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Closed 3 years ago.
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Trying to update from Xcode 11 GM to 11.1 always fail.
I tried moving /Applications/Xcode.app first... nothing works
This is my commerce log:
2019-10-08 12:29:08+01 leviathan installd[556]: PackageKit: Install Failed: Error Domain=PKInstallErrorDomain Code=501 "The package is attempting to install content to the system volume." UserInfo={NSLocalizedDescription=The package is attempting to install content to the system volume.} {
Manual download
The always working and preferred workaround!
Download directly from Apple:
Latest Release version or
Latest Beta version or
Any version you need and all other downloadable contents
Then extract and move it where you like. This has so many benefits comparing to AppStore updates. (like the ability to resume download, not replacing the old one, not wasting hidden directories and etc.)
Note that you should use safari to download it.
Force App Store to re-download.
Apple suggested this workaround but many developers (including me)prefer manual download to save a lot of network traffic!
Since This is Known Issues
Xcode may fail to update from the Mac App Store after updating to macOS Catalina. (56061273)
Apple suggest this:
To trigger a new download you can delete the existing Xcode.app or temporarily change the file extension so it is no longer visible to the App Store.
Related
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Closed 6 months ago.
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After upgrading to OS ventura, I followed the team's advice and installed Xcode 14 beta to continue using it, but when uploading the app to the connect store, it was not possible to send for analysis applications that were sent by xcode beta, what should I do now?
You can only push builds to App Store Connect from a stable version of Xcode. Xcode 13 (the latest stable version) does not run on macOS Ventura so you will need to either revert to macOS Monterey or, if you're working in a team, ask a team member with macOS Monterey to upload the build instead.
If you have a backup (as you should), I suggest reverting to macOS Monterey and installing macOS Ventura on a separate partition as detailed by Apple.
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Closed 8 months ago.
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For a Java desktop application, I am using Launch4J to create an EXE file, and NSIS to create an installer.
It works fine all the while, but until recently the Chrome and Edge browsers both give a download warning
...exe is not commonly downloaded and may be dangerous
It looks as follows.
Chrome
Edge
The old version 1.0.7.56 doesn't have any issue
My previous version of download (version 1.0.7.56) doesn't flag any warning
https://github.com/yccheok/jstock/releases/download/release_1-0-7-56/jstock-1.0.7.56-setup.exe
https://www.virustotal.com/gui/url/1eebb22b116c02e36c3aa4d4311608d2843694da378e8654f5f3d83fb41ca655 (Virus total report for version 1.0.7.56)
The new version 1.0.7.57 has a download warning issue
My current version of download (version 1.0.7.57) will flag an unwanted warning
https://github.com/yccheok/jstock/releases/download/release_1-0-7-57/jstock-1.0.7.57-setup.exe
https://www.virustotal.com/gui/url/2b32d07deba2e932dc1e44120c09efb6152556f94bbb6fef87d22f438c1a64fb (Virus total report for version 1.0.7.57)
What are some good ways to remove such blockage from the web browser, so that my users can download those EXE files without any issue?
That's just because it's an unfamiliar downloaded EXE file. I think the only way to remove that is to request a review.
For Edge, you can try to click Report this file as safe to report the download.
For Chrome, Google maintains a list of trusted software publishers. If you're a software publisher and your binaries are flagged by Chrome, learn how to resolve malware or unwanted software issues related to your downloads.
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Closed 7 years ago.
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I clearly updated Xcode in my Appstore to version 7.2, and it completed the update, but when I open the about Xcode window, it still shows version 7.1.1 Why hasn't it updated? I cant run it into my iPhone devices which is having iOS 9.2 OS..
If i try to run my xcode project in my iphone device (iOS 9.2) it shows an alert "Could not find developer disk image"
Here i attached the screenshots
Restart Xcode. If that don't fix - check if you have only one Xcode installed.
Go to Xcode Preferences and click on Locations
There you can see command line change that from new to old now try it.
In that Command line tools there in no 7.2 means you need to reinstall it.
Hope this helps you.
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Closed 7 years ago.
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I need to create a USB Boot Up containing the Yosemite Installer. All the methods i have found on the internet insist that i have the Yosemite.app installer, to create the USB before installing the OS. I don't have the installer in my applications folder it's been a while since i installed the Yosemite. How can i create the USB Boot up now since i don't have the Yosemite.app ? I tried to use a third party application like the DiskMAker application but it also needs that i have the installer.. Any Ideas?
It turned out that there is no other way to do it without re-downloading the file once again from the app store. Maybe Apple should take care of that matter
You should be able to redownload the "Install Yosemite.app" from the App Store even on a Mac running 10.10. The App Store will display a warning about Yosemite being already installed, but you can simply click "Continue".
Once downloaded, you can use any guide out there to create a USB Installer, for example this one, which also talks about redownloading the Installer.
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Closed 9 years ago.
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I am very new to using a Unix environment. I have started development on MAC OS X. Where ever I go I see references to the /usr/local/ directory for installing software, but I don't see that folder by default on my Mac. Should I create this folder in order to do any development?
OSX hides various parts of the system (including /usr/local) from the Finder. So you won't see this folder while in a Finder window, if that's what you mean when you say you can't see it.
You should look into using a package manager to install software, rather than trying to do it all yourself. Two popular options for OSX are Homebrew and MacPorts. Most likely before you use either of those, you will need to install Xcode through the App Store and then install the Command Line Tools (go to Preferences and then Downloads in Xcode).
Open up a terminal and "cd /usr/local". It should be there. The main idea of this directory is that you can install programs there and they will be "integrated" with the rest of the system, in the sense that the default command search path includes /usr/local/bin, the library path includes /usr/local/lib and so on. But you're by no means required to use this directory. Instead, while developing it might be better to use a subdirectory in your personal /home (or /Users) directory.