
Using a workaround by grabbing the DC of the window I am projecting isn't an option due to the slowness of BitBlt. I've stumbled across dwm thumbnails after looking for reasonably quickly implementable alternatives.
Searching the internet for DWMWA_FREEZE_REPRESENTATION does not yield me anything useful at all, as if no one else even tries using it. I guess my question will soon be the number one search result on google.
Running on Windows 10's May update.
How can I get this to work?

The 3rd and 4th parameters are really BOOL* and sizeof(BOOL), but the 1st needs to be a UWP window. DWMWA_FREEZE_REPRESENTATION is only available for UWP windows which is not metioned in document.

Related

How to know SQL Server connection string?

Hello,
I have a VB6 program which I only have the compiled executable file and not the source code. This program connects to a SQL Server 2000 database. I get the,
[Microsoft][ODBC Driver Manager] Data source name not found and no
default driver specified
error. Is there a way to know what is the connection string coded inside the VB6 program? VB6 De-compilers did not work.
You can do a weird try, might be a help that is using Cheat Engine, generally used for cheatings Facebook games. This is a nice tool that helps you reading the changing values in the memory.
What we do is :
We execute the game in FF or Chrome. Open CheatEngine and from there we select the FF or Chrome from its proces windows. Now in its home screen, you can have search option in the memory registers. What we generally do is we search for a value on screen that changes on every step. So we place the value and set the search type as exact search and clicks on new search. In the left list box , it will give you 10000's of memory addresses, but dont worry. In your next turn, check the value after chnage, now put that value and click on next scan. Now you will have lesser address, repeat it until you exactly two register, generally comes in 3-4 clicks and 4-5 retries , so it will take around 15-20 mins of your time.
I am not sure that this will work. In your case, you have to find a unique keyword like ODBC Driver Manager , why because this register or its nearby register might contain the value.
If it seems a hectic and failure process, still you can explore the CheatEngine as it is full of options and nice small small utilities. Check that out, it might be a help. Or send me its exe, i will give a try for you, if you wish.
I know this is not an appropriate answer , but this might be a help , as he is totally stucked, kindly do not downvote. As its solely his decision whether to try or not

How can I quickly search my code using Windows?

I've got the same problem as in this question, except in Windows. Our product has a 100+ MB code base, and searching for stuff in there takes an awful amount of time (several minutes). It's nice when you can narrow your search to a specific subfolder, but that isn't always possible.
I was wondering if there is some tool that would make it faster, probably by indexing. Accuracy is paramount, if a substring exists somewhere, it must be found, even if the file is not indexed or the index is out of date. Also it would be ideal if .svn folders would be ignored when searching.
Failing that, I was wondering if I could make something like that myself. Is there maybe a ready made indexing engine available for such tasks? I was wondering about Windows Indexing Service (or whatever it is called these days), but so far my experience with it (the Windows standard file search facility) has been rather dismal, with it often missing files that were right in front of its nose.
Yes, I have seen Window Indexing service miss files too, but I haven't checked KBs or user forums for explanations. I'm glad to see it confirmed that it's not just me ;-)!
There look to be alot of file index programs available, I would be surprised if you can't find one that meets your needs (although, see later).
Here are some things to consider:
If your team is using an IDE, isn't there an index feature/plug-in? (none of the SVNs provide Indexing capabilites?). Also, add some tags to your question so this will be seen by other windows developers using the same dev enviorment that you are using.
The SO link you provided mentions several options: slocate, rlocate, and I found mlocate. The wikipedia page for slocate says
Locate32 for Windows Windows analog of GNU locate with GUI, released under GNU license
which seems to meet your main requirement. Looking at the screen shots with the multi-tab interface (one labeled advanced) would give me hope that you can exclude svn (at least from results, possibly from what is indexed).
Your requirement for
if a substring exists somewhere, it
must be found, even if the file is not
indexed or the index is out of date.
seems contradictory. For the substring requirement, I can see many indexing programs ignore c lang syntax elements ( {([])}, etc), and, for example, 'then' is either removed because it is considered a noise word, or that it gets stemmed-down to 'the' and THEN is removed because it is noise word.
To get to 'must be found', and really be sure, you would have to develop a test suite to see what the index program is doing for anything that is corner case. (For a 100 MB code base, not out of the question, especially since you are considering rolling your own).
Finally 'even if the file is not indexed ...'. Well, you either use an index or your don't (obviously). Unfortunately, for your requirement, while rlocate is looking for changes all the time, slocate (on Unix) doesn't seem to. Probably if you read/check on the docs or user forums for locate32 you'll get the answers you need.
Rlocate would give you what you need, but from an rlocate page 'rlocate will work only on Linux with version 2.6.'. mlocate doesn't seem to be have a Windows port either only.
Finally here is a link I found that is interesting about mlocate : mlocate vs rlocate. This is the google cache, because the redhat.com said 'not available'.

Should I worry about putting a large amount of data on the Windows Clipboard?

If you try to close a Microsoft Office application when you've got a ton of its stuff on the clipboard (e.g. a whole word doc), it prompts you to ask if you would like to access that data after the application is closed.
In this day and age, does it really matter if I have say 10MB of stuff on the clipboard?
As I write my image processing app, should I follow the same rule as Office, or just forget about it and leave the data there?
Personally, I favor just forgetting about it and leaving it there. I've always found the MS Word approach more annoying than useful.
The reason word is asking about this is that it uses Delayed Rendering for the clipboard. This allows word to only create the formats that are requested upon a paste operation. However, any formats on the clipboard that were created with delayed rendering will disappear if the program exits without rendering them. In the case of excel, rendering thousands of empty cells in RTF would take megabytes of space, even though the actual data is tiny. Thus it asks whether you want the data rendered to the clipboard or if you're fine with losing it.
For your own application, the question then becomes: should I use delayed rendering? The answer depends on how long it take you to render in the various formats you'd like to support. If you're only supporting one format that renders quickly, odds are there's not going to be an advantage to delayed rendering.
If you're storing things on the clipboard without the user requesting it then you might just annoy a few people :)
Otherwise, yeah, just leave the data there.
How To Erase Windows Clipboard Data and Why.
any one who has access to the computer can easily see the clipboard information.
I'd guess, malware today would also be snooping there.
this question might be more suitable on superuser.

Speeding up text output on Windows, for a console

We have an application that has one or more text console windows that all essentially represent serial ports (text input and output, character by character). These windows have turned into a major performance problem in the way they are currently code... we manage to spend a very significant chunk of time in them.
The current code is structured by having the window living its own little life, and the main application thread driving it across "SendMessage()" calls. This message-passing seems to be the cause of incredible overhead. Basically, having a detour through the OS feels to be the wrong thing to do.
Note that we do draw text lines as a whole where appropriate, so that easy optimization is already done.
I am not an expert in Windows coding, so I need to ask the community if there is some other architecture to drive the display of text in a window than sending messages like this? It seems pretty heavyweight.
Note that this is in C++ or plain C, as the main application is a portable C/C++/some other languages program that also runs on Linux and Solaris.
We did some more investigations, seems that half of the overhead is preparing and sending each message using SendMessage, and the other half is the actual screen drawing. The SendMessage is done between functions in the same file...
So I guess all the advice given below is correct:
Look for how much things are redrawn
Draw things directly
Chunk drawing operations in time, to not send every character to the screen, aiming for 10 to 20 Hz update rate of the serial console.
Can you accept ALL answers?
I agree with Will Dean that the drawing in a console window or a text box is a performance bottleneck by itself. You first need to be sure that this isn't your problem. You say that you draw each line as a whole, but even this could be a problem, if the data throughput is too high.
I recommend that you don't use the SendMessage to pass data from the main application to the text window. Instead, use some other means of communication. Are these in the same process? If not, you could use shared memory. Even a file in the disk could do in some circumstances. Have the main application write to this file and the text console read from it. You could send a SendMessage notification to the text console to inform it to update the view. But do not send the message whenever a new line arrives. Define a minimum interval between two subsequent updates.
You should try profiling properly, but in lieu of that I would stop worrying about the SendMessage, which almost certainly not your problem, and think about the redrawing of the window itself.
You describe these are 'text console windows', but then say you have multiple of them - are they actually Windows Consoles? Or are they something your application is drawing?
If the latter, then I would be looking at measuring my paint code, and whether I'm invalidating too much of a window on each update.
Are the output windows part of the same application? It almost sounds like they aren't...
If they are, you should look into the Observer design pattern to get away from SendMessage(). I've used it for the same type of use case, and it worked beautifully for me.
If you can't make a change like that, perhaps you could buffer your output for something like 100ms so that you don't have so many out-going messages per second, but it should also update at a comfortable rate.
Are the output windows part of the
same application? It almost sounds
like they aren't...
Yes they are, all in the same process.
I did not write this code... but it seems like SendMessage is a bit heavy for this all in one application case.
You describe these are 'text console
windows', but then say you have
multiple of them - are they actually
Windows Consoles? Or are they
something your application is drawing?
Our app is drawing them, they are not regular windows consoles.
Note that we also need to get data back when a user types into the console, as we quite often have interactive serial sessions. Think of it as very similar to what you would see in a serial terminal program -- but using an external application is obviously even more expensive than what we have now.
If you can't make a change like that,
perhaps you could buffer your output
for something like 100ms so that you
don't have so many out-going messages
per second, but it should also update
at a comfortable rate.
Good point. Right now, every single character output causes a message to be sent.
And when we scroll the window up when a newline comes, then we redraw it line-by-line.
Note that we also have a scrollback buffer of arbitrary size, but scrolling back is an interactive case with much lower performance requirements.

What's the toughest bug you ever found and fixed? [closed]

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Closed 11 years ago.
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What made it hard to find? How did you track it down?
Not close enough to close but see also
https://stackoverflow.com/questions/175854/what-is-the-funniest-bug-youve-ever-experienced
A jpeg parser, running on a surveillance camera, which crashed every time the company's CEO came into the room.
100% reproducible error.
I kid you not!
This is why:
For you who doesn't know much about JPEG compression - the image is kind of broken down into a matrix of small blocks which then are encoded using magic etc.
The parser choked when the CEO came into the room, because he always had a shirt with a square pattern on it, which triggered some special case of contrast and block boundary algorithms.
Truly classic.
This didn't happen to me, but a friend told me about it.
He had to debug a app which would crash very rarely. It would only fail on Wednesdays -- in September -- after the 9th. Yes, 362 days of the year, it was fine, and three days out of the year it would crash immediately.
It would format a date as "Wednesday, September 22 2008", but the buffer was one character too short -- so it would only cause a problem when you had a 2 digit DOM on a day with the longest name in the month with the longest name.
This requires knowing a bit of Z-8000 assembler, which I'll explain as we go.
I was working on an embedded system (in Z-8000 assembler). A different division of the company was building a different system on the same platform, and had written a library of functions, which I was also using on my project. The bug was that every time I called one function, the program crashed. I checked all my inputs; they were fine. It had to be a bug in the library -- except that the library had been used (and was working fine) in thousands of POS sites across the country.
Now, Z-8000 CPUs have 16 16-bit registers, R0, R1, R2 ...R15, which can also be addressed as 8 32-bit registers, named RR0, RR2, RR4..RR14 etc. The library was written from scratch, refactoring a bunch of older libraries. It was very clean and followed strict programming standards. At the start of each function, every register that would be used in the function was pushed onto the stack to preserve its value. Everything was neat & tidy -- they were perfect.
Nevertheless, I studied the assembler listing for the library, and I noticed something odd about that function --- At the start of the function, it had PUSH RR0 / PUSH RR2 and at the end to had POP RR2 / POP R0. Now, if you didn't follow that, it pushed 4 values on the stack at the start, but only removed 3 of them at the end. That's a recipe for disaster. There an unknown value on the top of the stack where return address needed to be. The function couldn't possibly work.
Except, may I remind you, that it WAS working. It was being called thousands of times a day on thousands of machines. It couldn't possibly NOT work.
After some time debugging (which wasn't easy in assembler on an embedded system with the tools of the mid-1980s), it would always crash on the return, because the bad value was sending it to a random address. Evidently I had to debug the working app, to figure out why it didn't fail.
Well, remember that the library was very good about preserving the values in the registers, so once you put a value into the register, it stayed there. R1 had 0000 in it. It would always have 0000 in it when that function was called. The bug therefore left 0000 on the stack. So when the function returned it would jump to address 0000, which just so happened to be a RET, which would pop the next value (the correct return address) off the stack, and jump to that. The data perfectly masked the bug.
Of course, in my app, I had a different value in R1, so it just crashed....
This was on Linux but could have happened on virtually any OS. Now most of you are probably familiar with the BSD socket API. We happily use it year after year, and it works.
We were working on a massively parallel application that would have many sockets open. To test its operation we had a testing team that would open hundreds and sometimes over a thousand connections for data transfer. With the highest channel numbers our application would begin to show weird behavior. Sometimes it just crashed. The other time we got errors that simply could not be true (e.g. accept() returning the same file descriptor on subsequent calls which of course resulted in chaos.)
We could see in the log files that something went wrong, but it was insanely hard to pinpoint. Tests with Rational Purify said nothing was wrong. But something WAS wrong. We worked on this for days and got increasingly frustrated. It was a showblocker because the already negotiated test would cause havoc in the app.
As the error only occured in high load situations, I double-checked everything we did with sockets. We had never tested high load cases in Purify because it was not feasible in such a memory-intensive situation.
Finally (and luckily) I remembered that the massive number of sockets might be a problem with select() which waits for state changes on sockets (may read / may write / error). Sure enough our application began to wreak havoc exactly the moment it reached the socket with descriptor 1025. The problem is that select() works with bit field parameters. The bit fields are filled by macros FD_SET() and friends which DON'T CHECK THEIR PARAMETERS FOR VALIDITY.
So everytime we got over 1024 descriptors (each OS has its own limit, Linux vanilla kernels have 1024, the actual value is defined as FD_SETSIZE), the FD_SET macro would happily overwrite its bit field and write garbage into the next structure in memory.
I replaced all select() calls with poll() which is a well-designed alternative to the arcane select() call, and high load situations have never been a problem everafter. We were lucky because all socket handling was in one framework class where 15 minutes of work could solve the problem. It would have been a lot worse if select() calls had been sprinkled all over of the code.
Lessons learned:
even if an API function is 25 years old and everybody uses it, it can have dark corners you don't know yet
unchecked memory writes in API macros are EVIL
a debugging tool like Purify can't help with all situations, especially when a lot of memory is used
Always have a framework for your application if possible. Using it not only increases portability but also helps in case of API bugs
many applications use select() without thinking about the socket limit. So I'm pretty sure you can cause bugs in a LOT of popular software by simply using many many sockets. Thankfully, most applications will never have more than 1024 sockets.
Instead of having a secure API, OS developers like to put the blame on the developer. The Linux select() man page says
"The behavior of these macros is
undefined if a descriptor value is
less than zero or greater than or
equal to FD_SETSIZE, which is normally
at least equal to the maximum number
of descriptors supported by the
system."
That's misleading. Linux can open more than 1024 sockets. And the behavior is absolutely well defined: Using unexpected values will ruin the application running. Instead of making the macros resilient to illegal values, the developers simply overwrite other structures. FD_SET is implemented as inline assembly(!) in the linux headers and will evaluate to a single assembler write instruction. Not the slightest bounds checking happening anywhere.
To test your own application, you can artificially inflate the number of descriptors used by programmatically opening FD_SETSIZE files or sockets directly after main() and then running your application.
Thorsten79
Mine was a hardware problem...
Back in the day, I used a DEC VaxStation with a big 21" CRT monitor. We moved to a lab in our new building, and installed two VaxStations in opposite corners of the room. Upon power-up,my monitor flickered like a disco (yeah, it was the 80's), but the other monitor didn't.
Okay, swap the monitors. The other monitor (now connected to my VaxStation) flickered, and my former monitor (moved across the room) didn't.
I remembered that CRT-based monitors were susceptable to magnetic fields. In fact, they were -very- susceptable to 60 Hz alternating magnetic fields. I immediately suspected that something in my work area was generating a 60 Hz alterating magnetic field.
At first, I suspected something in my work area. Unfortunately, the monitor still flickered, even when all other equipment was turned off and unplugged. At that point, I began to suspect something in the building.
To test this theory, we converted the VaxStation and its 85 lb monitor into a portable system. We placed the entire system on a rollaround cart, and connected it to a 100 foot orange construction extension cord. The plan was to use this setup as a portable field strength meter,in order to locate the offending piece of equipment.
Rolling the monitor around confused us totally. The monitor flickered in exactly one half of the room, but not the other side. The room was in the shape of a square, with doors in opposite corners, and the monitor flickered on one side of a diagnal line connecting the doors, but not on the other side. The room was surrounded on all four sides by hallways. We pushed the monitor out into the hallways, and the flickering stopped. In fact, we discovered that the flicker only occurred in one triangular-shaped half of the room, and nowhere else.
After a period of total confusion, I remembered that the room had a two-way ceiling lighting system, with light switches at each door. At that moment, I realized what was wrong.
I moved the monitor into the half of the room with the problem, and turned the ceiling lights off. The flicker stopped. When I turned the lights on, the flicker resumed. Turning the lights on or off from either light switch, turned the flicker on or off within half of the room.
The problem was caused by somebody cutting corners when they wired the ceiling lights. When wiring up a two-way switch on a lighting circuit, you run a pair of wires between the SPDT switch contacts, and a single wire from the common on one switch, through the lights, and over to the common on the other switch.
Normally, these wires are bundeled together. They leave as a group from one switchbox, run to the overhead ceiling fixture, and on to the other box. The key idea, is that all of the current-carrying wires are bundeled together.
When the building was wired, the single wire between the switches and the light was routed through the ceiling, but the wires travelling between the switches were routed through the walls.
If all of the wires ran close and parallel to each other, then the magnetic field generated by the current in one wire was cancelled out by the magnetic field generated by the equal and opposite current in a nearby wire. Unfortunately, the way that the lights were actually wired meant that one half of the room was basically inside a large, single-turn transformer primary. When the lights were on, the current flowed in a loop, and the poor monitor was basically sitting inside of a large electromagnet.
Moral of the story: The hot and neutral lines in your AC power wiring are next to each other for a good reason.
Now, all I had to do was to explain to management why they had to rewire part of their new building...
A bug where you come across some code, and after studying it you conclude, "There's no way this could have ever worked!" and suddenly it stops working though it always did work before.
One of the products I helped build at my work was running on a customer site for several months, collecting and happily recording each event it received to a SQL Server database. It ran very well for about 6 months, collecting about 35 million records or so.
Then one day our customer asked us why the database hadn't updated for almost two weeks. Upon further investigation we found that the database connection that was doing the inserts had failed to return from the ODBC call. Thankfully the thread that does the recording was separated from the rest of the threads, allowing everything but the recording thread to continue functioning correctly for almost two weeks!
We tried for several weeks on end to reproduce the problem on any machine other than this one. We never could reproduce the problem. Unfortunately, several of our other products then began to fail in about the same manner, none of which have their database threads separated from the rest of their functionality, causing the entire application to hang, which then had to be restarted by hand each time they crashed.
Weeks of investigation turned into several months and we still had the same symptoms: full ODBC deadlocks in any application that we used a database. By this time our products are riddled with debugging information and ways to determine what went wrong and where, even to the point that some of the products will detect the deadlock, collect information, email us the results, and then restart itself.
While working on the server one day, still collecting debugging information from the applications as they crashed, trying to figure out what was going on, the server BSoD on me. When the server came back online, I opened the minidump in WinDbg to figure out what the offending driver was. I got the file name and traced it back to the actual file. After examining the version information in the file, I figured out it was part of the McAfee anti-virus suite installed on the computer.
We disabled the anti-virus and haven't had a single problem since!!
I just want to point out a quite common and nasty bug that can happens in this google-area time:
code pasting and the infamous minus
That is when you copy paste some code with an minus in it, instead of a regular ASCII character hyphen-minus ('-').
Plus, minus(U+2212), Hyphen-Minus(U+002D)
Now, even though the minus is supposedly rendered as longer than the hyphen-minus, on certain editors (or on a DOS shell windows), depending on the charset used, it is actually rendered as a regular '-' hyphen-minus sign.
And... you can spend hours trying to figure why this code does not compile, removing each line one by one, until you find the actual cause!
May be not the toughest bug out there, but frustrating enough ;)
(Thank you ShreevatsaR for spotting the inversion in my original post - see comments)
The first was that our released product exhibited a bug, but when I tried to debug the problem, it didn't occur. I thought this was a "release vs. debug" thing at first -- but even when I compiled the code in release mode, I couldn't reproduce the problem. I went to see if any other developer could reproduce the problem. Nope. After much investigation (producing a mixed assembly code / C code listing) of the program output and stepping through the assembly code of the released product (yuck!), I found the offending line. But the line looked just fine to me! I then had to lookup what the assembly instructions did -- and sure enough the wrong assembly instruction was in the released executable. Then I checked the executable that my build environment produced -- it had the correct assembly instruction. It turned out that the build machine somehow got corrupt and produced bad assembly code for only one instruction for this application. Everything else (including previous versions of our product) produced identical code to other developers machines. After I showed my research to the software manager, we quickly re-built our build machine.
Somewhere deep in the bowels of a networked application was the line (simplified):
if (socket = accept() == 0)
return false;
//code using the socket()
What happened when the call succeeded? socket was set to 1. What does send() do when given a 1? (such as in:
send(socket, "mystring", 7);
It prints to stdout... this I found after 4 hours of wondering why, with all my printf()s taken out, my app was printing to the terminal window instead of sending the data over the network.
With FORTRAN on a Data General minicomputer in the 80's we had a case where the compiler caused a constant 1 (one) to be treated as 0 (zero). It happened because some old code was passing a constant of value 1 to a function which declared the variable as a FORTRAN parameter, which meant it was (supposed to be) immutable. Due to a defect in the code we did an assignment to the parameter variable and the compiler gleefully changed the data in the memory location it used for a constant 1 to 0.
Many unrelated functions later we had code that did a compare against the literal value 1 and the test would fail. I remember staring at that code for the longest time in the debugger. I would print out the value of the variable, it would be 1 yet the test 'if (foo .EQ. 1)' would fail. It took me a long time before I thought to ask the debugger to print out what it thought the value of 1 was. It then took a lot of hair pulling to trace back through the code to find when the constant 1 became 0.
I had a bug in a console game that occurred only after you fought and won a lengthy boss-battle, and then only around 1 time in 5. When it triggered, it would leave the hardware 100% wedged and unable to talk to outside world at all.
It was the shyest bug I've ever encountered; modifying, automating, instrumenting or debugging the boss-battle would hide the bug (and of course I'd have to do 10-20 runs to determine that the bug had hidden).
In the end I found the problem (a cache/DMA/interrupt race thing) by reading the code over and over for 2-3 days.
Not very tough, but I laughed a lot when it was uncovered.
When I was maintaining a 24/7 order processing system for an online shop, a customer complained that his order was "truncated". He claimed that while the order he placed actually contained N positions, the system accepted much less positions without any warning whatsoever.
After we traced order flow through the system, the following facts were revealed. There was a stored procedure responsible for storing order items in database. It accepted a list of order items as string, which encoded list of (product-id, quantity, price) triples like this:
"<12345, 3, 19.99><56452, 1,
8.99><26586, 2, 12.99>"
Now, the author of stored procedure was too smart to resort to anything like ordinary parsing and looping. So he directly transformed the string into SQL multi-insert statement by replacing "<" with "insert into ... values (" and ">" with ");". Which was all fine and dandy, if only he didn't store resulting string in a varchar(8000) variable!
What happened is that his "insert ...; insert ...;" was truncated at 8000th character and for that particular order the cut was "lucky" enough to happen right between inserts, so that truncated SQL remained syntactically correct.
Later I found out the author of sp was my boss.
This is back when I thought that C++ and digital watches were pretty neat...
I got a reputation for being able to solve difficult memory leaks. Another team had a leak they couldn't track down. They asked me to investigate.
In this case, they were COM objects. In the core of the system was a component that gave out many twisty little COM objects that all looked more or less the same. Each one was handed out to many different clients, each of which was responsible for doing AddRef() and Release() the same number of times.
There wasn't a way to automatically calculate who had called each AddRef, and whether they had Released.
I spent a few days in the debugger, writing down hex addresses on little pieces of paper. My office was covered with them. Finally I found the culprit. The team that asked me for help was very grateful.
The next day I switched to a GC'd language.*
(*Not actually true, but would be a good ending to the story.)
Bryan Cantrill of Sun Microsystems gave an excellent Google Tech Talk on a bug he tracked down using a tool he helped develop called dtrace.
The The Tech Talk is funny, geeky, informative, and very impressive (and long, about 78 minutes).
I won't give any spoilers here on what the bug was but he starts revealing the culprit at around 53:00.
While testing some new functionality that I had recently added to a trading application, I happened to notice that the code to display the results of a certain type of trade would never work properly. After looking at the source control system, it was obvious that this bug had existed for at least a year, and I was amazed that none of the traders had ever spotted it.
After puzzling for a while and checking with a colleague, I fixed the bug and went on testing my new functionality. About 3 minutes later, my phone rang. On the other end of the line was an irate trader who complained that one of his trades wasn’t showing correctly.
Upon further investigation, I realized that the trader had been hit with the exact same bug I had noticed in the code 3 minutes earlier. This bug had been lying around for a year, just waiting for a developer to come along and spot it so that it could strike for real.
This is a good example of a type of bug known as a Schroedinbug. While most of us have heard about these peculiar entities, it is an eerie feeling when you actually encounter one in the wild.
The two toughest bugs that come to mind were both in the same type of software, only one was in the web-based version, and one in the windows version.
This product is a floorplan viewer/editor. The web-based version has a flash front-end that loads the data as SVG. Now, this was working fine, only sometimes the browser would hang. Only on a few drawings, and only when you wiggled the mouse over the drawing for a bit. I narrowed the problem down to a single drawing layer, containing 1.5 MB of SVG data. If I took only a subsection of the data, any subsection, the hang didn't occur. Eventually it dawned on me that the problem probably was that there were several different sections in the file that in combination caused the bug. Sure enough, after randomly deleting sections of the layer and testing for the bug, I found the offending combination of drawing statements. I wrote a workaround in the SVG generator, and the bug was fixed without changing a line of actionscript.
In the same product on the windows side, written in Delphi, we had a comparable problem. Here the product takes autocad DXF files, imports them to an internal drawing format, and renders them in a custom drawing engine. This import routine isn't particularly efficient (it uses a lot of substring copying), but it gets the job done. Only in this case it wasn't. A 5 megabyte file generally imports in 20 seconds, but on one file it took 20 minutes, because the memory footprint ballooned to a gigabyte or more. At first it seemed like a typical memory leak, but memory leak tools reported it clean, and manual code inspection turned up nothing either. The problem turned out to be a bug in Delphi 5's memory allocator. In some conditions, which this particular file was duly recreating, it would be prone to severe memory fragmentation. The system would keep trying to allocate large strings, and find nowhere to put them except above the highest allocated memory block. Integrating a new memory allocation library fixed the bug, without changing a line of import code.
Thinking back, the toughest bugs seem to be the ones whose fix involves changing a different part of the system than the one where the problem occurs.
When the client's pet bunny rabbit gnawed partway through the ethernet cable. Yes. It was bad.
Had a bug on a platform with a very bad on device debugger.
We would get a crash on the device if we added a printf to the code. It then would crash at a different spot than the location of the printf. If we moved the printf, the crash would ether move or disappear. In fact, if we changed that code by reordering some simple statements, the crash would happen some where unrelated to the code we did change.
It turns out there was a bug in the relocator for our platform. the relocator was not zero initializing the ZI section but rather using the relocation table to initialze the values. So any time the relocation table changed in the binary the bug would move. So simply added a printf would change the relocation table an there for the bug.
This happened to me on the time I worked on a computer store.
One customer came one day into shop and tell us that his brand new computer worked fine on evenings and night, but it does not work at all on midday or late morning.
The trouble was that mouse pointer does not move at that times.
The first thing we did was changing his mouse by a new one, but the trouble were not fixed. Of course, both mouses worked on store with no fault.
After several tries, we found the trouble was with that particular brand and model of mouse.
Customer workstation was close to a very big window, and at midday the mouse was under direct sunlight.
Its plastic was so thin that under that circumstances, it became translucent and sunlight prevented optomechanical wheel for working :|
My team inherited a CGI-based, multi-threaded C++ web app. The main platform was Windows; a distant, secondary platform was Solaris with Posix threads. Stability on Solaris was a disaster, for some reason. We had various people who looked at the problem for over a year, off and on (mostly off), while our sales staff successfully pushed the Windows version.
The symptom was pathetic stability: a wide range of system crashes with little rhyme or reason. The app used both Corba and a home-grown protocol. One developer went so far as to remove the entire Corba subsystem as a desperate measure: no luck.
Finally, a senior, original developer wondered aloud about an idea. We looked into it and eventually found the problem: on Solaris, there was a compile-time (or run-time?) parameter to adjust the stack size for the executable. It was set incorrectly: far too small. So, the app was running out of stack and printing stack traces that were total red herrings.
It was a true nightmare.
Lessons learned:
Brainstorm, brainstorm, brainstorm
If something is going nuts on a different, neglected platform, it is probably an attribute of the environment platform
Beware of problems that are transferred from developers who leave the team. If possible, contact the previous people on personal basis to garner info and background. Beg, plead, make a deal. The loss of experience must be minimized at all costs.
Adam Liss's message above talking about the project we both worked on, reminded me of a fun bug I had to deal with. Actually, it wasn't a bug, but we'll get to that in a minute.
Executive summary of the app in case you haven't seen Adam message yet: sales-force automation software...on laptops...end of the day they dialed up ...to synchronize with the Mother database.
One user complained that every time he tried to dial in, the application would crash. The customer support folks went through all their usually over-the-phone diagnostic tricks, and they found nothing. So, they had to relent to the ultimate: have the user FedEx the laptop to our offices. (This was a very big deal, as each laptop's local database was customized to the user, so a new laptop had to be prepared, shipped to the user for him to use while we worked on his original, then we had to swap back and have him finally sync the data on first original laptop).
So, when the laptop arrived, it was given to me to figure out the problem. Now, syncing involved hooking up the phone line to the internal modem, going to the "Communication" page of our app, and selecting a phone number from a Drop-down list (with last number used pre-selected). The numbers in the DDL were part of the customization, and were basically, the number of the office, the number of the office prefixed with "+1", the number of the office prefixed with "9,,," in case they were calling from an hotel etc.
So, I click the "COMM" icon, and pressed return. It dialed in, it connected to a modem -- and then immediately crashed. I tired a couple more times. 100% repeatability.
So, a hooked a data scope between the laptop & the phone line, and looked at the data going across the line. It looked rather odd... The oddest part was that I could read it!
The user had apparently wanted to use his laptop to dial into a local BBS system, and so, change the configuration of the app to use the BBS's phone number instead of the company's. Our app was expecting our proprietary binary protocol -- not long streams of ASCII text. Buffers overflowed -- KaBoom!
The fact that a problem dialing in started immediately after he changed the phone number, might give the average user a clue that it was the cause of the problem, but this guy never mentioned it.
I fixed the phone number, and sent it back to the support team, with a note electing the guy the "Bonehead user of the week". (*)
(*) OkOkOk... There's probably a very good chance what actually happened in that the guy's kid, seeing his father dial in every night, figured that's how you dial into BBS's also, and changed the phone number sometime when he was home alone with the laptop. When it crashed, he didn't want to admit he touched the laptop, let alone broke it; so he just put it away, and didn't tell anyone.
It was during my diploma thesis. I was writing a program to simulate the effect of high intensity laser on a helium atom using FORTRAN.
One test run worked like this:
Calculate the intial quantum state using program 1, about 2 hours.
run the main simulation on the data from the first step, for the most simple cases about 20 to 50 hours.
then analyse the output with a third program in order to get meaningful values like energy, tork, momentum
These should be constant in total, but they weren't. They did all kinds of weird things.
After debugging for two weeks I went berserk on the logging and logged every variable in every step of the simulation including the constants.
That way I found out that I wrote over an end of an array, which changed a constant!
A friend said he once changed the literal 2 with such a mistake.
A deadlock in my first multi-threaded program!
It was very tough to find it because it happened in a thread pool. Occasionally a thread in the pool would deadlock but the others would still work. Since the size of the pool was much greater than needed it took a week or two to notice the first symptom: application completely hung.
I have spent hours to days debugging a number of things that ended up being fixable with literally just a couple characters.
Some various examples:
ffmpeg has this nasty habit of producing a warning about "brainfart cropping" (referring to a case where in-stream cropping values are >= 16) when the crop values in the stream were actually perfectly valid. I fixed it by adding three characters: "h->".
x264 had a bug where in extremely rare cases (one in a million frames) with certain options it would produce a random block of completely the wrong color. I fixed the bug by adding the letter "O" in two places in the code. Turned out I had mispelled the name of a #define in an earlier commit.
My first "real" job was for a company that wrote client-server sales-force automation software. Our customers ran the client app on their (15-pound) laptops, and at the end of the day they dialed up to our unix servers to synchronize with the Mother database. After a series of complaints, we found that an astronomical number of calls were dropping at the very beginning, during authentication.
After weeks of debugging, we discovered that the authentication always failed if the incoming call was answered by a getty process on the server whose Process ID contained an even number followed immediately by a 9. Turns out the authentication was a homebrew scheme that depended on an 8-character string representation of the PID; a bug caused an offending PID to crash the getty, which respawned with a new PID. The second or third call usually found an acceptable PID, and automatic redial made it unnecessary for the customers to intervene, so it wasn't considered a significant problem until the phone bills arrived at the end of the month.
The "fix" (ahem) was to convert the PID to a string representing its value in octal rather than decimal, making it impossible to contain a 9 and unnecessary to address the underlying problem.
Basically, anything involving threads.
I held a position at a company once in which I had the dubious distinction of being one of the only people comfortable enough with threading to debug nasty issues. The horror. You should have to get some kind of certification before you're allowed to write threaded code.
I heard about a classic bug back in high school; a terminal that you could only log into if you sat in the chair in front of it. (It would reject your password if you were standing.)
It reproduced pretty reliably for most people; you could sit in the chair, log in, log out... but if you stand up, you're denied, every time.
Eventually it turned out some jerk had swapped a couple of adjacent keys on the keyboard, E/R and C/V IIRC, and when you sat down, you touch-typed and got in, but when you stood, you had to hunt 'n peck, so you looked at the incorrent labels and failed.
While I don't recall a specific instance, the toughest category are those bugs which only manifest after the system has been running for hours or days, and when it goes down, leaves little or no trace of what caused the crash. What makes them particularly bad is that no matter how well you think you've reasoned out the cause, and applied the appropriate fix to remedy it, you'll have to wait for another few hours or days to get any confidence at all that you've really nailed it.
Our network interface, a DMA-capable ATM card, would very occasionally deliver corrupted data in received packets. The AAL5 CRC had checked out as correct when the packet came in off the wire, yet the data DMAd to memory would be incorrect. The TCP checksum would generally catch it, but back in the heady days of ATM people were enthused about running native applications directly on AAL5, dispensing with TCP/IP altogether. We eventually noticed that the corruption only occurred on some models of the vendor's workstation (who shall remain nameless), not others.
By calculating the CRC in the driver software we were able to detect the corrupted packets, at the cost of a huge performance hit. While trying to debug we noticed that if we just stored the packet for a while and went back to look at it later, the data corruption would magically heal itself. The packet contents would be fine, and if the driver calculated the CRC a second time it would check out ok.
We'd found a bug in the data cache of a shipping CPU. The cache in this processor was not coherent with DMA, requiring the software to explicitly flush it at the proper times. The bug was that sometimes the cache didn't actually flush its contents when told to do so.

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