How to stop Plotly chart rendering process - plotly.js

I am working with Plotly.js charting library. In order to render a chart I am using Plotly.react(....) command which as all Plotly functions returns a promise. The rendering process might take a time and I need to stop it. Is there a way of doing it?
Thanks

Related

on-load animation for nivo pie chart with react js

Does the Nivo charts library allow on-load animations for pie charts? I have only been able to get on-load animations for bar charts, but not for pie charts.
Nivo has a transition mode property which gives animation when a chart node is clicked. I need the animation to show on component load. Is there a workaround for this or has anyone managed to get this feature to work before? My pie chart is a react js storybook component.
This seems to be a difficult problem to solve. Nivo has an outstanding issue out where they made some progress, but based on the final postings the initial draw still has issues. I was able to force an initial render with a little help from window.setTimeout() but the animation ends up warping the circle, I'm guessing that is why it doesn't work by default.
I tried Victory.js and it also has the exact same issue. You can use this technique in React.js to force the initial draw.
My solution was to move to react-chartjs-2, which worked right out of the box.
https://react-chartjs-2.js.org/components/doughnut/

Kendo Scatter Chart - Different background colors for different areas

Consider the Kendo scatter chart HERE in the telerik demos. What I want is to visually separate the chart area with some background colors. As I know Kendo itself doesn't facilitate such configuration.
I'm tring to solve it within the Kendo. I guess it can be done through svg drawings. But I've never done it before. If it's really impossible is there any way to do it or is there any other scatter chart to fulfill this requirement.(saw somewhat similar thing in google charts)
I'm including the expected result as below.
I came up with this code . It does the exact thing what I want. This is the solution.

d3.js Saved Transition Error

I am working in d3.js, making a chart object. My chart has an update() method that refreshes the data, using a transition to animate the change. Because I have several different objects to animate within one chart, I wanted to store the transition as a member of the Chart's prototype, then use transition.each wrapped around my transitions to allow all the transitions to inherit the settings of the outer one. I am using setTimeout to schedule updates to the chart over time, so it becomes an animation.
The chart is supposed to show the distribution of means of a skew population, as more and more means are taken. Here's a working version, where the transition is not saved as a member of the chart prototype: http://jsfiddle.net/pmwxcpz7/
Now, I try to modify the above code to store the transition during the constructor of the Chart. When I fetch the saved transition object and call transition.each() in the chart's update method, it works for the first several hundred calls, then stops working. Here's the above code, with the creation of the transition moved to the constructor: http://jsfiddle.net/whtfny15/1/
When I run the second version of the code, the chart stops animating part of the way through, and the console shows many errors saying
TypeError: t.__transition__[e] is undefined (d3.v3.min.js:5)
I have reduced the code to the minimum needed to generate the error here: http://jsfiddle.net/bw1e2vLo/1/ (note that the error shows in the console, but this script doesn't produce any visual output.)
When I run the code (in Firefox), watching the console, I get 200 errors, all of which say
TypeError: t.__transition__[e] is undefined (d3.v3.min.js:5)
I'm not sure what's going on. I would like to be able to save the transition object into my chart's prototype, so I can reuse the delay and duration settings for future animations.
Thanks for the help!
It's not a good idea to store D3 transitions because they are stateful -- what happens when you operate on them depends on whether they are scheduled, running, or finished. If they are finished you can't in fact do a lot with them at all, as you've discovered. In general, you should only ever manipulate a transition when creating it.
The D3 way to do multiple transitions is to re-select the elements to operate on and initialise a new transition. You can store the parameters (delay and duration) in separate variables if you want to reuse them. If you're using a custom function for the transition itself, you can also save that separately and "assign" it to the transition using .attrTween().
I thought I would add that I opened an issue for this question on the d3 GitHub, and Mr. Bostock suggested using transition.call() to apply the settings in a callback right before using the transition.
The code would look something like this:
function myTransitionSettings(transition) {
transition
.duration(100)
.delay(0);
}
// Then later…
d3.transition().call(myTransitionSettings)…
The callback has access to the current transition object, so it can apply the same settings to each new transition that invokes it.

combining dimple.js with d3.js

I want to add zooming functionality using d3.js in a bar chart created using dimple.js. See following link for what I did so far. http://jsbin.com/rejof/2/edit
I want to combine both zooming functionality in dimple chart. Thanks in advance.
I don't think you can easily do this, you would probably need to modify the dimple source code as I believe zooming relies on a different dom structure to the one dimple uses. You might find it easier to recreate the chart you require in raw d3, rather than modifying a dimple chart to zoom. Of course I'd love to be proven wrong.

Region selection in canvas

I'm setting up an experimental html5 website using canvas.
I am drawing 3 circles all next to each other and all I want to know is how to be able to select them.
I'd like them to become links, in a way. Not tags, since everything's gonna be created using javascript.
Something like kinetic JS : http://www.kineticjs.com/, but without the extra library.
I have found some scripts that are using ghost canvas and contexts, but the examples are for dragging and stuff. I only want to be able to select my shape and execute some code.
Thank you!
I am thinking you might want to look into the IsPointInPath() method. It will help you figure out whether or not the mouse clicked on your canvas object.
See Detect mouseover of certain points within an HTML canvas?
if you are talented in xml i suggest you to use canvas + SVG (http://www.w3schools.com/svg/)
And follow this simple example.
http://jsvectoreditor.googlecode.com/svn/trunk/index.html
regarding to SVG and Canvas , the differences are obvious, as you can load bitmaps in SVG, and you can draw lines using the canvas API. However, creating the image may be easier using one technology over the other, depending on whether your graphic is mainly line-based or more image-like.

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