Assign File.readlines[n] to variable - ruby

I'm reading a text file which has instructions on each line. I want to assign the text on each line to it's own variable. When I do this, the value returned is nil but when I output the value of readlines[n] it is correct.
e.g.
# Using the variable (incorrect result)
puts current_zone_size
>
e.g.
# Using readlines after variable assignment (incorrect result)
current_zone_size = instructions.readlines[0]
instructions.readlines[0]
>
e.g.
# Using readlines (correct result)
instructions.readlines[0]
> 8 10
This is my code:
instructions = File.open("operator-input.txt", "r")
current_zone_size = instructions.readlines[0]
rover_init_location_orientation = instructions.readlines[1]
rover_movements = instructions.readlines[2]
This is the text in the file being read:
8 10
1 2 E
MMLMRMMRRMML
Edit:
Is the file being closed? Is this the reason I can't assign values from File.readlines[n] to variables if I'm not doing the variable assignment from within a block?
Also, the file will only ever have three lines which is why I'm not using a loop to read the lines.

IO#readlines reads all the lines in the file. It should not come as a surprise that, in order to read all the lines in the file, it has to read the entire file.
So, where is the file pointer after you read the entire file? It is at the end of the file.
What happens if you call IO#readlines the second time, when the file pointer is still at the end of the file? It will start reading at the position of the file pointer, which means it will read an empty file.
Therefore, if you want to do it the way you are doing it, you need to reset the file pointer to the beginning of the file every time you call IO#readlines:
instructions = File.open('operator-input.txt', 'r')
current_zone_size = instructions.readlines[0]
instructions.pos = 0
rover_init_location_orientation = instructions.readlines[1]
instructions.pos = 0
rover_movements = instructions.readlines[2]
Note also that you are leaking resources: you never close the file, so it will only by closed at the earliest by Ruby when the instructions variable gets out of scope and the File instance gets garbage-collected, and at the latest by the OS automatically when your Ruby process exits, which may be a long time later. So, your code should rather be:
instructions = File.open('operator-input.txt', 'r')
current_zone_size = instructions.readlines[0]
instructions.pos = 0
rover_init_location_orientation = instructions.readlines[1]
instructions.pos = 0
rover_movements = instructions.readlines[2]
instructions.close
In general, it is much better to use the block form of File::open, which closes the file handle automatically for you at the end of the block, and also ensures that this happens even in the case of complex control flow, errors, or exceptions:
File.open('operator-input.txt', 'r') do |instructions|
current_zone_size = instructions.readlines[0]
instructions.pos = 0
rover_init_location_orientation = instructions.readlines[1]
instructions.pos = 0
rover_movements = instructions.readlines[2]
end
Note, however, that what you want to do is horribly inefficient: you read the entire file, then take the first line, throw the rest away. Then you read the entire file again, take the second line, throw the rest away. Then you read the entire file again, take the third line, throw the rest away.
It makes much more sense to read the entire file once and then take the lines you need. Something like this:
File.open('operator-input.txt', 'r') do |instructions|
current_zone_size, rover_init_location_orientation, rover_movements =
instructions.readlines
end
However, in the case where all you do is open the file, read all lines, then immediately close it again, you should rather use the IO::readlines method instead of IO#readlines, since it does all three things for you in one call:
current_zone_size, rover_init_location_orientation, rover_movements =
File.readlines('operator-input.txt')

I ended up reading all the lines at once, now I'm able to set each variable outside of a block. Like this:
instructions = File.readlines "operator-input.txt"
current_zone_size = instructions[0]
rover_init_location_orientation = instructions[1]
rover_movements = instructions[2]
e.g.
puts current_zone_size
> 8 10

Related

Ruby: intercept popen system call and log stdout and stderr to same file

In ruby code I am running a system call with Open3.popen3 and using the resultant IO for stdout and stderr to do some log message formatting before writing to one log file. I was wondering what would be the best way to do this so log messages will maintain the correct order, note I need to do separate formatting for error messages as for stdout messages.
Here's my current code (Assume logger is thread safe)
Open3.popen3("my_custom_script with_some_args") do |_in, stdout, stderr|
stdout_thr = Thread.new do
while line = stdout.gets.chomp
logger.info(format(:info, line))
end
end
stderr_thr = Thread.new do
while line = stderr.gets.chomp
logger.error(format(:error, line))
end
end
[stdout_thr, stderr_thr].each(&:join)
end
This has worked for me so far, but I'm not so confident that I can guarantee the correct order of the log messages. Is there a better way?
What you're trying to achieve is not possible with a guarantee. First thing to note is that your code could only possibly order based on the time that the data was received, not when it was produced, which is not quite the same. The only way to guarantee this would be to do something on the source which will add some guaranteed ordering between the two systems.
The below code should make it "more likely" to be correct by removing the threads. Assuming that you're using MRI, the threads are "green" so technically can't be running at the same time. That means you're beholden upon the scheduler choosing to run your thread at the "right" time.
Open3.popen3("my_custom_script with_some_args") do |_in, stdout, stderr|
for_reading = [stdout, stderr]
until(for_reading.empty?) do
wait_timeout = 1
# IO.select blocks until one of the streams is has something to read
# or the wait timeout is reached
readable, _writable, errors = IO.select(for_reading, [], [], wait_timeout)
# readable is nil in the case of a timeout - loop back again
if readable.nil?
Thread.pass
else
# In the case that both streams are readable (and thus have content)
# read from each of them. In this case, we cannot guarantee any order
# because we recieve the items at essentially the same time.
# We can still ensure that we don't mix data incorrectly.
readable.each do |stream|
buffer = ''
# loop through reading data until there is an EOF (value is nil)
# or there is no more data to read (value is empty)
while(true) do
tmp = stream.read_nonblock(4096, buffer, exception: false)
if tmp.nil?
# stream is EOF - nothing more to read on that one..
for_reading -= [stream]
break
elsif tmp.empty? || tmp == :wait_readable
# nothing more to read right now...
# continue on to process the buffer into lines and log them
break
end
end
if stream == stdout
buffer.split("\n").each { |line| logger.info(format(:info, line)) }
elsif stream == stderr
buffer.split("\n").each { |line| logger.info(format(:error, line)) }
end
end
end
end
end
Note that in a system generating a lot of output in a very short period of time there is more likely to be an overlap where things get out of order. This likelihood increases with the amount time taken to read the stream and process it. It would be best to ensure that the absolute minimum processing is done inside the loop. If the formatting (and writing) are expensive, consider moving those items into a separate thread reading from a single queue, and have the code inside the loop only push the buffer (and source identifier) onto the queue.

Strict searching against two different files

I have two questions regarding the following code:
import subprocess
macSource1 = (r"\\Server\path\name\here\dhcp-dump.txt")
macSource2 = (r"\\Server\path\name\here\dhcp-dump-ops.txt")
with open (r"specific-pcs.txt") as file:
line = []
for line in file:
pcName = line.strip().upper()
with open (macSource1) as source1, open (macSource2) as source2:
items = []
for items in source1:
if pcName in items:
items_split = items.rstrip("\n").split('\t')
ip = items_split[0]
mac = items_split[4]
mac2 = ':'.join(s.encode('hex') for s in mac.decode('hex')).lower() # Puts the :'s between the pairs.
print mac2
print pcName
print ip
Firstly, as you can see, the script is searching for the contents of "specific-pcs.txt" against the contents of macSource1 to get various details. How do I get it to search against BOTH macSource1 & 2 (as the details could be in either file)??
And secondly, I need to have a stricter matching process as at the moment a machine called 'itroom02' will not only find it's own details, but also provide the details for another machine called '2nd-itroom02'. How would I get that?
Many thanks for your assistance in advance!
Chris.
Perhaps you should restructure it a bit more like this:
macSources = [ r"\\Server\path\name\here\dhcp-dump.txt",
r"\\Server\path\name\here\dhcp-dump-ops.txt" ]
with open (r"specific-pcs.txt") as file:
for line in file:
# ....
for target in macSources:
with open (target) as source:
for items in source:
# ....
There's no need to do e.g. line = [] immediately before you do for line in ...:.
As far as the "stricter matching" goes, since you don't give examples of the format of your files, I can only guess - but you might want to try something like if items_split[1] == pcName: after you've done the split, instead of the if pcName in items: before you split (assuming the name is in the second column - adjust accordingly if not).

How to interactively run mount command from a (Ruby) script?

I am trying to write a Ruby script that runs the mount command interactively behind the scenes. The problem is, if I redirect input and output of the mount command to pipes, it doesn't work. Somehow, mount seems to realise that it's not talking directly to stdin/stdout and falls over. Either that, or it's a more wide-ranging problem that would affect all interactive commands; I don't know.
I want to be able to parse the output of mount, line by line, and shove answers into its input pipe when it asks questions. This shouldn't be an unreasonable expectation. Can someone help, please?
Examples:
def read_until(pipe, stop_at, timeoutsec = 10, verbose = false)
lines = []; line = ""
while result = IO.select([pipe], nil, nil, timeoutsec)
next if result.empty?
begin
c = pipe.read(1) rescue c = nil
end
break if c.nil?
line << c
break if line =~ stop_at
# Start a new line?
if line[-1] == ?\n
puts line if verbose
lines << line.strip
line = ""
end
end
return lines, line.match(stop_at)
end
cmd = "mount.ecryptfs -f /tmp/1 /tmp/2"
status = Open3::popen2e(cmd) { |i,o,t|
o.fcntl(3, 4) # Set non-blocking (this doesn't make any difference)
i.fcntl(3, 4) # Set non-blocking (this doesn't make any difference)
puts read_until(o, /some pattern/, 1, true) # Outputs [[], nil]
}
I've also tried spawn:
a, b = IO.pipe
c, d = IO.pipe
pid = spawn(cmd, :in=>a, :out=>d)
puts read_until(c, /some pattern/, 1, true) # Outputs [[], nil]
I've tried subprocess, pty and a host of other solutions - basically, if it's on Google, I've tried it. It seems that mount just knows if I'm not passing it a real shell, and deliberately blocks. See:
pid = spawn(cmd, :in=>STDIN, :out=>STDOUT) # Works
pid = spawn(cmd, :in=>somepipe, :out=>STDOUT) # Blocks after first line of output, for no reason whatsoever. It's not expecting any input at this point.
I even tried spawning a real shell (e.g. bash) and sending the mount command to it via an input pipe. Same problem.
Please ignore any obvious errors in the above: I have tried several solutions tonight, so the actual code has been rewritten many times. I wrote the above from memory.
What I want is the following:
Run mount command with arguments, getting pipes for its input and output streams
Wait for first specific question on output pipe
Answer specific question by writing to input pipe
Wait for second specific question on output pipe
...etc...
And so on.
You may find Kernel#system useful. It opens a subshell, so if you are ok w/ the user just interacting with mount directly this will make everything much easier.

Zlib inflate error

I am trying to save compressed strings to a file and load them later for use in the game. I kept getting "in 'finish': buffer error" errors when loading the data back up for use. I came up with this:
require "zlib"
def deflate(string)
zipper = Zlib::Deflate.new
data = zipper.deflate(string, Zlib::FINISH)
end
def inflate(string)
zstream = Zlib::Inflate.new
buf = zstream.inflate(string)
zstream.finish
zstream.close
buf
end
setting = ["nothing","nada","nope"]
taggedskills = ["nothing","nada","nope","nuhuh"]
File.open('testzip.txt','wb') do |w|
w.write(deflate("hello world")+"\n")
w.write(deflate("goodbye world")+"\n")
w.write(deflate("etc")+"\n")
w.write(deflate("etc")+"\n")
w.write(deflate("Setting: name "+setting[0]+" set"+(setting[1].class == String ? "str" : "num")+" "+setting[1].to_s)+"\n")
w.write(deflate("Taggedskill: "+taggedskills[0]+" "+taggedskills[1]+" "+taggedskills[2]+" "+taggedskills[3])+"\n")
w.write(deflate("etc")+"\n")
end
File.open('testzip.txt','rb') do |file|
file.each do |line|
p inflate(line)
end
end
It was throwing errors at the "Taggedskill:" point. I don't know what it is, but trying to change it to "Skilltag:", "Skillt:", etc. continues to throw a buffer error, while things like "Setting:" or "Thing:" work fine, while changing the setting line to "Taggedskill:" continues to work fine. What is going on here?
In testzip.txt, you are storing newline separated binary blobs. However, binary blobs may contain newlines by themselves, so when you open testzip.txt and split it by line, you may end up splitting one binary blob that inflate would understand, into two binary blobs that it does not understand.
Try to run wc -l testzip.txt after you get the error. You'll see the file contains one more line, than the number of lines you are putting in.
What you need to do, is compress the whole file at once, not line by line.

How do I block on reading a named pipe in Ruby?

I'm trying to set up a Ruby script that reads from a named pipe in a loop, blocking until input is available in the pipe.
I have a process that periodically puts debugging events into a named pipe:
# Open the logging pipe
log = File.open("log_pipe", "w+") #'log_pipe' created in shell using mkfifo
...
# An interesting event happens
log.puts "Interesting event #4291 occurred"
log.flush
...
I then want a separate process that will read from this pipe and print events to the console as they happen. I've tried using code like this:
input = File.open("log_pipe", "r+")
while true
puts input.gets #I expect this to block and wait for input
end
# Kill loop with ctrl+c when done
I want the input.gets to block, waiting patiently until new input arrives in the fifo; but instead it immediately reads nil and loops again, scrolling off the top of the console window.
Two things I've tried:
I've opened the input fifo with both "r" and "r+"--I have the same problem either way;
I've tried to determine if my writing process is sending EOF (which I've heard will cause the read fifo to close)--AFAIK it isn't.
SOME CONTEXT:
If it helps, here's a 'big picture' view of what I'm trying to do:
I'm working on a game that runs in RGSS, a Ruby based game engine. Since it doesn't have good integrated debugging, I want to set up a real-time log as the game runs--as events happen in the game, I want messages to show up in a console window on the side. I can send events in the Ruby game code to a named pipe using code similar to the writer code above; I'm now trying to set up a separate process that will wait for events to show up in the pipe and show them on the console as they arrive. I'm not even sure I need Ruby to do this, but it was the first solution I could think of.
Note that I'm using mkfifo from cygwin, which I happened to have installed anyway; I wonder if that might be the source of my trouble.
If it helps anyone, here's exactly what I see in irb with my 'reader' process:
irb(main):001:0> input = File.open("mypipe", "r")
=> #<File:mypipe>
irb(main):002:0> x = input.gets
=> nil
irb(main):003:0> x = input.gets
=> nil
I don't expect the input.gets at 002 and 003 to return immediately--I expect them to block.
I found a solution that avoids using Cygwin's unreliable named pipe implementation entirely. Windows has its own named pipe facility, and there is even a Ruby Gem called win32-pipe that uses it.
Unfortunately, there appears to be no way to use Ruby Gems in an RGSS script; but by dissecting the win32-pipe gem, I was able to incorporate the same idea into an RGSS game. This code is the bare minimum needed to log game events in real time to a back channel, but it can be very useful for deep debugging.
I added a new script page right before 'Main' and added this:
module PipeLogger
# -- Change THIS to change the name of the pipe!
PIPE_NAME = "RGSSPipe"
# Constant Defines
PIPE_DEFAULT_MODE = 0 # Pipe operation mode
PIPE_ACCESS_DUPLEX = 0x00000003 # Pipe open mode
PIPE_UNLIMITED_INSTANCES = 255 # Number of concurrent instances
PIPE_BUFFER_SIZE = 1024 # Size of I/O buffer (1K)
PIPE_TIMEOUT = 5000 # Wait time for buffer (5 secs)
INVALID_HANDLE_VALUE = 0xFFFFFFFF # Retval for bad pipe handle
#-----------------------------------------------------------------------
# make_APIs
#-----------------------------------------------------------------------
def self.make_APIs
$CreateNamedPipe = Win32API.new('kernel32', 'CreateNamedPipe', 'PLLLLLLL', 'L')
$FlushFileBuffers = Win32API.new('kernel32', 'FlushFileBuffers', 'L', 'B')
$DisconnectNamedPipe = Win32API.new('kernel32', 'DisconnectNamedPipe', 'L', 'B')
$WriteFile = Win32API.new('kernel32', 'WriteFile', 'LPLPP', 'B')
$CloseHandle = Win32API.new('kernel32', 'CloseHandle', 'L', 'B')
end
#-----------------------------------------------------------------------
# setup_pipe
#-----------------------------------------------------------------------
def self.setup_pipe
make_APIs
##name = "\\\\.\\pipe\\" + PIPE_NAME
##pipe_mode = PIPE_DEFAULT_MODE
##open_mode = PIPE_ACCESS_DUPLEX
##pipe = nil
##buffer = 0.chr * PIPE_BUFFER_SIZE
##size = 0
##bytes = [0].pack('L')
##pipe = $CreateNamedPipe.call(
##name,
##open_mode,
##pipe_mode,
PIPE_UNLIMITED_INSTANCES,
PIPE_BUFFER_SIZE,
PIPE_BUFFER_SIZE,
PIPE_TIMEOUT,
0
)
if ##pipe == INVALID_HANDLE_VALUE
# If we could not open the pipe, notify the user
# and proceed quietly
print "WARNING -- Unable to create named pipe: " + PIPE_NAME
##pipe = nil
else
# Prompt the user to open the pipe
print "Please launch the RGSSMonitor.rb script"
end
end
#-----------------------------------------------------------------------
# write_to_pipe ('msg' must be a string)
#-----------------------------------------------------------------------
def self.write_to_pipe(msg)
if ##pipe
# Format data
##buffer = msg
##size = msg.size
$WriteFile.call(##pipe, ##buffer, ##buffer.size, ##bytes, 0)
end
end
#------------------------------------------------------------------------
# close_pipe
#------------------------------------------------------------------------
def self.close_pipe
if ##pipe
# Send kill message to RGSSMonitor
##buffer = "!!GAMEOVER!!"
##size = ##buffer.size
$WriteFile.call(##pipe, ##buffer, ##buffer.size, ##bytes, 0)
# Close down the pipe
$FlushFileBuffers.call(##pipe)
$DisconnectNamedPipe.call(##pipe)
$CloseHandle.call(##pipe)
##pipe = nil
end
end
end
To use this, you only need to make sure to call PipeLogger::setup_pipe before writing an event; and call PipeLogger::close_pipe before game exit. (I put the setup call at the start of 'Main', and add an ensure clause to call close_pipe.) After that, you can add a call to PipeLogger::write_to_pipe("msg") at any point in any script with any string for "msg" and write into the pipe.
I have tested this code with RPG Maker XP; it should also work with RPG Maker VX and later.
You will also need something to read FROM the pipe. There are any number of ways to do this, but a simple one is to use a standard Ruby installation, the win32-pipe Ruby Gem, and this script:
require 'rubygems'
require 'win32/pipe'
include Win32
# -- Change THIS to change the name of the pipe!
PIPE_NAME = "RGSSPipe"
Thread.new { loop { sleep 0.01 } } # Allow Ctrl+C
pipe = Pipe::Client.new(PIPE_NAME)
continue = true
while continue
msg = pipe.read.to_s
puts msg
continue = false if msg.chomp == "!!GAMEOVER!!"
end
I use Ruby 1.8.7 for Windows and the win32-pipe gem mentioned above (see here for a good reference on installing gems). Save the above as "RGSSMonitor.rb" and invoke it from the command line as ruby RGSSMonitor.rb.
CAVEATS:
The RGSS code listed above is fragile; in particular, it does not handle failure to open the named pipe. This is not usually an issue on your own development machine, but I would not recommend shipping this code.
I haven't tested it, but I suspect you'll have problems if you write a lot of things to the log without running a process to read the pipe (e.g. RGSSMonitor.rb). A Windows named pipe has a fixed size (I set it here to 1K), and by default writes will block once the pipe is filled (because no process is 'relieving the pressure' by reading from it). Unfortunately, the RPGXP engine will kill a Ruby script that has stopped running for 10 seconds. (I'm told that RPGVX has eliminated this watchdog function--in which case, the game will hang instead of abruptly terminating.)
What's probably happening is the writing process is exiting, and as there are no other writing processes, EOF is sent to the pipe which causes gets to return nil, and so your code loops continually.
To get around this you can usually just open the pipe read-write at the reader end. This works for me (on a Mac), but isn't working for you (you've tried "r" and "r+"). I'm guessing this is to due with Cygwin (POSIX says opening a FIFO read-write is undefined).
An alternative is to open the pipe twice, once read-only and once write-only. You don't use the write-only IO for anything, it's just so that there's always an active writer attached to the pipe so it doesn't get closed.
input = File.open("log_pipe", "r") # note 'r', not 'r+'
keep_open = File.open("log_pipe", "w") # ensure there's always a writer
while true
puts input.gets
end

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