iOS 13 - UIPopoverPresentationController sourceview content visible in the arrow - popover

When I am displaying some view in UIPopoverPresentationController and presenting it as popover
popoverCon?.modalPresentationStyle = UIModalPresentationStyle.popover
the content have moved upward toward and a some part is being display in the arrow.
Further I had border around the popover
popoverCon?.view.layer.borderColor = .orange
popoverCon?.view.layer.borderWidth = 1.0;
popoverCon?.view.layer.cornerRadius = 10.0;
popoverCon?.view.layer.masksToBounds = false;
it is not showing toward the part where arrow is but it displays a little of the border line in the tip of the arrow.
This was working fine until iOS 12 but in iOS 13 this issue is coming.
Any suggestions on how I can solve this?

The top of my tableView content was cut off by the arrow. This is how I fixed it in my case (code inserted in my tableViewController Swift file):
override func viewSafeAreaInsetsDidChange() {
if #available(iOS 11.0, *) {
super.viewSafeAreaInsetsDidChange()
self.tableView.contentInset = UIEdgeInsets(top: self.tableView.safeAreaInsets.top, left: 0, bottom: 0, right: 0)
}
}

My solution in Obj-C, for those who need an obj-c solution.
I had previously only popovercontroller, that was creating the error like shown in the question. I renamed it to childController for clarity and created a containing popoverController to make the solution given by #SaintMSent work in my situation of only one view originally. Also used https://stackoverflow.com/a/47076040/2148757 solution and https://useyourloaf.com/blog/self-sizing-child-views/ to resize appropriately since all of my childControllers set the preferred content size frequently.
//Create container popover controller and add child to it
UIViewController* popoverController = [[MyParentPopoverController alloc] init];
[popoverController.view addSubview:childController.view];
[popoverController addChildViewController:childController];
[popoverController setPreferredContentSize:childController.preferredContentSize];
//set popover settings on container
popoverController.modalPresentationStyle = UIModalPresentationPopover;
popoverController.popoverPresentationController.sourceRect = sourceRect;
popoverController.popoverPresentationController.sourceView = buttonView;
popoverController.popoverPresentationController.permittedArrowDirections = direction;
//Fix ios13 'bug' that Apple claims is a feature
UILayoutGuide* guide = popoverController.view.safeAreaLayoutGuide;
childController.view.translatesAutoresizingMaskIntoConstraints = NO;
[childController.view.leadingAnchor constraintEqualToAnchor:guide.leadingAnchor].active = YES;
[childController.view.trailingAnchor constraintEqualToAnchor:guide.trailingAnchor].active = YES;
[childController.view.topAnchor constraintEqualToAnchor:guide.topAnchor].active = YES;
[childController.view.bottomAnchor constraintEqualToAnchor:guide.bottomAnchor].active = YES;
[popoverController.view layoutIfNeeded];
//Show the popover
...
#interface MyParentPopoverController : UIViewController
#end
#implementation MyParentPopoverController
-(void)preferredContentSizeDidChangeForChildContentContainer:(id <UIContentContainer>)container {
[super preferredContentSizeDidChangeForChildContentContainer:container];
[self setPreferredContentSize:container.preferredContentSize];
}
#end
Note: I didn't check for ios11 compatibility because my user base is restricted to not use it.

It is definitely a feature, they want you to use safe area since iOS 11, actually, but it seems now they want to force you to use it
Had the same problem as you, this worked for me
https://useyourloaf.com/blog/safe-area-layout-guide/

Definitely a bug. When you have a situation where you use UIPopoverArrowDirectionAny you will see that the problem only exists when the arrow is at the top or left of the popover and not when the arrow appears at the right or the bottom of the popover. If you make adjustments in your code to compensate it will work if you use UIPopoverArrowDirectionUp or UIPopoverArrowDirectionLeft but will not display correctly using that adjustment when using UIPopoverArrowDirectionAny and the popup appears above or to the right of the target rectangle.

I don't have an 'answer' yet, but I have identified what's going on and why it's so hard to fix.
ios13 UIPopoverViewController showing UITableViewController - Safe Area problems / Missing parts of table
Basically, any UITableView that has headers or footers is going to be broken in iOS 13 unless there's some way to alter the _UITableViewHeaderFooterViewBackground
That is notoriously problematic and doesn't play nicely with Auto-Layout - it's been known about for years, but Apple have never fixed it or made it easier to deal with and more publicly known.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=video&cd=1&cad=rja&uact=8&ved=0ahUKEwibouuozfvkAhVCXRUIHVGsBegQtwIIKjAA&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DajsCY8SjJ1Y&usg=AOvVaw3_U_jy9EWH2dJrM8p-XhDQ
https://spin.atomicobject.com/2016/10/12/auto-layout-uitableview/
I'm unable to push my app to the App Store until I get this sorted.. I hope someone can identify how to manipulate this view so that it stops pushing the boundaries of the table out of whack with AutoLayout which causes this safe area intrusion.

Searching on the internet I got help from following link
Twitter
so I had to add safe area and manage my views accordingly
CGFloat topPadding = 0.0;
if (#available(iOS 11.0, *)) {
topPadding = self.view.safeAreaLayoutGuide.layoutFrame.origin.y;
}
Swift:
var topPadding: CGFloat = 0.0
if #available(iOS 11.0, *) {
topPadding = self.view.safeAreaLayoutGuide.layoutFrame.origin.y
}
but I haven't got solution to the border problem of mine yet.
Edit:
Temporarily I did solved the border problem by creating an invisible view on popover and giving it same frame as safe area and drawing its border.

You should use constraints. And also pay attention to topAnchor. It must be safeAreaLayoutGuide.topAnchor. In my case, it works correctly. For example:
[NSLayoutConstraint activateConstraints:#[
[toolbar.leftAnchor constraintEqualToAnchor:self.view.leftAnchor],
[toolbar.rightAnchor constraintEqualToAnchor:self.view.rightAnchor],
[toolbar.topAnchor constraintEqualToAnchor:self.view.safeAreaLayoutGuide.topAnchor],
[toolbar.heightAnchor constraintEqualToConstant:50]
]];

Embed the contents of the popover in another view with "safe area relative margins" on. This should have -21,-21 as the origin. Turn off vertical and horizontal auto resizing. Seems to work, although you lose auto-stretching.

Setup your popover's content UIViewController like such:
NSLayoutConstraint.activate([
myContentView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
myContentView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
myContentView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
myContentView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor)
])

Related

Replicate UIScrollView's scrollToTop does not expand the UINavigationBar on UITabBar tap in iOS 11

(Similar to this question, which is unanswered: Tableview scroll to top not going all the way, as well as this one, also unanswered: Show navigation bar's large title and search bar on scroll to top collection view iOS 11 Swift 4)
I am trying to replicate scrolling to the top of a UITableView on status bar tap, but when I've tapped the UITabBar item and I'm already in that view. I have the tapping part working, but the scrolling to top is not working as I want it to.
The tableview is embedded in a navigationbar with large titles, and the searchbar is in the header, so it expands and collapses with scroll (the default behavior).
I am using the following to scroll, which, as expected, scrolls to the first table view cell, not expanding the navigation bar and/or the search bar:
[tv scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]
atScrollPosition:UITableViewScrollPositionTop animated:YES];
I can't seem to figure out how to scroll to the top and expand the navigation bar and the search bar. Manually calculating the content offset of the tableview doesn't work, as the offsets of the tableview are obviously different when the tableview is scrolled. Furthermore, I can't store the offset, as different screen sizes have different content offsets for an expanded navigationbar and searchbar.
Has anyone been able to figure this out?
Well, I'm a bit late to the action here but for future reference:
For iOS 10+ (sufficient, since growing navigationBars were introduced in 11) you can use
scrollView.perform(NSSelectorFromString("_scrollToTopIfPossible:"), with: true)
This is private API. I've searched for a couple of hours and tried a lot of stuff but in the end this is the only thing that worked. Note that WhatsApp seems to be using the same method. Maybe they have a special deal with Apple or hide the api call (cough base64 cough).
#implementation UIWindow (SCROLL)
- (void)performScrollToTop {
SEL selector = NSSelectorFromString(#"_scrollToTopViewsUnderScreenPointIfNecessary:resultHandler:");
if ([self respondsToSelector:selector] == false) {
return;
}
NSMethodSignature *signature = [UIWindow instanceMethodSignatureForSelector:selector];
if (signature == nil) {
return;
}
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIWindow instanceMethodSignatureForSelector:selector]];
[invocation setTarget:self];
[invocation setSelector:selector];
CGRect statusBarFrame = UIApplication.sharedApplication.statusBarFrame;
CGPoint point = CGPointMake(statusBarFrame.size.width / 2.0, statusBarFrame.size.height + 1.0);
[invocation setArgument:&point atIndex:2];
[invocation invoke];
}
#end

Resizing MTKView scales old content before redraw

I'm using a MTKView to draw Metal content. It's configured as follows:
mtkView = MTKView(frame: self.view.frame, device: device)
mtkView.colorPixelFormat = .bgra8Unorm
mtkView.delegate=self
mtkView.sampleCount=4
mtkView.isPaused=true
mtkView.enableSetNeedsDisplay=true
setFrameSize is overriden to trigger a redisplay.
Whenever the view resizes it scales its old content before it redraws everything. This gives a jittering feeling.
I tried setting the contentGravity property of the MTKView's layer to a non-resizing value, but that totally messes up the scale and position of the content. It seems MTKView doesn't want me to fiddle with that parameter.
How can I make sure that during a resize the content is always properly redrawn?
In my usage of Metal and MTKView, I tried various combinations of presentsWithTransaction and waitUntilScheduled without success. I still experienced occasional frames of stretched content in between frames of properly rendered content during live resize.
Finally, I dropped MTKView altogether and made my own NSView subclass that uses CAMetalLayer and resize looks good now (without any use of presentsWithTransaction or waitUntilScheduled). One key bit is that I needed to set the layer's autoresizingMask to get the displayLayer method to be called every frame during window resize.
Here's the header file:
#import <Cocoa/Cocoa.h>
#interface MyMTLView : NSView<CALayerDelegate>
#end
Here's the implementation:
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.h>
#implementation MyMTLView
- (id)initWithFrame:(NSRect)frame
{
if (!(self = [super initWithFrame:frame])) {
return self;
}
// We want to be backed by a CAMetalLayer.
self.wantsLayer = YES;
// We want to redraw the layer during live window resize.
self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
// Not strictly necessary, but in case something goes wrong with live window
// resize, this layer placement makes it more obvious what's going wrong.
self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
return self;
}
- (CALayer*)makeBackingLayer
{
CAMetalLayer* metalLayer = [CAMetalLayer layer];
metalLayer.device = MTLCreateSystemDefaultDevice();
metalLayer.delegate = self;
// *Both* of these properties are crucial to getting displayLayer to be
// called during live window resize.
metalLayer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable;
metalLayer.needsDisplayOnBoundsChange = YES;
return metalLayer;
}
- (CAMetalLayer*)metalLayer
{
return (CAMetalLayer*)self.layer;
}
- (void)setFrameSize:(NSSize)newSize
{
[super setFrameSize:newSize];
self.metalLayer.drawableSize = newSize;
}
- (void)displayLayer:(CALayer*)layer
{
// Do drawing with Metal.
}
#end
For reference, I do all my Metal drawing in MTKView's drawRect method.
I have the same problem with glitches on view resizing. You can even reproduce it in the HelloTriangle example from the Apple's developer site. However the effect is minimized because the triangle is drawn near the middle of the screen, and it's the content closest to the edge of the window, opposite the corner that drags, that is effected worst. The developer notes regarding use of presentsWithTransaction and waitUntilScheduled do not work for me either.
My solution was to add a Metal layer beneath the window.contentView.layer, and to make that layer large enough that it rarely needs to be resized. The reason this works is that, unlike the window.contentView.layer, which sizes itself automatically to the view (in turn maintaining the window size), you have explicit control of the sublayer size. This eliminates the flickering.
This helped me - https://github.com/trishume/MetalTest
He uses MetalLayer and careful setting of various properties. Everything is pretty smooth even with two side by side in synchronised scroll views with 45megapixel images.
A link to my original problem How do I position an image correctly in MTKView?

Automatically wrap NSTextField using Auto Layout

How does one go about having auto-layout automatically wrap an NSTextField to multiple lines as the width of the NSTextField changes?
I have numerous NSTextFields displaying static text (i.e.: labels) in an inspector pane. As the inspector pane is resized by the user, I would like the right hand side labels to reflow to multiple lines if need be.
(The Finder's Get Info panel does this.)
But I haven't been able to figure out the proper combination of auto layout constraints to allow this behavior. In all case, the NSTextFields on the right refuse to wrap. (Unless I explicitly add a height constraint that would allow it to.)
The view hierarchy is such that each gray band is a view containing two NSTextFields, the property name on the left and the property value on the right. As the user resizes the inspector pane, I would like the property value label to auto-resize it's height as need-be.
Current situation:
What I would like to have happen:
(Note that this behavior is different than most Stack Overflow questions I came across regarding NSTextFields and auto layout. Those questions wanted the text field to grow while the user is typing. In this situation, the text is static and the NSTextField is configured to look like a label.)
Update 1.0
Taking #hamstergene's suggestion, I subclassed NSTextField and made a little sample application. For the most part, it now works, but there's now a small layout issue that I suspect is a result of the NSTextField's frame not being entirely in sync with what auto-layout expects it to be. In the screenshot below, the right-hand side labels are all vertically spaced with a top constraint. As the window is resized, the Where field is getting properly resized and wrapped. However, the Kind text field does not get pushed down until I resize the window "one more pixel".
Example: If I resize the window to just the right width that the Where textfield does it's first wrap, then I get the results in the middle image. If I resize the window one more pixel, then the Kind field's vertical location is properly set.
I suspect that's because auto-layout is doing it's pass and then the frames are getting explicitly set. I imagine auto-layout doesn't see that on that pass but does it it on the next pass, and updates the positions accordingly.
Assuming that's the issue, how do I inform auto-layout of these changes I'm doing in setFrameSize so that it can run the layout again. (And, most importantly, not get caught in recursive state of layout-setFrameSize-layout-etc...)
Solution
I've come up with a solution that appears to work exactly how I was hoping. Instead of subclassing NSTextField, I just override layout in the superview of the NSTextField in question. Within layout, I set the preferredMaxLayoutWidth on the text field and then trigger a layout pass. That appears to be enough to get it mostly working, but it leaves the annoying issue of the layout being briefly "wrong". (See note above).
The solution to that appears to be to call setNeedsDisplay and then everything Just Works.
- (void)layout {
NSTextField *textField = ...;
NSRect oldTextFieldFrame = textField.frame;
[textField setPreferredMaxLayoutWidth:NSWidth(self.bounds) - NSMinX(textField.frame) - 12.0];
[super layout];
NSRect newTextFieldFrame = textField.frame;
if (oldTextFieldFrame.size.height != newTextFieldFrame.size.height) {
[self setNeedsDisplay:YES];
}
}
The simplest way to get this working, assuming you're using an NSViewController-based solution is this:
- (void)viewDidLayout {
[super viewDidLayout];
self.aTextField.preferredMaxLayoutWidth = self.aTextField.frame.size.width;
[self.view layoutSubtreeIfNeeded];
}
This simply lets the constraint system solve for the width (height will be unsolvable on this run so will be what ever you initially set it to), then you apply that width as the max layout width and do another constraint based layout pass.
No subclassing, no mucking with a view's layout methods, no notifications. If you aren't using NSViewController you can tweak this solution so that it works in most cases (subclassing textfield, in a custom view, etc.).
Most of this came from the swell http://www.objc.io/issue-3/advanced-auto-layout-toolbox.html (look at the Intrinsic Content Size of Multi-Line Text section).
If inspector pane width will never change, just check "First Runtime Layout Width" in IB (note it's 10.8+ feature).
But allowing inspector to have variable width at the same time is not possible to achieve with constraints alone. There is a weak point somewhere in AutoLayout regarding this.
I was able to achieve reliable behaviour by subclassing the text field like this:
- (NSSize) intrinsicContentSize;
{
const CGFloat magic = -4;
NSSize rv;
if ([[self cell] wraps] && self.frame.size.height > 1)
rv = [[self cell] cellSizeForBounds:NSMakeRect(0, 0, self.bounds.size.width + magic, 20000)];
else
rv = [super intrinsicContentSize];
return rv;
}
- (void) layout;
{
[super layout];
[self invalidateWordWrappedContentSizeIfNeeded];
}
- (void) setFrameSize:(NSSize)newSize;
{
[super setFrameSize:newSize];
[self invalidateWordWrappedContentSizeIfNeeded];
}
- (void) invalidateWordWrappedContentSizeIfNeeded;
{
NSSize a = m_previousIntrinsicContentSize;
NSSize b = self.intrinsicContentSize;
if (!NSEqualSizes(a, b))
{
[self invalidateIntrinsicContentSize];
}
m_previousIntrinsicContentSize = b;
}
In either case, the constraints must be set the obvious way (you have probably already tried it): high vertical hugging priority, low horizontal, pin all four edges to superview and/or sibling views.
Set in the size inspector tab in section Text Field Preferred Width to "First Runtime layout Width"
This works for me and is a bit more elegant. Additionally i've made a little sample project on Github
public class DynamicTextField: NSTextField {
public override var intrinsicContentSize: NSSize {
if cell!.wraps {
let fictionalBounds = NSRect(x: bounds.minX, y: bounds.minY, width: bounds.width, height: CGFloat.greatestFiniteMagnitude)
return cell!.cellSize(forBounds: fictionalBounds)
} else {
return super.intrinsicContentSize
}
}
public override func textDidChange(_ notification: Notification) {
super.textDidChange(notification)
if cell!.wraps {
validatingEditing()
invalidateIntrinsicContentSize()
}
}
}

Xcode 5, why isn't the image resizing?

Hello I am trying to resize a UIImage, but even though I'm not getting any errors it is not working.
hers the code of .h file
IBOutlet UIImageView *Fish;
heres the code of .m file
Fish.frame = CGRectMake(0, 0, 300, 293);
What am I doing wrong?
Thanks for any help
The image is probably not resizing because you are just resizing the image view. Make sure in your storyboard that you make the image view (Fish), have the move ScaleToFill. I can't do screenshot due to reputation ( sorry :( )
Alternately, if your goal is not to resize the image view but to resize the image it is holding, you can do this:
UIImage *image = Fish.image;
UIImage *image = YourImageView.image;
UIImage *tempImage = nil;
CGSize targetSize = CGSizeMake(80,60);
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectMake(0, 0, 0, 0);
thumbnailRect.origin = CGPointMake(0.0,0.0);
thumbnailRect.size.width = targetSize.width;
thumbnailRect.size.height = targetSize.height;
[image drawInRect:thumbnailRect];
tempImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
YourImageView.image = tempImage;
and you would set thumbnailRect to whatever size you want.
Hope this helps! Please search Nerdy Lime on the app store to find all of my apps! Thanks!
I bet your outlet is not hooked up. In your "viewDidLoad" method, try doing this:
if(Fish)
{
Fish.frame = CGRectMake(0, 0, 300, 293);
} else {
NSLog(#"Fish is null; why did I forget to connect the outlet in my storyboard or xib?");
}
And this isn't the best way to resize your UIImageView. If you're using regular springs & struts, you can grow an outlet by clicking the springs & struts to grow based on the superview's size, e.g.:
And if you're doing AutoLayout, there's a different thing you can do (basically pin your view to all four sides of the superview).
Here is how I do it:
1) select the outlet / object you want to add constraints to (in your case, it'll be the fish image view)
2) see the segmented control at the bottom of the Interface Builder window? Click on the second one and you'll see a popover view open up with a list of possible constraints to add.
3) In my example, I'm adding constraints in my ImageView to always be 10 pixels from each edge of the superview (note the four "10"s and solid red lines meaning I'm adding four constraints).
AutoLayout is a pain to get accustomed to (and I'm still learning it myself), but I suspect that once one gets the hang of it, it'll be a powerful new tool especially as Apple brings in additional iOS screen sizes in the very near future.

Dynamic Results and Covering Data

Today I have a question that sprouted off of this one: Database Results in Cocoa. It's regarding using the data that was returned by a database to create a certain number of questions. I am using a form of the following code (this was posted in the question).
NSMutableDictionary * interfaceElements = [[NSMutableDictionary alloc] init];
for (NSInteger i = 0; i < numberOfTextFields; ++i) {
//this is just to make a frame that's indented 10px
//and has 10px between it and the previous NSTextField (or window edge)
NSRect frame = NSMakeRect(10, (i*22 + (i+1)*10), 100, 22);
NSTextField * newField = [[NSTextField alloc] initWithFrame:frame];
//configure newField appropriately
[[myWindow contentView] addSubview:newField];
[interfaceElements setObject:newField forKey:#"someUniqueIdentifier"];
[newField release];
}
However, now when I attempt to use IFVerticallyExpandingTextfield (from http://www.cocoadev.com/index.pl?IFVerticallyExpandingTextField), or create any large amount of text, it simply goes over the other drawn content. I looked into using setAutosizingMask: on the object, but it has not worked so far.
Thanks for any help.
EDIT: What I want the effect to look like is called "Correct TextField" and what happens is called "StackOverflow Sample" - http://www.mediafire.com/?sharekey=bd476ea483deded875a4fc82078ae6c8e04e75f6e8ebb871.
EDIT 2: And if no one knows how to use this IFVerticallyExpandingTextfield class, would anyone know if there is another way to accomplish the effect?
Do you mean this?
http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/GraphicsContexts/GraphicsContexts.html
Your question is not very clear to me but this might help ^^^.
Look at 'Modifying the Current Graphics State' on that page.
What about just exactly copying the code from the 'Correct textfield' example and use it in your application? Or start your application from the 'Correct texfield' example.
Also
A comment on http://www.cocoadev.com/index.pl?IFVerticallyExpandingTextField says:
Give it a try! You should be able to
throw this into a project, read the
files in Interface Builder, and use
the custom class pane to make an
NSTextField into an
IFVerticallyExpandingTextField. You'll
need to set the layout and
linebreaking attributes for word
wrapping for this to work.
Although expansion should work
properly when the textfield is
embedded in a subview, I'm having some
trouble dealing with NSScrollViews.
The field expands into the
scrollview's content view, but none of
the controls on the scrollbar appear.
Some help here would be appreciated.

Resources