Related
I am currently trying to take a screenshot of a 2D Firemonkey (FMX) form from another process.
The following is using a well-known method based of GDI, using a BitBlt() to produce a bitmap, and WIC to save it to a PNG file.
{...}
uses
system.UITypes,
system.SysUtils,
system.Hash,
{$IF Defined(MSWINDOWS)}
winapi.Windows,
Winapi.Direct3D9,
WinApi.D3DX9,
Winapi.Wincodec,
WinApi.ActiveX,
{$ENDIF}
{ some internal units }
path.types,
path.utils,
os.utils;
{...}
Type
TWindowSnapshot = record
window_handle: THandle; // handle to window
process_id: Cardinal; // PID of the process
window_rect: TRect; // position of the window
title: string; // title
file_path: string; // path to the window's image file
end;
TWindowSnapshots = Tarray<TWindowSnapshot>;
procedure HRCHECK(r: HRESULT); inline;
begin
if r <> S_OK then abort;
end;
function pad(s,g:integer): integer; inline;
begin
dec(g);
result := (s + g) and not g;
end;
function WICSavePixelsToPng(r: TRect; stride: cardinal; pixels: PByte; filePath: string): HRESULT;
var
factory: IWICImagingFactory;
encoder: IWICBitmapEncoder;
frame: IWICBitmapFrameEncode;
encoderOptions: IPropertyBag2;
stream: IWICStream;
pf: TGUID;
coInit : HResult;
begin
result := E_INVALIDARG;
if not assigned(pixels) then exit;
if (filepath = '') then exit;
coInit := CoInitialize(nil);
pf := GUID_WICPixelFormat32bppBGRA;
result := CoCreateInstance(CLSID_WICImagingFactory, nil, CLSCTX_INPROC_SERVER, IWICImagingFactory, factory);
if result <> S_OK then exit;
result := factory.CreateStream(&stream);
if result <> S_OK then exit;
result := stream.InitializeFromFilename(PWideChar(filePath), GENERIC_WRITE);
if result <> S_OK then exit;
result := factory.CreateEncoder(GUID_ContainerFormatPng, TGUID.Empty, encoder);
if result <> S_OK then exit;
result := encoder.Initialize(stream, WICBitmapEncoderNoCache);
if result <> S_OK then exit;
result := encoder.CreateNewFrame(frame, encoderOptions);
if result <> S_OK then exit;
result := frame.Initialize(nil);
if result <> S_OK then exit;
result := frame.SetSize(r.width, r.height);
if result <> S_OK then exit;
result := frame.SetPixelFormat(pf);
if result <> S_OK then exit;
if pf <> GUID_WICPixelFormat32bppBGRA then
begin
assert(false,'ToDo');
end;
inc(pixels,(r.Left*4) + r.Top * stride);
result := frame.WritePixels(r.height, stride, stride * r.height, pixels);
if result <> S_OK then exit;
result := frame.Commit();
if result <> S_OK then exit;
result := encoder.Commit();
if (coInit <> 0) then
CoUninitialize();
end;
function take_window_snapshot_GDI(win_handle: THandle; PID: Cardinal; out cs: TWindowSnapshot; const image_folder: string): boolean;
var
Wr: TRect;
HdcSRC: HDC;
hDCDest: HDC;
hBmp: HBITMAP;
hOld: HGDIOBJ;
hFlags: Cardinal;
l: integer;
src_shot,dst_shot,lsrc,ldst: PByte;
sr: PRGBTriple;
dr: PRGBQuad;
buff_size: cardinal;
x,y, src_stride, dst_stride: integer;
bi: tagBITMAPINFO;
begin
result := false;
cs.window_handle := win_handle;
cs.title := '';
cs.window_rect := TRect.Empty;
cs.process_id := 0;
try
hFlags := GetWindowLong(win_handle,GWL_STYLE);
if (hFlags and (WS_DLGFRAME or WS_POPUP)) = 0 then exit;
if (hFlags and WS_VISIBLE) = 0 then exit;
GetWindowRect(win_handle,Wr);
if (Wr.Width = 0) or (Wr.Height = 0) then exit;
L := GetWindowTextLength(win_handle);
if L > 0 then
begin
setlength(cs.title,L);
GetWindowText(win_handle,pchar(cs.title),L+1);
end;
{ reserve memory for bitmaps }
src_stride := pad((wr.Width * 3),4);
dst_stride := pad((wr.Width * 4),4);
buff_size := src_stride * wr.Height;
getmem(src_shot,buff_size);
if not assigned(src_shot) then exit;
getmem(dst_shot,dst_stride * wr.Height);
if not assigned(src_shot) then
begin
freemem(src_shot);
exit;
end;
try
try
HdcSRC := GetWindowDC(win_handle);
HdcDest := CreateCompatibleDC(HdcSRC);
SetStretchBltMode(HdcDest, COLORONCOLOR);
HBmp := CreateCompatibleBitmap(HdcSRC,Wr.Width,wr.Height);
hOld := SelectObject(hDCDest,hBmp);
BitBlt(hDCDest,0,0,wr.width,wr.Height,HdcSRC,0,0,SRCCOPY);
{ target bitplane is 24 bits RGB }
bi := default(tagBITMAPINFO);
bi.bmiHeader.biSize := sizeof(TBitmapInfoHeader);
bi.bmiHeader.biWidth := wr.Width;
bi.bmiHeader.biHeight := wr.Height;
bi.bmiHeader.biPlanes := 1;
bi.bmiHeader.biBitCount := 24;
bi.bmiHeader.biCompression := BI_RGB;
GetDIBits(hDCDest,HBmp,0,wr.Height,src_shot,bi,DIB_RGB_COLORS);
{ now convert pixels to RGBA, in correct line order.
On Windows, last line is first in bitmap }
ldst := dst_shot;
lsrc := src_shot + (src_stride * wr.Height);
for y := 0 to wr.Height - 1 do
begin
dec(lsrc,src_stride);
sr := pointer(lsrc);
dr := pointer(ldst);
for x := 0 to wr.Width - 1 do
begin
dr.rgbBlue := sr.rgbtBlue;
dr.rgbRed := sr.rgbtRed;
dr.rgbGreen := sr.rgbtGreen;
dr.rgbReserved := 255;
inc(dr);
inc(sr);
end;
inc(ldst,dst_stride);
end;
{ save to PNG with WIC }
var tmp_name := Tpath.GetTempFileName('png',false,image_folder);
wr.Offset(-wr.Left,-wr.top);
if WICSavePixelsToPng(wr,dst_stride,dst_shot,tmp_name) = S_OK then
begin
result := true;
{ rename temp file name to new name if it doesn't exist already }
var new_name := Tpath.ExtractDirectory(tmp_name) + THashSHA1.GetHashStringFromFile(tmp_name) + '.png';
if not TPath.FileExists(new_name) then
begin
if Tfile.Rename(tmp_name,new_name) then
begin
cs.file_path := '';
end else begin
cs.file_path := new_name;
end;
end else begin
cs.file_path := new_name;
end;
end;
Tfile.Delete(tmp_name);
result := true;
finally
freemem(src_shot);
freemem(dst_shot);
end;
finally
SelectObject(hDCDest,hold);
DeleteDC(hDCDest);
ReleaseDC(win_handle,HdcSRC);
end;
except begin
result := false;
end;
end;
end;
This method is working for Delphi forms using VCL, however with forms using Firemonkey (FMX) 2D, it only produces bitmaps filled with BLACK (0) pixels.
I have tried an alternative using Direct3D9, that is working for Firemonkey form, however with a limitation I'll explain after the code snippet
function Take_window_snapshot_D3D(win_handle: THandle; PID: Cardinal; out cs: TWindowSnapshot; const image_folder: string): boolean;
var
D3D: IDirect3D9;
D3DDevice: IDirect3DDevice9;
mode: D3DDISPLAYMODE;
device: IDirect3DDevice9;
surface: IDirect3DSurface9;
parameters: D3DPRESENT_PARAMETERS;
rc: D3DLOCKED_RECT;
pitch: UINT;
shot: PByte;
shot_size: cardinal;
adapter: cardinal;
wr: TRect;
hCurWnd: THandle;
hCurThreadID: Cardinal;
L: integer;
hFlags: cardinal;
hr: HRESULT;
begin
result := false;
cs := default(TWindowSnapshot);
try
{ get the window type }
hFlags := GetWindowLong(win_handle,GWL_STYLE);
if (hFlags and (WS_DLGFRAME or WS_POPUP)) = 0 then exit;
if (hFlags and WS_VISIBLE) = 0 then exit;
{ size }
GetWindowRect(win_handle,Wr);
if (Wr.Width = 0) or (Wr.Height = 0) then exit;
{ title }
L := GetWindowTextLength(win_handle);
if L > 0 then
begin
setlength(cs.title,L);
GetWindowText(win_handle,pchar(cs.title),L+1);
end;
cs.window_handle := win_handle;
cs.window_rect := wr;
cs.process_id := PID;
{ Direct3D capture }
adapter := D3DADAPTER_DEFAULT;
D3D := Direct3DCreate9(D3D_SDK_VERSION);
HRCHECK(D3D.GetAdapterDisplayMode(adapter,mode));
parameters := default(D3DPRESENT_PARAMETERS);
parameters.Windowed := TRUE;
parameters.BackBufferCount := 1;
parameters.BackBufferHeight := mode.Height;
parameters.BackBufferWidth := mode.Width;
parameters.SwapEffect := D3DSWAPEFFECT_DISCARD;
parameters.hDeviceWindow := win_handle;
{ create device & capture surface }
HRCHECK(d3d.CreateDevice(adapter, D3DDEVTYPE_HAL, win_handle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, #parameters, device));
{ create surface }
HRCHECK(device.CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, nil));
{ bring our window to front }
hCurWnd := GetForegroundWindow;
hCurThreadID := GetCurrentThreadId;
AttachThreadInput(PID,hCurThreadID,TRUE);
SetWindowPos(win_handle,HWND_TOPMOST,0,0,0,0,SWP_NOSIZE or SWP_NOMOVE);
SetWindowPos(win_handle,HWND_NOTOPMOST,0,0,0,0,SWP_SHOWWINDOW or SWP_NOSIZE or SWP_NOMOVE);
SetForegroundWindow(win_handle);
SetFocus(win_handle);
SetActiveWindow(win_handle);
AttachThreadInput(PID,hCurThreadID,false);
{ Obtain stride value to allocate buffer }
HRCHECK(surface.LockRect(rc,nil,0));
pitch := rc.Pitch;
HRCHECK(surface.UnlockRect());
shot_size := pitch*mode.Height;
getmem(shot,shot_size);
if not assigned(shot) then abort;
try
{ get surface data }
HRCHECK(device.GetFrontBufferData(0, surface));
{ copy surface data }
HRCHECK(surface.LockRect(rc,nil,0));
move(rc.pBits^,shot^,shot_size);
HRCHECK(surface.UnlockRect());
{ save snapshot to file using WIC, using a temporary file name first }
var tmp_name := Tpath.GetTempFileName('png',false,image_folder);
if WICSavePixelsToPng(wr,pitch,shot,tmp_name) = S_OK then
begin
result := true;
{ rename temp file name to new name if it doesn't exist already }
var new_name := Tpath.ExtractDirectory(tmp_name) + THashSHA1.GetHashStringFromFile(tmp_name) + '.png';
if not TPath.FileExists(new_name) then
begin
if Tfile.Rename(tmp_name,new_name) then
begin
cs.file_path := '';
end else begin
cs.file_path := new_name;
end;
end else begin
cs.file_path := new_name;
end;
end;
Tfile.Delete(tmp_name);
finally
FreeMem(shot);
end;
except
result := false;
end;
end;
The limitation that I have with the D3D method is that in reality I don't take a snapshot of a specific window but I take a snapshot of the entire screen that I crop after to take only the window of my interest.
For that, I must bring first the target window to front, but in some case this may not be possible. For instance if the target form is behind a modal form, it might be partially or totally hidden, as one can see below
So, my question : Is it possible to take a snapshot / print a single Firemonkey 2D form from another process, even if the form is not modal / partially covered by another form.
(Sorry for an answer here rather than a comment, which I can't do.)
I know little about working with different processes, but do you realise that FMX has a snapshot ability built in?
TControl.MakeScreenshot returns a bitmap of the control (with child controls). So if you can call that from the other process and return the result, that might solve your problem.
However, this won't meet your needs if you literally need the whole form including the non-client area, as a form doesn't have that method. If the contents of the form are all you need, and you have a control (e.g. a TLayout) filling the form and containing all the child controls, you could use the .MakeScreenshot of that bottom control.
And yes, .MakeScreeshot works even if something else is covering the form.
I created an Input page that executes a command line app using the created variables from those inputs. Naturally, the cmd window pop ups on my screen. I would like to know if there is any way to embed the cmd window (or the output) on my Inno Setup installer page.
I'm running Inno Setup 5.6.1 (because of Windows XP compatibility), but I'm OK if I have to switch to the last version.
[Code]
var
MAIL: TInputQueryWizardPage;
Final: TWizardPage;
BotonIniciar: Tbutton;
procedure BotonIniciarOnClick(Sender: TObject);
begin
WizardForm.NextButton.Onclick(nil);
Exec(ExpandConstant('{tmp}\imapsync.exe'),'MAIL.Values[0]','', SW_SHOW,
ewWaitUntilTerminated, ResultCode);
end;
procedure InitializeWizard;
begin
MAIL := CreateInputQueryPage(wpWelcome, '', '', '');
MAIL.Add('Please input your information', False);
BotonIniciar := TNewButton.Create(MAIL);
BotonIniciar.Caption := 'Iniciar';
BotonIniciar.OnClick := #BotonIniciarOnClick;
BotonIniciar.Parent := WizardForm;
BotonIniciar.Left := WizardForm.NextButton.Left - 250 ;
BotonIniciar.Top := WizardForm.CancelButton.Top - 10;
BotonIniciar.Width := WizardForm.NextButton.Width + 60;
BotonIniciar.Height := WizardForm.NextButton.Height + 10;
end;
I'm might be missing some parts of the code, but I think it's understandable.
Fist I create the input page, then I create a button with the OnClick property that calls to the BotonIniciarOnClick procedure.
Actually, the code works great. But as I said I'm having a floating cmd window.
I would like to see something like this:
It's just a random image I took from google.
What I want to see is similar to a standard "show details" option on an installer.
You can redirect the command output to a file and monitor the file for changes, loading them to list box (or maybe a memo box).
var
ProgressPage: TOutputProgressWizardPage;
ProgressListBox: TNewListBox;
function SetTimer(
Wnd: LongWord; IDEvent, Elapse: LongWord; TimerFunc: LongWord): LongWord;
external 'SetTimer#user32.dll stdcall';
function KillTimer(hWnd: LongWord; uIDEvent: LongWord): BOOL;
external 'KillTimer#user32.dll stdcall';
var
ProgressFileName: string;
function BufferToAnsi(const Buffer: string): AnsiString;
var
W: Word;
I: Integer;
begin
SetLength(Result, Length(Buffer) * 2);
for I := 1 to Length(Buffer) do
begin
W := Ord(Buffer[I]);
Result[(I * 2)] := Chr(W shr 8); { high byte }
Result[(I * 2) - 1] := Chr(Byte(W)); { low byte }
end;
end;
procedure UpdateProgress;
var
S: AnsiString;
I, L, Max: Integer;
Buffer: string;
Stream: TFileStream;
Lines: TStringList;
begin
if not FileExists(ProgressFileName) then
begin
Log(Format('Progress file %s does not exist', [ProgressFileName]));
end
else
begin
try
// Need shared read as the output file is locked for writing,
// so we cannot use LoadStringFromFile
Stream :=
TFileStream.Create(ProgressFileName, fmOpenRead or fmShareDenyNone);
try
L := Stream.Size;
Max := 100*2014;
if L > Max then
begin
Stream.Position := L - Max;
L := Max;
end;
SetLength(Buffer, (L div 2) + (L mod 2));
Stream.ReadBuffer(Buffer, L);
S := BufferToAnsi(Buffer);
finally
Stream.Free;
end;
except
Log(Format('Failed to read progress from file %s - %s', [
ProgressFileName, GetExceptionMessage]));
end;
end;
if S <> '' then
begin
Log('Progress len = ' + IntToStr(Length(S)));
Lines := TStringList.Create();
Lines.Text := S;
for I := 0 to Lines.Count - 1 do
begin
if I < ProgressListBox.Items.Count then
begin
ProgressListBox.Items[I] := Lines[I];
end
else
begin
ProgressListBox.Items.Add(Lines[I]);
end
end;
ProgressListBox.ItemIndex := ProgressListBox.Items.Count - 1;
ProgressListBox.Selected[ProgressListBox.ItemIndex] := False;
Lines.Free;
end;
// Just to pump a Windows message queue (maybe not be needed)
ProgressPage.SetProgress(0, 1);
end;
procedure UpdateProgressProc(
H: LongWord; Msg: LongWord; Event: LongWord; Time: LongWord);
begin
UpdateProgress;
end;
procedure BotonIniciarOnClick(Sender: TObject);
var
ResultCode: Integer;
Timer: LongWord;
AppPath: string;
AppError: string;
Command: string;
begin
ProgressPage :=
CreateOutputProgressPage(
'Installing something', 'Please wait until this finishes...');
ProgressPage.Show();
ProgressListBox := TNewListBox.Create(WizardForm);
ProgressListBox.Parent := ProgressPage.Surface;
ProgressListBox.Top := 0;
ProgressListBox.Left := 0;
ProgressListBox.Width := ProgressPage.SurfaceWidth;
ProgressListBox.Height := ProgressPage.SurfaceHeight;
// Fake SetProgress call in UpdateProgressProc will show it,
// make sure that user won't see it
ProgressPage.ProgressBar.Top := -100;
try
Timer := SetTimer(0, 0, 250, CreateCallback(#UpdateProgressProc));
ExtractTemporaryFile('install.bat');
AppPath := ExpandConstant('{tmp}\install.bat');
ProgressFileName := ExpandConstant('{tmp}\progress.txt');
Log(Format('Expecting progress in %s', [ProgressFileName]));
Command := Format('""%s" > "%s""', [AppPath, ProgressFileName]);
if not Exec(ExpandConstant('{cmd}'), '/c ' + Command, '', SW_HIDE,
ewWaitUntilTerminated, ResultCode) then
begin
AppError := 'Cannot start app';
end
else
if ResultCode <> 0 then
begin
AppError := Format('App failed with code %d', [ResultCode]);
end;
UpdateProgress;
finally
// Clean up
KillTimer(0, Timer);
ProgressPage.Hide;
DeleteFile(ProgressFileName);
ProgressPage.Free();
end;
if AppError <> '' then
begin
// RaiseException does not work properly while
// TOutputProgressWizardPage is shown
RaiseException(AppError);
end;
end;
Above was tested with a batch file like:
#echo off
echo Starting
echo Doing A...
echo Extracting something...
echo Doing B...
echo Extracting something...
timeout /t 1 > nul
echo Doing C...
echo Extracting something...
echo Doing D...
echo Extracting something...
timeout /t 1 > nul
echo Doing E...
echo Extracting something...
echo Doing F...
echo Extracting something...
timeout /t 1 > nul
...
If you want to display the output as part of the installation process, instead of on a button click, see:
Execute a batch file after installation and display its output on a custom page before Finished page in Inno Setup
I'm creating a toggle button using the SwinGame library. Right now I'm struggling with actually making it toggle. That bit looks like this:
var
clr: Color;
clicked: Boolean;
boolcheck: String;
begin
OpenGraphicsWindow('Toggle button test', windowsWidth, windowsHeight);
clr := ColorWhite;
clicked := true;
boolcheck := 'true';
repeat
ClearScreen(clr);
ProcessEvents();
//Play button and Pause button
if (ButtonClicked(buttonX-buttonRadius, buttonY-buttonRadius, buttonRadius*2, buttonRadius*2) = true) and (clicked = true) then
begin
clr := ColorRed;
clicked := false;
boolcheck := 'false';
DrawAButton();
end
else if (ButtonClicked(buttonX-buttonRadius, buttonY-buttonRadius, buttonRadius*2, buttonRadius*2) = true) and (clicked = false) then
begin
clr := ColorBlue;
clicked := true;
boolcheck := 'true';
DrawADifferentButton();
end;
DrawText(echo, ColorBlack, 'arial.ttf', 14, 55, 55);
RefreshScreen();
until WindowCloseRequested();
end;
Basically I intended to make it so if the user clicks on this area of the window via ButtonClicked() (a SwinGame function), and the clicked variable is false, then the background color will be red, if not then blue. But for some reason I could only change it to red, blue did not appear at all. I did some troubleshooting by creating a boolcheck variable and I saw the variable was constantly being put at true, I did see it change to false for a fraction of a second then back to true....But I did not put the clicked variable initial definition inside the loop, so why isn't it staying false?
EDIT: Here's the definition to the ButtonClicked function
function ButtonClicked(posX, posY: Single; w, h: Integer): Boolean;
var
x, y: Single;
begin
x := MouseX();
y := MouseY();
result := false;
if MouseClicked(LeftButton) then
begin
if (x >= posX) and (x <= w + posX) and (y >= posY) and (y <= h + posY) then
begin
result := true;
end;
end;
end;
Ok, thanks to #lurker 's suggestion, I've solved it. After spending some time thinking about #lurker 's suggestion, I realized that once the procedure gets reset, it'll start off with clicked being at 0 again. So what I had to do, was making the the ButtonClicked check a function that returns 1 or 0, or true or false into clicked in Main(). That way clicked will always be updated, and the procedure won't be reset with clicked being at 0 all the time.
function Toggle(clicked): Integer;
if ButtonClicked(buttonX-buttonRadius, buttonY-buttonRadius, buttonRadius*2, buttonRadius*2) then
if (clicked := true) then
begin
clr := ColorRed;
result := false;
DrawAButton();
end
else
begin
clr := ColorBlue;
result := true;
DrawADifferentButton();
end;
then in `Main()` I would call it as follow:
//Stuffs
begin
clicked := true;
repeat
clicked := Toggle(clicked);
//Other stuffs
For full screenshots, I use this code:
form1.Hide;
sleep(500);
bmp := TBitmap.Create;
bmp.Height := Screen.Height;
bmp.Width := Screen.Width;
DCDesk := GetWindowDC(GetDesktopWindow);
BitBlt(bmp.Canvas.Handle, 0, 0, Screen.Width, Screen.Height, DCDesk, 0, 0, SRCCOPY);
form1.Show ;
FileName := 'Screenshot_'+FormatDateTime('mm-dd-yyyy-hhnnss',now());
bmp.SaveToFile(Format('C:\Screenshots\%s.bmp', [FileName]));
ReleaseDC(GetDesktopWindow, DCDesk);
bmp.Free;
How can I convert that to take a screenshot of only the active window.
First of all you have to get the right window. As sharptooth already noted you should use GetForegroundWindow instead of GetDesktopWindow. You have done it right in your improved version.
But then you have to resize your bitmap to the actual size of the DC/Window. You haven't done this yet.
And then make sure you don't capture some fullscreen window!
When I executed your code, my Delphi IDE was captured and as it is on fullscreen by default, it created the illusion of a fullscreen screenshot. (Even though your code is mostly correct)
Considering the above steps, I was successfully able to create a single-window screenshot with your code.
Just a hint: You can GetDC instead of GetWindowDC if you are only interested in the client area. (No window borders)
EDIT: Here's what I made with your code:
You should not use this code! Look at the improved version below.
procedure TForm1.Button1Click(Sender: TObject);
const
FullWindow = True; // Set to false if you only want the client area.
var
hWin: HWND;
dc: HDC;
bmp: TBitmap;
FileName: string;
r: TRect;
w: Integer;
h: Integer;
begin
form1.Hide;
sleep(500);
hWin := GetForegroundWindow;
if FullWindow then
begin
GetWindowRect(hWin,r);
dc := GetWindowDC(hWin) ;
end else
begin
Windows.GetClientRect(hWin, r);
dc := GetDC(hWin) ;
end;
w := r.Right - r.Left;
h := r.Bottom - r.Top;
bmp := TBitmap.Create;
bmp.Height := h;
bmp.Width := w;
BitBlt(bmp.Canvas.Handle, 0, 0, w, h, DC, 0, 0, SRCCOPY);
form1.Show ;
FileName := 'Screenshot_'+FormatDateTime('mm-dd-yyyy-hhnnss',now());
bmp.SaveToFile(Format('C:\Screenshots\%s.bmp', [FileName]));
ReleaseDC(hwin, DC);
bmp.Free;
end;
EDIT 2: As requested I'm adding a better version of the code, but I'm keeping the old one as a reference. You should seriously consider using this instead of your original code. It'll behave much nicer in case of errors. (Resources are cleaned up, your form will be visible again, ...)
procedure TForm1.Button1Click(Sender: TObject);
const
FullWindow = True; // Set to false if you only want the client area.
var
Win: HWND;
DC: HDC;
Bmp: TBitmap;
FileName: string;
WinRect: TRect;
Width: Integer;
Height: Integer;
begin
Form1.Hide;
try
Application.ProcessMessages; // Was Sleep(500);
Win := GetForegroundWindow;
if FullWindow then
begin
GetWindowRect(Win, WinRect);
DC := GetWindowDC(Win);
end else
begin
Windows.GetClientRect(Win, WinRect);
DC := GetDC(Win);
end;
try
Width := WinRect.Right - WinRect.Left;
Height := WinRect.Bottom - WinRect.Top;
Bmp := TBitmap.Create;
try
Bmp.Height := Height;
Bmp.Width := Width;
BitBlt(Bmp.Canvas.Handle, 0, 0, Width, Height, DC, 0, 0, SRCCOPY);
FileName := 'Screenshot_' +
FormatDateTime('mm-dd-yyyy-hhnnss', Now());
Bmp.SaveToFile(Format('C:\Screenshots\%s.bmp', [FileName]));
finally
Bmp.Free;
end;
finally
ReleaseDC(Win, DC);
end;
finally
Form1.Show;
end;
end;
Your code could be a lot simpler. When you have decided on which form you want to save, try the code I use:
procedure SaveFormBitmapToBMPFile( AForm : TCustomForm; AFileName : string = '' );
// Copies this form's bitmap to the specified file
var
Bitmap: TBitMap;
begin
Bitmap := AForm.GetFormImage;
try
Bitmap.SaveToFile( AFileName );
finally
Bitmap.Free;
end;
end;
This combines all the approaches described so far. It also handles multiple-monitor scenarios.
Pass in the kind of screenshot you want, and a TJpegImage, and it will assign your requested screenshot to that image.
///////////
uses
Jpeg;
type //define an ENUM to describe the possible screenshot types.
TScreenShotType = (sstActiveWindow, sstActiveClientArea,
sstPrimaryMonitor, sstDesktop);
///////////
procedure TfrmMain.GetScreenShot(shotType: TScreenShotType;
var img: TJpegImage);
var
w,h: integer;
DC: HDC;
hWin: Cardinal;
r: TRect;
tmpBmp: TBitmap;
begin
hWin := 0;
case shotType of
sstActiveWindow:
begin
//only the active window
hWin := GetForegroundWindow;
dc := GetWindowDC(hWin);
GetWindowRect(hWin,r);
w := r.Right - r.Left;
h := r.Bottom - r.Top;
end; //sstActiveWindow
sstActiveClientArea:
begin
//only the active client area (active window minus title bars)
hWin := GetForegroundWindow;
dc := GetDC(hWin);
GetWindowRect(hWin,r);
w := r.Right - r.Left;
h := r.Bottom - r.Top;
end; //sstActiveClientArea
sstPrimaryMonitor:
begin
//only the primary monitor. If 1 monitor, same as sstDesktop.
hWin := GetDesktopWindow;
dc := GetDC(hWin);
w := GetDeviceCaps(DC,HORZRES);
h := GetDeviceCaps(DC,VERTRES);
end; //sstPrimaryMonitor
sstDesktop:
begin
//ENTIRE desktop (all monitors)
dc := GetDC(GetDesktopWindow);
w := Screen.DesktopWidth;
h := Screen.DesktopHeight;
end; //sstDesktop
else begin
Exit;
end; //case else
end; //case
//convert to jpg
tmpBmp := TBitmap.Create;
try
tmpBmp.Width := w;
tmpBmp.Height := h;
BitBlt(tmpBmp.Canvas.Handle,0,0,tmpBmp.Width,
tmpBmp.Height,DC,0,0,SRCCOPY);
img.Assign(tmpBmp);
finally
ReleaseDC(hWin,DC);
FreeAndNil(tmpBmp);
end; //try-finally
end;
JCL comes to the rescue once again..
hwnd := GetForegroundWindow;
Windows.GetClientRect(hwnd, r);
JclGraphics.ScreenShot(theBitmap, 0, 0, r.Right - r.Left, r.Bottom - r.Top, hwnd);
// use theBitmap...
Thank you for this useful submission I thought I might make the code offered into a unit to use all over my application, here is the code I have running on DX10.2 Tokyo. Please note the example, watch out for memory leaks.
unit ScreenCapture;
interface
uses Windows, Vcl.Controls, Vcl.StdCtrls, VCL.Graphics,VCL.Imaging.JPEG, VCL.Forms;
function getScreenCapture( FullWindow: Boolean = True ) : TBitmap;
implementation
function getScreenCapture( FullWindow: Boolean ) : TBitmap;
var
Win: HWND;
DC: HDC;
WinRect: TRect;
Width: Integer;
Height: Integer;
begin
Result := TBitmap.Create;
//Application.ProcessMessages; // Was Sleep(500);
Win := GetForegroundWindow;
if FullWindow then
begin
GetWindowRect(Win, WinRect);
DC := GetWindowDC(Win);
end
else
begin
Windows.GetClientRect(Win, WinRect);
DC := GetDC(Win);
end;
try
Width := WinRect.Right - WinRect.Left;
Height := WinRect.Bottom - WinRect.Top;
Result.Height := Height;
Result.Width := Width;
BitBlt(Result.Canvas.Handle, 0, 0, Width, Height, DC, 0, 0, SRCCOPY);
finally
ReleaseDC(Win, DC);
end;
end;
end.
Example :
//Any event or button click, screenCapture is a TBitmap
screenCapture := getScreenCapture();
try
//Do some things with screen capture
Image1.Picture.Graphic := screenCapture;
finally
screenCapture.Free;
end;
Use GetForegroundWindow() instead of GetDesktopWindow().
You'll have to save the handle which GetForegroundWindow() return and pass the saved value into ReleaseDC() - to be sure that GetWindowDC() and ReleaseDC() are called exactly for the same window in case the active window changes between calls.
In case anyone is looking for a more cross-platform solution, this one claims Windows and MacOS-X support:
https://github.com/z505/screenshot-delphi
The shortest version of the Brian Frost code:
Screen.ActiveForm.GetFormImage.SaveToFile(Screen.ActiveForm.Caption+'.bmp');
Just one line of the code (Screenshot of the active window in the MDI application).
I want to start an application from Delphi, and obtain a handle to it, so I can embed the main window of said application on a frame of type TFrame. So far I have tried:
Function TFrmEmbeddedExe.StartNewApplication : Boolean;
var
SEInfo: TShellExecuteInfo;
ExitCode : DWORD;
begin
FillChar(SEInfo, SizeOf(SEInfo), 0) ;
SEInfo.cbSize := SizeOf(TShellExecuteInfo) ;
with SEInfo do
begin
fMask := SEE_MASK_NOCLOSEPROCESS;
Wnd := self.Handle;
lpFile := PChar(self.fexecuteFileName) ;// Example could be 'C:\Windows\Notepad.exe'
nShow := SW_SHOWNORMAL;//SW_HIDE;
end;
if ShellExecuteEx(#SEInfo) then
begin
sleep(1500);
self.fAppWnd := FindWindow(nil, PChar(self.fWindowCaption)); //Example : 'Untitled - Notepad'
if self.fAppWnd <> 0 then
begin
Windows.SetParent(self.fAppWnd, SEInfo.Wnd);
ShowWindow(self.fAppWnd, SW_SHOWMAXIMIZED);
result := true;
end
else
result := false;
end
else
result := false;
end ;
The above code actually works, but findWindow will find any given instans of the application I started. I want to embed the exact instans that I Shellexecuted.
So if Notepad had been started a couple of times, there is no way I can get the correct one using FindWindow.
I have tried:
Function TfrmEmbeddedExe.CreateProcessNewApplication : Boolean;
var
zAppName: array[0..512] of char;
StartupInfo: TStartupInfo;
ProcessInfo: TProcessInformation;
Res : DWORD;
DoWait : Boolean;
begin
DoWait := False;
StrPCopy(zAppName, self.fexecuteFileName); //'C:\Windows\Notepad.exe'
FillChar(StartupInfo, Sizeof(StartupInfo), #0);
StartupInfo.cb := Sizeof(StartupInfo);
StartupInfo.dwFlags := STARTF_USESHOWWINDOW;
StartupInfo.wShowWindow := SW_SHOWNORMAL;
if CreateProcess (zAppName,
nil, { pointer to command line string }
nil, { pointer to process security attributes }
nil, { pointer to thread security attributes }
false, { handle inheritance flag }
CREATE_NEW_CONSOLE or { creation flags }
NORMAL_PRIORITY_CLASS,
nil, { pointer to new environment block }
nil, { pointer to current directory name }
StartupInfo, { pointer to STARTUPINFO }
ProcessInfo) then { pointer to PROCESS_INF }
begin
if DoWait then //just set it to false... so it will never enter here
begin
WaitforSingleObject(ProcessInfo.hProcess, INFINITE);
GetExitCodeProcess(ProcessInfo.hProcess, Res);
end
else
begin
self.fAppWnd := ProcessInfo.hProcess;
Windows.SetParent(self.fAppWnd, self.Handle);
ShowWindow(self.fAppWnd, SW_SHOWMAXIMIZED);
CloseHandle(ProcessInfo.hProcess);
CloseHandle(ProcessInfo.hThread);
end;
result := true;
end
else begin
Result := false;
end;
end;
PLEASE DO NOT RUN THE ABOVE CODE! It produces weird results involving picking a seemingly random window anywhere in all running applications and embedding that (even menu-items from the Windows start menu..)
So basically what I need is how do I start an application, and grab a handle to the application's main window.
Here's the rough outline of what you need to do. I'll leave the coding up to you:
Start your process with either ShellExecuteEx or CreateProcess. This will yield a process handle.
Call WaitForInputIdle on the process handle. This gives the process a chance to load and start its message loop.
Pass the process handle to GetProcessId to obtain the process ID.
Use EnumWindows to enumerate the top level windows.
Pass each of these windows to GetWindowThreadProcessId to check whether or not you have found the top level window of your target process.
Once you find a window whose process ID matches your target process, you're done!
Don't forget to close your process handles once you are done with them.
This code works for me:
Create a "Utils"- Unit with the following >>
....
interface
.....
function RunProg(PName, CmdLine: String; out ProcessHdl: HWND): HWND;
implementation
type
TEnumData = record // Record Type for Enumeration
WHdl: HWND;
WPid: DWORD;
WTitle: String;
end;
PEnumData = ^TEnumData; // Pointer to Record Type
// Enumeration Function for GetWinHandleFromProcId (below)
function EnumWindowsProcMatchPID(WHdl: HWND; EData: PEnumData): bool; stdcall;
var
Wpid : DWORD;
begin
Result := True; // continue enumeration
GetWindowThreadProcessID(WHdl, #Wpid);
// Filter for only visible windows, because the Pid is not unique to the Main Form
if (EData.WPid = Wpid) AND IsWindowVisible(WHdl) then
begin
EData.WHdl := WHdl;
Result := False; // stop enumeration
end;
end;
// Find Window from Process Id and return the Window Handle
function GetWinHandleFromProcId(ProcId: DWORD): HWND;
var
EnumData: TEnumData;
begin
ZeroMemory(#EnumData, SizeOf(EnumData));
EnumData.WPid := ProcId;
EnumWindows(#EnumWindowsProcMatchPID, LPARAM(#EnumData));
Result := EnumData.WHdl;
end;
// Run Program using CreateProcess >> Return Window Handle and Process Handle
function RunProg(PName, CmdLine: String; out ProcessHdl: HWND): HWND;
var
StartInfo: TStartupInfo;
ProcInfo: TProcessInformation;
ProcessId : DWORD;
WinHdl : HWND;
bOK : boolean;
ix : integer;
begin
FillChar(StartInfo, SizeOf(StartInfo), 0);
StartInfo.cb := SizeOf(StartInfo);
StartInfo.dwFlags := STARTF_USESHOWWINDOW;
StartInfo.wShowWindow := SW_Show;
bOK := CreateProcess(PChar(PName), PChar(CmdLine), nil, nil, False, 0, nil, nil, StartInfo, ProcInfo);
ProcessHdl := ProcInfo.hProcess;
ProcessId := ProcInfo.dwProcessId;
// Note : "WaitForInputIdle" does not always wait long enough, ...
// so we combine it with a repeat - until - loop >>
WinHdl := 0;
if bOK then // Process is running
begin
WaitForInputIdle(ProcessHdl,INFINITE);
ix := 0;
repeat // Will wait (up to 10+ seconds) for a program that takes very long to show it's main window
WinHdl := GetWinHandleFromProcId(ProcessId);
Sleep(25);
inc(ix);
until (WinHdl > 0) OR (ix > 400); // Got Handle OR Timeout
end;
Result := WinHdl;
CloseHandle(ProcInfo.hThread);
end;
Put this in your main program that uses the "Utils"- Unit >>
var
SlaveWinHdl : HWND; // Slave Program Window Handle
SlaveProcHdl : HWND; // Slave Program Process Handle
// Button to run Notepad - Returning Window Handle and Process Handle
procedure TForm1.Button1Click(Sender: TObject);
var
Pname, Pcmnd: string;
begin
Pname := 'C:\WINDOWS\system32\notepad.exe';
Pcmnd := '';
SlaveWinHdl := RunProg(Pname, Pcmnd, SlaveProcHdl);
end;
// Button to Close program using Window Handle
procedure TForm1.Button2Click(Sender: TObject);
begin
PostMessage(SlaveWinHdl, WM_CLOSE, 0, 0);
end;
// Button to Close program using Process Handle
procedure TForm1.Button3Click(Sender: TObject);
begin
TerminateProcess(SlaveProcHdl, STILL_ACTIVE);
CloseHandle(SlaveProcHdl);
end;
So there you have it, a complete solution of how to Run an external program,
and then Close it by using either the Window Handle or Process Handle.
Extra Bonus: Sometimes you have to find the handles for a program that is already running.
You can find it based on the Window- Title with the following code (added to your “Utils” unit) >>
function EnumWindowsProcMatchTitle(WHdl: HWND; EData: PEnumData): bool; stdcall;
var
WinTitle: array[0..255] of char;
Wpid : DWORD;
begin
Result := True; // continue enumeration
GetWindowText(WHdl, WinTitle, 256);
if (Pos(EData.WTitle, StrPas(WinTitle)) <> 0) then // Will also match partial title
begin
EData.WHdl := WHdl;
GetWindowThreadProcessID(WHdl, #Wpid);
EData.WPid := Wpid;
Result := False; // stop enumeration
end;
end;
function GetHandlesFromWinTitle(WinTitle: String; out ProcHdl : HWND): HWND;
var
EnumData: TEnumData;
begin
ZeroMemory(#EnumData, SizeOf(EnumData));
EnumData.WTitle := WinTitle;
EnumWindows(#EnumWindowsProcMatchTitle, LPARAM(#EnumData));
ProcHdl := OpenProcess(PROCESS_ALL_ACCESS,False,EnumData.WPid);
Result := EnumData.WHdl;
end;
And call it (from your main program), like this >>
strWT := ‘MyList.txt – Notepad’; // example of Notepad Title
SlaveWinHdl := GetHandlesFromWinTitle(strWT, SlaveProcHdl);