I'm working on W10 box.
One day all Chromium based web browsers (Chrom, Opera) stopped working with any Google based services showing "Cert is revoked" message on SSL access.
Given Cert is:
https://censys.io/certificates?q=37839b99a1c97d649b3d931ff055eba5f1493434
What is very strange Edge browser is working well.
What's more all browers show the same Certificate (checked details) for a given web page but only Edge is working with it.
What's the problem ?
So it's finally solved.
Somehow, have no idea why, my CERT store had 2 copies of the main signing cert called "Google Trust Services -GlobalSign Root CA-R2".
The one used for signing Google services.
Once I delete the "bad" one all browsers work well!
Related
I have a .NET C# program rendering on IIS web server. After adding SSL certificate to the server the program takes up to 5 minutes to respond to my request, only in Google Chrome. If I use the old HTTP URL everything is normal and the page is loaded after 33 sec. Does anyone have a suggestion on what causes this slow rendering of HTTPS web-page in Google Chrome?
According to your description, I suggest you could firstly clear all the chrome's cache and update the chrome to the newest version. About how to troubleshoot google chrome's performance issue, you could refer to this article.
If this doesn't solve your issue, I suggest you could try to use chrome F12 develop tool to check what has happened when you send the request to the server. More details about how to use it, you could refer to this article.
I'm currently visiting Egypt and skype stopped working after a few days. It gives me "Skype home unavailable" and the status icon keeps spinning. I already searched the net for this issue and tried a few things which did not work. I also tried web skype and it the status icon shows green but messages don't go through anyway. I'm not asking about this general issue which seems to have many possible sources.
Now, while searching for this problem I came to realise that some web pages from skype web site are also not accessible, and I suspect it is either a HTTPS protocol configuration, or the Internet service is blocking skype.
For instance, this page:
https://support.skype.com/en/faq/FA10953/how-can-i-update-my-windows-firewall-settings-after-reinstalling-or-upgrading-skype
does not work in Firefox ("Secure Conection Failed") and in IE11 it only started working after after I actived SSL 2.0 and 3.0. Still, although skype-web opened once now I'm not even able to open it.
The address https://web.skype.com/ retuns "This page can’t be displayed" in IE11. And the button "Fix connection problems" finds nothing. After a few retries it seems to work out. Skype messages eventually eventually seem to get through but I can never do a live chat or a call or even a real phone call.
So, any idea why I can't access this and other skype pages? Is there some updated authentication protocol not well supported? Is there a way I can track it (I'm not a network specialist but maybe I can try something).
I found about blockage in Egypt: http://stepfeed.com/more-categories/big-news/egypt-blocks-popular-voip-apps-monitoring-facebook-skype/#.V0M9uVIiggQ
but I was able to use it when I arrived.
I came across this issue the other day, I have been using the Google Visualization API specifically for a chart.
Everything was working in Chrome and IE but when trying to view the page in Firefox the chart would not display.
I did receive an error in the Firefox developer tools:
ReferenceError: google is not defined
This is from code that looked like this,
google.load("visualization", "1", { packages: ["corechart"] });
google.setOnLoadCallback(drawChart);
As I mentioned above, this was working on other browsers(IE, Chrome) just not Firefox.
Why is the chart not showing in Firefox only? Why is google no longer defined in Firefox?
For this scenario, the issue was caused by un-trusted SSL certificates in my Firefox browser.
As many of us know Firefox does not use the same certificate store as the other browsers that I mentioned.
For this instance the Google certificate was not being trusted. Once the certificate was added as an exception the grid and page functioned as expected.
(For a little more information, the certificate from Google was not being trusted because of network security software)
I'm trying yo update a game on google play to support leaderboards and achievements. (https://play.google.com/store/apps/details?id=com.rightpedalstudios.dragonseason)
However, when I go to link the app I get the message "This client ID is globally unique and is already in use."
I've searched online for people who have had the same problem and the advice they are given is to delete the client ID in the developer console, and if the app has been deleted there then undelete it first. However, there is nothing in the console using the ID, nor is there any deleted apps. As far as I can tell there is no app using the client id.
I did find another person asking a similar question here that was never answered.
Failing to create client ID, due to duplication of signing fingerprint by another Android OAuth2 client
I also get the message "The signing fingerprint you specified is already used by another Android OAuth2 client." When I try to set up a client ID from the developer console. (I know I'm not meant to do that if I'm using google play games, I just wanted to check if it failed from there too.)
I've tried contacting google support, I was directed to the google API support, and then directed here.
Two other developers that have worked on this project could have somehow created a client ID. Although I have contacted them and neither of them recall creating one.
Is there anyway to find out where this client ID is being used?
You have to delete the client id in the Google API console (now confusingly renamed the Google Developers Console !). Then you can link the app to the game straight away. I have just done this, and it worked fine for me. I wanted to link an existing app to a different game, so I deleted both the debug and prod(release) definitions and was able to immediately link the app to the new game.
Note that for many of us, doing work on Google Play Game Services in the Google API console is a last resort - many of us have encountered Google related bugs in the past by doing this !
This image may help:
For convenience while playing with the sample apps, I am hosting the html and css pages for my receiver on google drive.
But I'm seeing problems fetching them due to https and certificates.
This is what "wget" says when I try to fetch from the hosting URL:
ERROR: The certificate of ‘googledrive.com’ is not trusted.
ERROR: The certificate of ‘googledrive.com’ hasn't got a known issuer.
Any tricks to quickly avoid this? Otherwise I'll look to host elsewhere...
We have never had any issues with hosting on Google Drive, we use that frequently when doing development, you need to make sure your files are public on the web. The url you want to use is the one in the details tab (under the "Hosting" headline) (thanks to Antonio Fontan for mentioning that in the corresponding G+ post). Another alternative that I have used in the past is the App Engine; that is also a good alternative.