When I ran a C++ application in XCode on MacOS 10.14 that uses OpenGL and Assimp, everything compiled, but I got this error
dyld: Library not loaded: #rpath/libIrrXMLd.dylib
Referenced from: /usr/local/lib/libassimpd.5.dylib
Reason: image not found
Program ended with exit code: 9
Searched on Google and seems like no one has had this problem before
Related
I am using module react-native-ble-plx for blutooth.
But when link the module and adding frameworks and when running in iOS it throws me error like
dyld: Library not loaded: #rpath/libswiftCore.dylib
Referenced from: /Users/stellent/Library/Developer/CoreSimulator/Devices/3E50C000-22C0-4519-BEAD-6092EA083132/data/Containers/Bundle/Application/B2064C92-B8CC-43EC-B69D-E8B2FB21893B/bluetoothsample.app/Frameworks/RxBluetoothKit.framework/RxBluetoothKit
Reason: image not found
(lldb)
This happens in xocde 9.1 in xcode 8 its working fine.
Can anyone tell me how to solve this
Thanks,
The GLFW library runs fine in an older project (created in XCode 7.x). I used the same method to add library directory and includes files, but this time it prompts a run time error, the error message is:
dyld: Library not loaded: lib/libglfw.3.dylib
Referenced from: /Users/BlacKay/Documents/Projects/OpenGL Tutorials/OpenGL_tutorial_anton/build/Debug/Learn_OpenGL
Reason: image not found
Program ended with exit code: 9
If someone can point what the potential problem is, that'd be great. Thanks~
I'v installed gtk+ and run some programs well under X11 on OSX El Capitan. Program looks ugly, so I installed gtk-chtheme.
Now I can't run my program and get this error:
Fatal error: cannot load shared library dlllablgtk2
Reason: dlopen(/Users/mac/.opam/system/lib/stublibs/dlllablgtk2.so, 138): Library not loaded: /usr/local/lib/libgtk-x11-2.0.0.dylib
Referenced from: /Users/mac/.opam/system/lib/stublibs/dlllablgtk2.so
Reason: image not found
I am trying to get the Oculus Rift working in processing.I am using a library called "SimpleOculusRift" created by the amazing Max Rheiner. However, whenever I run the example sketch I get this error:
dyld: lazy symbol binding failed: Symbol not found: ___sincos_stret
Referenced from: /Users/jasontibi/CalArts/Spring
2015/Processing/libraries/SimpleOculusRift/library/libSimpleOculusRift.jnilib
Expected in: /usr/lib/libSystem.B.dylib
dyld: Symbol not found: ___sincos_stret Referenced from:
/Users/jasontibi/CalArts/Spring
2015/Processing/libraries/SimpleOculusRift/library/libSimpleOculusRift.jnilib
Expected in: /usr/lib/libSystem.B.dylib
Could not run the sketch (Target VM failed to initialize). For more
information, read revisions.txt and Help → Troubleshooting.
I am running Mac OS 10.8.5
I am using Oculus Rift DK1
I am using the latest firmware
and I am on a 64bit intel core i7
Any idea whats happening?
The sketch just crashes and says that processing quit unexpectedly.
Thank you!
I just had to upgrade OSX to Yosemite. There was a file that the library used, that only worked in Yosemite because of some native plugin that comes with Yosemite.
I compiled the QJSon code from the command line and it generated a dylib (libqjson.0.7.1.dylib) I then added this file as an external dependency to one of the libraries in my app. (using Xcode 4.3 as the IDE) everything seems to compile correctly. When i go to run the app i get the following error:
dyld: Library not loaded: /Users/shawneckley/Mac_Dev/Development/build/thirdparty/qjson/src/lib/libqjson.0.dylib
Referenced from: /Users/shawneckley/Mac_Dev/Development/Build/bin/Debug/libstonewedgeaccountandclient.dylib
Reason: image not found
(lldb)
any idea why this could be happening?