OSX codesign Manually - macos

I am trying to codesign an OSX application, i success in that. I can able to sandbox my application using --entitlements. But my issue is I have distribution Application certificate and distribution installer certificate. I signed using both of this. But i can't able to install that in my local machine because its for appstore. I need to set my provisioning profile to None so that i can install it manually and check the app. Is there any way to change this. My command is
codesign --entitlements "${ENTITLEMENTS_PATH}" --sign "$APP_SIGN_ID" --deep --force --verbose=2 "${DIST_APP_WITH_PATH}"

Use a Developer ID Application cert to sign items for use outside the app store.

Related

How to generate Apple Development identity without Xcode?

I need to distribute one unsigned app for Mac OS with arm64 arch.And I want users to automatically sign the application with ad-hoc certificate like this codesign -s ###### app.But these users are not developers, and have no Xcode installed.
Is it possible to create Apple Development identity (########## "Apple Development:mail#mail.com (########)) using Apple ID and password without Xcode tools?
I know the app Sideloadly is able to do this, but it is closed-source and I'm too stupid to interpret function with disassembler.
You can use the next command:
codesign -fs- name.app -deep
But before don't forget to install Xcode command-line tools:
sudo xcode-select --install

After uploading to apple Error: ITMS-90284: Invalid Code Signing

After uploading our app for shipping to the Mac App Store, we always receive a messange from apple with this issue, but i cant find a good answer how to solve it: "ITMS-90284: Invalid Code Signing - The executable 'com.xy.xy.pkg/Payload/xy.app/Contents/MacOS/xy' must be signed with the certificate that is contained in the provisioning profile."
I changed and renewed the certs but no chance to solve it.
Im using latest catalina macOS. Not using Xcode for code signing, using terminal as this is a unreal game: codesign -f -v -s "3rd Party Mac Developer Application:" --entitlements entitlements.plist xy.app/ and for packaging: productbuild --component xy.app/ /Applications --sign "3rd Party Mac Developer Installer:" xy.pkg
thank you for ideas
the explantion to this error: My embedded.provisionprofile cert file was not for "3rd Party Mac Developer".
For all those with a similar problem or error Message, its quite simple: just preview the embedded.provisionprofile if the "3rd Party Mac Developer" is listed below - if not, it will throw out this error.
You need to go to "profiles" + (new Profile) and select "Distribution/Mac App Store". Here the right "3rd Party Mac Dev" Cert with your Bundle id for the app will be generated.

How do I export Apple Developer Id Certificate without using Xcode

I have an Apple Developer certificate that I use to sign my application
/usr/bin/codesign --sign "Developer ID Application: P Taylor" --force --deep --verbose /Applications/SongKong.app
and I originally used Xcode to configure this, but I don't use Xcode for my actual development because this is a cross platform Java application
I now need to setup a new computer as my build computer and need to transfer this developer certificate to the new machine. The advice seems to be to use Xcode, however when I try to run Xcode I get the error
You cannot use version of the application "Xcode" with this version of OSX, You have Xcode "5.0.1"
this computer is from 2009, but currently running El Capitan (10.11.6)
So can I export these certificates without having to get Xcode working
You can use Keychain Access.app to export any kind of certificate you have in installed in you mac. And also to import them in the new system.
This article is helpful: See Exporting Manually section

How to codesign dmg and App inside it?

I have a dmg with application inside it. I have purchased apple developer license and i have succeeded in signing the dmg using developer certificate. I checked the dmg it is signed and accepted success by Gatekeeper. I have used Sierra 10.12.5 to coding
I then copied and ran the installer and app.
But Running the App throws can't be opened because it is from unidentified developer.
Running the App throws unidentifed developer
codesign --verify --deep --verbose=2 MyQt.app
MyQt.app: code object is not signed at all
In architecture: x86_64
Is it possible to codesign dmg and recursively all content inside including the App?
You should sign .app with Developer ID certificate
You can generate it at developer.apple.com if you are a Team
codesign --force --deep -s DeveloperIDCertificate --keychain pathToKeychain YourApp.app
--force will replica your previous signature
--deep will recursively sign your content
-s DeveloperIDCertificate will sign app by identity. It should be like this: -s 123C3FF2VA
--keychain is argument for keychain database folder, for Sierra usually it's /Users/username/Library/Keychains/login.keychain-db

Mac OSX, Apple rejected Unity app. Codesign issue?

We've made a game with Unity 5, which runs without any problems on Mac OSX. But for the Mac OSX App Store from Apple, the game must be codesigned.
I've done that a lot of times in the past and there I didn't have problems. But I have made a clean install of OSX on the Mac a few weeks ago. I installed all the certificates and they seem to work. But I can't check in the terminal, which codesign commands I used in the past, and there maybe the problem...
In Unity I build the app with the Mac Appstore Validation.
Then I edit the info.plist, add the icons, create the entitlements-file (do all which was listed in several documents) and go to the terminal.
There I type in the directory of the app:
chmod -R a+xr “APPNAME.app"
codesign -f -v -s "3rd Party Mac Developer Application: COMPANY-NAME" "APPNAME.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib"
codesign -f --deep -s '3rd Party Mac Developer Application: COMPANY-NAME' --entitlements "APPNAME.entitlements" "APPNAME.app"
productbuild --component "APPNAME.app" /Applications --sign "3rd Party Mac Developer Installer: COMPANY-NAME" "APPNAME.pkg"
Everything works fine, even with the libmono.0.dylib. There I get the result that the existing codesigning will be replaced. I am not sure, but I had in mind, that we have codesigned 3 lines in the past, but we didn't have used any more Frameworks or Plugins now.
Then I test the pkg. I install it and was asked about the login-details and I login with a iTunesConnect testuser-account. The app will be installed and when I try to run it, it will be closed after a few seconds. Then something curious happens. I must login again with the testuser and after that the game starts without problem (without trying to start it again!)
I upload the pkg with the ApplicationLoader 3.1 (3.6 didn't work, because it says to me, that I can't submit an IPA-file, even it is a pkg, a lot have that problem and use an old version of the loader) and that worked too. But I got the result of Apple with the rejection: "...launched app and immediately stopped from launching." So they can't start it.
When I check the codesigned app with spctl -a -t exec -vv <APPNAME> I got the result:
<APPNAME>: rejected
...
But I didn't know where I've done the mistake?!
Does anyone has an idea of what I am doing wrong?
You mean in the savety case to recreate the certificates? I am sure, that I have done that when setup the Mac new, but if there can't happen any wrong, I can do it again for going sure...
Edit: I've created new certificates for that mac and try to codesign again. When I make the check with spctl -a -t exec -vv <APPNAME> I got the rejected again.
For the Mac OSX App Store I only need the certificates
3rd Party Mac Developer Application
3rd Party Mac Developer Installer
Mac OS Developer
And in the certificates (dev area at developer.apple.com) I have additional:
Mac App Distribution
Mac Installer Distribution

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