why hashcode based data structure use array to create bins? - data-structures

I was reading an answer to a question asked here:
Why does hashcode() returns an integer and not long?
My question is: Why hashcode based data structures use an array to create bins?

Because array is a low-level data structure which allows random access to its elements.
You need a "low-level" data structure to base a "higher-level" data structure on.
You need random access so that you can address bins very fast.

cause, an array is based on integer-based indexes! now you can show some curiosity, why array using integer-based indexing. one of the assumptions should be -- if you could able to use other types (real numbers) rather than using integer, just think how many dimension you would capable to add --
for example --
for 1-th index, you could capable to add sub-indexes like -- 1.1, 1.2, 1.1.2, 1.1.1.1.2 and so on so forth!
doing so, it will create more overhead, rather than popping up the solution we want.

Related

C++ Integer Trie implementation using a hash_map to reduce memory consumption

I have to implement a Trie of codes of a given fixed-length. Each code is a sequence of integers and considering that some patterns are usual, I decided to implement a Trie in order to store all the codes.
I also need to iterate throught the codes given they lexicograph order and I'm expecting to work with millions (maybe billions) of codes.
This is why I considered implementing this particular Trie as a dictionary where each key is the index of a given prefix.
Let's say key 0 has a list of his prefix children and for each one i save the corresponding entry on the dictionary...
Example: If my first insertion is the code 231, then the dictionary would look like:
[0]->{(2,1)}
[1]->{(3,2)}
[2]->{(1,3)}
This way, if my second insertion would be 243, the dictionary would be updated this way:
[0]->{(2,1)}
[1]->{(3,2),(4,3)} *Here each list is sorted using a flat_map
[2]->{(1,endMark)}
[3]->{(3,endMark)}
My problem is that I have been using a vector for this purpuse and because having all the dictionary in contiguos memory allows me to have a better performance while iterating over it.
Now, when I need to work with BIG instances of my problem, due to resizing the vector I cannot work with millions of codes (memory consuption could be as much as 200GB).
Now I have tried google's sparse hash insted of the vector and my question is, do you have any suggestion? any other alternative in mind? Is there any other way to work with integers as keys to improve performance?
I know I wont have any collision because each key would be different from the rest.
Best regards,
Quentin

Suitable data structure for finding a person's phone number, given their name?

Suppose you want to write a program that implements a simple phone book. Given a particular name, you want to be able to retrieve that person's phone number as quickly as possible. What data structure would you use to store the phone book, and why?
the text below answers your question.
In computer science, a hash table or hash map is a data structure that
uses a hash function to map identifying values, known as keys (e.g., a
person's name), to their associated values (e.g., their telephone
number). Thus, a hash table implements an associative array. The hash
function is used to transform the key into the index (the hash) of an
array element (the slot or bucket) where the corresponding value is to
be sought.
the text is from wiki:hashtable.
there are some further discussions, like collision, hash functions... check the wiki page for details.
I respect & love hashtables :) but even a balanced binary tree would be fine for your phone book application giving you in worst case a logarithmic complexity and avoiding you for having good hash functions, collisions etc. which is more suitable for huge amounts of data.
When I talk about huge data what I mean is something related to storage. Every time you fill all of the buckets in a hash-table you will need to allocate new storage and re-hash everything. This can be avoided if you know the size of the data ahead of time. Balanced trees wont let you go into these problems. Domain needs to be considered too while designing data structures, for an example for small devices storage matters a lot.
I was wondering why 'Tries' didn't come up in one of the answers,
Tries is suitable for Phone book kind of data.
Also, saving space compared to HashTable at the same cost(almost) of Retrieval efficiency, (assuming constant size alphabet & constant length Names)
Tries also facilitate the 'Prefix Matches' sometimes required while searching.
A dictionary is both dynamic and fast.
You want a dictionary, where you use the name as the key, and the number as the data stored. Check this out: http://en.wikipedia.org/wiki/Dictionary_%28data_structure%29
Why not use a singly linked list? Each node will have the name, number and link information.
One drawback is that your search might take some time since you'll have to traverse the entire list from link to link. You might order the list at the time of node insertion itself!
PS: To make the search a tad bit faster, maintain a link to the middle of the list. Search can continue to the left or right of the list based on the value of the "name" field at this node. Note that this requires a doubly linked list.

What are the underlying data structures used for Redis?

I'm trying to answer two questions in a definitive list:
What are the underlying data structures used for Redis?
And what are the main advantages/disadvantages/use cases for each type?
So, I've read the Redis lists are actually implemented with linked lists. But for other types, I'm not able to dig up any information. Also, if someone were to stumble upon this question and not have a high level summary of the pros and cons of modifying or accessing different data structures, they'd have a complete list of when to best use specific types to reference as well.
Specifically, I'm looking to outline all types: string, list, set, zset and hash.
Oh, I've looked at these article, among others, so far:
http://redis.io/topics/data-types
http://redis.io/topics/data-types-intro
http://redis.io/topics/faq
I'll try to answer your question, but I'll start with something that may look strange at first: if you are not interested in Redis internals you should not care about how data types are implemented internally. This is for a simple reason: for every Redis operation you'll find the time complexity in the documentation and, if you have the set of operations and the time complexity, the only other thing you need is some clue about memory usage (and because we do many optimizations that may vary depending on data, the best way to get these latter figures are doing a few trivial real world tests).
But since you asked, here is the underlying implementation of every Redis data type.
Strings are implemented using a C dynamic string library so that we don't pay (asymptotically speaking) for allocations in append operations. This way we have O(N) appends, for instance, instead of having quadratic behavior.
Lists are implemented with linked lists.
Sets and Hashes are implemented with hash tables.
Sorted sets are implemented with skip lists (a peculiar type of balanced trees).
But when lists, sets, and sorted sets are small in number of items and size of the largest values, a different, much more compact encoding is used. This encoding differs for different types, but has the feature that it is a compact blob of data that often forces an O(N) scan for every operation. Since we use this format only for small objects this is not an issue; scanning a small O(N) blob is cache oblivious so practically speaking it is very fast, and when there are too many elements the encoding is automatically switched to the native encoding (linked list, hash, and so forth).
But your question was not really just about internals, your point was What type to use to accomplish what?.
Strings
This is the base type of all the types. It's one of the four types but is also the base type of the complex types, because a List is a list of strings, a Set is a set of strings, and so forth.
A Redis string is a good idea in all the obvious scenarios where you want to store an HTML page, but also when you want to avoid converting your already encoded data. So for instance, if you have JSON or MessagePack you may just store objects as strings. In Redis 2.6 you can even manipulate this kind of object server side using Lua scripts.
Another interesting usage of strings is bitmaps, and in general random access arrays of bytes, since Redis exports commands to access random ranges of bytes, or even single bits. For instance check this good blog post: Fast Easy real time metrics using Redis.
Lists
Lists are good when you are likely to touch only the extremes of the list: near tail, or near head. Lists are not very good to paginate stuff, because random access is slow, O(N).
So good uses of lists are plain queues and stacks, or processing items in a loop using RPOPLPUSH with same source and destination to "rotate" a ring of items.
Lists are also good when we want just to create a capped collection of N items where usually we access just the top or bottom items, or when N is small.
Sets
Sets are an unordered data collection, so they are good every time you have a collection of items and it is very important to check for existence or size of the collection in a very fast way. Another cool thing about sets is support for peeking or popping random elements (SRANDMEMBER and SPOP commands).
Sets are also good to represent relations, e.g., "What are friends of user X?" and so forth. But other good data structures for this kind of stuff are sorted sets as we'll see.
Sets support complex operations like intersections, unions, and so forth, so this is a good data structure for using Redis in a "computational" manner, when you have data and you want to perform transformations on that data to obtain some output.
Small sets are encoded in a very efficient way.
Hashes
Hashes are the perfect data structure to represent objects, composed of fields and values. Fields of hashes can also be atomically incremented using HINCRBY. When you have objects such as users, blog posts, or some other kind of item, hashes are likely the way to go if you don't want to use your own encoding like JSON or similar.
However, keep in mind that small hashes are encoded very efficiently by Redis, and you can ask Redis to atomically GET, SET or increment individual fields in a very fast fashion.
Hashes can also be used to represent linked data structures, using references. For instance check the lamernews.com implementation of comments.
Sorted Sets
Sorted sets are the only other data structures, besides lists, to maintain ordered elements. You can do a number of cool stuff with sorted sets. For instance, you can have all kinds of Top Something lists in your web application. Top users by score, top posts by pageviews, top whatever, but a single Redis instance will support tons of insertion and get-top-elements operations per second.
Sorted sets, like regular sets, can be used to describe relations, but they also allow you to paginate the list of items and to remember the ordering. For instance, if I remember friends of user X with a sorted set I can easily remember them in order of accepted friendship.
Sorted sets are good for priority queues.
Sorted sets are like more powerful lists where inserting, removing, or getting ranges from the the middle of the list is always fast. But they use more memory, and are O(log(N)) data structures.
Conclusion
I hope that I provided some info in this post, but it is far better to download the source code of lamernews from http://github.com/antirez/lamernews and understand how it works. Many data structures from Redis are used inside Lamer News, and there are many clues about what to use to solve a given task.
Sorry for grammar typos, it's midnight here and too tired to review the post ;)
Most of the time, you don't need to understand the underlying data structures used by Redis. But a bit of knowledge helps you make CPU v/s Memory trade offs. It also helps you model your data in an efficient manner.
Internally, Redis uses the following data structures :
String
Dictionary
Doubly Linked List
Skip List
Zip List
Int Sets
Zip Maps (deprecated in favour of zip list since Redis 2.6)
To find the encoding used by a particular key, use the command object encoding <key>.
1. Strings
In Redis, Strings are called Simple Dynamic Strings, or SDS. It's a smallish wrapper over a char * that allows you to store the length of the string and number of free bytes as a prefix.
Because the length of the string is stored, strlen is an O(1) operation. Also, because the length is known, Redis strings are binary safe. It is perfectly legal for a string to contain the null character.
Strings are the most versatile data structure available in Redis. A String is all of the following:
A string of characters that can store text. See SET and GET commands.
A byte array that can store binary data.
A long that can store numbers. See INCR, DECR, INCRBY and DECRBY commands.
An Array (of chars, ints, longs or any other data type) that can allow efficient random access. See SETRANGE and GETRANGE commands.
A bit array that allows you to set or get individual bits. See SETBIT and GETBIT commands.
A block of memory that you can use to build other data structures. This is used internally to build ziplists and intsets, which are compact, memory-efficient data structures for small number of elements. More on this below.
2. Dictionary
Redis uses a Dictionary for the following:
To map a key to its associated value, where value can be a string, hash, set, sorted set or list.
To map a key to its expiry timestamp.
To implement Hash, Set and Sorted Set data types.
To map Redis commands to the functions that handle those commands.
To map a Redis key to a list of clients that are blocked on that key. See BLPOP.
Redis Dictionaries are implemented using Hash Tables. Instead of explaining the implementation, I will just explain the Redis specific things :
Dictionaries use a structure called dictType to extend the behaviour of a hash table. This structure has function pointers, and so the following operations are extendable: a) hash function, b) key comparison, c) key destructor, and d) value destructor.
Dictionaries use the murmurhash2. (Previously they used the djb2 hash function, with seed=5381, but then the hash function was switched to murmur2. See this question for an explanation of the djb2 hash algorithm.)
Redis uses Incremental Hashing, also known as Incremental Resizing. The dictionary has two hash tables. Every time the dictionary is touched, one bucket is migrated from the first (smaller) hash table to the second. This way, Redis prevents an expensive resize operation.
The Set data structure uses a Dictionary to guarantee there are no duplicates. The Sorted Set uses a dictionary to map an element to its score, which is why ZSCORE is an O(1) operation.
3. Doubly Linked Lists
The list data type is implemented using Doubly Linked Lists. Redis' implementation is straight-from-the-algorithm-textbook. The only change is that Redis stores the length in the list data structure. This ensures that LLEN has O(1) complexity.
4. Skip Lists
Redis uses Skip Lists as the underlying data structure for Sorted Sets. Wikipedia has a good introduction. William Pugh's paper Skip Lists: A Probabilistic Alternative to Balanced Trees has more details.
Sorted Sets use both a Skip List and a Dictionary. The dictionary stores the score of each element.
Redis' Skip List implementation is different from the standard implementation in the following ways:
Redis allows duplicate scores. If two nodes have the same score, they are sorted by the lexicographical order.
Each node has a back pointer at level 0. This allows you to traverse elements in reverse order of the score.
5. Zip List
A Zip List is like a doubly linked list, except it does not use pointers and stores the data inline.
Each node in a doubly linked list has at 3 pointers - one forward pointer, one backward pointer and one pointer to reference the data stored at that node. Pointers require memory (8 bytes on a 64 bit system), and so for small lists, a doubly linked list is very inefficient.
A Zip List stores elements sequentially in a Redis String. Each element has a small header that stores the length and data type of the element, the offset to the next element and the offset to the previous element. These offsets replace the forward and backward pointers. Since the data is stored inline, we don't need a data pointer.
The Zip list is used to store small lists, sorted sets and hashes. Sorted sets are flattened into a list like [element1, score1, element2, score2, element3, score3] and stored in the Zip List. Hashes are flattened into a list like [key1, value1, key2, value2] etc.
With Zip Lists you have the power to make a tradeoff between CPU and Memory. Zip Lists are memory-efficient, but they use more CPU than a linked list (or Hash table/Skip List). Finding an element in the zip list is O(n). Inserting a new element requires reallocating memory. Because of this, Redis uses this encoding only for small lists, hashes and sorted sets. You can tweak this behaviour by altering the values of <datatype>-max-ziplist-entries and <datatype>-max-ziplist-value> in redis.conf. See Redis Memory Optimization, section "Special encoding of small aggregate data types" for more information.
The comments on ziplist.c are excellent, and you can understand this data structure completely without having to read the code.
6. Int Sets
Int Sets are a fancy name for "Sorted Integer Arrays".
In Redis, sets are usually implemented using hash tables. For small sets, a hash table is inefficient memory wise. When the set is composed of integers only, an array is often more efficient.
An Int Set is a sorted array of integers. To find an element a binary search algorithm is used. This has a complexity of O(log N). Adding new integers to this array may require a memory reallocation, which can become expensive for large integer arrays.
As a further memory optimization, Int Sets come in 3 variants with different integer sizes: 16 bits, 32 bits and 64 bits. Redis is smart enough to use the right variant depending on the size of the elements. When a new element is added and it exceeds the current size, Redis automatically migrates it to the next size. If a string is added, Redis automatically converts the Int Set to a regular Hash Table based set.
Int Sets are a tradeoff between CPU and Memory. Int Sets are extremely memory efficient, and for small sets they are faster than a hash table. But after a certain number of elements, the O(log N) retrieval time and the cost of reallocating memory become too much. Based on experiments, the optimal threshold to switch over to a regular hash table was found to be 512. However, you can increase this threshold (decreasing it doesn't make sense) based on your application's needs. See set-max-intset-entries in redis.conf.
7. Zip Maps
Zip Maps are dictionaries flattened and stored in a list. They are very similar to Zip Lists.
Zip Maps have been deprecated since Redis 2.6, and small hashes are stored in Zip Lists. To learn more about this encoding, refer to the comments in zipmap.c.
Redis stores keys pointing to values. Keys can be any binary value up to a reasonable size (using short ASCII strings is recommended for readability and debugging purposes). Values are one of five native Redis data types.
1.strings — a sequence of binary safe bytes up to 512 MB
2.hashes — a collection of key value pairs
3.lists — an in-insertion-order collection of strings
4.sets — a collection of unique strings with no ordering
5.sorted sets — a collection of unique strings ordered by user defined scoring
Strings
A Redis string is a sequence of bytes.
Strings in Redis are binary safe (meaning they have a known length not determined by any special terminating characters), so you can store anything up to 512 megabytes in one string.
Strings are the cannonical "key value store" concept. You have a key pointing to a value, where both key and value are text or binary strings.
For all possible operations on strings, see the
http://redis.io/commands/#string
Hashes
A Redis hash is a collection of key value pairs.
A Redis hash holds many key value pairs, where each key and value is a string. Redis hashes do not support complex values directly (meaning, you can't have a hash field have a value of a list or set or another hash), but you can use hash fields to point to other top level complex values. The only special operation you can perform on hash field values is atomic increment/decrement of numeric contents.
You can think of a Redis hashes in two ways: as a direct object representation and as a way to store many small values compactly.
Direct object representations are simple to understand. Objects have a name (the key of the hash) and a collection of internal keys with values. See the example below for, well, an example.
Storing many small values using a hash is a clever Redis massive data storage technique. When a hash has a small number of fields (~100), Redis optimizes the storage and access efficency of the entire hash. Redis's small hash storage optimization raises an interesting behavior: it's more efficient to have 100 hashes each with 100 internal keys and values rather than having 10,000 top level keys pointing to string values. Using Redis hashes to optimize your data storage this way does require additional programming overhead for tracking where data ends up, but if your data storage is primarly string based, you can save a lot of memory overhead using this one weird trick.
For all possible operations on hashes, see the hash docs
Lists
Redis lists act like linked lists.
You can insert to, delete from, and traverse lists from either the head or tail of a list.
Use lists when you need to maintain values in the order they were inserted. (Redis does give you the option to insert into any arbitrary list position if you need to, but your insertion performance will degrade if you insert far from your start position.)
Redis lists are often used as producer/consumer queues. Insert items into a list then pop items from the list. What happens if your consumers try to pop from a list with no elements? You can ask Redis to wait for an element to appear and return it to you immediately when it gets added. This turns Redis into a real time message queue/event/job/task/notification system.
You can atomically remove elements off either end of a list, enabling any list to be treated as a stack or a queue.
You can also maintain fixed-length lists (capped collections) by trimming your list to a specific size after every insertion.
For all possible operations on lists, see the lists docs
Sets
Redis sets are, well, sets.
A Redis set contains unique unordered Redis strings where each string only exists once per set. If you add the same element ten times to a set, it will only show up once. Sets are great for lazily ensuring something exists at least once without worrying about duplicate elements accumulating and wasting space. You can add the same string as many times as you like without needing to check if it already exists.
Sets are fast for membership checking, insertion, and deletion of members in the set.
Sets have efficient set operations, as you would expect. You can take the union, intersection, and difference of multiple sets at once. Results can either be returned to the caller or results can be stored in a new set for later usage.
Sets have constant time access for membership checks (unlike lists), and Redis even has convenient random member removal and returning ("pop a random element from the set") or random member returning without replacement ("give me 30 random-ish unique users") or with replacement ("give me 7 cards, but after each selection, put the card back so it can potentially be sampled again").
For all possible operations on sets, see the sets docs.
Sorted Sets
Redis sorted sets are sets with a user-defined ordering.
For simplicity, you can think of a sorted set as a binary tree with unique elements. (Redis sorted sets are actually skip lists.) The sort order of elements is defined by each element's score.
Sorted sets are still sets. Elements may only appear once in a set. An element, for uniqueness purposes, is defined by its string contents. Inserting element "apple" with sorting score 3, then inserting element "apple" with sorting score 500 results in one element "apple" with sorting score 500 in your sorted set. Sets are only unique based on Data, not based on (Score, Data) pairs.
Make sure your data model relies on the string contents and not the element's score for uniqueness. Scores are allowed to be repeated (or even zero), but, one last time, set elements can only exist once per sorted set. For example, if you try to store the history of every user login as a sorted set by making the score the epoch of the login and the value the user id, you will end up storing only the last login epoch for all your users. Your set would grow to size of your userbase and not your desired size of userbase * logins.
Elements are added to your set with scores. You can update the score of any element at any time, just add the element again with a new score. Scores are represented by floating point doubles, so you can specify granularity of high precision timestamps if needed. Multiple elements may have the same score.
You can retrieve elements in a few different ways. Since everything is sorted, you can ask for elements starting at the lowest scores. You can ask for elements starting at the highest scores ("in reverse"). You can ask for elements by their sort score either in natural or reverse order.
For all possible operations on sorted sets, see the sorted sets docs.

How to match against a large collection efficiently

I have a large collection of objects of type foo. Each object of type foo has say 100 properties (all strings) plus an id. An object of type bar also has these 100 properties.
I want to find the matching object of type foo from the collection where all these properties match with that of bar.
Aside from the brute force method, is there an elegant algorithm where we can calculate a signature for foo objects once and do the same for the bar object and match more efficiently?
The foos are in the thousands and the bars are in the millions.
Darth Vader has a point there... and I never thought that I'd be siding with the dark side!
I'll go over what I think are the best tools for the trade:
Embedded database: Google's LevelDB- it's faster than most database solutions out there.
Hashing function: Google's CityHash- it's fast and it offers excellent hashing!
JSON Serialization
The Embedded Database
The goal of using an embedded database is that you will get performance that will beat most database solutions that you're likely to encounter. We can talk about just how fast LevelDB is, but plenty of other people have already talked about it quite a bit so I won't waste time. The embedded database allows you to store key/value pairs and quickly find them in your database.
The Hashing Function
A good hashing function will be fast and it will provide a good distribution of non-repeatable hashes. CityHash is very fast and it has very good distribution, but again: I won't waste time since a lot of other people have already talked about the performance of CityHash. You would use the hashing function to hash your objects and then use the unique key to look them up in the database.
JSON Serialization
JSON Serialization is the antithesis of what I've shown above: it's very slow and it will diminish any performance gain you achieved with CityHash, but it gives you a very simple way to hash an entire object. You serialize the object to a JSON string, then you hash the string using CityHash. Despite the fact that you've lost the performance gains of CityHash because you spent so much time serializing the object to JSON, you will still reap the benefits of having a really good hashing function.
The Conclusion
You can store billions of records in LevelDB and you will be able to quickly retrieve the exact value you're looking for just by providing the hash for it.
In order to generate a key, you can use JSON serialization and CityHash to hash the JSON string.
Use the key to find the matching object!
Enjoy!
If you have ALL matching properties. That means they are same objects actually. is that correct?
In any case, you want to use a Map/Dictionary/Table with a good hashing algorithm to find matching objects.
Whichever language you are using, you should override the gethashcode and equals methods to implement it.
If you have a good hashing algorithm your access time will be O(1). otherwise it can be upto O(n).
Based on your memory limitation, you want to store foos in the map, storing bars might requite lots of space which you might not have.
Hash is very nice and simple to implement.. But i want suggest you that algorithm:
Map your 100 string properties to one big string(for example concatenate with fixed length for each property) that should unique id of this object. So we have 1000 string in first set, and 1mln strings in second.
The problem reduces to find for each strings in second set if first set contains it.
Make trie data structure on first set
Complicity of checking if string S in the trie is O(|S|). |S| - length of S.
So... Complicity of algorithm is - O(Sum(|Ai|) + Sum(|Bi|)) = O(max(Sum(|Ai|), Sum(|Bi|)) = O(Sum(|Bi|)) for your problem. Ai - string unique id for first set, Bi - string unique id for second set.
UPDATE:
Trie takes O(Sum(|Ai|) * |Alphabet|) space at worst.

What Data Structure could I use to find the Phone number of a person given the person's name?

What Data Structure could I use to find the Phone number of a person given the person's name?
Assuming you will only ever query using the person's name, the best option is to use an associative data structure. This is basically a data structure, usually implemented as a hashtable or a balanced binary search tree, that stores data as key=>value (or, stated in another way, as (key,value) pairs). You query the data structure by using the key and it returns the corresponding value. In your case, the key would be the name of the person and the value would be the phone number.
Rather than implementing a hashtable or a binary search tree for this yourself, check to see if your language has something like this already in its library, most languages these days do. Python has dict, perl has hashes, Java and C# has Map, and C++ has the STL map.
Things can get a little trickier if you have several values for the same key (e.g. the same person having multiple phone numbers), but there are workarounds like using a list/vector as the value, or using a slightly different structure that supports multiple values for the same key (e.g. STL multimap). But you probably don't need to worry about that anyway.
An associative array, such as a hashtable.
Really, anything that maps keys to values. The specific data structure will depend on the language you are using (unless you want to implement your own, in which case you have free reign).

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